Nintendo Patents Insanity 553
theodp writes "Nintendo scored a patent Tuesday for a Sanity system for video game, which covers causing a game character to hallucinate - e.g., see bleeding walls and hear maniacal laughter - as its sanity decreases in response to encountering a creature or gruesome situation."
Call of Cthulhu ? (Score:5, Informative)
Re:Call of Cthulhu ? (Score:5, Interesting)
"Prior Art"
I hope.
Re:Call of Cthulhu ? (Score:5, Informative)
--LWM
Re:Call of Cthulhu ? (Score:3, Interesting)
"Tetanus On Drugs simulates playing a Tetris® clone under the influence of hallucinogenic drugs."
The author lurks on
Re:Call of Cthulhu ? (Score:5, Interesting)
This game is UNIQUE. You have a sanity meter, and as it goes down your character starts hallucinating. You bring the meter back up by killing enemies, and thus regaining your confidence. Sometimes, the hallucination was obvious, designed to make you laugh (walls bleeding, walking on the celing, strange noises, etc).
But some instances were devilishly clever. One time, I was playing late at night, with the lights off. Suddenly, the sound cuts out and I see a big pixelated "MUTE" on the screen.
I start looking around in the dark, trying to see if my stupid ass had rolled over the remote, when the sound suddenly cut in and my character screamed "WHAT IS GOING ON!". Freaked me out.
It doesn't matter that the "MUTE" didn't look quite like my TV's overlay, at that point I was too into the game to think that out. Best trick ever pulled on a player. Why is this unique? The nastier tricks were rare, and never repeated (something you can't say for, say, status ailment effects, which are usually the same, or predictable).
Other nasty tricks that only happened once:
Hallucinating and seeing additional ghouls in an area I'd already cleared, with them appearing right behind me.
Hallucinating that I'd blown my head off trying to reload a flintlock pistol. Thought I'd have to restart the whole battle until the hallucination ended.
Comment removed (Score:4, Interesting)
Re:Call of Cthulhu ? (Score:5, Informative)
You basically had to deliberately allow your sanity meter to go down and not recover it beyond killing enemies. Picking the green idol at the beginning makes this easier, since the green enemies do more sanity damage. You had to be careful then, though, because strong enemies would do a lot of sanity damage and you would eventually take health damage instead.
I let my sanity ride at about 0 most of the time, because I really liked the creepy sound effects, bleeding walls, skewed angles, and the occasional funny trick. But in general I agree that the idea was very underused. Mainly because very few of the sanity effects actually affected the game. Either it was something completely ignorable, like bleeding walls, or a "hallucination" that would end and warp you back one room with no harm done.
Also, putting "MUTE" on the screen wasn't the nastiest or best trick ever pulled... instead of "MISSION FAILED" it said "FISSION MAILED".
Cute. Actually the MUTE thing wasn't the best trick in ED by far, especially because it was obvious it wasn't for my TV. Some better tricks (on the player) in order of increasing freakiness:
Room full of zombies start beating the snot out of you and an authentic replica of the game's "Controller not found please check your connection" dialogue appears.
You access the save menu, and suddenly a progress meter appears saying "deleting..." as you watch your save games vanish.
And the best: You finish a mission and return to the "hub" level of the mansion, and suddenly a screen appears: "Thank you for playing Eternal Darkness: Sanity's Requiem. Continue the battle against the Ancients in Eternal Darkness: Sanity's Redemption, coming soon to the Game Cube!"! That one actually got me to shout "What the fuck!" at my screen. Then I laughed because suddenly I understood how Shenmue players felt.
In summary, Eternal Darkness was a great game, but its main gimmick was underdeveloped and somewhat dissapointing despite a few gems (that you missed, much is the pity). Oh, and patenting an Insanity Meter is fucking retarded.
Re:Call of Cthulhu ? (Score:3, Interesting)
You have to have a pretty low sanity meter to see this stuff, though. I guess you were too good at killing things to get that low. Perhaps you should have slacked off a little.
