Cheating Fruit (Slot) Machines 535
ebbdr writes "Ever think that fruit machines cheat you? You would be right, at least in the UK. This article provides proof that fruit machine outcomes are predetermined and that the players inputs have little, if anything to do with it. And it lets you download the emulators and machine code required to test the hypothesis for yourself...."
Damnit! (Score:5, Funny)
Whew, thank god they put in that disclaimer, or I would've wasted the next 7 hours sitting here waiting for that one big payout from my PC.
Re:Damnit! (Score:5, Funny)
Directions: Unwrap muffin, place in mouth, chew.
Re:Damnit! (Score:3, Funny)
and thats all there was to it?
fs
Re:Damnit! (Score:3, Funny)
Re:Damnit! (Score:2)
Geeks and marketoids obviously have very differnt senses of humor. Directions on a muffin are just like directions on a napkin--they're there to show how "simple" the activity is, or perhaps to point out that there is a wrapper (no 7-11s in Upstate NY, so I haven't seen a muffin from then in quite a while and can't say how well the wrapper blends.)
Besides which, if there really
Re:Damnit! (Score:4, Funny)
Welfare, of course.
Re:Damnit! (Score:3, Funny)
Re:Damnit! (Score:5, Insightful)
The sad thing is that the very rich often believe they're richer than others because they're smarter or better than others.
Re:Damnit! (Score:4, Funny)
Re:Damnit! (Score:5, Funny)
Instructions on shampoo bottles say:
Lather; rinse; repeat.
-
Re:Damnit! (Score:4, Funny)
Re:Damnit! (Score:5, Funny)
Re:Damnit! (Score:3, Funny)
Vegas Machines?? (Score:4, Interesting)
Re:Vegas Machines?? (Score:3, Interesting)
Re:Vegas Machines?? (Score:2)
Don't Trust Machines!!!! (Score:5, Interesting)
As I recall, the Nevada casinos are required to post the expected payout and odds on the machines. For example, the expected payout might be 98%. That means the casino collects on average 2 pennies every time a patron shakes the hand of a one armed bandit with a dollar bet. The casinos don't need to pull any tricks beyond calculating the expected payouts for the different states of the machine and make sure the expected payout is less than one.
It is disconcerting knowing that there are machines which go even further.
As I understand, a well run gaming commissions tries to assure that casinos don't bend the rules any further than that.
Re:Don't Trust Machines!!!! (Score:4, Informative)
Any wins which occur at that time are LEGALLY counted as customer wins...
Re:Don't Trust Machines!!!! (Score:3, Insightful)
Re:Don't Trust Machines!!!! (Score:5, Informative)
where'd they get the rom from? (Score:5, Interesting)
Not to say they're lying, but I'm not convinced of their "proof". Anyone else see something I missed?
Re:where'd they get the rom from? (Score:5, Informative)
Confused?
The law (at least around here) does not state that the machine has to be truly random. The law merely specifies a minimum average payout. The machine probably has to cheat in order to meet the lawful minimum payout, without (obviously) exceeding it by too much.
Re:where'd they get the rom from? (Score:2)
Re:where'd they get the rom from? (Score:5, Interesting)
Someone unlocked a machine and stole the board, and put the chip on a rom reader and dumped the code. Obviously, highly illegal.
Someone has a connection on the inside with someone who has access to the raw code. Not likely, (job security issues) unless someone with access to the code recently got sacked or is otherwise disgruntled. Again, obviously highly illegal.
This could simply be a hoax.
Of course, if the Roms were obtained illegally - there's a perfectly good reason as to why they wouldn't disclose how they were obtained. But nonetheless, when someone is accusing a big money industry of something so severe and underhanded it seems to me that they shouldn't take the readers who are keenly interested in this for granted and expect them to believe all of thier accusations without some sort of vague effort to let the readers know that the information they are relying on is in fact somewhat trustworthy.
Plus, if they disclosed their methods, people may be able to test the Vegas and Reno machines in the same manner, which suck up more money than all of the UK machines easily, at least I'd imagine they suck up more money given the extraordinary volume of machines and players in Vegas.
