Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
DRM Piracy Businesses Software News Hardware Technology

Oculus No Longer Lets Customers Move Purchased Software To Non-Oculus Hardware (boingboing.net) 78

AmiMoJo quotes a report from Boing Boing: As recently as 5 months ago, Oculus founder Palmer Luckey was promising his customers that they could play the software they bought from the Oculus store on "whatever they want," guaranteeing that the company wouldn't shut down apps that let customers move their purchased software to non-Oculus hardware. But now, Oculus has changed its DRM to exclude Revive, a "proof-of-concept compatibility layer between the Oculus SDK [software development kit] and OpenVR," that let players buy software in the Oculus store and run it on competing hardware. The company billed the update as an anti-piracy measure, but Revive's developer, who call themselves "Libre VR," points out that the DRM only prevents piracy using non-Oculus hardware, and allows for unlimited piracy by Oculus owners.
This discussion has been archived. No new comments can be posted.

Oculus No Longer Lets Customers Move Purchased Software To Non-Oculus Hardware

Comments Filter:
  • by Anonymous Coward on Friday May 20, 2016 @05:23PM (#52151731)

    Totally open platform with no restrictions, except for Windows 10 spyware, Oculus DRM, Origin DRM, Blu-ray DRM...

    • Comment removed (Score:4, Insightful)

      by account_deleted ( 4530225 ) on Friday May 20, 2016 @05:33PM (#52151783)
      Comment removed based on user account deletion
      • by AK Marc ( 707885 )
        Yeah, 'cause when people did that after sony's issues, they've since closed, as the boycott by 0.01% of DRM haters has such an effect.
        • Comment removed (Score:4, Insightful)

          by account_deleted ( 4530225 ) on Friday May 20, 2016 @06:46PM (#52152275)
          Comment removed based on user account deletion
        • Re:PC master race! (Score:5, Insightful)

          by janoc ( 699997 ) on Friday May 20, 2016 @08:00PM (#52152665)

          The big difference is that the 0.01% of DRM haters were a drop in a bucket of Sony customers but they are pretty much *all* the clients Oculus has at the moment.

          Outside from the early adopters who have pre-ordered the device, developers and some journalists nobody else has Rift. And these are the people who are getting hosed - first by getting the SDK closed, Linux/Mac versions cancelled, then shipping being delayed, the preorders not being honored/devices given to retail first, now the DRM BS.

          Pissing off your only and very vocal customer base while there is a competitor with a better product is a seriously daft move.

      • by Taco Cowboy ( 5327 ) on Saturday May 21, 2016 @01:49AM (#52154065) Journal

        ... Sounds like a great reason to never do business with Oculus under any circumstance ...

        Face it! Oculus Rift has screwed all of you and Facebook has is laughing at your idiocy ... and if that's not enough ... you can't do shit about it, except for whining over here and in reddit

        You guys are no longer 'movers and shakers' of the tech world, them media heads, aka 'journalists' at CNN or BBC have taken over

        Right now they have much more influences than all of you combined

        Over at BBC and CNN those so-called 'tech-savvy journalists' are still heaping hosannahs at Oculus Rift, and on their reports, they get some 'researchers' from 'universities', to foretell the 'wonderful future of Virtual Reality', with Oculus Rift

        Another fishy thing is that you never hear any mention of "Vive" or any other alternative to Oculus Rift on the same media channels

        I smell massive ad campaign looming

      • They're owned by Facebook, why would you even be considering doing business with them in the first place?
    • Re: (Score:2, Funny)

      by Anonymous Coward

      You go, girl! Show that straw man who's boss!

  • by Pezbian ( 1641885 ) on Friday May 20, 2016 @05:34PM (#52151793)

    Wow. Looks like I definitely made the right decision cancelling my Rift preorder and spending the extra dosh on a Vive.

    VR is supposed to be about getting up and moving anyway. I've been looking forward to this for 20 years now.

    • by Anonymous Coward on Friday May 20, 2016 @05:44PM (#52151863)

      Let's not forget the Linux users who kick-started the project, and then got told they were dropping Linux support later.

      Good products, but shady management is probably ruining the company

      • by Anonymous Coward

        Facebook is shady? Who knew.

    • by WilliamGeorge ( 816305 ) on Friday May 20, 2016 @06:03PM (#52151971)

      You made the right choice. Having used both, the Vive is a much more fun and rewarding experience. Room scale makes *all* the difference :)

      • Because I'm insane, I actually own both of them and have spent a fair amount of time using each. (Was an original kickstarter backer so they sent me a CV1, then I also bought a Vive)

        I like the actual headset part from Oculus better, and they currently have more games that are actually fleshed out games instead of tech demos.
        Built in headphones are also way less of a pain than providing your own as well.

        However, the Vive room-scale & hand controllers makes it a better overall experience. Standing, walk

        • by Saffaya ( 702234 )

          I have an Oculus DK2 (and DK1), and have been doing room-scale with the DK2 for month, which actually uses an off-the-shelf webcam.
          I have no doubt that the CV1, that uses a custom camera with higher resolution and wider field of view, will give even better results.

          Using the Leap Motion in addition to the DK2 already gives you unbelievable presence in VR. You have to experience it. You truely have your hands in VR, down to the individual flex of any finger.

          My killer-app for VR is MocuMocuDance, which is avai

          • by ultranova ( 717540 ) on Saturday May 21, 2016 @04:09AM (#52154273)

            However, this kind of oculus DRM restriction that is implemented as discussed in the article sure isn't pleasing me, and I would advise anyone to do like I did : determine what your killer-app is before choosing your VR hardware.

