3D Games Patent Threatens Industry? 76
Castar writes "Recently Advanced Video Graphics (AVG) sued several game publishers for infringing on their patent on "Method and Apparatus for Spherical Panning". Since this affects almost every 3D video game, the International Game Developers Association sent out a call for prior art in their monthly newsletter. An industry lawyer has also done an overview of the issue here. I would think lots of CAD software produced before 1983 would invalidate the patent."
Remember when... (Score:5, Interesting)
Neither do I, I'm only 22.
Patents are really out of hand. (Score:2, Interesting)
Re:Patents are really out of hand. (Score:5, Insightful)
To fix the warehousing problem they simply do not keep the inventions, instead they keep a series of digital images on each device that can be reviewed later.
Damn, too bad you couldn't patent software anymore if you had to send a physical invention eh?
Re:Patents are really out of hand. (Score:2)
Wouldn't a working program using the patent concept do? I bet a sourcecode or pseudocode would occupy less than an image...
Re:Patents are really out of hand. (Score:2)
Re:Patents are really out of hand. (Score:2)
Re:Patents are really out of hand. (Score:1)
Re:Patents are really out of hand. (Score:1)
Re:Patents are really out of hand. (Score:2)
The first time a pc gets sent in, it gets a patent. The second time a pc gets sent in but running different software it gets denied because the last pc got patented. The software is not a physical object and therefore does not qualify for a patent.
Re:Patents are really out of hand. (Score:2)
Re:Patents are really out of hand. (Score:2)
Re:Patents are really out of hand. (Score:2)
Where is the stimulation, if it slumbers in some folder?
I'm not suggesting that companies have to employ some patent police, which vigorously searches for patent infringements throughout the planet. But if a company sues another for the use of a patented technique some decades after they have pu
Re:Patents are really out of hand. (Score:2)
Actually, it w
Re:Patents are really out of hand. (Score:2)
PC # 2 - Sorry PC #1 was already patented.
But but, pc # 2 is running different software.
Oops, sorry, can't beat it with a hammer must be intangible. Maybe you should try the copyright office.
"Actually, it would probably be worse than present, because given the intelligence the patent office has shown so far, they'd probably take a few photos of the motherboard, and not even bother to save a hard disk image, much less think to ask for a description of how the software does what it does.
Re:Patents are really out of hand. (Score:1)
And nothing that uses a different apparatus to achieve the same effect can constitute patent infringement.
That would be a sane patent system. I have NO idea how the one we have now works, except that the one we have now doesn't work.
Re:Patents are really out of hand. (Score:2)
Ideas of course simply are not property and concepts are just ideas. Software falls under copyright and therefore the only thing you could try to patent in the realm of software would be ideas and concepts which are not valid patentable material. I am not advising a new system here, I was refering to the system that was originally in place.
The reason it was changed was NOT to allow the patenting of ideas and co
Re:Patents are really out of hand. (Score:1, Troll)
Re:Patents are really out of hand. (Score:1)
Re:Remember when... (Score:1)
Can someone here can ask for royalties for the toaster?
Re:Remember when... (Score:3, Interesting)
Pretty much all of the game companies I've worked for have patented something. A lot of these were looked upon as either "We're going to be terribly rich" in the heat of the moment, then ignored later on, or are just kept around in case someone else starts a patent war. And, of course, nobody knows about it, and everyone does it, because who would think someone would have a patent on a character playing silly sound effects when you click on it repeatedly?
And t
Re:Remember when... (Score:2)
What is going on?b (Score:1)
3d games not allowed?
what about open source 3d development tools?
graphical artists, 3d imagrey for movies to make them look cool?
Someone call PIXAR, those increadables can save us good.
Re:What is going on?b (Score:1, Informative)
That's patented.
This is usually done in character select screens. You'll select a character, and a 3-D model will be displayed. You can then use this patent to move around it and view it from various angles and zoom in on it.
I can't speak to the merits of that patent, but it many, many video games definitely violate it.
