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PlayStation (Games)

PlayStation 5 Console Revealed (eurogamer.net) 81

At a live event today, Sony officially unveiled its PlayStation 5 console. Eurogamer reports: The sleek and curved box will come in two flavors -- one with a disc drive, and one without. Meet the PlayStation 5, and PlayStation 5 Digital Edition. No pricing or launch date details were announced today. The white-colored console can be orientated horizontally or vertically. Both versions have a USB and USB-C port in the front. Also shown: a controller charging station which docks two DualSense pads, a headset featuring 3D audio support and noise-cancelling microphones and a media remote with built-in microphone. You can watch the PS5 hardware reveal trailer here. Sony also offered a first extended look at actual games running on the upcoming hardware.

PS5
PlayStation (Games)

Spider-Man, Ratchet and Clank, Gran Turismo and More Are Coming To PS5 (arstechnica.com) 20

An anonymous reader quotes a report from Ars Technica: Nearly three months after laying out some of the PlayStation 5's technological underpinnings, Sony today offered a first extended look at actual games running on the upcoming hardware during a live event. The event started off with a glimpse of an "expanded and enhcanced" version of Grand Theft Auto V, which is coming to the PlayStation 5 in 2021, in case you need an excuse to buy the game again. PlayStation 5 owners will also get GTA Online free at launch in 2021, while PS4 owners of GTAV will get $1 million in monthly online GTA Cash every month until the PS5 version launches.

A follow-up to last year's Spider-Man featuring Miles Morales will be hitting the PS5 in Holiday 2020. "A hero is just someone who doesn't give up," an unseen narrator says over the footage. "Your dad said that. He was right. Now it's your turn. Go be a hero Miles." Though the footage shown is tagged with a "captured on PS5," (and a ""Be greater, be yourself" slogan), it's unclear if it will also be available on older PS4 systems. Ratchet and Clank are back for more madcap run and gun mayhem in Rift Apart, a game that seems focused on warping quickly between dimensions that are randomly collapsing in on one another. The trailer shows the duo riding dragons, facing pirates, sliding down futuristic buildings, and more. And one dimension even features a female member of Ratchet's species, which is sure to satisfy a particular type of fan.
Other games mentioned in the report that are coming to Sony's next-gen console include: Square Enix and Luminous Productions' Project Athia, Annapurna's Stray, Housemarque and PlayStation Studios' Returnal, LittleBigPlanet's A Big Adventure, Destruction Allstars, Ember Lab's Kena: Bridge of Spirits, Goodbye Volcano High, Soulstorm, Ghostwire Tokyo, Superbrothers' The Far Shore, Gearbox and Counterplay Games' Godfall, Solar Ash, Hitman 3, Astro's Playroom, and Little Devil Inside.

Developing...
XBox (Games)

The Future of Xbox Isn't Just a Console (wired.com) 24

With the Xbox Series X on the horizon, Microsoft's head of videogame hardware sees a future where consoles may no longer be front and center. Wired reports: Despite its massive push for the Xbox Series X, Microsoft is hedging its bets that a decade from now more and more gamers will be taking a "no gods, no masters" approach to where and how they play. Phil Spencer, head of Xbox, thinks whether consoles will exist in 10 years is the wrong question to ask. "In the long run, to me, it's a question about the viability of the television," said Spencer last week in an interview with WIRED. "There's this calculus, this chess match we're playing," says Spencer. "It's no longer checkers." Spencer's chess match isn't against Sony or Nintendo; it's against the ever-changing trends in how two billion gamers worldwide consume media. When the Xbox Series X arrives in stores later this year, it will become a part of Xbox's chimera approach -- alongside its cloud gaming service, Project xCloud, and Xbox Play Anywhere -- to capture gamers wherever they are. With xCloud, you'll pay a currently undefined subscription to stream AAA games onto your mobile phone and tablet. With Xbox Play Anywhere, you can buy, say, Forza Horizon 4 and play it on both Xbox One and Windows 10 on PC.
[...]
Spencer paints the Xbox Series X and the "game anywhere on stuff you have" pitches as complementary rather than cannibalistic. "I don't think it's 'hardware agnostic' as much as it's 'where you want to play," he says. Which makes sense: The more ways to play, and the more services Microsoft provides, the more repeatable revenue flowing into Microsoft's coffers. After the hype around the Xbox Series X cools down and the hardware-content singularity approaches, it's possible that many of the people opting to play Xbox games will do so on everything except the Xbox. It seems fair to ask whether this generation of dedicated consoles will be the last. "I like watching TV. I like playing games on TV. It's where I play most of the time," says Spencer. "I think there will be -- for a long time -- a world where people want to play on a television, and we're committed to that and we will deliver great console experiences. I don't think Xbox series X is our last console. I think we will do more consoles to make that great television play experience work and be delightful."

