Law and Virtual Worlds 283
Greg Lastowka writes "In light of yesterday's spirited discussion of the Shadowbane hack, I thought folks might be interested in this forthcoming article about the laws of virtual worlds. The article has three parts: 1) a history of virtual worlds (e.g. Space War --> MMORPGs), 2) a theoretical analysis of whether virtual world "property" can/should be treated as legal property, and 3) an analysis of whether virtual worlds can/should give rise to any other legal rights, i.e. rights of avatars -- an idea first floated by Raph Koster. I realize there are plenty of strongly-held and divergent opinions on this, so hopefully this might add to the ongoing conversation. Also, we're revising this for publication over the summer, so we will be reading the comments for any corrections/insights/humor that we can incorporate into our revisions."
Amazing amounts of (Score:5, Interesting)
Sometimes I wonder... why not just buy a character and spend the rest of your time doing something more productive. After all, if you take your salary at an hourly rate, you're really losing money by playing games all day/night/forever.
Re:Amazing amounts of (Score:5, Funny)
Running errands (Score:3, Interesting)
Re:Running errands (Score:2)
AI-Buddy is proficient in all matters requiring use of a computer. He even emails your boss updating him of "your" progress. *wink*. Imagine all the free time you would have then.
Re:Amazing amounts of (Score:5, Insightful)
If you take your salary at an hourly rate, why watch TV, why play with the kids, why sleep, why read a book?
Its a game, its about enjoying yourself, relaxing, exercising your mind in a different way. Just try to avoid crawling into your basement and shunning human contact for days at a time.
Re:Amazing amounts of (Score:4, Insightful)
Because it is worth more to me than the approprate salary payment would be.
Seriously. I'd work less hours at my job if I could, but the money is worth it to me. I won't work more because I have enough and the other activites are worth more to me.
You get what you pay for... (Score:2)
Re:You get what you pay for... (Score:2)
Other parts suck of course.
Re:Amazing amounts of (Score:2)
But, is that what folks playing in the various MMORPG's are getting? I suspect folks who end up "crawling into their basement and shunning human contact for days at a time" are the ones who have lost sight of why they're playing the game in the first place. But, perhaps it's an easy trap to fall into?
Re:Amazing amounts of (Score:2)
In fact, this is not the case. There are many, many reasons people play MMORPGs, including the thrill of advancement, social interaction, exploration, strategy, and tactics. All of those reasons for playing will encourage a character to start out on his or her own and advance a character
Games changing sense of reality == bad (Score:3, Interesting)
Why do people continue to believe that the things they arguably "create" online have a value equivalent to the amount of time and money they put into producing them?
When OU was initially released, it had a realistic economic engine that ruined the game play. With todays economic engines, nearly everything you do betters your standing in the game. Wh
Re:Games changing sense of reality == bad (Score:3, Insightful)
Why do people continue to believe that the things they arguably "create" online have a value equivalent to the amount of time and money they put into producing them?
There's also a real-world term called "replacement cost" which is often used in place of fair market value when one is talking about the worth of something.
Inasmuch as it would take a h
Re:Amazing amounts of (Score:3, Interesting)
I'm actally amazed that this haven't allready happened in the US, since people sue for all kinds of stupid reasons.
Or maybe it *has* happened without it being reported on slashdot? =)
Jesus fucking tapdancing christ (Score:5, Insightful)
Listen.
Your virtual house in the Sims is worth nothing. No more than if I kicked in your sandcastle at the beach, or knocked over your chess board in the park.
I can be charged with mischief, or maybe even assault if I threatened you as I knock all your checkers into the sewer grate.
No more zany computer laws!
Virtual property is worth something (Score:5, Insightful)
Your values are not my values, but value is in the eye of the purchaser (or in cases of extortion, the vendor...?)
Having said that, I think it's nuts that people exchange money for this sort of thing.
Re:Virtual property is worth something (Score:2)
Re:Virtual property is worth something (Score:2)
But there are those of us who have limited gaming time for whom it's worth spending $20 (less than 1 hours wage) to buy a zillion golden kumquats (or whatever the in-game currency is) to let us spend our limited gaming time doing the fun things rather than running back and forth between 2 locations over and over again to make money.
paradox approaching... (Score:3, Funny)
If someone gives me a dollar for no reason, then I have given them nothing in return. There was an exchange there, even though one half of that transaction was nothing. Does that mean tha
Re:paradox approaching... (Score:2)
As someone who has taken an introduction to economics class, I am fully qualified to say Exactly. This is known as an opportunity cost, what you gave up to receive what you got. You evaluated the value of "nothing", and perceived it to be less than the value of your job (paycheck, esteem/prestige, skills gained), and so you took the job.
