Worlds.com Patents Quake-like Games? Kinda. 260
Eddie Edwards writes "This story over at Gamasutra details how Worlds.com have been awarded US patent 6,219,045 for - well, for more-or-less exactly the client-server architecture used in Quake. As the article says, "the company believes the patent may apply to currently in-use multi-user games" (!) and Worlds.com "will also review other 3D sites who may be using [their] technology to ensure [they] are fully compensated". " Of course, Worlds.com will prolly get squashed on the prior art issue - but wow. From what I can see, IANAL, it's not so much Quake-like games, but more like 3D chat-game-type environment.
Netrek (Score:1)
Former Worlds Employee with notes on patent claims (Score:1)
(Sorry for the AC post, but I don't have a Slashdot account).
I was an employee at Worlds back in 95/96/97, and I'd like to point out one or two issues on the patent to help people looking for prior art.
We were hoping for massively multiuser systems and needed a way to cut down on the number of avatars shown. Claims 1, 3 and 4 are more or less "Display on-screen only the N avatars closest to me". Claim 2 says that you can configure N for your machine.
Claim 5 is roughly a MUD architecture, except for the new position-in-room data going back and forth. What's not obvious this that while section (e) ("list of avatars displayable") seems to refer to claim (g) ("which room the client is currently in"), it could also refer to work we did for later architectures, where the server determines the N closest avatars to display (this reduces network bandwidth). Be on the lookout for another 1996 patent along those lines.
Me, I did the figure display and animation playback code for two products (including the one they're currently selling). I got laid off when they closed down my office in early 1997. From what I can tell, they sold the remains of the company in 1998 (note the gap in the press releases on the site), and the new owners haven't improved the technology at all since.
Derek (worlds@celia.serv.net)
Re:Is it just me... (Score:1)
The idea of a "Virtual reality" such as the Metaverse is now widespread in the computer-graphics community and is being implemented in a number of different ways. The particular vision of the Metaverse as expressed in this novel originated from idle discussion... etc
The words "avatar" (in the sense used here) and "Metaverse" are my inventions, which I came up with when I decided that existing words (such as virtual reality") were simply too awkward to use.
After the first publication of Snow Crash, I learned that the term 'avatar' has actually been in use for a number of years as part of a virtual reality system called Habitat, developed by F Randall Farmer and Chip Morningstar. The system runs on Commodore 64 computers, and though it has all but died out in the US, is still popular in Japan. In addition to avatars, Habitat includes many of the basic features of the Metaverse as described in this book.
So it's probably a good idea to go looking for Habitat, people.
Kaiidth, posting anonymously because of that password I mentioned.
Re:Read the patent (Score:2)
Re:Read the patent (Score:2)
Prior art? (Score:2)
Re:Read the patent (Been There...) (Score:1)
Also, it should be noted that the client performs this filtering. This sort of stuff has been done server-side by games like Air Warrior for years.
F'ing Prior Art... enough is enough... (Score:1)
I know 3DO bought the company out and took over the title in 1996 because I was at the announcement dinner at the 1996 E3 show. I also had a friend who modelled some of the original artwork in the game at some point in 1995 or earlier.
Then Doom sure is (Score:2)
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The Prior Art Jihad (Score:2)
Re:Is it just me... (Score:3)
Yes. In more detail, when someone tried to patent the waterbed, Stranger in a Strage Land was cited, invalidating the patent.
- Sam
Re:Their stuff was neat (Score:1)
Adrenaline Vault had a big construct on one of their worlds, was how I found the online gaming community..
A proposed solution to frivolous patents (Score:3)
The space of ideas (esp. in the field of software patents where usually every hacker thinking longer about a problem will come up with a simmilar solution) is clearly a public ressource to all mankind, so I don't see why patent holders shouldn't pay for their temporary monopoly to exploit parts of it, esp. as the common practice of look-away or defense-only patents doesn't serve the original intent of making new technology faster available.