Re:Call of Cthulhu ? (Score:3, Interesting)
Certainly so. Even the MUD I admin for has such an effect, and has for years (a 100 to -100 based "mind" status, a positive number representing insanity and negative representing fatigue. 0 is the optimal level.) Causes various in game effects, including failing to see things that are, seeing things that aren't, shifting colors in the text, random words getting scrambled, etc.
As they weren't patenting a specific "level" of graphics here, I wonder if even that would qualify for prior art? Is the EFF going
Re:Max Payne (Score:3, Interesting)
Most people have; one of the best 3rd person games ever made. I thought though though it was a dream sequence, not a halucination...
Re:Call of Cthulhu ? (Score:4, Informative)
Sierra On-Line has prior art, as well: Phantasmagoria II had a main character who hallucinated and saw the walls bleed as he descended into madness.
Further proof software patents are stupid.
Re:Call of Cthulhu ? (Score:3, Informative)
Re:Call of Cthulhu ? (Score:3, Informative)
Or nethack :) (Score:5, Funny)
Quaff what? [elr or *] r
Wow! Everything seems so cosmic now!
You hear the quarterback calling the play.
You hear Nieman and Marcus arguing.
You hear Doctor Doolittle!
You hear bees in your (nonexistant) bonnet!
The Ravenous Bugblatter Beast of Traal bites!
You hit the samurai rabbit.
The Christmas-tree monster bites!
Open what? [fGi or *] f
The Barney the Dinosaur bites!
The Totoro bites!
The rodent of unusual size bites!
The tin contains sauteed Teenage Mutant Ninja Turtles. Eat? [yn] y
You consume sauteed cockatrice.
You die...
Do you want your posessions identified? [yn]
Re:Call of Cthulhu ? (Score:3, Insightful)
Re:Call of Cthulhu ? (Score:3)
Been in development about as long as Duke Nukem Forever.
Re:Call of Cthulhu ? (Score:3, Informative)
Quite a few, actually.
Here's a recent one [callofcthulhu.com] and here's an old one [mobygames.com]. There are several others. I don't know if any of them use Chaosium's sanity system, though.
Re:Call of Cthulhu ? (Score:2)
Re:Call of Cthulhu ? (Score:5, Interesting)
Of course, while I don't remember hallucinations in that game, there were hallucinations if you wandered aimlessly through the desert in Infidel, another Infocom game.
Illbleed for the Dreamcast had something sort of like a sanity system, in that your mental state was affected by the horrors you witnessed, and could lead to a heart attack.
Maybe Nintendo was afraid of what happened with SEGA's Crazy Taxi where a Simpson's licensed Crazy Taxi-like game was released by another company (Simpson's Road Rage). (Not that this excuses this kind of patent, of course.)
Nintendo Slashdot Logic (Score:3, Funny)
2) Collect underpants by suing insane people for using your patented invention.
3) ???
4) Profit
Easy: (Score:5, Funny)
Cthulhu fhtagn, Cthulhu fhtagn! Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
OK, unleashing the Old Ones to devour your competitors is a little unscrupulous, but at least it's not unleashing lawyers.
(And yeah, there's some prior art in Angband and other roguelikes, but I think it's more binary (off/on) than progressive in effect. There might be some substance to the patent.)
Re:Call of Cthulhu ? (Score:3, Informative)
Re:Call of Cthulhu ? (Score:3, Insightful)
Prior Art? (Score:5, Funny)
--LWM
Re:Prior Art? (Score:2)
Patented February 28, 1956
Richard P. Pioch, Indianapolis, Indiana, assignor, to Eli Lilly and Co., Indianapolis, Indiana, a corporation of Indiana.
No drawing. Application December 6, 1954, Serial No. 473,443. 10 Claims.
(Cl. 260-285.5)
I have never played Doom on LSD but I have played Quake and various other games. I was never terribly successful especially with games like Tetris.
If you are eating LSD I really suggest something outdoors like frisbee, hiking/walking, or
Re:Prior Art? (Score:5, Funny)
I had a friend in grad school (physics) who noted from personal experience that Sonic The Hedgehog was "invariant under LSD transformation".
Re:Prior Art? (Score:5, Funny)
On Weed????