And if not, well, the company still has options. "The nice thing about being in a company the scale of Microsoft is we're able to make bets across a lot of those fronts and we're not really dependent upon any one of those individual kinds of businesses or relationships to succeed," says Spencer.

PlayStation (Games)

Sony Postpones PS5 Event 'To Allow More Important Voices To Be Heard' (theverge.com) 103

Sony is postponing its PlayStation 5 event that was scheduled for June 4th due to ongoing protests. From a report: "While we understand gamers worldwide are excited to see PS5 games, we do not feel that right now is a time for celebration," says Sony in a Twitter message. "And for now, we want to stand back and allow more important voices to be heard."
PlayStation (Games)

Sony Is Planning a PS5 Conference For As Early As Next Week (bloomberg.com) 14

Sony is planning a digital event to showcase games for its next-generation PlayStation 5 that may take place as early as next week, according to people with direct knowledge of the matter. Bloomberg reports: The virtual event could be held June 3, though some people also cautioned that plans have been in flux and that the date may change. Other PlayStation 5 events may follow in the coming weeks and months, and Sony is not expected to reveal every essential detail on the console during its first presentation. The Japanese tech giant has only let out a trickle of information on the PlayStation 5, which the company says is still planned for release this holiday season, despite the Covid-19 pandemic that has damped its promotional plans. Fans have been eager to hear about the lineup of video games that will launch alongside the console and those that will be revealed later.
AI

Sony Says It Created World's First Image Sensor With Built-in AI (bloomberg.com) 10

Sony touted on Thursday the world's first image sensors with built-in artificial intelligence, promising to make data-gathering tasks much faster and more secure. Calling it the first of its kind, Sony said the technology would give "intelligent vision" to cameras for retail and industrial applications. From a report: The new sensors are akin to tiny self-contained computers, incorporating a logic processor and memory. They're capable of image recognition without generating any images, allowing them to do AI tasks like identifying, analyzing or counting objects without offloading any information to a separate chip. Sony said the method provides increased privacy while also making it possible to do near-instant analysis and object tracking. Sony joins tech giants like Huawei and Google that have been building dedicated AI silicon to help accelerate everything from image processing to machine learning.
Microsoft

Microsoft's Big Xbox Game Pass Bet is Starting To Pay Off (theverge.com) 19

Microsoft now has 10 million subscribers to its Xbox Game Pass service, the company said during an investor call yesterday. It's the first time Microsoft has publicly disclosed Xbox Game Pass numbers, and it's a sign that the company's ambitious bet on subscription gaming is starting to pay off. From a report: Microsoft has been trying to build a "Netflix for video games" for years, and it looks like it's taking an early lead before a significant expansion to game streaming later this year. 10 million Xbox Game Pass subscribers is a significant milestone. EA's competing subscription services, EA Access and Origin Access, hit more than 5 million subscribers last year, and Sony's PlayStation Now subscriber base reached 1 million in October, five years after its debut. Apple and Google haven't disclosed numbers for Apple Arcade or Google Play Pass, and Nvidia's GeForce Now service reached 1 million users shortly after its launch. Microsoft is also sharing some additional Xbox Game Pass statistics today. "Since March, Xbox Game Pass members have added over 23 million friends on Xbox Live, which is a 70 percent growth in friendship rate," explains Xbox chief Phil Spencer. "Game Pass members are also playing twice as much and engaging in more multiplayer gaming, which has increased by 130 percent."
IT

Raspberry Pi Gains a New 12.3-Megapixel Camera and Interchangeable Lenses (betanews.com) 66