Re:Virtual property is worth something (Score:2)
I understand that online characters are sold for money, but I wonder what the people who own the servers that those characters were created on get? Don't they have the right, since they paid for the server, to say what people can and can't do with their characters, which are stored on said server? If a person signs an agreement spec
In Other News (Score:2)
Diana has expressed her deep satisfaction with the verdict. She will appear in exclusive interview with David Letterman later this evening.
Re:Jesus fucking tapdancing christ (Score:5, Insightful)
Why is it worth nothing? Lets take a look at a progression here.
If I were to build a house in Missouri, would you deny that it has value?
If I were to spend hours building bird houses, would you deny that they have value?
If I were to spend hours making paper roses to sell on a street corner, would you deny that they have value?
- Now that we have identified that objects I produce have value, regardless of the triviality, lets move on.
If I were an author and wrote a book, would you deny that it has value?
If I wrote a book and sold it on a street corner, would you deny that it has value?
If I wrote a book and sold it online, would you deny that it has value?
If I wrote a book and only sold it online, would you deny that it has value?
If I wrote a book and only sold it online, in an electronic format which you downloaded, would you deny that it has value? (in case you're not understanding, this book has no physical manifestation aside from a series of bits in various places.)
-- If you've said No so far, then we've established that lack of a physical manifestation of what I have produced does not prevent it from having value. So, one last question:
If I build a house online, would you deny it has value? If so, why?
Now, lets assume that you said that you denied me my value. At what point was that? Was it the roses? (I have seen a number of nonprofits that employ blind or otherwise handicapped people to produce and sell these or other small trinkets) Was it the electronic version of the book? Even if you did not receive a physical object with "bookness", you obtained the output of many days of the labor of multiple people (the author, the editor(s), and so on...).
Re:Jesus fucking tapdancing christ (Score:3, Interesting)
If you built the house yourself - as in, wrote the code or designed this virtual house with HTML or whathaveyou, using your own tools (or tools you've bought) on your own servers, then it may have value to you.
However, in this case, you didn't build the house. You interacted with a game engine which flipped bits on EA's servers. You didn't write the code that did it, you don't own the hardware it is stored on. You're merely playing a game
Re:Jesus fucking tapdancing christ (Score:2)
This is an excellent point! In the end, you don't even own the gam
Re:Jesus fucking tapdancing christ (Score:2)
But, doesn't a car lease have value? It'll disappear, it's only temporary.
I went to a wedding once where the couple paid like $800 for an ice sculpture. It melted. So, did it have no value?
The roses in your example will be black in a few days. Things which are temporary are still valuable.
Now, then, are you saying that they only don't have value because they're not tangible? That it's the fact that they only exist on the server, which could b
Re:Jesus fucking tapdancing christ (Score:2)
Basic economics tells us that anything can have value, as long as someone wants to pay for it.
Re:Jesus fucking tapdancing christ (Score:2)
Do you really think most homebuilders cut down every log themselves and assemble it themselves? Does using others' help deny value? If I hired someone else to build me a house on some land I don't own yet
Re:Jesus fucking tapdancing christ (Score:2)
In this case, technically, all of the "work" was already done. We're just paying to view it, and interact with it.
Re:Jesus fucking tapdancing christ (Score:2)
This is codified in the EULA. But what about systems where items in the game are expressly given value which can be exchanged for "real" money. (What was that one game that showed up on
In this case, if some hacker
Re:Jesus fucking tapdancing christ (Score:2)
What if the game engine allowed me to import a building I drew in autocad?
You'd still own the autocad file - you could use it elsewhere (unless you assign the rights to it to them upon uploading, I suppose. Still, that'd
Re:Jesus fucking tapdancing christ (Score:2)
To SELL copyrighted material without a license is piracy. (though copying for you and your friends for free is not since no money was made, but thats another argument).
you di
Re:Jesus fucking tapdancing christ (Score:2)
True, but in my case I argue that there IS no division because both ends of the argument are on the same side. Instead of how many hairs, try "If I give George Bush $100 to pardon me, is that bribery?" and start counting up from there. No matter how high you go, there is no division between
Re:Jesus fucking tapdancing christ (Score:3, Insightful)
You are assuming your physical body has value. Of what value is a house or a tonne of gold to a man who is about to commit suicide?
