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Businesses

Tencent Is Buying British Game Studio 'Sumo' For $1.27 Billion (theverge.com) 12

Tencent has announced plans to buy British video game company Sumo Group for $1.27 billion. The Verge reports: The Chinese tech giant already has an 8.75-percent stake in the developer, as Gamesindustry.biz reports, and the offer represents a 43-percent premium on Sumo's current valuation. Based in Sheffield, England, Sumo's well-regarded core studio Sumo Digital has carried out contract work for many of the biggest names in gaming. It developed Sony's PlayStation 5 launch title Sackboy: A Big Adventure and was the primary studio behind Microsoft's Crackdown 3 for Xbox consoles and PC. In 2017 Sumo released Snake Pass for multiple platforms, its first foray into original IP.

"The three founders of Sumo, who work in the business, Paul Porter, Darren Mills and I are passionate about what we do and are fully committed to continuing in our roles," says Sumo CEO Carl Cavers in a statement. "The opportunity to work with Tencent is one we just couldn't miss. It would bring another dimension to Sumo, presenting opportunities for us to truly stamp our mark on this amazing industry, in ways which have previously been out-of-reach." Cavers says Tencent has "demonstrated its commitment to backingâ Sumo's client work, as well as its own original IP, so things are unlikely to change too quickly. The buyout does, however, give Tencent yet another foothold in the international gaming industry, following prominent investments in companies like Epic, Riot, Activision, and Ubisoft.
"Tencent intends to bring its expertise and resources to accelerate the growth of Sumo both in the UK and abroad, supporting Sumo in the market for top-notch creative talent, and the UK as a hub for game innovation," says Tencent's chief strategy officer James Mitchell. "We believe the proposed transaction benefits all stakeholders, delivers compelling value for Sumo shareholders, while enhancing the Sumo business for the future."
PlayStation (Games)

Netflix Datamine Could Suggest a Partnership With PlayStation (ign.com) 7

Earlier this week, Netflix announced that it is planning an expansion into video games and has hired a former EA and Facebook executive to lead the effort. Now, according to a recent datamine, the streaming giant may be forming a partnership with PlayStation to bring some of the biggest PlayStation brands to Netflix. IGN reports: Reported by VGC, dataminer Steve Moser appears to have uncovered PlayStation brand imagery and content in the Netflix app code. Moser shared the information via a tweet, including images of both the Ghost of Tsushima box art and some PS5 controllers. It's unclear exactly what this means for Netflix, but if there is a burgeoning partnership between Netflix and PlayStation, it could see Ghost of Tsushima content come to the streaming service in some form.

Moser suggests that the gaming section of Netflix currently has the codename 'Shark', and the placement of PlayStation IP within that suggests a collaborative approach. This wouldn't be the first major deal between Sony and Netflix, as the two companies agreed a deal earlier this year that means movies from Sony Pictures Entertainment will come to Netflix first after their theatrical run. [...] Given that many first-party PlayStation games are narrative-driven adventure games with a focus on cinematic stories, it makes sense to try and adopt games like Ghost of Tsushima and the last of us into movies and TV. Whilst PlayStation already has a games streaming service, PlayStation Now, it could also potentially be looking to push gaming content beyond the PlayStation console ecosystem, as Microsoft has done with Xbox Game Pass.

PlayStation (Games)

PlayStation Is Hard To Work With, Devs Say (kotaku.com) 42

After yesterday's industry-wide discussion of the cost of being visible on Sony's PlayStation Store, Kotaku has heard from multiple independent developers and publishers expressing similar frustrations and fury. From a report: There were two main responses to our article yesterday highlighting one independent developer's frustrations with working with Sony to sell games on the PlayStation store. The first was a confusing number of people convinced that this was somehow part of an underground conspiracy to destroy Sony. The second was many indie game developers and publishers getting in touch to say that, yes, wow, Sony are far harder to work with and sell games through than anywhere else.

It's not possible to rationalize with the former group. We had confirmed hard figures on Sony's fees for getting any visibility on the PlayStation's in-built store, so we reported them. The conspiracy, disappointingly, ends there. However, the information about just how much worse it is for indies to work with Sony than Microsoft or Nintendo keeps piling in. "Oh yeah, so there's Nintendo who supports you," one such response begins. "[Then] Microsoft who supports you and [then] there is Sony who supports its own AAA machine and gives a fuck about everyone else."

