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Sony

Sony's New PlayStation Studios Mobile Team is Making Spinoff Games For Your Phone (theverge.com) 14

As part of Sony's push into mobile gaming, the company has formed a PlayStation Studios Mobile Division that will operate separately from console game development. According to a press release, the new team will create mobile games with "new and existing PlayStation IP." From a report: Sony's move to form a mobile gaming division aligns with the company's overall goal of extending its IP to PC and mobile games, as well as TV series and movies. Earlier this year, Sony announced that it wants half of its games to be on PC and mobile by 2025, with Sony Interactive Entertainment president Jim Ryan stating that it could result in a "significant growth in the number of people who play our games." The company's also looking to expand into live service games -- games like Fortnite, Rocket League, or Destiny 2 that are continually updated to keep players interested -- with its $3.6 billion acquisition of Bungie.

To help fill out its new mobile division, Sony has also acquired Savage Game Studios, whose co-founders previously worked at Zynga, Insomniac, and Wargaming. It doesn't look like the studio launched any games just yet, but it received $4.4 million in funding for a mobile shooter game last year. The press release expands on this a bit, noting that the studio is currently working on "an unannounced new AAA live service action game," but doesn't offer any additional details on what to expect. Hermen Hulst, the head of PlayStation Studios, said the company's "proud" of its "upcoming releases on PC," which should give gamers without a Playstation console a chance to experience games like Uncharted: Legacy of Thieves Collection and Marvel's Spider-Man. "Our mobile gaming efforts will be similarly additive, providing more ways for more people to engage with our content," he said, "and striving to reach new audiences unfamiliar with PlayStation and our games."

Movies

Critics and Fans Have Never Disagreed More About Movies (bloomberg.com) 223

Fans think 2022 has been one of the best years for blockbusters this century. Critics think it's been one of the worst. From a report: When Sony released its film adaptation of the video game "Uncharted" in February, critics were quick to tear it apart. The Wall Street Journal called it "bloodless, heartless, joyless, sexless and, with one exception, charmless." New York Magazine deemed it "curiously empty." MovieFreak.com dismissed it as "a bona fide disaster." And yet, audiences ate it up. The movie, which stars Tom Holland and Mark Wahlberg, opened to $44.2 million at the domestic box office and went on to gross $401.8 million worldwide. It is one of the 10 highest-grossing movies of the year. "Uncharted" also initiated one of the biggest disputes between critics and fans in modern movie history. Audiences have given higher scores than critics to all 10 of the year's biggest movies. The average audience rating for "Jurassic World Dominion" on Rotten Tomatoes and IMDb is a 67. The average critics score on Rotten Tomatoes and Metacritic is 34. That is a difference of 33 points. "Jurassic World Dominion" is one of three movies (along with "Uncharted" and "The Gray Man") where audiences and critics disagree by more than 30 points.

It may seem as though critics typically pan the year's biggest hits. But that is not the case. While audiences do tend to give blockbusters a higher score than critics, the average gap in their ratings is usually around 5 points. There has been at least one year where critics gave the biggest movies higher ratings than audiences. And there have been many years where the difference is negligible. In 2022? It is not so much a gap as a chasm. Audiences have given the top 10 movies an average score more than 19 points higher than critics, by far the biggest difference this century. The only two of the year's 10 biggest movies where audiences and critics are even close are "Top Gun: Maverick" and "The Batman."

Role Playing (Games)

'Magic: the Gathering' Announces New Sets Based on Lord of the Rings, Doctor Who (polygon.com) 40

Polygon reports that during a streaming event, the publisher of the Magic: the Gathering card game promised a new themed set of cards commemorating Doctor Who's 60th anniversary. But that's not their only new set: The Lord of the Rings: Tales from Middle-earth is also releasing in Q3 of 2023, but it will be a fully draftable booster set and legal in modern format of competitive play....