During the Spanish crusades, the Spaniards raided the Mayan civilisation for Gold. When the Chinese leaders learned of this they laughed, a
Re:Jesus fucking tapdancing christ (Score:2)
Re:Jesus fucking tapdancing christ (Score:2)
In context with the hackers ruining the virtual world, doesn't this mean that the company has a financial loss due to the actions of the hackers and the hackers should be liable for that?
Re:Jesus fucking tapdancing christ (Score:2)
Besides, once a hacker hacks into a virtual world and makes changes to that world, he/she is "god", in the sense of "not subject to the rules of the world", and any such damage is rightly an act of god, and non-tortous (fuck, can't believe I wrote that, and, worse, that it makes sense)
Re:Jesus fucking tapdancing christ (Score:2)
Re:One place where the left and the right agree (Score:2)
One place where the left and the right agree (Score:1)
by Bold Marauder (673130) on Friday May 30, @01:38PM (#6078527)
Is that free spaces such as the internet cannot be allowed. Both sides [democrats and republicans] seem to feel that the internet needs to be regulated "we had burn the village to save it" style.
It's gone far, too far out of hand and sadly there are no viable [I know about the libertarians and the greens--note that I said 'viable'] alternatives available.
But that's assuming that the in
Re:One place where the left and the right agree (Score:2)
One of the things we're creating right now is a regime in which all countries wanting to do business in the global marketplace must have laws allowing holders of IP (mainly American, of course) to exert power in their countries.
Also, as we pressure other countries' police forces into cooperating with our FBI (first on terrorism,
Re:One place where the left and the right agree (Score:2)
City council seats are cute, but hardly effective or signifigant.
You've got a lib in congress. bully for you. So did the socialists at one point in time.
HISTORY: Lambda MOO rape (Score:5, Interesting)
A bit of relevant history! Social justice, if you will.
DISCUSS!
-Professor B.
Re:HISTORY: Lambda MOO rape (Score:2)
Once upon a time there was a crime in a MOO. The people in charge said "let the punishment fit the crime". And so it did.
Re:HISTORY: Lambda MOO rape (Score:2)
Its simple (Score:3, Interesting)
kc
Re:Its simple (Score:2)
Jason
ProfQuotes [profquotes.com]
Two things (Score:5, Insightful)
I have particular concern for those who use published tools (like NWN's Aurora toolset) to create persistent online worlds. Rarely do these individuals seem to have a firm grasp on what they're getting themselves into.. least of all on issues of virtual rights that may or may not present themselves.
Most places I have worked had agreements with builders that virtual property created for the game would become the property of the game and its administrators. As for actual items in the game, it's ludicrous to expect (in spite of the incessant everquest ebay activity) those items to be protected legally. Game administrators need to know their rights, however, to keep the few litigious individuals at bay. (How bored and obsessed do you have to be to sue because the server crashed and you lost your vorpal sword of owning +2?).
It's a thankless job running an online game.
Re:Two things (Score:2)
Have Excellent Karma... willing to sell (Score:5, Funny)
Will sell my Slashdot "avatar" for no less than $5000.
Many Insightful and Funny posts, not many Informative ones though. Currently one Moderator point left.
Re:Have Excellent Karma... willing to sell (Score:2)
Re:Have Excellent Karma... willing to sell (Score:2)
Ungrounded Lightning [slashdot.org] tried it a couple years ago. He immediately saw his Karma go from ~120 to ~-5000. It was actually quite funny to watch.
Re:disclaimer (Score:2)
Was it necessary to qualify this? Did you actually get an offer for $5,000 for your account?
Re:disclaimer (Score:2)
Re:Why not rent? (Score:2)
Virtual Lawyers (Score:3, Funny)
*blinks* (Score:5, Insightful)
Why complicate matters further?
Further, damages (in terms of $$$) are easy to calculate...how many hours/months/billable time increments did it take a person to achieve what was destroyed? How much can be got back? Total it out, it's simple math. Perhaps not enough compensation for some basement loser who plays such things 80+ hrs/wk (like my roommate =P), but I think those folks are in the very small minority anyway.