            Actually, didn't we see this with 3D cards when they came out? We're currently in the Glide phase and will eventually move to OpenGL/Direct3D phase of common interfaces decoupled from hardware (or the whole thing will die off). Combined with the frankly ridiculous price for a niche entertainment product with just a few games or apps, I'd say the best option is to simply wait (or use Google Cardboard if you must).

            Being an early adapter is a suckers game unless you're so rich the price is pocket change for you and you enjoy new technology for its own sake.

            • I had a big CSB for this, but it's gone forever now. I'll write it later as a blog post but not here.

              Glide was only for playing games...poorly by today's standards (like tiled 8-bit was when it came out). If initial design was ever done on Glide hardware, I've never heard of it. In 1998, right after graduating from high school, I bought an Intergraph Intense 3D Voodoo card. Voodoo Rush with 4MB for 2D and 2MB for 3D. Still far better than an N64 or PS1. I went from being able to run Quake in a grainy

      • You made the right choice. Having used both, the Vive is a much more fun and rewarding experience. Room scale makes *all* the difference :)

        I so so so entirely agree. The sparse hairs on the back of my neck stood up the first time I saw the SteamVR Tutorial. I'm not who I was prior to that.

  • by Anonymous Coward

    Anyone have any more context?

    So far it looks like all of this is based on a quick couple of comments by the ReVive developer:

    https://www.reddit.com/r/Vive/comments/4k8fmm/new_oculus_update_breaks_revive/

    and

    https://www.reddit.com/r/oculus/comments/4k8krc/oculus_home_14_update_breaks_revive_adds_specific/d3d3298?context=3

    "I'm basing it on the fact that the "Headset not detected" error are now coming from the OculusOnlineSubsystem which is also responsible for entitlement check (DRM) errors.

    This is on top of t

  • by NotInHere ( 3654617 ) on Friday May 20, 2016 @05:49PM (#52151891)

    * Only supported OS is Windows
    * Always connected to the internet, constanly spying on you
    * Now this

    • What did you expect? Apple doesn't currently ship computers with video hardware capable of running VR.

      That said, fuck facebook, fuck Oculus, and fuck Palmer Lucky sideways with a bandsaw.

      Glad I bought a vive.

  • For this to occur during an election season. The flip-flop that is. Either don't make promises you can't keep, or run for office.
  • by Thanatiel ( 445743 ) on Friday May 20, 2016 @06:15PM (#52152051)

    As many among you, I plan to buy a VR set in the next few months.
    The choice between the brands was kind of difficult.
    Thanks to this, it just became one brand easier.
    So, thanks, I guess ...

    • by MrDoh! ( 71235 )
      As someone who got a Vive last Friday, you won't regret it. Being able to get up and wander around makes this a whole new experience to behold.
      • Being able to get up and wander around makes this a whole new experience to behold.

        For you, or for the audience to the World's Funniest?

        It seems to me that walking around while distracted and blind could easily lead to all kinds of unfortunate consequences.

        • by Anonymous Coward

          During the setup you mark your safe space, whenever you get close to the boundaries it will put up a grid. You can also turn on a camera which will show you an outline of objects. It works well, no unfortunate consequences thus far.

  • Every single company that promises open and freedom goes against those promises.

    Honestly Oculus has been sketchy from day one, One of the reasons I backed away from them.

    • by Anonymous Coward

      Not like, Redhat.

      The thing seems to be, you either have contractual protection, such as the GPL, or you get fucked.

    • by Anonymous Coward

      We should have seen this coming when Facebook bought them. Competitors threaten Facebook's power to datamine VR users and we cannot have that now, can we?

    • Well, they certainly have been sketchy since Facebook bought them. I'm glad I never committed to that.

  • You will now not get any recommendations from anyone tech savvy, ie: influencers. You are now irrelevant. Thanks for coming out. Hope your death is quick and painless.

  • So how is that $2.4 million you "invested" in a company you get no return on and have no control over working out?

  • This must be an extraordinarily hard choice for someone in the market for VR software.

    Buy from Facebook and end up locked into the Rift.

    Buy elsewhere and use it with any display you want including Rift.

  • I would appreciate it more if the company just came out and stated what they were doing, rather than hiding behind some bullshit "anti-piracy" statements.

    I can understand someone trying to sell me shit, as long as they're calling it shit. Once they try to play it off as something else, I lose any respect for them.
  • by wjcofkc ( 964165 ) on Saturday May 21, 2016 @07:10AM (#52154617)
    If I remember correctly, initial funding was largely provided by Linux users with the promise their product would work with it. Now it's Windows only. How many times can they backtrack? Is there no end to this bullshit?
  • These apparent turn-abouts are a clear indication that management is incompetent. I say this because it appears that Mr Luckey may have come to the realization that his hardware endeavor may suffer sales. It is his company, and he can do whatever. Yet, he really ought to define a solid mission for the company and stick to it.
  • I saw this coming the moment they were sold to Facebook. Nobody believed me though....

  • Fortunately we have been given an alternative in the VR revolution called the HTC Vive.

    I tried a friends headset and was sold on the cool experience it provided and decided to order one. I already have mine now and have been enjoying and sharing it's experience even before people who pre-ordered their Oculus Rift on the first day it was available have gotten their headsets.

"Money is the root of all money." -- the moving finger

Working...