Target To Sell Facebook "Credits" As Gift Cards 96
Julie188 writes "Target will begin selling Facebook's virtual currency as gift cards on September 5, becoming the first brick-and-mortar retailer to do so. Facebook Credit gift cards will be available in $15, $25 and $50 denominations at the retailer's 1,750 stores. That's right, you can now spend real dollars to get fake ones so you can buy imaginary items for games like FarmVille, Bejeweled and 150 other FB games or apps. If that interests you, please contact me. I have some swamp land in Florida I'd like to show you."
this is great news (Score:5, Funny)
I have been saving up for new cows [kotaku.com].
wrong category (Score:4, Insightful)
this is not about rights, it's about games. I remember seeing a lot of discussions about buying stuff for MMOGs and other tonguetwisters with real money.
facebook users should only be subject to the same amount of ridicule as other gamers.
The problem is that Facebook games are bad (Score:4, Informative)
Their quality is really, really poor. I suspect the only reason they are so popular is people playing them at work. Thus in my mind they, and the people who play them, deserve to take a bit of shit. If you spend a bunch of time at work playing games, when you ought to be doing something productive for most of it (I realize nobody is productive 100% of the time but people fuck around on Facebook too much) well you should catch from crap for that.
I respect games that are good quality, and I respect that people play them because they are quality entertainment. When you are choosing how to entertain yourself, quality counts. Most of us who work regular jobs only have so much time per day we can goof off. Thus you want to try and choose quality entertainment for those times.
If these were good games that just happened to be on FB, then ok. However they are crap games that only survive because people play them at work.
Re: (Score:2)
I am disgusted with the quality of facebook games.
Not all of us are boring click monkeys. Many of us are vibrant, fun-loving sex maniacs, who remember the good old days, when games were original and provocative.
Re: (Score:2)
I block all the Facebook games so I don't see the "I have a cow for you" postings :rolleyes:
Fortunately work blocks Facebook (and thousands of other sites). We can still get ESPN but we can't get a stable long term connection for large downloads :more rolleyes:
[John]
Re: (Score:2)
Re: (Score:1)
The problem is that a lot of people don't have a whole lot to do at work. It's not their fault they company doesn't know how to make full use of their resources. This is how many large companies work. Each person has a small menial task that has to get done. When something comes into their queue, they need to complete the task. And then they are left sitting until another task comes into their queue. You might say the solution is to have less people working, so you can fill up the queue faster, less downti
Re: (Score:2)
Re: (Score:2)
Re: (Score:1)
I don't doubt some of these games get played at work by some people.
But I would suggest the reason they are popular, as opposed to say random flash games out on the web, is instead because they are on a popular social networking website. And some of them have social elements where friends are encouraged to invite friends, and "help each other"
Just enough people have to be exposed to it and get addicted...
Re: (Score:2)
They already do... (Score:4, Interesting)
It is obviously just a lame bias against games that are Flash based (instead of C++) and have minimalistic graphics (like every game had fifteen years ago?).
Re: (Score:2)
There is a difference between buying extra content for a game, and buying Items to give you a head start you could achieve by playing.
As games are for your own entertainment I am not implying one is better or worse than the other but it is different.
Re: (Score:1, Redundant)
Re: (Score:2)
Darn those game developers, for wanting to get paid. Darn them to heck!
Re: (Score:1)
For example:
Lets say I make a game that is a collection of roguelike dungeons. Each one has different features and are short with various levels of difficulty.
Now, for free I put the basic du
Re: (Score:2)
Maybe it's nostalgia talking, but the average game 15 years ago were a lot more fun then the average game i see coming out these days, sure, the graphics of current games blow those old titles away, but i prefer
Re:They already do... (Score:4, Insightful)
Frankly, i don't get it, if i've paid for the game i expect to have full functionality out of the box, paying afterwards for DLC is something i don't do.
You do get full functionality out of the box (at least for the games with DLC that I've seen). If you buy something like Fallout 3, it is a fully functional, self-contained game. The game doesn't stop working when they release DLC, and you are not compelled to buy DLC. It's simply additional content.
Having said that, this Facebook stuff and buying in-game items or currency is quite a different beast.
Re: (Score:1, Redundant)
Re: (Score:2)
You either pay for the DLC, or you get your ass handed to you on a platter by the people that have payed for the DLC, but either way, it's your choice!
Did you even bother to read my post? In the games I was talking about, the existence of DLC has no effect on your performance in the game.
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
I actually meant Bubble Bobble [mobygames.com] from way, way back, feel free to replace Half Life with something else more recent, the chances of picking a recent game i'd actually like are slim
Paying for entertainment (Score:4, Insightful)
I heard that people are selling these things called "movie tickets" that grant the bearer the right to sit in the dark with a bunch of strangers.
