Enhancement To P2P Cuts Network Costs 190
psycho12345 sends in an article in News.com on a study, sponsored by Verizon and Yale, finding that if P2P software is written more 'intelligently' (by localizing requests), the effect of bandwidth hogging is vastly reduced. According to the study, redoing the P2P into what they call P4P can reduce the number of 'hops' by an average of 400%. With localized P4P, less of the sharing occurs over large distances, instead making requests of nearby clients (geographically). The NYTimes covers the development from the practical standpoint of Verizon's agreement with P2P company Pando Networks, which will be involved in distributing NBC television shows next month. So the network efficiencies will accrue to legal P2P content, not to downloads from The Pirate Bay.
P2P - P4P? (Score:1, Funny)
P4P - Pay for Performance (Score:-1, Funny)
Re:P2P - P4P? (Score:5, Funny)
Personally I'm waiting for the next binary progression, Peer Ate Peer, or P8P. I'm not sure what it will do, but I'll bring popcorn to watch...
Re:innumeracy (Score:5, Funny)
Less than one hop on average? Wow, they must use patented "You downloaded that three months ago, you wanker! Look on your damn file server!" technology.
Re:New math (Score:3, Funny)
Is it possible that pixies and angel farts are carrying packets between peers in your model?
Re:New math (Score:2, Funny)
Re:400%? (Score:5, Funny)
Re:400%? (Score:5, Funny)
Easy! They ran it in simulation, using VMware. Have you ever used VMware? It's an amazing tool that makes an excellent platform for simulations and prototypes, especially when you need to know exactly how applications will perform in the real world.
Game developers, for example, routinely use VMware sessions. Especially the hard-core, 3D FPS developers.
No, really!
Re:P2P - P4P? (Score:4, Funny)
mmmm... Beer.
Re:400%? (Score:2, Funny)
Re:P2P - P4P? (Score:2, Funny)
Re:tragedy of the commons, Oh Hamlet (Score:2, Funny)
Re:P2P - P4P? (Score:2, Funny)