Re:What is going on?b (Score:3, Informative)
Rob
Re:What is going on?b (Score:2, Insightful)
United States Patent 4,734,690
Waller March 29, 1988
If it was granted 3/29/88 and is 17 years in length, one could write code based on it starting Weds and not need to worry. I guess that's why they're filing suit now, been waiting for the maximum number of violations.
Front page this mofo (Score:2, Informative)
well we can deal without EA, i hope the others are leaving them in the cold.
Re:Front page this mofo (Score:2)
Re:Front page this mofo (Score:1)
The revenge of the 2D Fighter (Score:1)
Don't look for prior art in video game industry... (Score:2)
Yes but keep in mind that in 1984 video game state of the art graphics consisted of things like how to code a better line or arc drawing routines in assembly language.
Re:Required date for prior art (Score:3, Informative)
Sadly I will show off my age here and point out that one of my favorite arcade games [klov.com] is a perfect example of prior art. 3D world, rendered onto a 2D screen, simulating a first person view from camera. I knew I remembered playing that before '84. The link says it came out in 1980.
Remember that toothbrush you use everyday ? (Score:1)
Movie 'Tron' (Score:4, Informative)
One of the companies involved was MAGI Synthavision: http://accad.osu.edu/~waynec/history/tree/magi.ht
Does that qualify as prior art?
Re:Movie 'Tron' (Score:3)
Just because your post was rated informative (and it was, actually) there is a difference between "where", "we're" and "were". Brits tend to pronounce and write the word as if they are the same.
Linkified (Score:2)
Re:Movie 'Tron' (Score:2)
Re:Movie 'Tron' (Score:2)
Computer Generated Imagery in Tron [3gcs.com]
Not exactly a dupe, but... (Score:3, Informative)
Rob
SGI? (Score:2)
Playing Game (Score:2)
Re:Playing Game (Score:2, Funny)
cool, I always wanted to be a criminal but didn't know where to start.
>>>Pancake!
A solution to stupid patents (Score:5, Funny)
I researched this very point for a client (Score:4, Informative)
A few years back I researched this very point for a client (I'm a programmer/math guy, not a laywer). We came up with prior art dating back to the 1800s (the very same technique was used in painting for "perspective lanterns" or some such). We turned over what we'd come up with to the lawyers, they wrote a letter, and we never heard from them again.
--MarkusQ
What I remember (Score:5, Interesting)
I have nothing at this point (I'm working outside the US at this moment, I don't even have my notes) but it shouldn't be to hard to dig up again. Pre-google (Alta-vista + brick & mortar library) search took about a day.
Here's what I recall off the top of my head:
--MarkusQ
P.S. One further thing I recall, the laywer asked them something like "could you please specify what your patent covers--it obviously can't be the mathematics, and it can't be the technique san math, so...?"
Re:I researched this very point for a client (Score:2)
Odd ... (Score:2)
I believe we used it in both Linear Algebra and in calculus.
Have they, effectively, patented the underlying mathematics that define such thing? That would be absurd.
The amount of prior art alone is staggering, let alone the entire branch of mathematics which gave it to us in the first place.
Blah (Score:1)
Google for "acacia", they tried claiming a patent on streaming video and eventually failed, in a judges ruling which basically said that patent chasing can not be done.
Hopefully these moneygrabbers will be shot down ASAP
Quaternions (Score:2)
Whew! I'm glad I use quaternions in my code. No gimball lock there.
Cool reply (Score:2)
But be careful not to allow "panning", since then you violate claim 1 of the patent. Basically you can have quaternions just allow you to have a sitting duck in 3D.
Re:Quaternions (Score:1)
Its just math... (Score:2)
We live in a day where the very nebul
bad math (Score:2)
Obviously, my patent on "deriving patent age by subtracting current year from patent year" is preventing people from realizing that this patent is expired. Sorry guys.
Good News, Everyone! (Score:1)
29 Mar 1988 + 17 years = 29 Mar 2005
The patent expires on Tuesday.
Re:Good News, Everyone! (Score:1)
Flight Simulators (Score:1)
http://fshistory.simflightcom/fsh/index.htm [simflight.com] (pops).
Battlezone was in the arcades in 1980.