The Raspberry Pi can be used for all sorts of maker projects, and the foundation has offered camera modules for it since 2013, adding vision-related functionality. The first module was a modest 5-megapixel affair that was eventually replaced by an 8-megapixel Sony sensor four years ago. Today, sees the arrival of a new much higher 12.3 megapixel quality camera, and a range of interchangeable lenses. From a report: The new camera is compatible with all Raspberry Pi models -- from Pi 1 Model B onwards -- with the exception of early Pi Zero boards. The camera is available to buy from today for $50.
Android

Android OEM Patch Rates Have Improved, With Nokia and Google Leading the Charge (zdnet.com) 30

Security updates are reaching Android users faster and more reliably than in previous years. In research published this month, German cyber-security firm SRLabs said the Android patch gap has gone down from 44 days in 2018 to 38 days today. From a report: The term Android patch delay, or patch gap, refers to the time from when Google formally publishes a security update on its website, and until a smartphone vendor (OEMs, or original equipment manufacturers) integrates the patch into its firmware. SRLabs says it collected information on patches delays using its SnoopSnitch security scanner app installed on more than 500,000 Android smartphones. While the company reported that the patch delay has gone down by 15% in the last two years, the patch gap varied wildly across smartphone vendors, with some better than others at integrating the Google-provided security patches into their customized Android OS versions. Researchers said Google, Nokia, and Sony were the fastest at integrating the monthly Android Android security updates into their customized customized Android OS releases, while Xiaomi, HTC, and Vivo were the vendors lagging behind the most.
Sony

Sony Plans Limited PlayStation 5 Output in First Year (bloomberg.com) 20

Sony plans to produce far fewer units of its upcoming PlayStation 5 in its first year than it had for the previous-generation console's launch, Bloomberg reported Thursday. From the report: The Tokyo-based tech giant is limiting its initial production run in part because it expects the PS5's ambitious specs to weigh on demand by leading to a high price at launch, the people said, asking not to be identified because the subject is private. The global Covid-19 pandemic has affected Sony's promotional plans for the new device but not its production capacity, they added. The company has told assembly partners it would make 5 to 6 million units of the PS5 in the fiscal year ending March 2021, according to other people involved in the machine's supply chain. When Sony released the PlayStation 4 in November 2013, it sold 7.5 million units in its first two quarters.
PlayStation (Games)

PS5's Controller, the DualSense, Revealed (ign.com) 53

Sony has revealed the DualSense, PlayStation 5's new controller that will "bring a sense of touch to PS5 gameplay." IGN reports: Announced on PlayStation.Blog, the DualSense will keep "much of what gamers love about DualShock 4 intact, while also adding new functionality and refining the design." Touch was a big inspiration when designing the DualSense, and haptic feedback is one of the ways this new controller will help bring PS5 games to life. Sony mentions that this feedback will add " a variety of powerful sensations you'll feel when you play, such as the slow grittiness of driving a car through mud." Adaptive triggers have also been incorporated to the L2 and R2 buttons, which will help players "feel the tension of your actions, like when drawing a bow to shoot an arrow."

The angle of the hand triggers were changed and some subtle updates were made to the grip. One thing that will be missing from the DualSense is the "Share" button that was featured on the DualShock 4. Sharing from the controller is not gone, but that previous button was replaced by the new "Create" button. Sony promises more details will be revealed on this change as we get closer to PlayStation 5's launch. DualSense will also have a built-in microphone array that will allow players to easily chat with friends, even for those who don't own a headset.

As for the controller's color, it is a bit of a non-traditional design as far as PlayStation is concerned. Usually, PlayStation controllers have a single color, but the DualSense has a two-toned design to make it stand apart. Additionally, the position of the light bar, which will be returning, was moved to "give it an extra pop." Now, the light bar sits on either side of the touch pad, as opposed to the top of the controller.
Here's a picture of the front of the controller:
DualSense_Front
Sony

Sony Spins Off Camera Business Into Separate Company (petapixel.com) 20

Sony has announced that it would be spinning off its entire "Electronics Products & Solutions" (EP&S) segment -- including its imaging and mobile businesses -- into an intermediate holding company called "Sony Electronics Corporation." From a report: The change will take place effective April 1st, and no, it doesn't seem to be an early April Fools joke. In a press release announcing the change, the Sony parent company outlined the plan in broad strokes, explaining that its Imaging Products & Solutions, Home Entertainment & Sound, and Mobile Communications businesses would all now be run under a new name. "Through the establishment of Sony Electronics Corporation, Sony will not only accelerate the integrated operation of the EP&S businesses," reads the release, "but also aim to optimize its organizational structure, talent and business portfolio, while further enhancing competitiveness and creating new business."
The Internet