Individual cards portray familiar heroes and villains including Frodo, Gandalf and the Balrog. In order to capture the scale of J.R.R. Tolkien's fantasy battles, the set will also feature new borderless scene cards. Each has a piece of art that can stand alone, but 18 of them will come together to produce a particularly epic scene from the trilogy — such as the Battle of the Pelennor Fields from The Return of the King. The art from Tyler Jacobson, who's provided illustrations for more than 100 Magic cards and for Dungeons & Dragons books including The Wild Beyond the Witchlight, is full of small details including the Dark Tower Barad-dûr in the background.

The article points out that the game publisher has previously published crossover decks for The Walking Dead and Fortnite.

This story is for long-time Slashdot reader tezbobobo, who argued earlier this week that Slashdot's been remiss in its coverage of Magic: the Gathering news: For years I've seen Dungeons & Dragons, Sony Playstation and Nethack show up occassionally on the front page of Slashdot. So where are the rest of the nerd games?

Magic: the Gathering has one of the most loyal and active fanbases, and the creators have been churning out new and interesting cards for decades. Even as it tops the trading card pile, it's made inroads into the digital sphere, with online version in Arena and Magic Online. It's available on PC, Mac, Ipad.

Sony

Sony Raises PlayStation 5 Prices Outside the US Citing Economic Challenges (techcrunch.com) 26

Sony has raised the price of PlayStation 5 in most major markets, citing "challenging economic conditions" such as high global inflation rates and adverse currency trends, the latest in a series of challenges engulfing the current generation gaming console. From a report: The new price, which largely varies between $30 to $80, goes immediately into effect in Europe, the UK, China, Australia, Mexico and Canada, the company said in a blog post. The revised price will hit Japan on September 15, said the Japanese conglomerate. The U.S. is not impacted by the price hike, the company confirmed. "While this price increase is a necessity given the current global economic environment and its impact on SIE's business, our top priority continues to be improving the PS5 supply situation so that as many players as possible can experience everything that PS5 offers and what's still to come," Sony said in the post.
PlayStation (Games)

Sony Says the PlayStation VR2 Is Coming In Early 2023 (theverge.com) 49

Sony's PlayStation VR2 headset is coming in "early 2023," according to posts the company made on Twitter and Instagram. The Verge reports: While the company released details of the headset's design earlier this year, it still hasn't announced a price. It is, however, promising a lot for the PlayStation VR2 -- it'll feature displays that add up to 4K resolution and can run at 90 or 120Hz, have a 110-degree field of view, and use foveated rendering, which renders certain parts of the image as sharper than others to make things easier for the computer (or, in this case, the PlayStation 5). The company also says the headset connects to your console with a single USB C cable. Sony has already announced it will have a lineup of about 20 "major" games available when it launches. The titles include games set in the Horizon and Walking Dead universes, as well as VR versions of No Man's Sky and Resident Evil Village.

Unlike the original PlayStation VR headset, the PS VR2 won't use a camera connected to your console to track your movements. Instead, it'll use inside-out tracking, similar to the Quest 2, where cameras on the headset itself are in charge of the motion tracking. This means that the PS VR2 will also be able to let you see your surroundings while you're wearing the headset. Sony also says that the PlayStation 5 will let you broadcast yourself playing VR games, though you will have to have a PlayStation HD camera connected. Sony has also shown off the orb-shaped controllers, which will have adaptive triggers and haptic feedback like what's offered with Sony's DualSense controller for the PS5. They'll also have finger-touch detection, which can sense where you rest your thumb, index, or middle fingers without having to press anything.

PlayStation (Games)

PlayStation Hit By $5.9 Billion Lawsuit For 'Ripping People Off' On Digital Games (kotaku.com) 65

A consumer rights advocacy group has filed a class action lawsuit against Sony, claiming they are "ripping people off" by charging a 30 percent commission fee on all digital purchases made through the UK PlayStation Store. Kotaku reports: "Sony dominates the digital distribution of PlayStation games and in-game content," said one of the lawyers leading the lawsuit. "It has deployed an anti-competitive strategy which has resulted in excessive prices to customers that are out of all proportion to the costs of Sony providing its services."