If that interests you, please contact me. I have some swamp land in Florida I'd like to show you.
Re: (Score:1)
Re: (Score:2, Insightful)
He's just trying to point out the idiocy in the summary: People who buy swamp land are conned -- they don't actually get what they think they're getting. The people who buy items in FB games get exactly what they want -- the poster doesn't seem to respect it but who cares what he thinks? There's no point in comparing these two or even implying that these would be the same people.
Re: (Score:2)
People who buy swamp land are conned -- they don't actually get what they think they're getting.
In reality, Disney conned the people around Orlando when they originally bought the swamp land. By having middlemen do the purchasing, and not announcing they were building a giant theme park, they were able to buy up miles of swamp land for about one percent of the price they would have had to pay if they had announced they were buying it all to build Disneyworld.
I believe the original poster should have used a different analogy, such as "I have a bridge I would like to sell you." At the dawn of the 20th
Re: (Score:2)
How is that conning anyone? Sounds like a sound business (or personal) practice. Why pay more than you have to for any specific item you want?
Re: (Score:2)
Aren't half the condos in Naples built on reclaimed swamp land? Probably more than half by now...
I doubt the people who bought that land are crying themselves to sleep at night. Just saying.
The Pinnacle of Human Achievement (Score:4, Insightful)
I, personally, feel that this is the very acme of human civilization. It's all downhill from here. We have achieved out existential duty, fulfilled the will of the universe in bringing about Facebook Credit Gift Cards. This is the Great Will of the Cosmos.
Re: (Score:2, Funny)
Re: (Score:3, Funny)
I, personally, feel that this is the very acme of human civilization. It's all downhill from here.
That's exactly what they said when the film Ishtar was released.
Re: (Score:2)
Yes, Facebook games suck, but seriously ... (Score:5, Insightful)
Opening admission: I'm coerced into playing Farmville and Fronterville by my Mother and a couple of friends who want me to send them gifts and occasionally do crap on their farms. Also, I willingly play the D&D Adventures FB game, and I've tried the 'just barely a game' type stuff like Mafia Wars.
To my knowledge, all the Facebook games are free. Lets assume that Farmville was an 'indie' game. If the game provides you with some level of enjoyment, how is dropping $15 once off for some extra game content any different from paying $15 for some indie game that you might play for a week or two on and off before finishing it or being done with it. I suppose once you start to spend a substantial amount of money it's a different issue, but then that's not specific to Facebook games. It does make me wonder if anyone I know has spent money on these games, I must admit.
Is the fact that the goods are 'virtual' such an issue? This will start an argument, but how tangible are any of the mp3s that you purchase from say, iTunes, or books via Kindle? Yes, it's an mp3 or a glorified text file, that provides entertainment, or whatever you want to define it as, but it's still entertainment in virtual form. Really, how different is it to purchasing goods for some subjectively entertaining virtual farm; at the end of the day is it still not simply entertainment in an intangible form? How is this not just a digital way of buying extra dolls for a dollhouse or some other real world to virtual comparison that might have not implied that I own dolls?
Each to their own, seriously.
Also, you can walk in and touch swampland in Florida. That's way more effort than dragging some fences and cows into a virtual lot on my PC. It's a totally different market ;)
Re: (Score:2, Insightful)
It really is a matter of semantics.
I personally think people who spend all of their time playing World of Warcraft need to get a life - this being compounded by monthly fees - but they enjoy it so what's the harm?
Better than car-jacking and/or popping caps in innocent bystanders' collective asses.
Re: (Score:2, Interesting)
There was a criminology teacher that wanted to create a program that gives free XBoxes to low revenue families, so that they play XBox instead of wandering outside looking for not that good things to do.
Seemed like a good idea to me.
Re: (Score:2)
Sounds like the classic "Keeps them off the streets" argument. :)
Re:Yes, Facebook games suck, but seriously ... (Score:5, Funny)
Re:Yes, Facebook games suck, but seriously ... (Score:4, Funny)
How about slashdotville, where you get points for being informative or snarky or snarkily informative? Best free MMORPG ever.
Re: (Score:1)
Re: (Score:3, Insightful)
Re: (Score:2)
Re: (Score:2)
The real problem with FB games (Score:5, Insightful)
If Facebook games offered some gameplay (which some do, ie Bejewelled, Desktop Defender) and not just a blatant and sickening attempt to grab eyeballs and personal information, it would be harder for me to hate them and their creators.
Re:The real problem with FB games (Score:5, Funny)
After reading your post I instantly tried to click the 'like it' button.