Akamai To Slow Video Game Downloads To Minimize Internet Congestion (bostonglobe.com) 41

Online video gaming just became the latest victim of COVID-19. New submitter watha2020 shares a report: Akamai Technologies of Cambridge, the data delivery company that handles Internet traffic for many of the world's biggest companies, said on Tuesday it will deliberately delay downloads of video games during peak hours because of bottlenecks from so many people playing from home during the coronavirus shutdown. The slowdown will specifically affect downloads of games during daytime and evening hours, so that someone buying a downloadable copy of a new game such as "Doom Eternal" will have to wait a lot longer to start playing. Akamai said it will continue to allow normal high speed downloads late at night. In a posting on the company's blog Akamai chief executive Tom Leighton said the company is trying to ensure the demand for gaming downloads doesn't overwhelm the system's capacity to the point where other information is affected. "This will help ensure healthcare workers and first responders working hard to contain the spread of COVID-19 have continual access to the vital digital services they need," Leighton said.
PlayStation (Games)

The PlayStation 5 vs. the Xbox Series X: Which Is More Powerful? (engadget.com) 111

Now that Microsoft and Sony have published the technical specifications of their respective next-gen gaming consoles, we can compare them head-to-head to see which one has the edge. While Sony appears to lag behind Microsoft when it comes to specs, the PS5's speedy custom SSD may be its secret weapon. Engadget reports: Sony's lead PlayStation architect, Mark Cerny, finally gave us an in-depth look at the PS5 in a livestream event, in lieu of a major GDC keynote. [...] Cerny confirms that the PlayStation 5's graphics processor will feature 36 compute units and up to 10.28 teraflops worth of compute performance. That's a bit less than the Xbox Series X's 12-teraflop GPU, but realistically you might not see many differences in performance. There are plenty of other system optimizations, like the company's focus on a custom 825GB SSD, that'll be a huge leap over the PlayStation 4. That SSD will push 5.5 gigabytes per second compared to a mere 50 to 100 MB/s, meaning it can fill the system's 16GB of GDDR6 RAM in two seconds. And on the plus side, Sony will let you plug in a standard NVMe SSD to expand storage while Microsoft will rely on specialized 1TB SSD expansion cards.

Cerny was quick to point out that teraflop numbers are a "dangerous" way to measure absolute levels of performance. A teraflop from the PlayStation 5 translates to much more gaming performance than a teraflop from the PlayStation 4, thanks to the new console's more-efficient architecture. Still, it's not exactly unfair to compare the PS5 to the Xbox Series X, since both systems will be based on AMD's CPUs and GPUs. It's interesting to see how Sony and Microsoft devices take advantage of AMD's hardware. The PS5's eight-core Zen 2 CPU will run up to 3.5GHz with variable frequencies, so it can slow down when necessary. The Xbox Series X, meanwhile, will lock its Zen 2 processor at 3.8GHz, and devs can also choose to run their games at 3.6GHz with hyper threading. Sony also chose to use 36 RDNA 2 compute units running at up to 2.23GHz with a variable frequency while Microsoft stuffed its system with 52 compute units running at 1.825GHz. Cerny argues that running fewer cores at a higher frequency rate is more beneficial than running more cores at a lower rate, since it will lead to a speed bump across many GPU tasks.

Sony definitely has the lead with its custom SSD with 5GB/s of raw bandwidth and 8 to 9GB/s of compressed throughput. The Xbox Series X's SSD will be limited to 2.4GB/s of raw data and 4.8GB/s compressed. Again, while the numbers are significantly different, it's unclear how the performance will vary in real-world use. Microsoft also has a slightly higher GDDR6 memory bandwidth -- 10GB at 560GB/s and 6GB at 336GB/s -- than Sony's 448GB/s, which could make up for the slower storage.
As for backwards compatibility, Sony announced that the PlayStation 5 will support PS4 and PS4 Pro games, but the company made no mention of retro PS1, PS2, and PS3 titles. Microsoft, on the other hand, stated that the Xbox Series X will support all games playable on the Xbox One, including those Xbox 360 and original Xbox console titles currently supported through backwards compatibility on the Xbox One.
PlayStation (Games)