Re:*blinks* (Score:2)
Except that if I play a MMORPG, I'm not paying them $15/month or whatever just so that I can get a level 100 character with a +5 Sword of Ultimate Whatever. I'm playing for fun. Of course, it's annoying to lose that stuff, but how much of the total value of playing is lost?
Re:*blinks* (Score:2, Insightful)
OTOH, the cracker might see $0.50 x 5,000 to 25,000 (players) disappear out of his pocket, in addition to criminal penalties. Personally, I think that's the way to do it--you don't really give people cash for being obsessive about a game and having it rui
Virtual property (Score:2)
What you register, when you register a patent, is an idea - intellectual property, if you like (even if it describes a device - IANAL though so maybe these are very different concepts in law). The patent documentation serves as written proof of this - a certificate that your creativity is recognised as unique and non-copyable.
Thus if someone has a character, or other online 'item' that they have created, doesn't it make sense that as
My Question then is (Score:2)
then I will be suing nintendo for the countless times in the middle of a long game with no save built into the cartidge that it decided to reboot.
Furthermore!
If I play a mud that I DO NOT pay for, but do spend time on, and the server is taken down, I will sue for my property. It must at least be copied to me in usable form!
And frankly, This post right here...
This post..
I want access to this post for th
Civil law? I think not (Score:2)
As for civil law? I can't see this happening. Sexual harassment lawsuits against avatars? Gender and disabled rights in a pre-industrial or post-apocalyptic
Could go pretty far... (Score:5, Interesting)
Would you like be sitting on the chair for being a PK? Or even fragging an opponent? It's intentional murder, after all (well, that's what some lawyers say at least).
Now, do you still want physical laws applying in MMORPG or other games?
Re:Could go pretty far... (Score:2)
Yes, you would need a virtual lawyer. He must get paid by your virtual law insurance. After that you have to fill in your virtual 404 and go to your virtual work to earn virtual money to pay for your virtual live. At the evening you will eat a virtual chicken. But how do THEY knew how virtual chicken tastes?
I don't know. I take little red pills every evening at 9 p.m., so i don't care anymore.
Re:Could go pretty far... (Score:2)
Obvious Opnion (Score:5, Interesting)
These are only virtual realities. They are not, and shouldn't be protected in the same way as physical properties.
However, if you view the value of things as how many man-hours go into it, then yes, there is some kind of value, and right associated with these characters, and products. However, just because there is time involved, does not inherently imply value, or even many rights.
The company has a say in this more than the Gov't, or the gamer. The company runs the server, the company saves your profiles. If this company were to go under, they have no reason to hold onto those profiles, as they are simply another part of their business, which they own. You have no say, no matter what you think. However, a nice company may do something like transfer their servers, code, or other necessary info to open source, and thus preserving the environment. This does not mean individual properties are saved, which is what people would want to save, most of all.
Really, if your life is so consumed by the internet as to make it a pseudo-physical part of your life, then you need to think about something else for a while. Go into a rehab facillity, something. Please get some sunshine and a tan, we all need it (me especially...).
Alternately, internet addiction is a real illness (Score:2)
Short Answers (Score:2)
Sure - if it is not specifically contractually prevented by the terms the user agreed to in joining the community responsible for the game, and the transfer of said information does not violate anyone else's copyrights.
an analysis of whether virtual worlds can/should give rise to any other legal rights
Sure - if the community agreed-upon terms under which the game is conducted accomodates such rights.
These are simply collectiv
Can you imagine how much games would suck... (Score:3, Interesting)
Even the story of this game being hacked. It's really cheap... bad sportsmanship... but in the end you've gotta laugh that someone was able to do that. If this game was a subscription service I think the company in charge should have a backup policy in place to prevent this from ruining what you've really paid for... Otherwise... it's a game, lighten up.
ah, just great... (Score:2)
Unless some kind of actual, recognizable harm is done in the real world the law shouldn't be involved at all. Anything else is the purview of the person who runs the server and the game. That is, if they say virtual theft in their world is okay, then either you deal with this fact or you move on to some other game and some other world. That is the sole extent of your choices and anything claim to further 'rights' is nothing mor
Re:ah, just great... (Score:2)
Note these facts: (at least, what I take to be facts)
- The market places real monetary value on the "virtual" property.