As Bloomberg reported in April, Sony shows extraordinary caution even with the games it makes itself, with an obsessive focus on blockbuster success. According to that article, the Japanese corporation is moving away from developing smaller in-house games, so fixated are they on only the largest games. It seems this lack of interest in smaller titles extends to third-party developers attempting to sell their games on the system. "Sony does not understand what indie means," an independent publisher tells me under the condition of anonymity, via Twitter DMs. "Not at all. For them indie is something in the lower million budgets."

PlayStation (Games)

Is a Sony PS3 Leak Now Leading To Banned Consoles? (threatpost.com) 26

"Every Sony PlayStation 3 ID out there was compromised, provoking bans of legit players on the network," Threatpost is reporting, calling it "just the latest in a shocking spike in attacks on unsuspecting gamers."

tlhIngan (Slashdot user #30,335) shares Threatpost's report: Sony reportedly left a folder with every PS3 console ID online unsecured, and it was discovered and reported by a Spanish YouTuber with the handle "The WizWiki" in mid-April... Now, several weeks later, players on PlayStation Network message boards are complaining that they can't sign on and are receiving the error message 8071006. After enabling two-factor authentication (2FA), one player was able to sign back in without issue, according to posts on the PS3 subreddit, which includes a link to instructions on how to opt into 2FA on the PS3.

It appears threat actors have started using the stolen PS3 console IDs for malicious purposes, causing the legitimate players to get banned... Sony has not responded to Threatpost's request for comment or confirmed a connection between the PS3 ID breach and player reports of being locked out of the platform...

Sony is hardly the only gaming company leaking data like a sieve. A report from January found a half a million credentials stolen from the Top 25 gaming companies on caches of breached data for sale in criminal marketplaces. In June, the "Battle of the Galaxy" mobile game leaked 6 million gamer profiles, and attackers are working out how to use gaming platforms like Steam to host or deliver malware.

Piracy

Sony Wins Pirate Site Blocking Order Against DNS-Resolver Quad9 (torrentfreak.com) 65

Sony Music has obtained an injunction that requires the freely available DNS-resolver Quad9 to block a popular pirate site. The order, issued by the District Court in Hamburg, Germany, is the first of its kind. The Quad9 foundation has already announced that it will protest the judgment, which could have far-reaching consequences. TorrentFreak reports: The Hamburg court found that the DNS service is not eligible for the liability protections that other third-party intermediaries such as ISPs and domain registrars typically enjoy. And if Quad9 fails to comply with the injunction, it will have to pay a fine of 250,000 euros per 'infringing' DNS query plus potentially two years in prison. One of the arguments that Sony brought up in court was that Quad9 already blocks various problematic sites voluntarily. In fact, the DNS-resolver promotes threat blocking as a feature. "Quad9 blocks against known malicious domains, preventing your computers and IoT devices from connecting to malware or phishing sites," the company's website reads.

Bill Woodcock, chairman of the Quad9 foundation, doesn't believe that the company's malware and phishing filters, which help to protect users, are on par with blocking a pirate site. He informed the German news site Heise that Quad9 will appeal to the injunction. Speaking with TorrentFreak, Quad9's General Manager, John Todd, says that the company is still reviewing the order, which it received last Friday. The non-profit foundation doesn't believe its resources should be used to benefit for-profit companies such as Sony.

PlayStation (Games)

'Cyberpunk 2077' Returning To PlayStation Network on June 21 38

Sony will allow "Cyberpunk 2077" to be sold on its online PlayStation store starting June 21, the game's creators at CD Projekt Red said today. From a report: Sales of the buggy would-be blockbuster have been hit hard since Sony delisted the game shortly after its launch. Many fans had high hopes that the game would meet the level of quality of CDPR's last adventure, "The Witcher 3." A reappearance may signal the game is in a viable condition to play.
Apple

Apple's First AR Headset To Launch In Q2 of 2022 (macrumors.com) 21

According to analyst Ming-Chi Kuo, Apple is planning to debut its first augmented reality headset in the second quarter of 2022. MacRumors reports: The research report focuses on prospects for key Apple supplier Genius Electronic Optical, and notes that the company will benefit from a number of upcoming VR and AR products from the likes of Facebook, Sony, and Apple: "We predict that Apple will launch AR HMD [head-mounted display] devices in 2Q22. The device will provide a video see-through AR experience, so the lens is also needed, and Genius is also a key supplier." Apple has been rumored to be working on a pair of AR-related headsets, led by an initial "mixed-reality" device that has variously been rumored to be launching in 2021 or 2022. A sleeker pair of augmented reality glasses is rumored to follow, perhaps around 2025. As recently as January, Kuo was predicting that Apple's initial AR headset would debut sometime in 2021, but by March he had pushed his prediction back to "mid-2022," more in line with today's report.