The argument here is that Sony has a "near-monopoly" on the sale of digital games, particularly PlayStation games, and so it shouldn't be using that power to enforce unreasonable prices on consumers. Sony is not the only platform that enforces a 30 percent take (most major storefronts do, with the notable exception of the Epic Games Store). We'll have to wait and see whether or not the courts uphold that the PlayStation ecosystem is a monopoly, and whether or not that will have an impact on other walled gardens like app stores or Steam. Kotaku reached out to the legal team about what it considers to be a reasonable commission fee, but did not get a comment by the time of publication.

The plaintiffs point out that gaming is the biggest entertainment industry in the UK, and Sony is hurting consumers who can't afford their games. "We're in the midst of a cost of living crisis and the consumer purse is being squeezed like never before," said Alex Neill, a consumer rights advocate who filed the lawsuit. While I'm sympathetic to how inflation makes it difficult for players to afford more games, I'm not sure if I would lump gaming together with a cost of living crisis. Paying rent is a necessity. Playing God of War Ragnarok on launch is not.

Microsoft

Microsoft Finally Admits Xbox One Sales Were Less Than Half of the PS4 (theverge.com) 55

Official Xbox One sales have largely been a mystery, but now Microsoft is finally admitting the obvious: the PS4 outsold the Xbox One -- by a lot. From a report: Microsoft stopped reporting its Xbox One sales figures at the beginning of its 2016 financial year, focusing instead on Xbox Live numbers. The change meant we've never officially known how well Xbox One was holding up compared to the PS4 after the Xbox One's troubled launch. Analyst estimates have consistently put Microsoft in third place behind Sony and Nintendo, and now documents submitted to Brazil's national competition regulator finally shed some light on how the Xbox One generation went.

"Sony has surpassed Microsoft in terms of console sales and installed base, having sold more than twice as many Xbox in the last generation," admits Microsoft, as translated from Portuguese. Sony no longer report PS4 shipments, which means lifetime sales sit at 117.2 million as of March. While Microsoft hasn't provided a concrete sales number for Xbox One, its admission means the company must have sold less than approximately 58.5 million units. That lines up with market research from Ampere Analysis in 2020, which put the install base of Xbox One at 51 million units at the end of Q2 2020. Nintendo Switch currently sits at 111.08 million lifetime sales, and looks set to pass the PS4 later this year.

Microsoft

Microsoft Claims Sony Pays Developers 'Blocking Rights' To Keep Games Off Xbox Game Pass (eurogamer.net) 25

In a lengthy document submitted to the Brazilian government as part of its investigation into Microsoft's acquisition of Activision Blizzard, Microsoft has claimed Sony pays developers "blocking rights" to prevent games from appearing on Xbox Game Pass. From a report: The accusation appears in a 27-page rebuttal of Sony's recent objections to Microsoft's Activision Blizzard buyout, made to Brazil's Administrative Council for Economic Defense (CADE) as part of its investigation. Much of Sony's argument had focused on Call of Duty - which it claimed had "no rival" and was "so popular that it influences users' choice of console" -- with the PlayStation maker suggesting, among other things, that the inclusion of Call of Duty on Microsoft's Game Pass service would hamper its ability to compete.

Microsoft's response is as wide-ranging as Sony's initial objections, touching on everything from the fact it has previously managed to grow Game Pass without Activision Blizzard's titles -- suggesting Call of Duty mightn't be quite as "essential" as Sony claims -- to a reiteration of its assurances that it won't be making Call of Duty an Xbox console exclusive. It's here that Microsoft takes a swipe at Sony, pointing out (as per a Google-translated version of its filing) that for all its concerns around exclusivity, "the use of exclusive arrangements has been at the heart of Sony's strategy to strengthen its presence in the gaming industry." Microsoft says Sony's concerns are "incoherent", given that, by virtue of PlayStation's dominant market share, the company is a leader in the distribution of digital games - especially when, as Microsoft claims, Sony has actively hampered the growth of Game Pass by paying for "'blocking rights' to prevent developers from adding content to Game Pass and other competing subscription services."
Further reading: Microsoft Justifies Activision Blizzard's $69 Billion Acquisition By Telling Regulator Call of Duty Publisher Doesn't Release 'Unique' Games.
Television

