Target To Sell Facebook "Credits" As Gift Cards 96
Julie188 writes "Target will begin selling Facebook's virtual currency as gift cards on September 5, becoming the first brick-and-mortar retailer to do so. Facebook Credit gift cards will be available in $15, $25 and $50 denominations at the retailer's 1,750 stores. That's right, you can now spend real dollars to get fake ones so you can buy imaginary items for games like FarmVille, Bejeweled and 150 other FB games or apps. If that interests you, please contact me. I have some swamp land in Florida I'd like to show you."
wrong category (Score:4, Insightful)
this is not about rights, it's about games. I remember seeing a lot of discussions about buying stuff for MMOGs and other tonguetwisters with real money.
facebook users should only be subject to the same amount of ridicule as other gamers.
Paying for entertainment (Score:4, Insightful)
I heard that people are selling these things called "movie tickets" that grant the bearer the right to sit in the dark with a bunch of strangers.
If that interests you, please contact me. I have some swamp land in Florida I'd like to show you.
The Pinnacle of Human Achievement (Score:4, Insightful)
I, personally, feel that this is the very acme of human civilization. It's all downhill from here. We have achieved out existential duty, fulfilled the will of the universe in bringing about Facebook Credit Gift Cards. This is the Great Will of the Cosmos.
Yes, Facebook games suck, but seriously ... (Score:5, Insightful)
Opening admission: I'm coerced into playing Farmville and Fronterville by my Mother and a couple of friends who want me to send them gifts and occasionally do crap on their farms. Also, I willingly play the D&D Adventures FB game, and I've tried the 'just barely a game' type stuff like Mafia Wars.
To my knowledge, all the Facebook games are free. Lets assume that Farmville was an 'indie' game. If the game provides you with some level of enjoyment, how is dropping $15 once off for some extra game content any different from paying $15 for some indie game that you might play for a week or two on and off before finishing it or being done with it. I suppose once you start to spend a substantial amount of money it's a different issue, but then that's not specific to Facebook games. It does make me wonder if anyone I know has spent money on these games, I must admit.
Is the fact that the goods are 'virtual' such an issue? This will start an argument, but how tangible are any of the mp3s that you purchase from say, iTunes, or books via Kindle? Yes, it's an mp3 or a glorified text file, that provides entertainment, or whatever you want to define it as, but it's still entertainment in virtual form. Really, how different is it to purchasing goods for some subjectively entertaining virtual farm; at the end of the day is it still not simply entertainment in an intangible form? How is this not just a digital way of buying extra dolls for a dollhouse or some other real world to virtual comparison that might have not implied that I own dolls?
Each to their own, seriously.
Also, you can walk in and touch swampland in Florida. That's way more effort than dragging some fences and cows into a virtual lot on my PC. It's a totally different market ;)
The real problem with FB games (Score:5, Insightful)
If Facebook games offered some gameplay (which some do, ie Bejewelled, Desktop Defender) and not just a blatant and sickening attempt to grab eyeballs and personal information, it would be harder for me to hate them and their creators.
Re:Yes, Facebook games suck, but seriously ... (Score:2, Insightful)
It really is a matter of semantics.
I personally think people who spend all of their time playing World of Warcraft need to get a life - this being compounded by monthly fees - but they enjoy it so what's the harm?
Better than car-jacking and/or popping caps in innocent bystanders' collective asses.
Re:They already do... (Score:4, Insightful)
Frankly, i don't get it, if i've paid for the game i expect to have full functionality out of the box, paying afterwards for DLC is something i don't do.
You do get full functionality out of the box (at least for the games with DLC that I've seen). If you buy something like Fallout 3, it is a fully functional, self-contained game. The game doesn't stop working when they release DLC, and you are not compelled to buy DLC. It's simply additional content.
Having said that, this Facebook stuff and buying in-game items or currency is quite a different beast.
Wait, what? (Score:3, Insightful)
Re:Paying for entertainment (Score:2, Insightful)
He's just trying to point out the idiocy in the summary: People who buy swamp land are conned -- they don't actually get what they think they're getting. The people who buy items in FB games get exactly what they want -- the poster doesn't seem to respect it but who cares what he thinks? There's no point in comparing these two or even implying that these would be the same people.
Micro Transactions and Add-Ons (Score:3, Insightful)
How is this any different from all of the games (PS3, X-Box, and PC) that let you use real dollars to purchase avatars, skins, and other in-game add-ons?
I'm also fairly sure that some simulation games let you put real money in for game money, though their names don't come to mind.
So the only news here is that Target is becoming a middle-man. Oh, and we get to ridicule FarmVille.
Re:Yes, Facebook games suck, but seriously ... (Score:3, Insightful)