Some of the uncertainty about timing may be related to a potentially lengthy gap between announcement and launch for the AR headset. As a new platform for Apple, the company may want to announce it a number of months ahead of any product launch to give developers time to prepare. Reports have, however, indicated that Apple's first AR headset will be a pricey, high-end device largely targeted at developers rather than the broader public.

Electronic Frontier Foundation

EFF Argues 'If Not Overturned, a Bad Copyright Decision Will Lead Many Americans to Lose Internet Access' (eff.org) 89

The EFF's senior staff attorney and their legal intern are warning that a bad copyright decision by a district court judge could lead many Americans to lose their internet access.

"In going after ISPs for the actions of just a few of their users, Sony Music, other major record labels, and music publishing companies have found a way to cut people off of the internet based on mere accusations of copyright infringement." When these music companies sued Cox Communications, an ISP, the court got the law wrong. It effectively decided that the only way for an ISP to avoid being liable for infringement by its users is to terminate a household or business's account after a small number of accusations — perhaps only two. The court also allowed a damages formula that can lead to nearly unlimited damages, with no relationship to any actual harm suffered.

If not overturned, this decision will lead to an untold number of people losing vital internet access as ISPs start to cut off more and more customers to avoid massive damages...

The district court agreed with Sony that Cox is responsible when its subscribers — home and business internet users — infringe the copyright in music recordings by sharing them on peer-to-peer networks. It effectively found that Cox didn't terminate accounts of supposedly infringing subscribers aggressively enough. An earlier lawsuit found that Cox wasn't protected by the Digital Millennium Copyright Act's (DMCA) safe harbor provisions that protect certain internet intermediaries, including ISPs, if they comply with the DMCA's requirements. One of those requirements is implementing a policy of terminating "subscribers and account holders... who are repeat infringers" in "appropriate circumstances." The court ruled in that earlier case that Cox didn't terminate enough customers who had been accused of infringement by the music companies.

In this case, the same court found that Cox was on the hook for the copyright infringement of its customers and upheld the jury verdict of $1 billion in damages — by far the largest amount ever awarded in a copyright case.

The District Court got the law wrong... An ISP can be contributorily liable if it knew that a customer infringed on someone else's copyright but didn't take "simple measures" available to it to stop further infringement. Judge O'Grady's jury instructions wrongly implied that because Cox didn't terminate infringing users' accounts, it failed to take "simple measures." But the law doesn't require ISPs to terminate accounts to avoid liability. The district court improperly imported a termination requirement from the DMCA's safe harbor provision (which was already knocked out earlier in the case). In fact, the steps Cox took short of termination actually stopped most copyright infringement — a fact the district court simply ignored.

The district court also got it wrong on vicarious liability... [T]he court decided that because Cox could terminate accounts accused of copyright infringement, it had the ability to supervise those accounts. But that's not how other courts have ruled. For example, the Ninth Circuit decided in 2019 that Zillow was not responsible when some of its users uploaded copyrighted photos to real estate listings, even though Zillow could have terminated those users' accounts. In reality, ISPs don't supervise the Internet activity of their users. That would require a level of surveillance and control that users won't tolerate, and that EFF fights against every day.

The consequence of getting the law wrong on secondary liability here, combined with the $1 billion damage award, is that ISPs will terminate accounts more frequently to avoid massive damages, and cut many more people off from the internet than is necessary to actually address copyright infringement...

They also argue that the termination of accounts is "overly harsh in the case of most copyright infringers" — especially in a country where millions have only one choice for broadband internet access. "Being effectively cut off from society when an ISP terminates your account is excessive, given the actual costs of non-commercial copyright infringement to large corporations like Sony Music." It's clear that Judge O'Grady misunderstood the impact of losing Internet access. In a hearing on Cox's earlier infringement case in 2015, he called concerns about losing access "completely hysterical," and compared them to "my son complaining when I took his electronics away when he watched YouTube videos instead of doing homework."
Games

Atari VCS Game Console Finally Launches June 15 (hothardware.com) 45

After being announced in 2017, the Atari VCS game console finally has a launch date: June 15th. HotHardware reports: However, pricing for the Atari VCS might leave many scratching their heads, especially considering that it is retro-centric and uses seriously underpowered hardware compared to modern gaming consoles from Sony and Microsoft. The base Onyx system is priced at $299, while an Onyx or Black Walnut All-in Bundle includes a wireless Classic Joystick and a wireless Modern Controller. Unfortunately, that bundle will set you back an eye-popping $399.