What about the following scheme: everybody who files for a (justified) patent has to fix a buyout price for it (i.e. should a group of people or companies pay the patent holder this price, then the patent immediately becomes void and the technology is from then on free for everybody to use). The holder of the patent is then required to pay an annual percentual tax (something about 1 to 5 %, maybe also increasing with time) of this price for as long as he wishes to uphold the patent (up to it's maximum duration). The buyout price can be annually adopted within a certain range (say +/- 20%) by the holder to react to new technological developements.
A annual patent fee would make it expensive to hold on to patents which don't generate revenue (and therefor don't help promote technology), be it either because they are bogus to begin with (no one will pay amazon a dime for their one-click patent since it is probably not valid in the first place), or simply useless or obsolete.
This also has the additional benefit of keeping the number of patents low (which is always a good thing, as it means more freedom for everyone and less restrictions on innovation, or - in one word - less lawyers) while not cutting too much into the legetimate revenue of the holders.
It also makes the patent market more transparent and reduces the risk of abiguities or unintentional violations as patents holders have to be in bussines somehow (either by exploiting their patent themselves or by offering licences) as they usually won't be able to afford to simply wait and then cache in from unsuspecting "offenders" (as with the GIF-patent issue).
While I personally consider the concept of intellectual property as problematic per se, I realise that some incentive has to be given for making your brainwork publicly available. So the poposed scheme is some sort of compromise, which, while being compatible with the current patent system, might at least control some of the current abuse, by simply making hoarding patents for the sake of hoarding less profitable.
Re:Read the patent (Been There...) (Score:1)
The whole thing still sounds a lot like Quake or EverQuest...
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Prior Art (Score:1)
After quickly scanning through the downloads on the following site, I believe that they may be examples of prior art.
Prior Art? [orgwis.gmd.de]Pity there's no bounty for this at Bounty Quest yet.
Re:Is it just me... (Score:2)
Half of William Gibson's work probably invalidates the patent too.
~Cederic
Quake and this patent (Score:1)
Re:Read the patent (Score:1)
mp
Re:Earlier Example of 3D, Multi-user Chat (Score:2)
It never really got off the ground, alas. It was only for Windows, and never quite caught on with either the players or the admins. I had played with it a bit on a MUSH I was an admin on. MUSH programming was ugly. MUSH programming to talk to a graphical client was brain damaging.
The company that made Pueblo (Chaco) still have their web site up (http://www.chaco.com/pueblo/ [chaco.com], although they later became LikeMinds, which later was absorbed into MacroMedia. The copyright dates on their site say 1995, and they had a Windows 3.1 version of the cleint(!) so it's a fair bet Pueblo was around before this patent application.
An olde tyme graphical mud (Score:2)
Re:No, you're wrong. (Score:1)
Um... not to quibble, but if this is really what they mean, then what is the POINT of the patent, since only a relatively miniscule few displays are capable of generating three-dimensional output. They *DO* definitely use three-dimensional modelling, which is how I would interpret the wording.
What the hell ... (Score:1)
This thing is so vague and general, it could apply to most online games !!!
Who the hell is working at the patent office ?!?!
Re:No, Quake would fit the bill (Score:1)
He's mentioning this because there are additional methods of interaction in these games, specially, when chatting is not their main function.
Re:Big Floating Heads (Score:1)
Re:No, you're wrong. (Score:2)
How could anyone be certain what the courts will decide "3D" means? Did they happen to mention three spatail dimensions? Then color could count as a dimension. There are lots of dimensions in the world, and no reason not to include R X G X B as a 3D arena (aka RGB). Actually there is controversy as to whether it is 3D or 4D (CMYK), and Epson wants to add a couple of extra to give shinyness, and ?? (I don't have the right printer, so I haven't paid close attention.
Still, as long as we are just talking about CRT's, there is RGB cross for a five dimensional aperture. Perhaps we'll just ignore things like flicker speed, but one shouldn't forget that we aren't talking about still life. So we need to add in time. That gives us a 6D CRT screen.
Who can tell what the courts will decide that 3D means?
Caution: Now approaching the (technological) singularity.