The PS5 Will Include PS4 Backwards Compatibility at Launch, But That's It (inputmag.com) 59

During today's PlayStation 5 livestream, Sony announced that the PlayStation 5 will be backwards compatible with PS4 and PS4 Pro games, but the company made no mention of retro PS1, PS2, and PS3 titles. From a report: Mark Cerny, Sony's lead system architect for PlayStation hardware, said the following about the PS5's backwards compatibility: "The PlayStation 5 GPU is backwards compatible with PlayStation 4. What does that mean? One way you can achieve backwards compatibility is to put the previous console's chips at in the new consoles like we did with some PlayStation 3s, but that's of course extremely expensive. A better way is to incorporate any differences in the previous console's logic into the new console's custom chips, meaning that even as the technology evolves, the logic and feature set that PlayStation 4 and PlayStation 4 Pro titles rely on is still available in backwards compatibility modes. One advantage of this strategy is that once backwards compatibility is in the console, it's in, and it's not as if a cost-down will remove backwards compatibility like it did on PlayStation 3. Achieving this unification of functionality took years of efforts by AMD, as any roadmap advancement creates a potential divergence in logic."
Displays

ReMarkable's Redesigned E-Paper Tablet Is More Powerful and More Papery (techcrunch.com) 69

An anonymous reader shares a report from TechCrunch, written by Devin Coldewey: It's no secret I'm a fan of the reMarkable, a tablet with a paper-like display that's focused on text and sketching rather than rich media and games. The sequel to the original, announced today, looks to make a good thing even better. Designed for the creation and consumption of monochromatic content like long documents, e-books, notes and sketches, the reMarkable set itself apart as a more minimalist alternative (or complement) to the likes of the iPad or Surface. The device was crowdfunded and has sold more than 100,000 units; meanwhile, the company has grown and attracted a $15 million A round. One sees in retrospect that the money helped launch this successor.

The most obvious change is to the design. It has a bold asymmetrical look with a chrome band along the left side, indicating the tablet's main use as an alternative to a paper notebook: Hold it with your left hand and write with your right. Sorry, lefties. The new tablet is just 4.7 mm (0.19 in) thick, thinner than the iPad Pro and Sony's competing Digital Paper tablets, both of which are 5.9 mm. Let's be honest -- at these levels of thinness it's getting hard to tell the difference, but it's an accomplishment nevertheless. [...] The software running on the reMarkable has received several major updates since the product made its debut, adding things like handwriting recognition, a new interface, better performance and so on. But one of the most requested features is finally coming with the new device: saving articles from the web. The company is claiming a 3x boost to battery life, using the same 3,000 mAh battery, based on performance improvements throughout and a more efficient (but more powerful) dual-core ARM processor. That means two weeks of use and 90 days of standby. This is welcome news, because frankly the battery life and power management on the last one were not great.
The reMarkable 2 will sell for $399 if you pre-order, and comes with a Marker and a folio case.
PlayStation (Games)

PlayStation 2 Is Now Officially 20 Years Old (givemesport.com) 42

The PlayStation 2 is celebrating its 20th anniversary as it launched in Japan on March 4, 2000. "It was released in the U.S., Europe and the rest of the world a year later and would go on to become the best-selling console of all time," reports GiveMeSport. From the report: To put this into context, its main rivals at the time, Microsoft's Xbox and Nintendo's GameCube, would sell 25 million and 22 million consoles worldwide respectively on their first release versus Sony PS2's 155 million! It certainly helped that the PS2 was able to release such memorable games like RockStar Games 'Grand Theft Auto: San Andreas', which sold 17.3 million copies. Other games included 'Metal Gear Solid 3: Snake Eater', which was part of PlayStation's iconic series that was set in the 1960s during the Cold War. Not to mention there was zombie filled 'Resident Evil' franchise and the terrifying 'Silent Hill'.