LG's 97-inch Vibrating OLED TV Claims To Offer 5.1 Audio Without Speakers (arstechnica.com) 76

LG Display has shown off some interesting ideas as it looks to change the way OLED panels work, from positing bizarre form factors to addressing dimmer brightness levels compared to LED alternatives. Now, the panel maker is exploring a new approach to OLED TV audio. From a report: Today, LG Display announced its creation of a 97-inch OLED EX TV panel that debuts the company's Cinematic Sound OLED (CSO), "which allows the display to vibrate and generate the sound directly from the display without separate speakers."

"A 5.1 channel sound system is embedded into the widescreen, creating a performance that offers a cinematic level of immersion," LG Display said. Sony has used similar technology called Acoustic Surface in OLED TVs since 2017. These sets also don't use speakers and instead vibrate actuators behind the display. However, Sony doesn't compare Acoustic Surface to 5.1 surround sound. Instead, it encourages users to connect their own gear to the set and to use the TV as the center channel for a surround sound setup. Considering audio will be coming from a central point rather than all around you, it's hard to imagine LG Display's gargantuan TV panel can deliver the surround sound experience of a movie theater.

Anime

Crunchyroll Closes Deal To Acquire Anime Superstore Right Stuf (crunchyroll.com) 24

Crunchyroll announced that it's acquired Right Stuf, one of the world's leading online anime superstores. "Expanding Crunchyroll's eCommerce offerings, the acquisition aims to serve anime fans and collectors an even wider array of merchandise for online purchase including manga, home video, figures, games, music and everything in between," writes the company in a post. From the report: Founded in 1987, Right Stuf is a leading consumer source for anime pop culture merchandise online. By visiting its eCommerce portal, enthusiasts and collectors can find thousands of products, including Blu-rays, manga books, music, figurines, collectables, and more. Right Stuf also offers licensed anime home video products through its own label.

"For 35 years, Right Stuf's mission has been to connect anime fans with the products they love," said Shawne Kleckner, CEO of Right Stuf. "Joining forces with Crunchyroll allows us to accelerate and scale this effort more than ever before. There has never been a more exciting time to be an anime fan than today!" Kleckner and the Right Stuf team will join Crunchyroll's Emerging Businesses organization, led by Terry Li.
Sony acquired Crunchyroll for $1.175 billion from AT&T, in a deal that closed in August 2021.
Piracy

Record Labels' War On ISPs and Piracy Nets Multiple Settlements With Charter (arstechnica.com) 29

An anonymous reader quotes a report from Ars Technica: Charter Communications has agreed to settle piracy lawsuits filed by the major record labels, which accused the cable Internet provider of failing to terminate the accounts of subscribers who illegally download copyrighted songs. Sony, Universal, Warner, and their various subsidiaries sued Charter in US District Court in Colorado in March 2019 in a suit that claimed the ISP helps subscribers pirate music by selling packages with higher Internet speeds. They filed another lawsuit against Charter in the same court in August 2021.

Both cases were settled. The record labels and Charter told the court of their settlements on Tuesday in filings (PDF) that said (PDF), "The Parties hereby notify the Court that they have resolved the above-captioned action." Upon the settlements, the court vacated the pending trials and asked the parties to submit dismissal papers within 28 days. Charter subsidiary Bright House Networks also settled (PDF) a similar lawsuit in US District Court for the Middle District of Florida this week. The record labels' case in Florida was settled one day before a scheduled trial, as TorrentFreak reported Tuesday. The case was dismissed with prejudice (PDF) after the settlement.