- I never see the money I make from work. It exists entirely within computers. It passes from my employers bank account to mine to some retail shop entirely "virtually". (Thank you checkcard!) If we were still on the gold stan
Avatars not only in MUDs etc (Score:4, Interesting)
Avatars as Copyright, not Persons (Score:2)
We are still talking about a GAME (Score:5, Informative)
Well I certainly wouldn't play RPGs if I had to worry about being charged with criminal assault for starting a brawl in a Greyhawk tavern as Zorgo the Rogue. The whole point of RPGs is to ESCAPE from reality into different worlds with their own rules. Let's not drag the real world into it, PUH-LEEEEEEEASE!!!
Re:We are still talking about a GAME (Score:2)
Contract/agreement (Score:3, Informative)
People make claims about how they put time and money into building characters and amassing equipment in these games. People need to realize you're paying for the right/time/resources for you to _have fun_ while doing this. You paid to be allowed to spend your time playing a game.
It's like an arcade; you don't own the game or anything when you put in a quarter (or dollar, as is becomming common), you are just paying for the right to play the game for a while.
If you don't like those rules... don't give them your money to play!
Virtual society... (Score:5, Insightful)
Perhaps it makes sense to regulate offline actions affecting in game actions -- such as hacking into the game. But on the other hand, I have no problem with selling in-game items for real world money. Why not? It's not like the in-game items were manufactured out of nothing. Someone had to go through the work. Who cares if money changed hands in the game or in real life? And besides, people who do that are likely to do it both ways, so the economy of the game is likely to balance out.
The point is, aside from outside problems like hacking, things like murder and theft within the game must be controlled by the virtual society -- if you get mugged in the game, next time, you'll make sure to travel in a group. Or maybe you and your friends will get together and form a police force. And so on.
The same societal forces apply to the game as to the real world, because the same minds control both. But it's okay if your game persona gets killed from time to time or goes to jail or whatever. That's what makes the game different from real life and what makes it a useful diversion. If people stick with it, some form of order will eventually emerge, just like it does in any other group.
You've missed the point. (Score:3, Interesting)
These laws aren't meant to restrict the way the game works itself, but rather the consequences from out-of-game actions.
For example, if I killed your character and stole your stuff according to the rules of the game, I'd be f
Bits are already protected by law (Score:2)
So yes there is already a longstanding protection of virtual assets in our economy. Everquest assets should be no different.
Re:Bits are already protected by law (Score:3, Insightful)
There is no difference. That is the point of a fiat currency - it is only as valuable as the confidence people put in it.
If people decide to stop taking your dollars you cannot go to the Federal Reserver and get gold instead. You are screwed.
You can argue around it all you want but ultimately the value of your cash is based on confidence, not a secured asset.
One major problem... (Score:4, Insightful)
At the very heart of role-playing, you act (in-game) in accordance with how your character should. That may well include "Kill the wimpy newb and take its stuff".
The main idea of this thread would effectively kill the entire idea of an RPG - Basically, a player couldn't do anything except stroll along the bunny-grounds holding hands and singing kumba-ya.
And let's not overlook when PETA and the like get into the act. Plan to level? Better not kill any of the game's "indigenous" life, or end up whacked with a virtual-cruelty-to-animals charge. Want to solve a quest and get some powerful ancient weapon? Oops, distubing an archaological site has some hefty fines to go along with it.
Grow up, people. This topic deals with GAMES. Games, games, games, games, games. NOT the real world. If you have trouble telling them apart, and in-game losses "hurt" you IRL, you need to jack-out right now and go interact with other humans, in a real, live, actual physycal setting.
It's all in how you play it (Score:2)
physical setting? (Score:2)
Regulating the virtual currency (Score:2)
What really intrigued me in this paper was the talk about currency exchange between real-world currency and the game currency (pp 49-51). Right now, it's not much of a concern. However, considering the growth in on-line gaming, I can well imagine a world a few years from now, where sever
Re:Regulating the virtual currency (Score:2)
GTA vs virtual laws (Score:2)
Many, many actions in GTA would be 'illegal' IRL. Do we now have whole new sets of laws, one for each game?