Re:where'd they get the rom from? (Score:2, Informative)
It's certainly not a hoax, emulators of (UK) fruit machines and roms for them have been around for a while now, it's not like this site is the only place you can get them.
Re:where'd they get the rom from? (Score:5, Informative)
Not if you own the board. Spare parts from slot machines are pretty easy to come by. There is a whole trade in used machines, cabinets, etc.
Slot machines are pretty common in the UK, most pubs have one. It is no more difficult to come across parts legally than it is to find parts for any other common appliance.
Re:where'd they get the rom from? (Score:3, Informative)
Re:where'd they get the rom from? (Score:4, Insightful)
If you bought a slot or "fruit" machine, or knew the owner of one who gave you permission to toy with it - I'm under the impression that it is illegal to pull copyrighted (and possibly patented) code off of the chip and redistribute it without permission of the copyright owner.
Also, as far as I know - The unauthorized review or redistribution of copyrighted code is theft.
Randomness in slots (Score:5, Insightful)
made to change its percentage by simply changing it's seed number. There
are several ways this cam be done.
1) Change the Eprom Chip with a new program and/or seed number which any
computer technician can change a chip.
2) Use an Eprom that has a cyclic program that will keep changing the
seed number after predetermined numbers of cycles.
3) Posibly change the seed number through a signal from the master
computer or mainframe. There is no doubt that all these machines are
hooked up to the mainframe for monitoring and/or recording data for
expert review. It is known fact that comp cards and players records
are fed back to the mainframe, why not other data.
It is for this reason why I am an advocate for all Gambling to come under
a Federal or State controlled Gambling Commission. All of what I say is
not intended to infer that there is any tampering with slot machine
programs and controls. I can only say from my experience as a computer
programmer, that if the possibility exists, the probability resides.
Therefore only an astute Gaming Commission that can oversee these
computers and their control, will clear up this doubt and mistrust about
slot machines.
This is a surprise? (Score:3, Informative)
Maybe these kinds of machines are different in Britain, or maybe they're advertised differently
Re:This is a surprise? (Score:5, Informative)
A really convincing argument would be based on the ROM's internal code rather than on statistical analyses of the emulator output. After all, as long as an emulator is used, there is no way to know whether the ROM really has "cheater code" built in, or whether it's an emulator bug that is causing the analyses to come up wrong.
Re:This is a surprise? (Score:3, Interesting)
This isn't a claim that you can't win - but that winning is predetermined.
Re:This is a surprise? (Score:5, Insightful)
Also, note that casinos are based on statistics, not on regulating individual payouts. While on the whole the casino will always win due to the massive scale it operates on, there is the opportunity for individual players to beat the odds and leave with more money than they came in with. Not allowing the player to win, with no element of chance whatsoever, is illegal almost everywhere. I imagine that this would fall under fraud laws at the very least, due to the fact that these machines are advertised as gambling devices based on random events.
The wins are pre-determined too (Score:3, Informative)
The emulator sounds like it is operating correctly - the game, and all double-up/nudge results, are determined at the start of the game. The article proves that this is pre-determined, but not that players are being ripped off. The nudge results (at least in the slot machine software I wrote) were exactly a fifty-fifty chance, regardless of choice (and this was a legal requirement - slot machines are games of pure chance; no user skill element is allowed, regardless of how it appears).
The game on the page
Re:This is a surprise? (Score:3, Interesting)
Where I live, the machines actually have little stickers on them that state the percentage return of the machine (usu. about 85% i think). The stickers must be compulsory - otherwise I don't see why the manufacturers would put them on.
Re:This is a surprise? (Score:2)
Would you rather gamble on a machine where there is an apparent "guarenteed" payout, or the machine next to it without the sticker?
Re:This is a surprise? (Score:3, Insightful)
Wrong. In the US, the slots are indeed random, although of course the odds are balanced in such a way that the house wins in the long run.