So Who's gonna be the first to patent... (Score:2, Insightful)
Eternal Darkness? (Score:4, Informative)
Re:Eternal Darkness? (Score:5, Funny)
Re:Eternal Darkness? (Score:5, Informative)
Filed: December 14, 2000
Re:Eternal Darkness? (Score:3, Insightful)
Re:Eternal Darkness? (Score:3, Insightful)
And you're right, this matches identically to the system in Eternal Darkness. The sanity system was one of the big advertising points of the game -- this was probably to protect it.
Re:Eternal Darkness? (Score:2)
Re:Eternal Darkness? (Score:2)
Re:Eternal Darkness? (Score:5, Informative)
Many people on Slashdot keep forgetting (or never learned) that Nintendo patenting a sanity system in a video game doesn't mean that any sanity system is covered under this. For the patent to be granted, it has to contain enough specifications to make it unique. You cannot patent an idea. The Nintendo patent on the sanity system is simply one implementation of it. If someone wanted to to yank the old delerium system from the White Wolf tabletop systems (with their permission, of course), then they wouldn't have to worry about the patent in the least, as long as it wasn't a direct copy of Nintendo's specs on a video game sanity system.
As long as there has been 'reasonable modification' to the currently patented system registered, another company could create a game with their new 'insanity engine' and even patent that as having significant improvment on an existing patent.
Nintendo isn't trying to monopolize the horror/action horror video game industry people. They just want to protect their own specific method of inciting character insanity in the video game engine.
</finallytakingabreath>
Re:Eternal Darkness? (Score:5, Interesting)
Re:Eternal Darkness? (Score:3, Informative)
1. A method of operating a video game including a game character controlled by a player, the method comprising:
(a) setting a sanity level of the game character;
(b) modifying the sanity level of the game, character during game play according to occurrences in the game, wherein a modifying amount of is determined based on a charater reaction and an amount of character preparation; a
I'm surprised nobody even remembers..... (Score:3, Interesting)
Re:Eternal Darkness? (Score:3)
Protecting themselves, my ass. You know how software patent opponents often trot out the strawman of literary patents? Richard Stallman, for example, pointed out that if literary patents existed, someone might have previously claimed "a communication process that represents, in the mind of a reader, the concept of a character who has been in jail for a long time and becomes bitter towards society and
Re:Eternal Darkness? (Score:2)
Re:Eternal Darkness? (Score:2)
Not anymore they can't.
Re:Eternal Darkness? (Score:4, Funny)
Re:Eternal Darkness? (Score:2)
first post (Score:4, Funny)
Hmmmm (Score:2, Funny)
Obvious (Score:5, Funny)
Re:Obvious (Score:2)
Hey, it's a lot more specific than a "sanity" system.
Details (Score:5, Informative)
PCT Filed: December 14, 2000
PCT NO: PCT/US00/33717
371 Date: September 3, 2002
102(e) Date: September 3, 2002
PCT PUB.NO.: WO01/62359
PCT PUB. Date: August 30, 2001
Re:Details (Score:2)
Eternal Darkness (Score:2)
Re:Eternal Darkness (Score:2, Interesting)
Nethack! (Score:5, Informative)
Re:Nethack! (Score:2)
--LWM
Re:Nethack! (Score:2)
Sorry, couldn't resist.
Patent Sanity? (Score:2)
Seriously, how can this type of patent not get laughed out of the office?
Re:Patent Sanity? (Score:5, Funny)
Seriously, how can this type of patent not get laughed out of the office?
Agreed.
It's patently insane.
Let's just get this out of the way (Score:3, Informative)
Sanity Patent Insane (Score:4, Funny)
Eternal Darkness. (Score:5, Interesting)
The Silent Hill games have an insanity system, but it's less related to the characters and more related to the world.
In theory, the new Cthulhu game has a sanity system, which may count as prior art, and that brings up an interesting idea. Does a system that has been developed but not yet released count as prior art?
I'm just hopeful that this leads to some new games exploring insanity.
Isn't Rise of the Triads prior art? (Score:2)
Re:Eternal Darkness. (Score:2)
No. The whole point of the patent system is to encourage people to publish.