WorldsChat (Score:1)
Fighting the War on the War on Drugs.
Snow Crash is prior art. (Score:2)
The metaverse is a highly scalable architecture for three dimensional graphical, multi-user. interactive virtual world system. {blabla] The virtual world shows avatars (yes, the book uses avatars too) representing the other users [..]
In short, the entire patent is a ripoff of Neil Stephensons book Snow Crash.
Its a bogus patent.
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Re:Read the patent (Score:2)
And in the notes at the end of Snowcrash, Stephenson mentions a BBS system from the freaking Comodore 64 which had avatars.
Methinks that prior art is going to abound.
-jon
Re:This a chat system using *avatars* right.... (Score:1)
_joshua_
Re:Is it just me... (history) (Score:1)
Re:This a chat system using *avatars* right.... (Score:1)
Was it in 3D? "Habitat" is one early implementation of a virtual world, although in 2D. I'm not sure when it was first launched, but it was somewhere around 1985/6 I'll wager.
Everyone interested in virual worlds know about it. Those of you who do not, search the web for papers by F. Randall Farmer [google.com], some of which you'll find here [ibiblio.org], the most famous of which is The Lessons of Lucasfilm's Habitat [unc.edu].
Recommended reading.
Re:This a chat system using *avatars* right.... (Score:2)
Well, I looked it up and according the The Lessons paper they started working on Habitat in 1985. So it's early. It used a client/server (OOP/message) model, they talk about avatars and they note, on the topic of the future that:
There are several directions in which this work can be extended. Most obvious is to implement the system on more advanced hardware, enabling a more sophisticated display.
(For those wondering, the original on-line Habitat client was C64 based and looked somewhat like the early Lucasgames graphical adventures, like Maniac Mansion. How I love those games...)
Re:They weren't claiming prior art (Score:1)
Is it just me... (Score:2)
Mulling this over (Score:2)
I've seen assorted 3D interactive environments, both chat and game. Indeed, some 3D games have chat in them. The concept itself is something that has been done in a variety of ways and discussed in even more ways. I can't see it holding up in court.
However, some people prefer to pay fees then face court. So let's keep watching.
If we're lucky, the sheer stupidity of this patent will be a useful tool against patent-mania.
standard "oh shit" tactics (Score:3)
"will also review other 3D sites who may be using [their] technology to ensure [they] are fully compensated"
Aha! This is quite clearly, at least to me, a stab in the dark at getting money. See, their current business model isn't working, and they aren't getting any money. So they figure, "If I can't get money legitimately, I'll sue people!" So they go around claiming that everyone owes them money. This is the last gasp of a dying company, I think.
I'll make a bet: if this ploy fails, they will go on fuckedcompany.com very soon after.
Re:Read the patent (Score:1)
You can tie your opponants up in court for a while , while they have to try and prove why they aren't infringing on your patent.
If your opponant has a patent that you want to "infringe" upon, you can offer to cross licence eachother.
Vanity. (I am probably guilty of this one myself)
I am sure that there are other good reasons that I haven't thought of but these three are a start.
Re:Is it just me... (Score:1)
Maybe. I know that if one discloses the idea of ones patent, even at something as trivial as a cocktail party, you have only one year to file the patent from that point. If you publish the idea in a scholarly article I think you don't even get the one year.
I think it would be a hard sell, claiming a work of fiction as prior art, otherwise Star Trek would invalidate many many patents. (Such as automatic doors which slide open etc.)
Re:The Prior Art Jihad (Score:1)
Therefore, if soneone held art prior to 1996, their year is already up.