The difference between a game of chance and a scam is that a game of chance has fixed odds while a scam has fixed outcomes. If the British fruit machines are in fact behaving as described, their outcomes are fixed and they are a scam.
In Soviet Russia, the machine cheats on you! Or.. (Score:5, Informative)
Random Runners were popular with proprietors as well, as it was easy to obtain ROMs for these machines that would drastically lower the payout. Seeig this kind of machine is like a red flag for inspectors; they'll be sure to inspect the ROM in the machine.
At least it's in the UK... (Score:2, Insightful)
The issue of massive, provable fraud (of which Joe Average is the victim) would have been glossed over in favor of the copyright infringement nonsense (of which Huge Heartless Corp is the "victim").
Reminds me of the lottery... (Score:2, Redundant)
A) A tax for people bad at math.
Re:Reminds me of the lottery... (Score:2)
Or, cheap entertainment.
People aren't excited while skydiving because they expect to plummet to their death, but most of them do know it's possible.
I doubt if anyone in history who has ever won the lottery put more into it than they got out. It's this possibility which excites people, let them have their fun.
Re:Reminds me of the lottery... (Score:4, Funny)
I doubt if anyone in history who has ever won the lottery put more into it than they got out. It's this possibility which excites people, let them have their fun.
Of course, if you drive a few miles to the store to buy a lotto ticket, your odds of dying in a traffic accident are similar to your odds of winning (both about 20,000,000:1).
Maybe playing lotto has more in common with skydiving than most people think.
Re:Reminds me of the lottery... (Score:3, Funny)
Re:Reminds me of the lottery... (Score:2)
For some people a dollar or two for some pleasant fantasies isn't really that steep a price. I never play it myself, but I can see the appeal.
Re:Reminds me of the lottery... (Score:4, Funny)
here's how it will work:
everyone sends me a buck and when I have a million, I'll pick a name from the people who sent them in (at random)
I won't take a cut because I'm such a nice guy.
Re:Reminds me of the lottery... (Score:3, Interesting)
If there is a pick 3 game (1 in 1000 shot) in your state which pays says $500 on a $1 ticket, the local mob is probably offering $700 dollars on the very same ticket.
Now they are both terrible bets, but at least the mob is offering you better odds than the government.
Of course the gov't will cry bloody murder, because it wants to keep its lottery monopoly.
Re:Reminds me of the lottery... (Score:2)
A lottery is more like a negative insurance. With insurance, you pay a small amount against the tiny chance that a big disaster will befall you, so that you'll be able to carry the financial burden at least. With a lottery, you pay a small amount against the tiny chance that your number hits, so you'll be thumping your nose at those people who told you lotteries are for people who are bad at math.
Re:Reminds me of the lottery... (Score:2)
I'm not sure that I would be thumping my nose in that situation.
How else would they work? (Score:5, Informative)
The only way to guarantee this is by determining what the payout is as soon as the money's in the slot. The "pick high or low" and all of these other things are just meant to help keep the player interested, so that the player keeps playing.
Slot machines use other tricks, too: You can play on multiple lines, or you can play multiple coins for higher bonuses. Obviously the bonuses are multiples of the number of coins you play, so they have zero effect on probability. Multiple lines increases the probability you'll win per spin, but it doesn't affect the probability per coin, which is what matters to the proprietor.
This isn't a scam or cheating or anything like that. It is the same principle behind coin-op arcade machines: You pay to play. On a machine that has 98% payout and takes quarters, that means you pay (theoretically) half a cent every time you spin. In reality, you spend more or less than that depending on random outcomes, but over millions of plays on thousands of machines it means a good twopence on the pound for the Brits and two cents on the dollar for Americans.
Companies, that is. Not for the players.
Re:How else would they work? (Score:2)
except that in the UK it's usually 20-30 pence in the pound, not 2 pence in the pound.
And even if it meets the 80% payout quoted, it still leaves a bad taste in your mouth that it's intentionally making you lose irrespective of your choices (although, lets be honest, does this surprise anybody?)