In this one, it's legal to carjack another player's virtual property, but in that one, you (and your real world persona) may get thrown in jail for 'stealing' virtual property
Talk about blurring the lines.
take the red pill (Score:2)
Where is the line between intellectual and virtual property? If we go down the road of naturalizing the virtual worlds we invent and bring them up to status with 'consensual reality', then do we risk blurring the boundaries and losing ourselves in [nearly] inconsequential realities, bequeathing care of this reality to those enamoured with power?
Funny, this feels real, but perhaps it's just another level in a simulation [albeit a very good one]. Mind you, I do see the o
Anything goes in the Virtual worlds (Score:2, Insightful)
There is a HUGE problem of 'perspective' (Score:4, Insightful)
On the other hand, some others use the internet as a supplement to their life. They utilize it to keep in contact with their real-life friends and have few, if any, online aquaintances. Some others are in the middle. ( I am excluding those who do not use the internet at all or only use it for communication for their jobs. i.e. email.)
There are several layers of "immersion" that people undergo. I am reminded of a story my "democracy and technology" class discussed a few years ago. Here is a reference to the story [ascusc.org]. Essentially, some college kids 'hacked' a chat program; the kind where each person has a visible avatar. They used some commands to make unsuspecting chatters "rape" each other or do other "naughty" acts to each other. If I remember correctly, it was only via text that this occured. (The visual avatars did not animate).
The question posed, was this illegal? Was it virtual rape and assult? On one hand, if the abused person was very immersed in his or her 'virtual reality', the incident would indeed be traumatic (to some degree at least). If the immersion was low, the abused would likely become annoyed and go on with his/her life.
The same thing goes for MMORPG's. Some people spend incredible amounts of time ammassing items and power in these games. It's an ivestment of time, money, and energy to them, so if someone hacks their account, they stand to lose quite a bit. How could you not say that a crime hasn't been committed if someone loses something that they worked so hard for. However, let's be realistic. It's digital information. It's 1's and 0's on a computer server far far away... or is it?
Right now, the arguements are using two sets of facts. One side is deeply immersed in the 'bodyless' virtual reality and to them, there is little difference between an avatar and the person controlling it. Thus, the person's rights should carry into the avatar's world.
The other side says that a virtual crime is not a crime at all. That people need to seriously reconsider their priorities and realize what exactly constitutes their reality. Yadda Yadda Yadda...
At this present time, with so many people of varying degrees of immersion into this new world without rules, there can be NO law that will satisfy everyone. In fact, I don't believe any law can even come close to addressing the widely chasmatic viewpoints that people hold regarding this topic. But who knows.
-John
It's Pretend!!!! (Score:4, Interesting)
Sure, you want the good of reality, and the good of imaginary. You want to have your cake and eat it too. And you want to waste our time on this. Go blow a dog.
Many years of MUCKing- (Score:3, Insightful)
1. Ownership. The person who 'owns' a MUCK, MOO, MUD, MUX, or MMRPG, is the person who owns the physical machine hosting it. It's just that simple. They can turn it on, and they can turn it off. Your 'avatar' is nothing but a collection of 1's and 0's that reside on/in the owner's hardware. Of course, paid susbscriptions would fall under contract law I'd imagine, but outside of that, the owner could simply turn off/move/disconnect/wipe the machine and that's that.
Next level is the wizcore/admin/staff/whatever. Generally speaking, they are given administrative domain of those 1's and 0's on the machine, and as such, have some limited legal responsibility. Hence why servers carry AUPs (Acceptable Use Policies), most of which basically say 'As someone physically owns this machine and can be held responsible for it's contents, you WILL play by these rules or you will be removed from this server. We're just following the rules of CYA. If you don't like it, go somewhere else.'
2. The ownership of 'areas.' I've seen this issue wrangled over before and have the following to say: -PLAYERS- make an area, not just the physical setting. Someone may have developed the background, feel, and descriptions of an area, but once you let players run amok in an area, it becomes a collective work-in-progress between everyone involved. You may have designed the area and 'own' that design (more on this later), but you do not own an area AS IT IS NOW.