And you are? (Score:1)
The quote says it all (Score:2)
"We will also review other 3D sites who may be using our technology to ensure we are fully compensated"
They've just been awarded the patent, and are now planning to go after a 'plurality' of existing 3D sites that are supposedly already using "their" technology. In other words, he admits there are a number of other sites that have already been using such technologies for a while --- given that these other sites all developed their technology without literally stealing it from his company, isn't he basically admitting that their is prior art? "We just got this patent and now we're going to go after a bunch of people who actually independently developed these same techniques"
There must be huge amount of prior art on this one (and yes, I have read the patent, and the techniques described in this patent are precisely my line of work). The techniques described are not only in existing games like Diablo2 (not sure about Quake3 as Quake3 doesn't attempt to cull visible avatars to a maximum amount as the patent describes - Quake3 will render all of them if all of them are in view), but have been in common use (precisely as described) in military simulations, including support in open standards like DIS/HLA. I believe the lithtech engine also does what the patent describes.
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Re:Silly (Score:2)
Didn't doom use this same architecture
Not really, this lame patent specifically includes that the system cull visible avatars to a maximum number. This is an incredibly lame thing to try patent, but to my knowledge none of the ID line of games does this. Doom and Quake (versions 1 to 3) will always display *all* avatars that are in a clients view.
Nonetheless, there is a LOT of prior art. Diablo II, for example, sounds to me like it fits the bill fairly well (although not strictly "3D" in the usual computer-graphics sense of the word). Games aside, a lot of existing military simulations use precisely the techniques described, and *are* "3D" (in the computer-graphics sense of the word). They are even based on open standards such as DIS/HLA. DIS has been around for years.
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Re:The quote says it all (Score:2)
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Quake is not prior art! (Score:2)
Re:Quake is not prior art! (Score:2)
I got the August, 96 date from the date they stated as their first use in commerce from their trademark application. While it is possible that they might not have considered distribution of a public beta to be a use in commerce, I anticipate they would have used the earliest date plausible.
Not Quake-like world (Score:2)
... its more like a 3D version of IRC.
Read the details of the patent.
This is great! (Score:2)
Re:Read the patent (Score:2)
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There should be a penalty for bad patents (Score:2)
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Re:There should be a penalty for bad patents (Score:2)
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Re:AAAAAAAAAAAAAAARGH!! (Score:2)
Re:Prior art abounds, I have tons... (Score:2)
Prior art abounds, I have tons... (Score:3)
Everything in that patent is already in the public domain, in the system as they describe it, predating their application. All claims can be invalidated.
If anyone has _real_ need of prior art, I'd be happy to dig through my reference collection and make everything available. I've spent years collecting docs and papers for just this event.
As a previous poster mentioned, this is the "new economy" business model. Patent office is now ran by patent sharks and incompetent examiners, so patent all you can and launch shakedown.
Re:Read the patent (Score:2)
awwww come on they're at 9.5 cents!
Patents are stifling innovation (Score:2)
But with the patent system as it is today, especially the USPTO, it is quite the oposite. To patent something does cost more than the backyard inventor can afford and most of these patents don't ever make a buck, so only big firms can afford to take some shots in the dark until one of them hits. The patents are used for protecting business modells and to shut others out more than anything else, and the way they are used is as the threat of a lawsuit, noone but some big business can live through. So the backyard inventor, or a startup business is demotivated, often enough simply by the fact, that it's next to impossible to figure out, if something is already patented or in the process of becoming patented without a team of specialized lawyers. And in the end a patent is only worth as much, as the lawyers you're paying to defend it.
So patents are stifling innovations because:
- They protect business models, hence the protected business has no need of new inventions.
- They favour big businesses who can afford the lawyers instead of startups which have much more motivation for inventing something.
- They entangle the introductions of new products with a complicated process of tracking down patents which might be relevant
- Especially the granting of overbroad patents to basic methods stifles progress on anything relying on those methods
- Instead of creating more legal security for the inventor they create more insecurity, since the inventor might suddenly find himself in a lawsuit
- Patents are used to suppress superior technologies if they compete with something creating more revenue
- The time patents are valid is too long in relation to the fast paced development
All of this seems so very obvious that this posting should probably be moderated redundant.
Re:Patents are funny... (Score:2)
All that this type of enviroment being widely used means is that worlds.com had a great idea and sparked a lot of people to develop similar systems.