~Cederic
Re:How else would they work? (Score:5, Interesting)
The industry is heavily regulated and government monitored. I had a friend who built the hardware and software for some of the systems, and they have hard-core maths people working for them.
Very funny story though, there was a machine that was in one of the suburbs that had a very high frequency of migrants (Vietnamese) that was consistently paying out above the 87%. The company was suspicious they were doing something illegal causing the machine to pay out when it shouldn't.
Turns out the guys playing the machine were statistics professors (from Vietnam) that had analysed the payoff tables and found a weakness in the payoff and under certain "unusual" circumstances (like breaking 3 of a kind and throwing away 2 Kings to go for Royal Flush) the payoff could be increased.
The maths guys at the company were somewhat embarassed as they had to change the tables to account for this.
I have written slot machine software myself (Score:5, Informative)
Though I doubt I am one of the friends of which you speak, I have written slot machine ("pokies") software for Tatts Victoria.
I can confirm that it's heavily regulated, and the RNG used is carefully analysed for randomness, with the the payoff tables (and to a lesser degree, the ordering of the symbols on "fruit machine" types) controlling the payout (which usually varies between 83% and 91%)
The results are only "pre-determined" at the time of the user starting the roll, but are completely random nonetheless. In other words, when the user pulls the arm (if the machine has an arm), the results of the roll (and any related results, e.g. from a "double-up") are randomly pre-selected, then the reels are spun to those positions.
What struck me most was the incredible security and redundancy the system has. In Victoria, the legal accounting requirements are very stringent, and the manufacturers themselves have a long list of attacks they have to be proof against (from long experience - everything from massive magnetic fields to electrical cattle prods have been used to defeat a slot machine's defenses).
For example, not only is the casing solid steel, locked and with mil-spec proofing against EMI, the CPU board and coin trays are both locked within separate steel compartments within the unit, and each requires a different key to unlock. All locks have failsafe mechanisms to record opening, and the cabinet door has a randomly-pulsed optical sensor as well.
Particularly, the win-loss game data is recorded into triple-battery-backed static RAM, in multiple CRC'd locations, with the same data being recorded simultaneously onto physical counters, printed in duplicate to a roll of paper (on some machines), and sent in real-time via encrypted LAN to a central host, which must verify all large payouts. Every coin and every game must be accounted for under any circumstance, particularly power failure in the middle of a game.
The coin sensors and payout mechanisms were equally sophisticated, and had to accurately deal with punters feeding large numbers of coins very rapidly into the machines, whilst still defeating "coin-on-a-string" style attacks.
It was an interesting project, but involved considerably more than I first expected. I can say that, after many all-nighters testing, I have come to truly dislike the sound of a slot machine :-/ (Ironically, for some years my next job required me to go to tradeshows in Las Vegas - from the very moment you step off the plane, you're assaulted by pokies on all sides)
wrong (Score:3, Interesting)
There's absolutely no need to make payout decisions before play starts. Slot machines and related devices are very simple to analyse probabilistically. All you need is to write down the state transition probabilities, and run matrix mutiplications. It's all elementary
What about RNG seeding? (Score:2)
Of course that doesn't answer the assertion that the outcome of any "gamble" is predetermined, and thus it isn't a gamble at all but "tell me your decision". But: there's no comparison with one (in fact, several) actual machines, so it's not clear this is the same real-world; if the machine randomly arrives
Re:What about RNG seeding? (Score:2)
>> if the machine randomly arrives at the win/lose decision, does it make it any less fair if it does so before you press the button?
Except that they save the state of the ROM (including its current seed, including any randomly generated results) immediately prior to making a 'high / low' choice. The machine automatically selects the losing option. If you reload the ROM from its saved state and pick the other, the machine also picks the other, so you still have the losing option.