No details on any of the settlements were given in the documents notifying the courts. A three-week jury trial in one of the Colorado cases was scheduled to begin in June 2023 but is no longer needed. The question for Internet users is whether the settlements mean that Charter will be more aggressive in terminating subscribers who illegally download copyrighted material. Charter declined to comment today when we asked if it agreed to increase account terminations of subscribers accused of piracy.
"Even if the settlements have no specific provision on terminating subscribers, Charter presumably has to pay the record labels to settle the claims," adds Ars' Jon Brodkin. "That could make the country's second-biggest ISP more likely to terminate subscribers accused of piracy in order to prevent future lawsuits."
United States

US Gamers Are Spending a Lot Less On Video Games (theverge.com) 55

US consumer spending on video game products has fallen by $1.78 billion in Q2, according to market research firm NPD. Overall, spending in video gaming in the US totaled $12.35 billion in the recent quarter, down 13 percent year over year. The Verge reports: The findings follow both Microsoft and Sony reporting revenue declines in gaming as the pandemic growth slows. [...] While overall spending on gaming has clearly declined across the industry in Q2, subscription content "was the only segment to post positive gains," according to NPD. That growth is despite Sony launching its revamped PlayStation Plus subscriptions at the end of the quarter.

Hardware unit sales were led by Nintendo Switch in the second quarter, according to NPD, with the PS5 generating the highest dollar sales. Despite the declines in spending amid high rates of inflation and following a big period of growth "consumer spending continues to trend above pre-pandemic levels," says Mat Piscatella, games industry analyst at NPD. "However, unpredictable and quickly changing conditions may continue to impact the market in unexpected ways in the coming quarters."

XBox (Games)

Xbox 'Encouraged' Console Wars To Drive Competition, Former Exec Says (eurogamer.net) 20

Former Xbox executive Peter Moore has said his team "encouraged the console wars" during his Xbox 360-era tenure -- as a way to drive competition between Microsoft and Sony. Eurogamer reports: This competition has helped the industry, Moore continued, and saw Microsoft continuing to commit to video games despite the Xbox 360's costly "Red Ring of Death" debacle. "We encouraged the console wars, not to create division, but to challenge each other," Moore said, speaking on the Front Office Sports podcast (thanks, IGN). "And when I say each other I mean Microsoft and Sony. "If Microsoft hadn't of stuck the course after the Xbox, after the Red Rings of Death, gaming would be a poorer place for it, you wouldn't have the competition you have today."

Moore helped launch the Xbox 360, following years of service during the Dreamcast era at Sega. Memorably, he announced Halo 2's release date via a tattoo - though sources disagree on whether the stunt was faked. "If we didn't resolve Red Rings of Death the way that we did I know darn well there'd be no Xbox today," Moore continued, referencing the infamous circle of error lights which showed on failed Xbox 360 hardware. Estimates differ, though millions of consoles were believed to have been affected.

Sony

PS5 Will Get Folders and Support for 1440p Displays This Year (polygon.com) 15

An anonymous reader shares a report: Although PlayStation 5 and Xbox Series X have always been extremely close in their tech specs, features, and performance, one area where the Microsoft console established an early lead was in its compatibility with a range of modern displays and display technologies. That gap is finally now set to be closed. After PS5 was updated with support for variable refresh rates in April, Sony has now confirmed that the system will finally be able to output at 1440p resolution. The new feature is introduced in a system software beta available to invited users today, which Sony expects to roll out to everyone "later this year."

Also included in the beta are a bunch of interface customizations, including the ability to group games together in folder-style Gamelists. Although most modern TV sets have 1080p or 4K resolutions, compatibility with 1440p (also known as QHD) matters because it's a very popular resolution for gaming PC monitors. There are a lot of these displays around, many with features like VRR, that PS5 owners will be happy to finally use to their full ability. Games which support 1440p will display at native resolution, while games that display at 4K will supersample down to 1440p for a smoother image.

Linux

T2 SDE Linux 22.6 Released - and an AI Bot Contributed More Revisions Than Humans (t2sde.org) 18

"T2 SDE is not just a regular Linux distribution," reads the announcement. "It is a flexible Open Source System Development Environment or Distribution Build Kit (others might even name it Meta Distribution). T2 allows the creation of custom distributions with state of the art technology, up-to-date packages and integrated support for cross compilation."