3. You can always disconnect. I hear tales of character rape, abuse, any number of things where people make the claim 'I was forced to do X.' Bullshit. At any time, you can disconnect from the machine, or even turn off your computer. You can say 'Sorry, nope, not gonna be a part of this,' get out of the situation, and report it. Where your 'avatar' may be a collection of 1's and 0's bound by the laws of the server programming, YOU are not. IMNSHO, if someone can manipulate you mentally/emotionally that easily, you shouldn't be on the 'net to begin with. For the most part, yes, in character actions have in character consequences (ie. you killed someone and the local authorities are gonna execute you for it), but if there are things not in accordance with the AUP (ie. someone's got psionic control over you, drags you off into a dark alley and is going to rape you), you DON'T have to RP it out. Staying pretty much equals consent, as 99.99% of the time you can EASILY get out of it through out of character means.
4. Develop areas/characters/items -outside- of a game first. If you ever want to use a character/area/whatever outside of a game (ie. a novel), make sure you develop it -outside- of a game before moving it into the game, so you have at least some form of 'prior art' available to you.
Most of all, remember, it's only a game. If you make real-world contracts for the transfer of characters/property, that's all well and fine, you have a real-world contract. If you play on a server with an AUP, the administration has full rights to boot you for non-compliance.
In conclusion, most of the time the administration -wants- to keep the players happy. Wether it's a pay service or the 'reward' for the staff is simply the game itself, a server is nothing without a player base. There many more servers out there, if you don't like how one is going, you can always pick up all your marbles and go play somewhere else...
Theres a simple solution! (Score:2)
Coming this fall.. (Score:4, Funny)
Bailiff: All rise, the Honorable Cmdr Taco, presiding.
[...]
DA McCoy: Ladies and gentlemen of the jury, we will show beyond a reasonable doubt that on the evening of November 22nd, the defendant, Mr. H4x0rD00d, did knowingly and willfully employ an aimbot and an OpenGL wallhack during the commission of...
Defense Attorney: OMG, LOL! Objection!
Judge Taco: Overruled. STFU.
[...]
Judge Taco: Ladies and gentlemen of the jury, how do you find the defendant?
Foreman: On the count of wallhacking in the first degree, we find the defendant guilty. On the count of using an aimbot with intent to 0wn, we find the defendant guilty. On the count of misdemeanor page-widening, we find the defendant not guilty. On the count of trolling with intent to flame, we find the defendant not guilty. On the count of felony sock-puppetry, we find the defenNO CARRIER
k.
reality check? (Score:2, Insightful)
"Avatars, the user-controlled entities that interact with virtual worlds, are a persistent extension of their human users, and users identify with them so closely that the human-avatar being can be thought of as a cyborg. We examine the issue of cyborg rights within virtual worlds and whether they may have real world significance."
A cell phone is a user-controlled entity that interacts with the provided communications netwrok, is a persistent extension of its human user, and users ident
.hack (Score:2)
While it is fiction, it does seem to deal with a large chunk (and more) of this conversation.
Research seems incomplete (Score:2)
I guess the real question here is whether there should be some established standards on the obligations of the company / entity which maintains the virtual world as opposed to the situation now where it's all handled by contract law (and possibly computer cracking / security laws)---since AOL wiped my Elven Champion-Wizard-12th level Master Thief (Dreamsmyth, an ``Elflord'' and
Relation of time / real world currency to gaming (Score:2, Interesting)
He seems to base his thesis on two decent arguments: first, investing time into making something, even if this investment is in a virtual world, gives something inherent value. secondly, that because in game properties are being sold via ebay that there is some sort of real-world value to these objects. He even points out that people have made 'us dollar to everquest platinum' currency conversions, an
Extend this concept... (Score:2)
The game had an interesting option, people could spend money to buy special (donor) equipment in the game. People in the game sent in a check for a specified amount per armor piece ($30 for a helm, $120 for a sword, etc.) along with a custom description of that piece of equipment. This equipment wasn't as good as the best gear in the game, however, it
As ridiculous as "Intellectual Property" (Score:2, Interesting)
Lets look at "intellectual property". (almost an oxymoron in itself)
To say that an idea could be treated as property has always amazed me.
Property can be destroyed - an idea cannot.
Property can be stolen - and idea cannot (although it can be copied)
Upon transferal of property, the original owner loses possession - not so with an idea
And so on.........
Seem more likely that lawyers got together and realized that the only way for
Re:umm...the civil rights of avatars? (Score:5, Funny)
You block with level 10 slashdot shielding
I cast Level 1 Alt F4
Poof your gone!
Re:Before the "it's just a game, losers" start up (Score:2)
Re:Before the "it's just a game, losers" start up (Score:2, Insightful)