-Todd
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Re:Targets, prior art. (Score:2)
Yes, there are a lot of stupid patents out there, and more are granted every day. But this one may actually be legit. Worlds.com implemented a great idea, and then when they saw it was kinda neat, applied for a patent on it. Now, whether or not sci-fi books that described a similar system qualify as prior art is another question. I'm not really sure that they would.
-Todd
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Re:No, you're wrong. (Score:2)
Actually, this is a curious point. They tend to say "three dimensional, graphical space" or some such, which means the virtual area could be "3D", independant of the projection (which is generally on a 2D monitor).
Also, even if someone interprets this to mean real, genuine, 3D interaction, bad news because if those "relatively miniscule" displays ever do catch on, they'll run up against this patent roadblock when they shouldn't. They shouldn't because this has already been done in 2D, and the extension to real 3D, when it becomes available, should fit the "obvious" clause of patent law.
I'm sure people were messing with 3D Avatars for chat rooms some time ago, although I haven't found any in 10 minutes of sifting through archives that meets the Nov. 1996 requirement. It's out there, tho; I'll find it. Or someone else will.
Re:Lawyers (Score:2)
Hmmm.
A System to Distribute and Protect Intellectual Property? Or maybe, maybe, A System to Validate Uniqueness and Protect Duplication? Or perhaps we should put the clerks in place, like, A Multi-User Intellectual Property Protection System. Heck, that sounds like SDMI.....
Earlier Example of 3D, Multi-user Chat (Score:3)
The Worlds, Inc. people almost certainly knew about this, as Tom Meyer, one of the authors, was on the VRML Advisory Group, and I'm pretty certain someone from Worlds, Inc. was on the VAG, too. This was also at the first VRML conference, in 1995. And WAXweb was one of the very first (if not the first) sites to serve VRML over the World-Wide Web.
And Stephenson's Snowcrash was all over the VRML community at that time. Everyone knew that what they wanted to do was implement the Black Sun - the bar where Hiro demonstrates his abilities as a "hacker." In fact, one of the VRML start-ups was called Black Sun.
You can go back even farther to check out Lucas's Habitat system, back in the eighties. Actually, now that I think of it, I remember hearing at the time that Worlds was planning on patenting some of this stuff - my boss at the time was Andy van Dam, one of the leading lights of computer graphics, who scoffed at the prospect of Worlds patenting anything so obvious. Andy and Tom were both all over that stuff, as they were instrumental in establishing the VRML Consortium.
Re:Lawyers (Score:2)
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A Quarter Century of Innovation (Score:3)
Re:Their stuff was neat (Score:2)
Re:Quake™ © 1996 id Software... (Score:2)
Re:prior art (Score:2)
prior art (Score:2)
The idea sure isn't very novel as this type of thing has been written about in zillions of books etc., and has already been done.
But whatever, the patent office seems to know what's best.
Silly (Score:2)
Also note on the linked patents on that page -- someone was nice enough to patent video games [delphion.com] in the year 2000. w00t.
-Puk
Targets, prior art. (Score:2)
I am not sure when they actually designed this technology and began patenting it. Because it is specific to a 3D environment, the only example of prior art that I can think of would be EverQuest. AFAIK, all other similar items (EG muds.) were based in only two dimensions. Given the incredibly long development time of EverQuest, it seems rather likely that EQ is the only example of prior art that one will ever need. This of course, assumes that Worlds.com did not begin their development efforts before EverQuest was started, which means that they would have been working on this stuff at least five or six years ago. I doubt that they would have been able to do so and keep a lid on it this log while maintaining any useful influx of capital.
In short, worlds.com is probably full of shit and needs to keep their lawyers in check.
Re:Is it just me... (Score:3)
Well... in this case Worlds has been around for quite a while, and no one else that I'm aware of had implemented anything like shared 3d VR over the internet back when they started it.
Worlds chat was released in 1994, so it does follow Snowcrash by about two years. Can you claim fiction as prior art?