Re:Eternal Darkness. (Score:3, Informative)
Of course, since those are free, open-source games, nobody saw the need to patent features like that.
that is madness (Score:2)
My question is this: how is this different than patenting a plot device in, say, a book or movie?
Re: (Score:2)
American McGee's Alice? (Score:4, Interesting)
On a related note, Redneck Rampage got all squirrly when Leonard drank too much. Someone planning to patent in-game drunkeness?
Re:American McGee's Alice? (Score:2)
also, you could smoke the cigarettes and your health would take a 5 point or so hit.
Re:American McGee's Alice? (Score:2)
And as long as we're talking about it, Toe Jam and Earl has one for getting hit by cupid's arrow. It makes it so the direction that you press for forward may not be forward anymore and you have to dynamically adjust.
But if we keep listing all these things, I don't think it would be fair to patent a type of emotional or mental state. Or even effects that help you feel that way.
finally, if they do get these kind of pate
Bah! This is ain't nothin'! (Score:2)
I'll even make it non-linear for the AIs, based on past
As a devout Marxist would say.... (Score:5, Funny)
Any such patent is ridiculous (Score:2)
And depending on that it adjusts the audio effects or adds various graphical effects right? Consider the flashbang effect in Half Life where you have retina-burn or the ringing effect from a nearby explosion, as seen in many games these days. How is this any more innovative except t
Word Usage/Grammar in Abstract (Score:2)
That is, if a character is prepared for the particular occurrence, the occurrence may have little or no affect on the character's sanity level. As the character's sanity level decreases, game play is effected such as by control
Re:Word Usage/Grammar in Abstract (Score:2)
affect1 Audio pronunciation of "affect" ( P ) Pronunciation Key (-fkt)
tr.v. affected, affecting, affects
1. To have an influence on or effect a change in: Inflation affects the buying power of the dollar.
2. To act on the emotions of; touch or move.
3. To attack or infect, as a disease: Rheumatic fever can affect th
Re:Word Usage/Grammar in Abstract (Score:3, Informative)
Makes Sense (Score:4, Funny)
Bring on the fanboys! (Score:2)
See the Silent Hill Series for some prior art (Score:2)
Possible prior art: nethack and falconseye (Score:3, Informative)
And anyone who has played 'falconseye', an isometric user interface for 'nethack' will note that these effects are implemented both visually and accoustically.
To quote 'nethack':
"You hear an attorney jingling in the distance"
Re:Possible prior art: nethack and falconseye (Score:5, Funny)
No. Patent Name
1 6,935,954 Nintendo-Patent [max 1] died in the USPTO. Killed by Prior Art.
Lawsuit time! (Score:2)
Microsoft's already done it. (Score:3, Funny)
Why not patent human emotions? (Score:2)
Take the hormone oxytocin [oxytocin.org], for example. What if a synthetic variant is created and patented that provokes a certain emotional response? Would that response also be patented?
Call of Cthulhu (Score:2)
Anm
Well, if something has to be patented... (Score:3, Interesting)
Call of Cthulhu and even Unearthed Arcana from d20 have implemeneted sanity points with varying effects. However, to my knowledge it had not been implemented in an interactive computer gaming environment prior to Nintendo's work, and it was an innovative solution. Although a method patent is unreasonable by its very nature, Nintendo and its programmers did some innovative work and that deserves legal respect.
You know, I kind of regret writing that. I'll feel really filthy in the morning.
If the game is any good... (Score:2)
A Madness to Their Method (Score:5, Insightful)
As a Canadian, watching the suffocating growth in Intellectual Property rights in America, I get a recurring image of the epiphyte choking the life of that giant tree. One day what nurished American industry will disappear choked off by patents, maybe we won't even see it die.
Re:A Madness to Their Method (Score:3, Funny)
Re:A Madness to Their Method (Score:3, Interesting)
That sounds fascinating, can you provide any more info on the show, e.g. title? I had a google for it, but to no avail and I'd really like to see this footage.
Nintendo patents insanity? (Score:2)
Ummm...Kings Quest? (Score:2)
Prior art?