Re: (Score:2)
Milton Bradley would disagree with you.
Re: (Score:2)
Most (almost all) FB games are not actually games. They are a series of clicks with no challenge, no particular set of strategy, no real difference between levels. There exist no actual gameplay elements.
That's why I prefer Progress Quest [progressquest.com]. It gets rid of all that unnecessary clicking (carpal tunnel risk).
Sweet! I just leveled up while I was writing this post!
Get free Farmville crap from 7-Eleven (Score:1)
I stopped at my local 7-Eleven two nights ago and noticed that some items have small prize stickers on them. Lo and behold, the prize stickers are for items in Facebook games. I don't know what range of games the stickers apply to, but I did receive a prize for Farmville and another prize for Mafia Wars.
I think I'll save these for my nieces and nephews as gifts for Christmas.
Re: (Score:3, Funny)
I think I'll save these for my nieces and nephews as gifts for Christmas.
You shouldn't admit to child-abuse in public.
Gaia Online since 2007 (Score:1)
Wait, what? (Score:3, Insightful)
Re: (Score:2)
Isn't this the same as buying tokens to play arcade games? The currency isn't "fake", it still has value.
Yes, it is the same as buying tokens to play arcade games and no, the "currency" is actually fake. You can't buy goods (I use the term loosely here) or services with arcade tokens or farmville credits outside their respective mediums, currency can be used anywhere in the country.
Micro Transactions and Add-Ons (Score:3, Insightful)
How is this any different from all of the games (PS3, X-Box, and PC) that let you use real dollars to purchase avatars, skins, and other in-game add-ons?
I'm also fairly sure that some simulation games let you put real money in for game money, though their names don't come to mind.
So the only news here is that Target is becoming a middle-man. Oh, and we get to ridicule FarmVille.
Re: (Score:3, Funny)
Spot on. And for those that haven't seen the Farmville parody ad, here it is:
http://www.youtube.com/watch?v=odBDAcOEKuI [youtube.com]
Its only funny because its true...
Re: (Score:1)
Or, if we're being honest, buying players in Fantasy Football, which many people around me spend good money to "buy" a team whilst simultaneously laughing their asses off at Facebook gamers?
You're buying entertainment. Facebook games are not my chosen form of entertainment. Neither is fantasy football. Neither is cable television. Nor NASCAR or any form of televised sport. And I could just as easily laugh at the person who spends $20/month to buy premium sports or movies channels as I could someone who
Gift cards (Score:2)
You don't seem to understand the concept of a gift card. They have always been fake dollars.
Re: (Score:2)
We've lost employees to FarmVille... (Score:2, Interesting)
My company has had some real problems with absenteeism due to Farmville and other social networking applications. When we blocked them at our firewall, we saw a mysterious rise in people electing to "work at home," and others taking long lunches and even going so far as to bring in their personal laptops with a cellular modem (not realizing that the point of blocking them was not necessarily network security).
We even had to let some people go a while back when we sent them to a client site and the (angry) c
Don't knock the swamp! (Score:2)
Florida swampland is real property. I grow cypress trees and blueberries on mine! (As well as pine, turkey, deer, wild pigs...)
A closer comparison would be "I have a star to sell you," but even that, at some level, involves a real, physical thing.
"I have some beach-front property in Atlantis you might be interested in."
Re: (Score:2)
Yeah. Look what Roy Disney did with his swampland (well, and a pile of cash).
No different than any other vice. (Score:1)
This is no different than spending money on movies or booze or enjoyment in general. What do you get when you pay $15 to go see a movie? Typically sticky shoes and the memory of a lousy movie. What do you get when you buy a $15 bottle of booze? Frequent trips to the bathroom?
It's all about what you find enjoyable. Spend money on entertainment any way you wish, IMO. It all costs real money, and is worth what you feel it to be worth.
paper money has been fake for some time now (Score:2)
it's not backed by anything.
Re: (Score:2)
Re: (Score:2)
Forget Target (Score:2)
Swamp land? (Score:2)
I seem to remember hearing of this one guy who bought up a bunch of swamp land in Florida and made a butt load of money... Count me in!!
Re: (Score:1)
You can already buy them at 7-11 (Score:2)
And yes, seeing the ability to buy Farmville and Mafia Wars things in the real world was dreadfully disturbing.
Target? (Score:1)
I'm surprised SusanExpress didn't get in on this action first.
That's not swampland! (Score:1)
How about the reverse? (Score:1)
Re: (Score:2)
sounds like the gold-seller side of the equation.
Do Facebook games allow transfer mechanisms like those used by the MMORPG gold-sellers?