Slashdot reader ReneR writes: The T2 project released a major milestone update, shipping full support for 25 CPU architectures, variants, and C libraries. Support for cross compiling was further improved to also cover Rust, Ada, ObjC, Fortran, and Go!

This is also the first major release where an AI powered package update bot named 'data' contributed more changes than human contributors combined! [Data: 164, humans: 141]

T2 is known for its sophisticated cross compile support as well as supporting nearly all existing CPU architectures: alpha, arc, arm, arm64, avr32, hppa, ia64, m68k, mipsel, mips64, nios2, ppc, ppc64-32, ppc64le, riscv, riscv64, s390x, spare, sparc64, superh x86, x86-64 and x32 for a wide use in Embedded systems. The project also still supports the Sony PS3, Sgi Octane and Sun workstations as well as state of the art ARM64, RISCV64 as well as AMD64 for regular cloud, server, or simply enthusiast workstation use.

AI

Sony's Racing AI Destroyed Its Human Competitors By Being Nice (And Fast) (technologyreview.com) 28

An anonymous reader quotes a report from MIT Technology Review: Built by Sony AI, a research lab launched by the company in 2020, Gran Turismo Sophy is a computer program trained to control racing cars inside the world of Gran Turismo, a video game known for its super-realistic simulations of real vehicles and tracks. In a series of events held behind closed doors last year, Sony put its program up against the best humans on the professional sim-racing circuit. What they discovered during those racetrack battles -- and the ones that followed -- could help shape the future of machines that work alongside humans, or join us on the roads.

Back in July 2021, [Emily Jones], who is based in Melbourne, Australia, and races for the e-sports team Trans Tasman Racing, didn't know what to expect. "I wasn't told much about it," she says now, a year later. "'Don't do any practice,' they said. 'Don't look at its lap times.' I was like, it's obviously going to be good if they're keeping it secret from me." In the end, GT Sophy beat Jones's best lap by 1.5 seconds. At a level where records are smashed in millisecond increments, 1.5 seconds is an age. But Sony soon learned that speed alone wasn't enough to make GT Sophy a winner. The program outpaced all human drivers on an empty track, setting superhuman lap times on three different virtual courses. Yet when Sony tested GT Sophy in a race against multiple human drivers, where intelligence as well as speed is needed, GT Sophy lost. The program was at times too aggressive, racking up penalties for reckless driving, and at other times too timid, giving way when it didn't need to.

Sony regrouped, retrained its AI, and set up a rematch in October. This time GT Sophy won with ease. What made the difference? It's true that Sony came back with a larger neural network, giving its program more capabilities to draw from on the fly. But ultimately, the difference came down to giving GT Sophy something that Peter Wurman, head of Sony AI America, calls "etiquette": the ability to balance its aggression and timidity, picking the most appropriate behavior for the situation at hand. This is also what makes GT Sophy relevant beyond Gran Turismo. Etiquette between drivers on a track is a specific example of the kind of dynamic, context-aware behavior that robots will be expected to have when they interact with people, says Wurman. An awareness of when to take risks and when to play it safe would be useful for AI that is better at interacting with people, whether it be on the manufacturing floor, in home robots, or in driverless cars.

Sony

Bungie Is Now Officially Part of Sony (theverge.com) 21

Bungie, the developer of Destiny 2, is now officially a part of Sony. The Verge reports: The PlayStation maker had announced its intent to acquire the gaming studio in January, and now, that acquisition is complete. At the initial announcement, Sony said (pdf) the deal was worth $3.6 billion, but in an SEC filing on Friday, it said the deal was worth "approximately" $3.7 billion. Though it's now under the Sony umbrella, Bungie will "continue to independently publish and creatively develop our games," Bungie CEO Pete Parsons said in a blog post from the original announcement of the acquisition. And future games in development won't be PlayStation exclusives, Bungie's Joe Blackburn and Justin Truman said.