Thus it's quite demo
Re:What about RNG seeding? (Score:2)
Think of it like the first Zelda where you use the save states to always win at the gambling rooms to buy all y
can't say i'm surprised... (Score:5, Funny)
Re:can't say i'm surprised... (Score:4, Funny)
It's not cheating at all (Score:2)
Do They Really Have Proof? (Score:2)
OK, so they can reload the previous state, but if the odds of winning are really long (as opposed to absolutely zero) then they could reload the previous state many times, not win, and have no real proof of cheating. The real proof would come with a line of code that went something like this:
Re:Do They Really Have Proof? (Score:2)
D***it. That's what I get for pressing TAB in an IE text entry window. Let me continue...
if (user_chooses(DOOR_NUMBER_1 | DOOR_NUMBER_3)) { user=loser; }
Until they actually find code like that, they don't have perfect proof. However, given that the payout on this wager is a simple "double or nothing" I think we could expect the odds to be similar to the odds of double-or-nothing wagers in other types of gambling, which are not that long. So, they certainly have heavy empirical evidence of cheating.
Re:Do They Really Have Proof? (Score:4, Informative)
I think this quote from the article demonstrates that kind of behaviour:
The pseudo-code would probably look like this:
(How do I create indents? :)
Slot machines aren't random (Score:2)
Re:Slot machines aren't random (Score:2)
Close, if you're going to win or loose is determined WHEN you put the coin in, that's when the RND seed is chosen and the tables fixed in place. The flashing lights, spinning wheels and sexy graphics are just to keep you interested. At least according to the special I just watched on Discovery about slots in Las Vegas - YMMV in other places.
Re:Slot machines aren't random (Score:2)
Not exactly a winning streak is when the machine is "paying" The theory is if you win a bunch of times, the machine is paying now, so you should keep paying.
This isn't nessicarly a gamblers falicy. Imangine a simplfied machine where you either lose (put in $1, get $0), or win double what you put in (put in $1, get $2), with 100% payout. If the machine used a sequence of win-lose-win-lose people would soon figgure it out, and watch for some (idiot) to play an leave after a loss, and play once, thus makin
"gambling" should be more random (Score:2)
On the other hand, there should be some reasonable randomness in the system if they want to call it "gambling". In a more random system, there could be a night of heavy use where the machine loses money. That wouldn't seem possible with these machine's so closely watching their payouts.
I'd think that the machines should be checkable to make sure that they're making proper payouts, and
Your Point? (Score:5, Insightful)
Almost? Hmmmmm.
Anyway, what does it matter? Everyone knows that those machines have always given out less than they take in. What difference does it make what method they use? My dad has an old British slot machine that is 100% mechanical. Even it has dials inside that allow you to increase or decrease payouts to players. Anyone who buys a slot machine intends to make money with it. If it was a gamble to own the machine, nobody would. Vegas slots are all wired together to collectively "rip you off". Is this really a news flash to anyone?
If you can't afford to lose the money, you shouldn't put it in the machine.
"Your Rights Online: Cheating Fruit..." (Score:2)
predetermined can still be random (Score:3, Insightful)
Bah... (Score:2, Funny)
Ah the lottery (Score:2, Interesting)
(it's not offtopic, if you've read Shirley Jackson's The Lottery)
Sometimes skill does make a difference (Score:5, Informative)
Fair Play? (Score:2)
The fairplay campaign was supposed to last the 1st through the 8th. Yet the last news update was the 2nd. Not even halfway through the supposed boycott, it appears he gave up. No further encouragement or updates, not even a fradulent statistic showing
Seeding has nothing to do with it (Score:5, Insightful)
The example they have is that, if you follow the sequence on this page [fairplay-campaign.co.uk], the machine reaches a point that's supposed to be a gamble, but in fact you cannot win. And it's not because the output is predetermined, or the seed is the same and it happens to be a losing bet. It's a high/low gamble, so you should have a chance to win regardless of what the seed was. But if you pick high the machine picks low, and vice-versa. An 'honest' machine would pick the same number regardless of which button you picked.
