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The Courts

New York Sues Valve For Enabling 'Illegal Gambling' With Loot Boxes (arstechnica.com) 79

New York state has filed a lawsuit against Valve alleging that randomized loot boxes in games like Counter-Strike 2, Team Fortress 2, and Dota 2 amount to a form of unregulated gambling, letting users "pay for the chance to win a rare virtual item of significant monetary value." From a report: While many randomized video game loot boxes have drawn attention and regulation from various government bodies in recent years, the New York suit calls out Valve's system specifically for "enabl[ing] users to sell the virtual items they have won, either through its own virtual marketplace, the Steam Community Market, or through third-party marketplaces."

The vast majority of Valve's in-game loot boxes contain skins that can only be resold for a few cents, the suit notes, while the rarest skins can be worth thousands of dollars through marketplaces on and off of Steam. That fits the statutory definition of gambling as "charging an individual for a chance to win something of value based on luck alone," according to the suit.

The Steam Wallet funds that users get through directly reselling skins "have the equivalent purchasing power on the Steam platform as cash," the suit notes. But if a user wants to convert those Steam funds to real cash, they can do so relatively easily by purchasing a Steam Deck and reselling it to any interested party, as an investigator did while preparing the lawsuit.

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New York Sues Valve For Enabling 'Illegal Gambling' With Loot Boxes

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  • by Anonymous Coward
    We are doomed....
  • Card Games (Score:5, Informative)

    by Luthair ( 847766 ) on Thursday February 26, 2026 @12:55PM (#66011678)
    Pokemon, Magic and other cards games also use this model.
    • Oh, there's a point. And schools often call those games gambling.
      • Oh, there's a point. And schools often call those games gambling.

        I think the OP is referring to how when you purchase packs of the cards, you don't know what you're getting until after you've purchased it.

      • by Bahbus ( 1180627 )

        And they're wrong.

        • I didn't say they were, though I can't argue against the OP's point that CCG's use essentially the same mechanic, but with tangible results.
          • by Bahbus ( 1180627 )

            Similar but not the same. Loot boxes that only contain skins legitimately provide nothing practical to the game itself - nothing changes about the game or gameplay. Booster packs (physical or digital), on the other hand, give you more to play the actual game with.

    • Hell, there's even blind bag LEGO minifigures and so on nowadays
    • by tlhIngan ( 30335 )

      Pokemon, Magic and other cards games also use this model.

      Except it's not so random. if you look at a booster pack, they actually now say what's inside. It'll say things like "Each booster pack contains 1 rare or mythic card, 5 uncommon cards, 10 common cards" and generally speaking the cards are evenly distributed so if there are 15 rares you have a 1/15 chance of getting one particular one.

      Loot boxes are quite a bit different in that they often don't specify what you're buying - how often is the ultra-rare

      • by skam240 ( 789197 )

        Card rarity categories in Magic don't tell the buyer what the value of the cards are though. A rare can be worth tons of money or be almost worthless, it's a total roll of the dice on what that rare card will be.

        • by Bahbus ( 1180627 )

          Because WotC doesn't set a value to any card. The value is entirely determined by the players and the supply/demand of the cards among them. And those values change over time as the supply or demand changes. It's closer to a stock market than it is to gambling. Even if they tried to tell you the value, by the time the pack was sold and opened, none of them would be accurate, except for maybe basic lands and such.

          • by skam240 ( 789197 )

            The act of opening a pack of cards is still very much akin to opening up a loot box. It's gambling on good results either way.

            • by Bahbus ( 1180627 )

              It's gambling on good results either way.

              No, it's not. Because only the players can determine what is a "good" or "bad" result. What is good to you might not be good to me. What is valuable to you might not be valuable to me. Gambling-like behavior is not the same as gambling. A secondary market created by the players for the players that encourages further gambling-like behavior in attempts to make a profit is not a WotC problem. That's a generic societal and mental health problem.

              • by skam240 ( 789197 )

                Of course we were never talking about "good" and "bad" results. What we were talking about was monetary value and that is indeed a total crapshoot when opening a pack. The vast majority of rare cards cost less than the pack of cards which is the entire reason a secondary economy selling the cards can exist. It's total luck to get a pack who's total worth is more than you paid. Just like loot boxes.

                • by Bahbus ( 1180627 )

                  What we were talking about was monetary value and that is indeed a total crapshoot when opening a pack.

                  Because the cards are not intended to have monetary value. The cards aren't supposed to be worth anything. That's the whole point. You buy the boosters in the hopes you find interesting and/or good cards to create decks from and play the game. The fact that there are people out there who would rather pay hundreds or thousands of dollars for a card is not WotC's problem, nor does it constitute gambling. People who buy boosters purely in the hope to gain more monetary value than they put in are stupid. People

                  • by skam240 ( 789197 )

                    Same thing with loot boxes in video games.

                    So it now sounds like you agree with me in way too many words that loot boxes and Magic booster packs are the same thing in the context we are discussing? Great.

    • by eepok ( 545733 )

      And baseball cards. And computer processors ("silicon lottery"). And Woot.com bags of crap (https://www.woot.com/offers/bag-o-crap-8).

  • why dont they sue infinity nikki instead that takes $300/mo from me and my wife why dont they sue riot games and sega abd every gacha game on the market why pick on valve and counterstrike; valve is a really tiny company that has only done good for gaming
    • Wait, are you two seriously spending $300/month on a videogame? Please tell me that's a joke.
    • why dont they sue infinity nikki instead that takes $300/mo from me and my wife

      Infinity nikki is stealing from you? You should file a police report.

  • by sabbede ( 2678435 ) on Thursday February 26, 2026 @01:09PM (#66011742)
    Dangit NY, I've made almost five entire dollars selling things on Steam. Are you going to fill that gap in my income? I don't think so! So, you can just back the heck off.
  • as long as the court keeps believing in the significant monetary value of digital art thanks to artificial scarcity, as long as it keeps pretending scarcity that can be defeated by ctrl-c is a real thing, society will keep degenerating.

    Like five dudes own p much everything, and keep prices high through the games you can play when you own the entire production chain, well documented and well known. What you THINK they're doing? Hint: it aint making stuff cheaper (nor better for that matter)

After any salary raise, you will have less money at the end of the month than you did before.

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