The Atari VCS [...] uses a rather pokey AMD Ryzen R1606G embedded APU. [...] However, Atari says that the VCS can also function as a full-fledged PC. You can even install Windows 10 or Linux on it, turning it into a versatile multimedia computer. The hardware is reportedly capable of running 4K videos and includes a built-in "Vault" containing 100 retro Atari 2600 and arcade games. That's all well and good for those with a penchant for retro gaming, but remember that we're talking about games that debuted roughly 40 years ago. That nostalgia could run a bit thin when you're talking about a device that costs $299 and up.
Atari says over 11,000 of its original Indiegogo campaign backers have already received their consoles. Everyone else will have to purchase directly from Atari or a third party.
Sony

Sony Warns Tight PlayStation 5 Supply To Extend Into Next Year (bloomberg.com) 60

Sony Group warned a group of analysts the PlayStation 5 will remain in short supply through 2022, suggesting the company will be constrained in its ability to boost sales targets for its latest games console. From a report: While reporting financial results in late April, the Japanese conglomerate said it had sold 7.8 million units of the console through March 31, and it is aiming to sell at least 14.8 million units in the current fiscal year. That would keep it on pace to match the trajectory of the popular PlayStation 4, which has sold in excess of 115.9 million units to date. In a briefing after those results, Sony told analysts it is challenging to keep up with strong demand. The PS5 has been difficult to find in stock since its release in November, in part because of shortages in components such as semiconductors, and the company hasn't given an official estimate for when it expects supply to normalize. "I don't think demand is calming down this year and even if we secure a lot more devices and produce many more units of the PlayStation 5 next year, our supply wouldn't be able to catch up with demand," Chief Financial Officer Hiroki Totoki said at the briefing, according to several people who attended and asked not to be named as it wasn't public.
Privacy

Can Apple's AirTags Be Used to Track Another Person? (cnn.com) 38

As Mother's Day approached, CNN Business Editor Samantha Murphy Kelly clipped a keychain with one of Apple's tiny new "AirTag" Bluetooth trackers onto her son's book bag, in an experiment that "highlighted how easily these trackers could be used to track another person." Location trackers aren't new — there are similar products from Samsung, Sony and Tile — but AirTags' powerful Ultra Wideband technology chip allows it to more accurately determine the location and enables precise augmented reality directional arrows that populate on the iPhone or iPad's screen. While AirTags are explicitly intended for items only, Apple has added safeguards to cut down on unwanted tracking. For example, the company does not store location data, and it will send an alert to an iOS device user if an AirTag appears to be following them when its owner is not around. If the AirTag doesn't re-tether to the owner's iOS device after three days, the tracker will start to make a noise.

"We take customer safety very seriously and are committed to AirTag's privacy and security," the company said in a statement to CNN Business. "AirTag is designed with a set of proactive features to discourage unwanted tracking — a first in the industry — and the Find My network includes a smart, tunable system with deterrents...." The safeguards are a work in progress as the software rolls out and users begin interacting with the devices. When my babysitter recently took my son to an appointment, using my set of keys with an AirTag attached, she was not informed that she was carrying an AirTag — separated from my phone. (She hadn't yet updated her phone's software to iOS 14.5.) Non-iPhone users can hold their phones close to the AirTags and, via short-range wireless technology, information pops up on how to disable the tracker, but that's if the person knows they're being tracked and locates it. In addition, three days is a long time for an AirTag to keep quiet before making a noise....

Apple said one of the main reasons it spent so much time developing safeguards was the sheer size of its Find My app network. But it's the AirTags' reliance on that broader network that creates much of the need for the safeguards in the first place, said Albert Fox Cahn, founder and executive director of the Surveillance Technology Oversight Project and a fellow at the NYU School of Law. "That's because Apple is turning more than a billion iOS devices into a network for tracking AirTags, while Tile will only operate when in range of the small number of people using the Tile app.... The benefits of finding our keys a bit quicker isn't worth the danger of creating a new global tracking network."