Of course, the legal/ethical issue is more complicated than the simple mechanical issue. The basic problem is that machines are never fair, and cannot ever be fair because their purpose is to redistribute money from your pocket to the machine owner. The large number of people who seem to think that gambling is ever fair are deluded or naive. And the problem with the specific machine referenced above is that it has the extremely difficult task of mapping a percentage payout (they mention it's probably 70%) to a more fair operation (high-low with a pair of dice). Therefore, it has to cheat sometimes to ensure it doesn't payout too much. Which is perfectly legal, and really is the only way to do it. If they actually get a law passed saying that machines cannot cheat in any circumstance, it will mean the end of gambling, because no owner in their right mind would take a real gamble, where they could lose all that money they've been raking in.
Psychology of gambling (Score:2, Informative)
Apparently, the most effective way to get someone to keep doing something is to provide a reward at random intervals [of button pressing, lever pulling etc.], centered around some average. It doesn't matter how large the reward is, just as long as it is something. Most studies were carried out on rats, but humans [ithaca.edu] are so similar to rats that you might as well generalise.
For "Fruit Machines", you can
How (IGT, perhaps other) slot machines work (Score:5, Informative)
First off, the article (yes, I read the article). The author's biggest peeve is that the outcome of the "double or nothing" option on the fruit machines is determined before the user even chooses. Big whoop. Whether the magic number is determined before or after you choose is meaningless; it does not affect the odds.
Second, a previous poster mentioned the RNG. In IGT slots (and I would imagine most modern ones), the RNG device is a super-sensitive measurement device that detects tiny vibrations in the chassis. This is a much better way of seeding a number generator than any software-based solution. No, banging on the chassis won't increase your odds, but it will cause the machine to tilt and will probably get the attention of a security guard. ;) Also, the machine uses this entropy to re-seed itself thousands of times per second, not just once in the beginning.
Lastly, there's the method for choosing if you win or loose. As soon as you press the "spin reels" button (or pull the handle on machine that still support that), the outcome is already known. Let me repeat: THE OUTCOME IS KNOWN before the reels start spinning. The actual spinning of the reels is just eye candy.
This part takes a bit more explaining: say each reel have three symbols on them (we'll call them A, B, and C; in reality, the reels have maybe a couple dozen). In this example, C is the most favorable; you get a jackpot if you get three C's. You would think that this would mean that you would have a 1 in 27 chance of hitting the jackpot (3^3). Nope. The internal mechanism works like so: Okay, you have 3 symbols on each wheel. Inside the program, there are 3 arrays of symbols, but the number of elements inside the array is much more than 3. Say these are the arrays:
Is this deceitful? Yes. Does it prey upon the stupid? Yes. Is it illegal? Nope. These methods produce a certain payout percentage, and the techniques for producing them are "public" knowledge, usually regulated by your state's gambling office.
In conclusion, stick to blackjack.
Re:How (IGT, perhaps other) slot machines work (Score:3, Insightful)
It's saying that these slot machines are programmed for you to lose. For example, say you have a '2' onscreen and you have to choose between higher (up to 10) and lower (down to 1). If you pick 'lower', you lose, and if you pick 'higher', you
casinos are bad (Score:3, Interesting)
The thing about casinos is that people think, oh maybe I'll win the nix spin/hand whatever, so they keep playing. Then when they do win, suddenly they thing they're "on a roll" and poof their goes the money they just won plus some more.
You want to know what is even more amazing? At least half of the people who work there are just as adicted to gambling as teh customers. You would not beleive how many of my fellow emploees spend their days off at the casino down the road. See, a lot of them were former customers of the casino i work at, lost a bunch of money and were forced to get a job, so they got one at the casino. One would think that this would cure them of their addiction, but I suppose it is like an alcoholic working at a bar.
Long story short, don't go to casinos. if you do leave your credit cards and checkbooks at home.
Online Casino Slot Machines (Score:3, Informative)
I work at an online casino, and this is exactly how our games work. When you press the button to spin the wheels, the result of the game is decided then and there. This includes the results of any bonus games. The amount of your win was decided by the spin, and the bonus game itself will show whatever it needs to to show you that total amount.