Whatever Happened to (lame ass patent...) (Score:2)
Like that stupid BT hyperlink patent. Whatever happend with that? Or that guy's patent on date windowing for Y2K. He was going to start suing people for lots of money after Y2K wasn't he? We really need to start getting follow ups for these stories.
AOL's air patent. . . (Score:2)
No, Quake would fit the bill (Score:2)
Interacting isn't just talking. Shoving a rocket up your nose (Q3Arena) or a mortar round down your pants (Tribes2) is interacting. It's just not all that polite. :)
Re:Read the patent (Score:2)
Re:Read the patent (Score:2)
Time is the Key (Score:2)
This may have been a perfectly valid thing to patent back in 1996. (At least more so then now.) But to just begin to enforce it now would simply be silly.
If, in the time it takes to get your patent, other people come up with the same idea from scratch, You've defeated the purpose of Patents. They haven't stolen anything from you but you can still sue them. You've simply created a bizarre legal weapon.
You have to be able to begin selling and licensing your new product ASAP after inventing it. Otherwise you're allowing other people to duplicate your effort. Duplication of effort is never a good thing and it is even worse if you're going to come along later and say that their duplicated effort is now worthless. If That happens now the Patent Holder is essentially stealing from everyone else!
The patent office needs to find a way to turn around patents a lot faster. I suppose they this means they need a larger, better-trained staff. But it would be worth a few tax bucks.
-Andy
Re:Read the patent (Score:3)
Johnathan Clark has hit the nail on the head (post #292). While Worlds' PR and legal departments may claim otherwise, the core of the patent is a way for the system to keep the frame rate up: draw only the N people closest to you. And the system did exactly what he expects. People blinked in and out of the scene as they entered or left the magical group of N. Remember, this was for a 3-D *chat* company. You were expected to find 1-2 interesting people, then park yourself in front of them while you typed back and forth. If you are only a couple of "feet" from them, there's little risk that they'll pop out of your screen graph. (And remember that this was back in 1995/1996; we wanted to support 200 people in a room with only a Pentium on the client box. It was a reasonable solution.)
None of this would apply to an FPS like Quake because there are an order of magnitude fewer players in a given space, and you have to see *all* of them for the game to be playable.
It may apply to games like Everquest, however, if they do some sort of N-closest culling scheme. (Sorry, never played them, so I can't say.) If they do distance based culling, then, well, how fine do you want your hairs split? I do remember seeing a very early (free? shareware?) 3-D networked FRPG back in 1996 that might help prove prior art, but I can't for the life of me remember what it was called.
Claim 5 on the patent is a mish-mash of items. Some of them would never stand up to any challenge, being a mish-mash of MUD and FPS technology. (``[R]endering a 3-D view from a viewpoint of the location of the particular user''? Puh-leeze.) HOWEVER, note that the patent describes a system that goes up to *worlds* running on different servers an connecting to their own particular set of clients (see section (g)). This sounds a lot like Everquest or Diablo, and I don't know of any MUDs that scaled to that level.
See post #120 for a bit more info.
Re:Their stuff was neat (Score:2)
Neat idea, but the masses groked "channels" easier than people thought, at least once AOL started calling them chat rooms...
Note to self: pick up a copy of AOL for a free month one of these days... figure out why the masses seam to like it...
Note to others: if you are coding Open Source Stuff for end users, get copies of end user systems (Apple w/ MacOS 9, Apple w/ MacOS X, Windows 98, Windows ME, Windows XP, etc.) and see what people like. If you want to design for hackers, don't claim to be making things for the masses.
Their stuff was neat (Score:3)
Their stuff was really neat and novel, and probably deserving of protection. They brought a cool concept out to the marketplace years before others, and in doing so helped legitamize it.
You used to be able to go to Tucows and find a couple of chatting paradigms, and this one was really cutting edge back then.
Re:The quote says it all (Score:2)
This of course is the flaw (one of at least) in the patent system. Two people can come up with a patentable idea at the at the same time, but it's the one who has the money to file the patent first gets it. It all really hinges on the definition of prior art as well. I believe that prior art has to be a public demonstration of the concept. Which is really fair for a company that worked ten years on a kick ass product only to have the rug pulled out from under them by another company patenting a lesser version of the same idea.