Sorry, didn't RTFA, but I wanted to keep Sierra games within the collective
Realism in games (Score:3, Interesting)
At least in the original Half-Life, they acknowledge Gordon being freaked out by focusing on his breathing and heartbeat in the first early cutscene during the accident. Considering the stressful situations most protagonists in modern games go through, you would think that there would be some effect on their sanity and basis in the "real" world.
A really neat trick though would be using a sanity engine to actually inspire dread IN THE GAMER, instead of just to the gamer's character onscreen.
Re:Realism in games (Score:5, Interesting)
On the game itself:
Mustn't be missed. The sanity system is *effective*; it really honestly does warp the player's perspective, make it honestly difficult to know what's real and what isn't, and does actually inspire a creepy sense of dread.
It makes you go out of your way to not create the situations that end up with you being insane. Loss of sanity happens through a few different ways, but basically it's "do something nuts, and go nuts; get hit by something freakish, and go nuts".
If a creature gets the jump on you, your sanity drops. If you get the first shot in, you keep your sanity unless it hits you physically - and then your sanity drops. Physical damage gets fixed, but the psychological damage can only be fixed through a different mechanism.
It's absolutely brilliant, and makes for *riveting* gameplay. Patents like this, which make it harder for people to innovate gameplay, shouldn't be allowed, IMO, if they're overly broad. It's too good an idea to only end up in one game from one company on one system - something like this belongs all over the place.
It's just brilliant.
great... (Score:4, Funny)
Sanity Is in the Mind of the Beholder (Score:3, Funny)
ROTT (Score:5, Informative)
But I guess that taking drugs is not covered by this patent:
character's sanity level that is affected by occurrences in the game such as encountering a game creature or gruesome situation
Let the pill popping games begin!
Claim Analysis 101 (Score:3, Informative)
1. A method of operating a video game including a game character controlled by a player, the method comprising:
This "preamble" tells us we are dealing with a mode of operating a video game. It further says that there is a game character and that said game character is player controlled. Straight forward so far, but we have limited ourself to the realms of video games and the user controlled characters there-in.
(a) setting a sanity level of the game character;
We are now assigning a sanity level to the game character that was mentioned before. This means that some sort of value for sanity is being set, this is somewhat similar to what would be done for health, mana, or the like; however, it is important to note at the same time that it IS DIFFERENT.
(b) modifying the sanity level of the game, character during game play according to occurrences in the game, wherein a modifying amount of is determined based on a charater reaction and an amount of character preparation;
We are now changing the sanity level for the character during game play, this limits the setting to occuring while the game is actually being played. Now there are two things that determine the modification amount: (1) characters reaction and (2) amount of character preparation.
This is now two more limitations that must be met in any prior art (including possible multiple references for 35 USC 103(a) obviousness).
(c) controlling game play according to the sanity level of the game character, game play being controlled at least by varying game effects according to the game charater sanity level
Now the game is affected by the sanity level of the mentioned game character. Now it states that at the very least game effects will be varied according to the game character's sanity level. This means that some degree of changes in some characters of game play will be changed based on this level.
Now to defend this over mentioned prior art, Nethack people keep mentioning the hallucination potion. This has 0 to do with the patent if that is true. The system used for Nethack could simply have stated, if potion=TRUE then change the effects. This is therefore different then the current patent, unless someone can show otherwise that the system as claimed above is EXACTLY how Nethack was done.
This similar thing goes for other games. If they used different methods then it would not preclude the patenability of this patent. Remember prior art needs to be before the filing date on this application, also remember that if the system used in other games is unknown, and unpublished the individual companies would have to make aware that they invented such a system to preclude patentability and get the patent nulled.
Remember what is in the claim is what the patent is for and do not confuse the spec for what the patent is good for. The specification is put there so the public knows the "Best Mode" for the invention. Any questions, please feel free to ask.
Yoshi Halucinates... (Score:3, Informative)
Hallucinating indeed... [ytmnd.com]
Re:Eternal Darkness, anyone? (Score:3, Insightful)
Re:Eternal Darkness, anyone? (Score:2, Insightful)
Re:Parappa and Um Jammer Lammy had this (Score:2)
As it is, it just seems silly to me.