The success of the PS2 was widely due to Ken Kutaragi. His big idea in the latest round of console battles at the time was to add in a DVD player compatibility with the PS2. DVDs were the latest new format to view movies on at the time and an entry-level price for a DVD Player was $700. The other unique selling point was the backward compatibility; with some exceptions you could play your favorite PlayStation games on the new PS2.
Kris Naudus from Engadget writes about how the PlayStation 2 was the first game console she ever bought -- "a big deal at a time when I was only making $135 a week," she. says. Her favorite feature? It could play DVDs.
PlayStation (Games)

Sony Is Struggling With PlayStation 5 Price Due To Costly Parts (bloomberg.com) 88

Scarce components have pushed the manufacturing costs for Sony's next PlayStation to around $450 per unit, forcing a difficult price-setting decision in its battle with Microsoft, Bloomberg reported Friday, citing sources. From the report: The Japanese conglomerate is preparing to gradually replace the six-year-old PS4 console, releasing its PlayStation 5 the same holiday season its archrival debuts the upcoming Xbox Series X. Sony typically finalizes a console's price in February of the release year, followed by mass production in the spring. With the PS5, the company is taking a wait-and-see approach, said the people, asking not to be named because the details are private. The PS4, released in 2013 at a retail price of $399, was estimated by IHS Markit to cost $381 to manufacture. With the $450 unit cost and a similar gross margin, the PlayStation 5's retail price would have to be at least $470. That would be a hard sell to consumers, considering Sony's most expensive machine now is the $399.99 PS4 Pro and is often discounted, according to Macquarie Capital analyst Damian Thong.
Android

Tim Sweeney: Android is a Fake Open System, and iOS is Worse (venturebeat.com) 87

Epic Games CEO Tim Sweeney opened a game event in Las Vegas today with a call to make the industry more open and liberate it from the monopolistic practices of platform owners such as Google and Apple. From a report: In a talk about his vision for games in the next decade, Sweeney alternated between criticizing all of the big players in the game industry to criticizing specific players with examples of how their behavior isn't good for consumers or for competition. [...] Sweeney called Android a "fake open system" for putting up barriers in front of users when Epic Games wanted to enable players to sideload Fortnite directly from the Epic Games site, rather than through the Google Play store. Sweeney said that Google put up "scary" pop-ups in front of users about the risks of sideloading (viruses, malware) and other steps that users had to engage in order to get Fortnite on Android. Epic also had in "tough discussions" with Sony, Microsoft, and Nintendo to make Fortnite available as a crossplay title (meaning you can play against people on other systems, and your progress, items, and so on are available regardless of device) across the platforms.

One of the principles that Sweeney argued for was that "gamers should be free to engage in any game with their friends anyplace they want without any unnecessary friction." He said that the platforms have been too balkanized, and Microsoft lost a whole decade of progress as it tried and failed to make its Windows marketplace more like Apple's closed system. Microsoft has since backed off on that. Gamers and game vendors should be "free of lockdown." He drew a comparison to Visa and Mastercard and the global credit card payment system, where vendors charge 2.5% to 3.5% fees for transactions, while store vendors such as Steam, Apple, and Google charge 30%. He said the global payments industry is proof that highly profitable companies can arise from just taking the 2.5% to 3.5% cut.

Businesses

MWC Hangs by a Thread After Nokia, Vodafone, DT and Other Big Names Back Out (techcrunch.com) 10

More big names are stepping away from the world's biggest phone and telecom trade fair, they announced today, prompting the organizers to urgently decide what they wish to do going forward. From a report: Nokia, one of the omnipresent firms at major tech trade conferences, won't be attending this year's Mobile World Congress, it said Wednesday citing health and safety concerns over coronavirus outbreak. Electronics giant HMD, which sells smartphones under Nokia brand, cited similar reasoning for its withdrawal, too. The iconic Finnish firm, one of the cornerstone companies at MWC, and HMD have become the latest to back out of the trade fair. In recent days, scores of firms including Ericsson, Amazon, Vivo, LG, Facebook, and Sony have withdrawn their participation from the world's biggest smartphones-focused trade show.

German telecommunications giant Deutsche Telekom, London-headquartered telecoms giant Vodafone, and BT, Britain's biggest telecommunications group, have also backed out citing coronavirus outbreak, they announced on Wednesday. MWC attracts over 100,000 attendees, thousands of companies and high-profile executives who use this global platform to broker deals and unveil their upcoming gadgets and innovations to the world. The trade fair also contributes to the bottom line of Barcelona city. This year, the four-day trade show was scheduled to take place from February 27.

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