Of course I don't know why I bother the whole patent idea is bogus. But it does irritate me that it's so expensive to get a patent. Instead of throwing money into welfare programs that encourage laziness (I know they don't all, but most do) let's throw tax money into research areas, such as reducing the cost of filing a patent (or removing the cost completely). Yeah, yeah I'd be just as mad when companies got their patents for free and there are tons of issues that would be involved in something like this (as I'm sure plenty of people will point out), but it could possibly help improve the patent system as well as make me feel alot better about where the my money (stolen by the government) is going.
Patents are funny... (Score:2)
This company isn't looking to patent chatting...it's staking out it's claim to all future MMORPG's. It's sad that one company can patent something that's so widely used.
I'm going to patent breathing. Pay up.
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Another example of prior art (Score:2)
Re:Is it just me... (Score:2)
Re:This a chat system using *avatars* right.... (Score:2)
-Ian.
This a chat system using *avatars* right.... (Score:2)
Neal Stephenson to the rescue.
Re:No, you're wrong. (Score:4)
Perhaps they are doing us all a great service. Since their patent applies to 3-D graphics and true 3-D graphics don't really exist (as an earlier poster pointed out), by the time real 3-D displays (holographic, I assume) exist this patent will have expired thus opening the realm of 3-D gaming to all without the threat of patent infingement!!! We should send them a thank you letter.
wanna Bet? (Score:2)
Who wants to bet that they get visited by a bunch of guys with nail guns?
I mean, this is just a land grab to see what they can get away with. and they must be hoping that everyone is a sheeple.
I want to go break some fingers at the patent office. Someone needs to patent the idea of a word processor and a spread sheet.
This is starting to fall into the category of needing heavy weaponry as an attitude adjustment tool.
[sigh]
Check out the Vinny the Vampire [eplugz.com] comic strip
A clarification from the ZeroClick patent holders (Score:2)
[It has been reported that ZeroClick [ridiculopathy.com] partner Martha's Dildo Vineyard has been responsible for several domestic disturbances due to unexpected adult-oriented deliveries. We at ZeroClick [ridiculopathy.com] sincerely apologize for that.]
I know that /. is very anti-patent these days. But I swear we only patented ZeroClick [ridiculopathy.com] technology to keep someone else from patenting it. Can you imagine what someone else might do with this incredible technology? [ridiculopathy.com]
Sure, we've entered into licensing agreement with several e-mail marketing firms. [Just be careful- clicking "delete message" may actually obligate you to buy something].
To find out more about ZeroClick [ridiculopathy.com] and our very affordable license plan, click HERE. [ridiculopathy.com]
Read the patent (Score:3)
It would take quite a stretch to make this affect Quake/Duke Nukem/et al.
Nothing to worry about. Back to fragging.
Re:Read the patent (Score:2)
Actually, mine's pretty narrow in scope, too. It only applies if you get into an accident while playing video games while driving. If this were to happen, you would violate my patent, unless you are one of the 2 people who bought me a donut 7 years ago.
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Blantantly ripping off SnowCrash (Score:2)
The patent uses the word "avatar" over 30 times to describe a person's representation in a 3-D environment. Funny, Stephenson called them that in SnowCrash. Wait, he basically described the thing being patented. Oops.
Re:The quote says it all (Score:2)
On the other hand, I think it's pretty clear there is a tremendous amount of "prior art" ie pre-1996 here, so there seems to be no ground for a patent either way.
Re:Silly (Score:2)
Also, how long have you been able to play Xbased solitarie with XDMCP?
I'm just skimming this one, but it is kinda funny. Maybe it has some merit, but it looks like someone could come up with some prior art. IE, we're doing this with diskless terminals. They've just adapted the technology for home entertainment devices. Perhaps they think by staying with video games that they can escape those.