Our terms and conditions for each slot spell this out however, stating the the results of the bonus games have no effect on the actual win amount. Presumably other online casinos work the same way, and I don't think it's too big an extrapolation to state that most physical slot machines work the same way.
As someone who used to play these way too much... (Score:3, Interesting)
Ten years ago the cycles were a lot more reliable. I used to hang out in an arcade on Leeds railway station during rush hour.
The way to play was to pay attention to how much other players were dumping in machines. If a machine had received 75% of the jackpot without paying out, as soon as the current player left, go over and put in up to 50% of the jackpot value. Play until you win a jackpot (ignore/gamble smaller wins). 80% of the time, you'd get it. The hard part was to walk away if it hadn't paid by then :) But if you stuck to that, you were pretty much guaranteed to come out up overall. I used to make around 20 quid ($30) a night when I played - over a couple of hours, so the payback wasn't that great :)
But then the cycles gradually got longer, with longer baron patches followed by an occasional triple jackpot (paid over three pays to avoid breaking the law!). At that point it was no longer statistically worth while playing.
The manufacturers though are experts at intermittant reinforcement. It took me a while to quit while losing.
Now I live in California so I don't have to worry about being able to do anything dangerous, addictive or interesting because the State very kindly makes all my bad habits illegal :) To paraphrase Eddie Izzard, "We all go down the library for a wild time" :)
.02
cLive ;-)
Addiction Machines (Score:3, Insightful)
Let's take a simple 5 symbol slot machine. With a mechanical device, the player can know they're a loser when the second wheel stops. A video slot machine can keep the suspense going right up until the last symbol... oh look! Two bars! Three! Oh sweet Jesus a fourth bar! That's 5K if the next bar comes around!
At this point, speaking as a programmer, I'd make damn sure that the winning symbols just drifts past the window before flashing the "Deposit another $5 to NUDGE?" button.
Since you have total control, the programmer can make the sucker believe they are coming arbitrarily close to winning without actually paying out anything. The idea is to give the sucker a lift, a high, a thrill. A glimpse of that "big win", that will keep him/her putting the money in.
Not illegal. Just behavioural conditioning. The same thing B.F. Skinner did with pigeons.
In his experiments the pigeons were taught to repeatedly peck a switch to get a small food reward. If the food was delivered after set number of pecks (even dozens), the bird would only peck away when it was hungry. But if the reward (food) was delivered after a random number of pecks, the bird eventually came to peck at the button continually, even frantically.
A slot/fruit machine is nothing more than a behavioural conditioning machine that skillfully supplies small, random rewards, all the while sustaining the belief in the player that the big reward is just waiting for the next game.
Illegal? No. Ethical? Well, gambling is a tax on the stupid.
I Should be a slashdot subscriber... (Score:3, Funny)
Great Expectations - NOT! And a tip for winning! (Score:3, Informative)
BTW, I used to travel to Las Vegas to work several times a month, and often chatted with a "slot mechanic" who lived in Phoenix. He fixed the machines, set the odds, and was absolutely forbidden to set foot in a casino in Nevada except in the company of a casino official (they usually brought the slots to him, except in cases of a huge payout). He told me which machines to play ... the ones at the ends of the aisles along both sides of the route leading from the front door to the check-in desk are usually set to pay off small and often. The casino wants incoming guests to see winners. For bigger, but far less frequent payoffs, it's the machines in the middle of the rows.
Re:what? (Score:2)
Re:what? (Score:3, Interesting)
The place where it isn't being used is the "high-low" pick (and other places). That's the kicker.
Re:what? (Score:5, Insightful)
To summerise the problem, the ROM shows that the outcome of slot machines is predetermined. In the acticle it gives an example:
"The machine has a number reel, with numbers from 1 to 12. On the reel a "10" is showing. Should you go Higher, or Lower?"
Apparently the machine doesn't pick a number at random from 1 to 12 and compares that to your guess of higher or lower. Instead it is predetermined whether you win or lose, so whichever button you press doesn't matter.