Sony

Sony Discontinues Its Last DSLRs (engadget.com) 93

After helping make mirrorless dominant, Sony appears to have quietly stopped selling its A-mount DSLR cameras. Engadget reports: As first seen by SonyAlpha Rumors, the A68, A99 II and A77 II have been removed from Sony's website and are listed as "no longer available" from camera specialists B&H Photo Video. It's been pretty clear that Sony was no longer interested in making DSLRs (Sony's term is DSLT due to the fixed translucent mirrors), because the last model announced was the 42-megapixel A99 II way back in 2016. The only announcement of late was an adapter that would allow E-mount camera owners to use A-mount lenses. Meanwhile, Sony has drastically ramped up the features and number of mirrorless models, both in the full-frame and APS-C sensor categories. That has culminated in models like the 61-megapixel A7R IV high-res model, 12-megapixel A7S III for video and the hybrid, 50-megapixel A1 that does everything well. At the same time, rivals like Canon have made big steps with mirrorless models like the EOS R5, while also paring back on DSLR products.
PlayStation (Games)

Sony Invests In Discord, To Integrate It With PlayStation In 2022 (polygon.com) 15

Sony Interactive Entertainment and Discord will connect the communication service to PlayStation Network early next year, now that Sony has taken an ownership stake in Discord's latest round of capital-raising. Polygon reports: SIE president and CEO Jim Ryan didn't list specifics for how PlayStation and Discord will work together. "Our goal is to bring the Discord and PlayStation experiences closer together on console and mobile starting early next year," Ryan said, "allowing friends, groups, and communities to hang out, have fun, and communicate more easily while playing games together." Sony's investment in Discord was made "to bring these experiences to life for our players," he said. Ryan said both companies are already at work on Discord/PSN integration. "Empowering players to create communities and enjoy shared gaming experiences is at the heart of what we do," Ryan said.
Sony

Sony Really Hated PS4 Crossplay, Confidential Documents Reveal (theverge.com) 55

It's no secret that Sony held back PS4 cross-platform play for years, but new confidential documents and emails reveal just how much Sony was against letting people play the same games with their friends on other platforms. From a report: Sony initially blocked cross-platform play for both Rocket League and Minecraft, despite Nintendo and Microsoft both enabling players to play across Xbox and Switch. The issue really blew up when Sony blocked Fortnite crossplay in 2018, and players were angry. It now appears that Sony may have been holding out to offset potential revenue losses. In the months leading up to Sony's decision to block Fortnite crossplay in 2018, Epic Games had pleaded with Sony to enable crossplay, emails in the Epic Games v. Apple case reveal. "I can't think of a scenario where Epic doesn't get what we want -- that possibility went out the door when Fortnite became the biggest game on PlayStation," said Joe Kreiner, Epic's vice president of business development.

Kreiner proposed, "We announce crossplay in conjunction with Sony. Epic goes out of its way to make Sony look like heroes." Epic even offered to brand its E3 presence with PlayStation or add unique characters, exclusive to PS Plus subscribers, to sweeten the deal. "Let's make this a huge win for us all. Epic's not changing it's mind on the issue, so let's just agree on it now," said Kreiner. Sony didn't agree. Gio Corsi, Sony's senior director of developer relations at the time, dismissed the idea of crossplay, noting that "cross-platform play is not a slam dunk no matter the size of the title" -- a clear reference to Epic's flex about Fortnite's dominance on PlayStation. "As you know, many companies are exploring this idea and not a single one can explain how cross-console play improves the PlayStation business," said Corsi. But as of August 2019, it appears that Sony may have found a worthy argument: a way to potentially siphon off money from its competitors in exchange for access to PlayStation players.

Microsoft

Microsoft Shakes Up PC Gaming by Reducing Windows Store Cut To Just 12% (theverge.com) 50

Microsoft is shaking up the world of PC gaming today with a big cut to the amount of revenue it takes from games on Windows. From a report: The software giant is reducing its cut from 30 percent to just 12 percent from August 1st, in a clear bid to compete with Steam and entice developers and studios to bring more PC games to its Microsoft Store. "Game developers are at the heart of bringing great games to our players, and we want them to find success on our platforms," says Matt Booty, head of Xbox Game Studios at Microsoft. "A clear, no-strings-attached revenue share means developers can bring more games to more players and find greater commercial success from doing so."

These changes will only affect PC games and not Xbox console games in Microsoft's store. While Microsoft hasn't explained why it's not reducing the 30 percent it takes on Xbox game sales, it's likely because the console business model is entirely different to PC. Microsoft, Sony, and Nintendo subsidize hardware to make consoles more affordable, and offer marketing deals in return for a 30 percent cut on software sales. Microsoft's new reduction on the PC side is significant, and it matches the same revenue split that Epic Games offers PC game developers while also putting more pressure on Valve to reduce its Steam store cut. Valve still takes a 30 percent cut on sales in its Steam store, which is reduced to 25 percent when sales hit $10 million, and then 20 percent for every sale after $50 million.