Such is the way of patents. This current one doesn't sound too original. Dig back, you hit FPS games, and UO can be more chat that game. 3D is just a natural evoultion from the 2D worlds laid down by Doom and others. ImagiNation had a avatar based chat, and the idea has been around much longer than the patent.
Tothe casual slashdot reader this patent seems like an easy one to blow away, but if they have a patent and are willing to look at other sites you can bet they've looked at similar works and have worded their patent to thread through every loophole they could find. Their description may be different from anything else out there. (language really sucks. Lets make everyone write patents in latin! Then they'll really have to think about what they're writing.) Just listen to George Carlin for good examples of language use. ie: Flight attendedt: Get on the plane, get on the plane. Carlin: *$^# you, I'm getting IN the plane. There seems to be less wind in here. Let Evil Kenivel get ON the plane. Language is often what get's these patents approved.
Think about it a bit longer. It's not in their best interests to go after id, Monilith, etc. A dot com vs. an established and successful game developer (or mutiple developers?) Please. They would have to go after Nintendo as well (How about glove ball? It's kinda 3d, and the hand is kinda an avatar...) No, they're going to stick to going after other dotcoms, but I can't see how that will be any more profitable than taking Nintendo, id, etc. to court.
Re:Read the patent (Score:3)
Re:Prior art abounds, I have tons... (Score:2)
Another interesting source that may well invalidate the claim is Niel Stephenson's 'Snowcrash'. We can probably prove that the alleged inventors read the book.
I vote for the private perjury prosecution against the persons listed as inventors and the assignees.
Re:Bad Intentions are not always the case (Score:2)
I have to say that many people on /. are quick to jump on the anti-crack cocaine bagwagon. What you have to realize is that it's necessary in the business world. Often profits from crack cocaine are used just to solidify positions when attempting financing, etc.
There is no excuse for committing perjury and civil fraud which is what a frivolous patent application is.
As a VC I would not be impressed by a business plan that amounted to no more than exploiting a frivolous patent. Filling a defensive patent to prevent someone else from filling is a different matter entirely. However the problem with those applications is that they are used to justify the USPTO scheme since they measure the 'success' of the system by the number of patents filled.
It is no surprise that most people on slashdot have a dim view of patents in general. The utter incompetence of the USPTO means that even genuine patents are hard to enforce. The typical response to a patent claim is for the corporation concerned to flip the bird at the owner. Most patents issued in the Internet space are completely bogus and border on outright fraud. So why take much notice of the constant stream of demands for payment?
YMPA: Re:An olde tyme graphical mud (Score:2)
It must be at least 25 years old but I am pretty sure it represents prior art for the patent.
The patent is probably invalid in any case on account of vagueness. 3D multiplayer games have been arround for many years. The ability to render complex scenes in 3D from unconstrained viewpoints is new but that has nothing to do with the scope of the invention claimed.
The technique of dropping items from a display to reduce processing costs has been used in 3D for at least 30 years.
Re:Is it just me... (Score:2)
The application being in the UK the prior art was brought to the examiners notice during the one year review period and the application struck out accordingly.
Re:Their stuff was neat (Score:2)
My nerdy WorldsChat art scrapbook [scamper.com]
Re:Lawyers (Score:2)
Maybe I should make a comment about patenting comments relating to patenting stupid comments about patenting patents.
No, I know, I'll make a comment about copyrighting comments about patenting stupid comments about patenting patents! Then I'll trademark making comments having to do with copyrighting comments relating to patenting stupid comments about patenting patents!
Awww, fsck it.
Re:Read the patent (Score:4)
Not only that, but they're burning $10 million dollars [worlds.com] a year. They might not be around very long.
I especially like this sentence from their April 17 2001 10KSB SEC form [yahoo.com]:
"Our auditors have expressed doubt about our ability to continue as a going concern."
Bwahahahahahahaaaa!
This explaines why their stock is currently trading at 9 cents [yahoo.com].
Of course all this raises the spectre of someone else buying their 'IP' and persuing everyone under the sun, shaking them down for the 'cheap settlements out of court'...