An emulator enables you to save and restore previous states, so that you can find out what would have happened. In this case, the author/s of the piece are saying that slot machines are predetermined things, at least in part.
This is probably illegal, as the machine is strongly implying that your guess will affect your chances (higher than 10 is less likely than lower than 10), which is shown to be untrue. It's almost like having a fixed dice game. In a fair game you'd expect to have 1/6 chance of winning when you roll a dice. In the above slot-machine example you'd expect a 1/6 chance of winning if you pressed Higher, and a 3/4 chance of winning if you pressed Lower, and this isn't the case.
Re:Bad math (Score:2)
Re:Bad math (Score:2)
If anything, the people with weak math skills do a lot worse than people with good math skills in general.
Perhaps you've never won shit gambling. Also, you should consider those people who consistently win much more than they lose while gambling.
Try playing some baccarat, it has some of the best odds you'll find in a casino game.
Re:Bad math (Score:2)
Bu
Re:Bad math (Score:2)
Re:They're saying it isn't random though. (Score:2)
Re:So What? (Score:5, Insightful)
Sorry, but no. On the machine tested, the pre-determined outcome of losing affects a chance to improve the winnings on an original bet. Either collect the 40p winning now, or gamble on high/low for the chance of a 60p win. Thus it is a gamble, which should carry with it the chance of actually winning.
As stated, this equates to selling raffle tickets where there's no winning number - dishonest and should be illegal.
~Cederic
Re:So What? (Score:2)
So you're not really choosing "high/low", you're trying to decide if the machine has another win programmed for you. That result may be predetermined, but since the player doesn't know it, it still appears to be ra
Re:huh,? theyre english makes no sense... (Score:2)
Uh huh, thank you for that, Mr Brainiac...
Re:ho-hum (Score:3, Interesting)
And guess what... When YOU are the one using this "feature" to gain money, the casino owners will kick you out of the casino. It's ok when they cheat you by controlling the outcome of slots
Re:ho-hum (Score:2)
Apparently the 'proof' that sliot machines, fruit machines as those wacky brits choose to call them, is that, if you 'freeze' the state of a fruit machine at some point and then repeat the next step, the machine will generate the same outcome.
No, you completely misunderstand. You must have skimmed the article very quickly. He says that if you freeze the state and then make a DIFFERENT CHOICE than you did before, you get the same result. In other words, the machine pretends that you can effect the outco
Re:ho-hum (Score:3, Informative)
No, that's only half of it.
The machine gives you a choice (typically "high" or "low" in the examples they gave), but you will always lose, NO MATTER WHICH ONE YOU CHOOSE.
A deterministic slot machine is one thing: even if it simply paid out exactly 1 in every 10,00
Re: (Score:3)
Re:Read the Article (Score:2)
Re:Gambling is rigged? (Score:5, Insightful)
Actually, the Vegas casinos don't cheat. They don't have to. Take roulette. They pay 35 to 1 on a winning spin. Now there's 38 numbers on an American wheel, 1-36 plus 0 and 00. That's 37 to 1 odds of winning a 35 to 1 payout. If the wheel's honest, the difference between those is 5.26%, which is the house's edge. If they don't cheat, they will get 5.26% of the money you play over the long run. This same thing applies to just about every other game on the floor, be it slots or blackjack or craps or whatnot.
It's only "just about", though. You can spot the exceptions by a simple question: who are you playing against? In craps and blackjack, for example, you're playing against the house. The house will win over the long run. In poker, OTOH, you're playing against the other players. The house just acts as bank and neutral dealer, and takes their cut from every pot. That's because in poker there's no house edge.
Sure, with computerized slots and such the casino could cheat, but why risk it? Nevada Gaming Control, believe it or not, is honest and all but incorruptible, and they've got enough experience that any cheating scheme a casino could use will be spotted pretty quick. The house gets their money, with honest games the nickel slots alone will pay the bills for the entire casino and everything else including the pit is pure profit. Why risk that gravy train for an extra fraction of a percent for maybe a year tops?