Interpol Launches 'First-Ever Metaverse' Designed For Global Law Enforcement (decrypt.co) 19
The International Criminal Police Organization (Interpol) has announced the launch of its fully operational metaverse, initially designed for activities such as immersive training courses for forensic investigations. Decrypt reports: Unveiled at the 90th Interpol General Assembly in New Delhi, the INTERPOL Metaverse is described as the "first-ever Metaverse specifically designed for law enforcement worldwide." Among other things, the platform will also help law enforcement across the globe to interact with each other via avatars. "For many, the Metaverse seems to herald an abstract future, but the issues it raises are those that have always motivated INTERPOL -- supporting our member countries to fight crime and making the world, virtual or not, safer for those who inhabit it," Jurgen Stock, Interpol's secretary general said in a statement.
One of the challenges identified by organizations is that something that is considered a crime in the physical world may not necessarily be the same in the virtual world. "By identifying these risks from the outset, we can work with stakeholders to shape the necessary governance frameworks and cut off future criminal markets before they are fully formed," said Madan Oberoi, Interpol's executive director of Technology and Innovation. "Only by having these conversations now can we build an effective response."
In a live demonstration at the event, Interpol experts took to a Metaverse classroom to deliver a training course on travel document verification and passenger screening using the capabilities of the newly-launched platform. Students were then teleported to an airport where they were able to apply their newly-acquired skills at a virtual border point. Additionally, Interpol has created an expert group that will be tasked with ensuring new virtual worlds are "secure by design." The report notes that Interpol has also joined "Defining and Building the Metaverse," a World Economic Forum initiative around metaverse governance.
One of the challenges identified by organizations is that something that is considered a crime in the physical world may not necessarily be the same in the virtual world. "By identifying these risks from the outset, we can work with stakeholders to shape the necessary governance frameworks and cut off future criminal markets before they are fully formed," said Madan Oberoi, Interpol's executive director of Technology and Innovation. "Only by having these conversations now can we build an effective response."
In a live demonstration at the event, Interpol experts took to a Metaverse classroom to deliver a training course on travel document verification and passenger screening using the capabilities of the newly-launched platform. Students were then teleported to an airport where they were able to apply their newly-acquired skills at a virtual border point. Additionally, Interpol has created an expert group that will be tasked with ensuring new virtual worlds are "secure by design." The report notes that Interpol has also joined "Defining and Building the Metaverse," a World Economic Forum initiative around metaverse governance.
Huh? (Score:3)
Re: Huh? (Score:2)
Fads look silly from outside (Score:3)
Fads look silly from outside. I picture this sounding just as dumb as if Interpol was setting up in operation inside of Fortnite, or Minecraft.
The thought of grown ass adults working for the government spending time in the metaverse makes me LOL.
Re: (Score:3)
Basically secondlife 2.0.
What's the "2.0" part? Everything I've seen looks like "0.6"?
SL (which is from 2005) had VR (Oculus, for example) headset support more than 10 years ago. Every VR I've seen touted as the Metaverse (including this INTERPOL one) looks like a partly-functional fork of OpenSim (the open-source version of the SL server
The military and law enforcement was using OpenSim to play around with this kind of tactical training about 20 years ago. Not to be confused with their efforts inside actual Second Life to try to f
Re: (Score:1)
If they're having fun playing inside, that's okay with me. It means that they're not outside arresting people trying to protect innocent dogs from senseless police shootings [reason.com].
(The link is to a trashy libertarian website instead of a legitimate source so that you won't cry "fake news". If that's somehow still too close to real journalism for you, I can try to find the same thing on a mommy blog or as a Facebook meme. Whatever it is you right wingnuts think is more trustworthy.)
Multi metaverses (Score:2)
Unveiled at the 90th Interpol General Assembly in New Delhi, the INTERPOL Metaverse is described as the "first-ever Metaverse specifically designed for law enforcement worldwide."
So a presence in the metaverse is itself a metaverse? Therefore the metaverse must be multiverse.
Re: (Score:2)
It's meta all the way down.
intetroll interesting (Score:1)
Re: (Score:2)
In fairness with a pimax rig you probably wont get a decent driver service anyway.
(Bitter experience here. My 2K pimax LOOKed great at the time and was technically top notch, but holy shit was it an absolute nightmare for drivers and compatibility. The steam VR support *rarely* worked. )
Ok, and now without buzzwords (Score:2)
What the hell is this aside of a huge tax sink?
In that case... (Score:2)
In that case, they need their budget seriously slashed, if they waste it on such nonsense for kiddies.
every VR I've seen touted as the metaverse... (Score:2)
This subject highlights the fundamental misunderstanding I think people have conceptualizing the metaverse.
These secondlife next counterparts are NOT the metaverse but they are PART of the metaverse, so are all the VR apps, games, etc and make no mistake VR has crossed the rubicon of 'good enough' and thanks to META done so at 'critical mass.' But these platforms and the virtual real estate scam platforms, etc are trying to be the metaverse was AOL was to the internet. The metaverse is both ALL of the VR co
Re: (Score:2)
Sorry... small but important typo amendment in caps .
"The metaverse is both all of the vr content and the interconnection between it... That later piece of the metaverse IS the part that isn't really there yet"
There is no standardization for interconnecting all of this VR content together yet and what standards do exist came far too early to really make sense now.
Re: every VR I've seen touted as the metaverse... (Score:2)
Re: (Score:1)
Yup pretty much.
As for the tech itself. Well I just purchased three $30 putter controller attachments the other day. My family, including my wife, five year old daughter, younger brother and another friend from remote locations, all got together and spent an evening playing miniature golf. With the accessory I feel a club in my hand, I feel the weight where it should be to match the ground. With the controller feedback I feel the ball contact.
I don't have the space for a mini golf course at home. Now I have
Just a game (Score:2)