Technology

CES 2022 Will Return To Las Vegas in Person (cnet.com) 14

CES 2022 is going back to Las Vegas following this year's all-digital event, the Consumer Technology Association said Thursday, as coronavirus restrictions ease in the US. The event will take place Jan. 5-8, with media days taking place Jan. 3-4. From a report: Around 1,000 companies -- including Amazon, AMD, AT&T, Daimler AG, Dell, Google, Hyundai, IBM, Intel, Lenovo, LG, Panasonic, Qualcomm, Samsung and Sony -- are on board for the event, according to the CTA, with more being added. You'll also be able to attend digitally. Plans for the event will evolve depending on coronavirus safety measures from the Centers for Disease Control and Prevention, the CTA noted.
Security

Security Researcher Dan Kaminsky Has Died 56

Security researcher Marc Rogers (also a BBC contributor) tweeted this morning "I guess theres no hiding it now. We lost Dan Kaminsky yesterday. One of the brightest lights in infosec and probably the kindest soul I knew. The vacuum he leaves behind is impossible to measure. Please keep speculation to yourself and be respectful of his family and friends."

In later tweets, Rogers says he was proud that Kaminsky was his friend, adding "I could literally wrote a book of Dan Kaminsky tales. From shenanigans at events all over the world, to parties and just crazy stuff that happened at the spur of a moment. But most about his crazy brilliant kind generous ideas and offers of help and support. He was one of a kind."

Even the stories in Kaminsky's Wikipedia entry are impressive: He is known among computer security experts for his work on DNS cache poisoning, and for showing that the Sony Rootkit had infected at least 568,200 computers and for his talks at the Black Hat Briefings.

In June 2010, Kaminsky released Interpolique, a beta framework for addressing injection attacks such as SQL injection and cross-site scripting in a manner comfortable to developers.

On June 16, 2010, he was named by ICANN as one of the Trusted Community Representatives for the DNSSEC root.

"Dan was a force of nature," adds Marc Rogers on Twitter. "A hacker who saw not just 1 or 2 moves ahead but so many you sometimes wondered if he was playing the same game: I asked him for a demo. He brought a record turntable he used to move a VM forwards & backwards in time like a DJ scratching."
Sony

Sony Set To Announce 'PlayStation Plus Video Pass' (videogameschronicle.com) 13

Sony looks set to roll out movie and television content into PlayStation Plus subscriptions, according to images briefly uploaded to its website on Wednesday. From a report: A logo for 'PlayStation Plus Video Pass' was published on Sony's official website today, along with its description on its Polish website (now removed). From the report: "A new benefit available for a limited time on PlayStation Plus... PS Plus Video Pass is a trial service active 22.04.21 - 22.04.22. The subscription benefit is available to PS Plus users in Poland." It's not clear if the listing is describing a global or local service, but weâ(TM)ve requested clarification from Sony Interactive Entertainment.
PlayStation (Games)

Sony Won't Shut Down PS3 and PS Vita Stores After All (cnet.com) 33

Last month, Sony said that PlayStation Store access for the PS3, PS Vita, and PSP would end this summer. Today, Sony has partially reversed course, announcing on the PlayStation Blog that the PlayStation Store would remain open on the PS3 and PS Vita. CNET reports: "It's clear we made the wrong decision here," Sony Interactive Entertainment President and CEO Jim Ryan wrote on the PlayStation Blog. "We see now that many of you are incredibly passionate about being able to continue purchasing classic games on PS3 and PS Vita for the foreseeable future, so I'm glad we were able to find a solution to continue operations."

Commerce functionality for the PlayStation Portable will still expire on July 2, meaning that the PSP will no longer be able to buy any content on the digital storefront. Users should, however, still be able to re-download any previously purchased games or media.

PlayStation (Games)

PS5 Breaks Another Huge US Sales Record (ign.com) 22

An anonymous reader quotes a report from IGN: In its first five months on the market, The PlayStation 5 has become the fastest-selling console in U.S. history in both unit and dollar sales. As revealed by The NPD Group's Mat Piscatella, this news arrives one month after the PS5 became the fastest-selling console in U.S. history in dollar sales. Despite that new record, the Nintendo Switch has continued its reign as the best selling hardware platform in both units and dollars during March 2021. However, the PS5 did rank first in hardware dollar sales in Q1 2021.

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