But Sony does plan to lean on Bungie for its "world-class expertise in multi-platform development and live game services," which "will help us deliver on our vision of expanding PlayStation to hundreds of millions of gamers," Sony Interactive Entertainment president and CEO Jim Ryan said in January. Sony views live service games as a critical part of PlayStation's future, as it plans to launch more than 10 new live service games by March 2026.

Games

Video Game Sales Set To Fall For First Time in Years as Industry Braces For Recession (cnbc.com) 45

Video game sales are set to decline annually for the first time in years, as another industry that boomed in the coronavirus era faces the grim prospect of a recession. From a report: The global games and services market is forecast to contract 1.2% year-on-year to $188 billion in 2022, according to research from market data firm Ampere Analysis. The sector expanded 26% from 2019 to 2021, reaching a record $191 billion in size. Sales of video games have consistently grown since at least 2015, Ampere data shows.

Gaming got a huge boost from Covid-19 shutdowns in 2020 as people spent more of their time indoors. The launch of next-generation consoles from Microsoft and Sony that same year also bolstered the industry's fortunes. However, the arrival of Microsoft's Xbox Series X and S machines and Sony's PlayStation 5 proved something of a double-edged sword -- logistics disruptions and shortages of vital components have meant that shoppers are facing great difficulty finding any of the new consoles on store shelves or online.

PlayStation (Games)

Lessons Learned from the Life of Videogame Executive Bernie Stolar (venturebeat.com) 46

VentureBeat reports: Video game legend Bernie Stolar, former president of Sega of America, has passed away at the age of 75, friends said.
Bernie Stolar was the first executive VP of Sony Computer Entertainment America, according to their article, and helped line up the games for the launch of the first PlayStation, eventually signing franchises like Crash Bandicoot, Ridge Racer, Oddworld Inhabitants, Spyro The Dragon and Battle Arena Toshinden.

VentureBeat remembers how Stolar then became president/COO of Sega of America, helping lead the development and launch of the Sega Dreamcast (while killing development of their home video console Saturn). Stolar acquired Visual Concepts for Sega of America, which ultimately led to the creation of 2K Sports. Joining Mattel in 1999, he helped the company sell a line of videogames.

But then Stolar became an adviser/director at Adscape Media, and later sold that company to Google for $23 million. The lead writer for VentureBeat's GameBeat remembers what happened next — and what he'd learned after interviewing Stolar in 2015: "There was no interest in games at Google at the time," Stolar said. "I went to the CEO, who was Eric Schmidt, and said, 'Why don't we put advertising in all these games and give them away for free online?' He said, 'We're not in the game business." I said, 'We're not going into the game business. We're not developing games. We're taking games from publishers and streaming those through our online network.' He wouldn't do it. That's when I knew I should leave the company...."

Toward the end of our interview in 2015, Stolar said, "I've been doing this since 1980. I love this business. I love it because I get to work with people who are young and passionate. I'm one of the old gray-haired guys in the industry, but it's wonderful to work with all this young talent."

Stolar joked he could be the grandfather for the CEOs he was advising. I asked Stolar how long he would work.

"Put it this way. I've spoken to two individuals about this, Sumner Redstone and Rupert Murdoch," he said. "They're both in their 80s. They're both multi-billionaires. They certainly don't have to work, right? And they've both said to me, 'If you retire, you die.' I believe that. My father, when he sold his liquor store and stopped working, passed away three months later. I'm not going to stop."

Microsoft

Microsoft, Facebook, and Others Are Founding a Metaverse Open Standards Group (theverge.com) 32

Microsoft, Epic Games, Meta, and 33 other companies and organizations have formed a standards group for "metaverse" tech. The Metaverse Standards Forum is supposed to foster open, interoperable standards for augmented and virtual reality, geospatial, and 3D tech. From a report: According to a press release, the Metaverse Standards Forum will focus on "pragmatic, action-based projects" like hackathons and prototyping tools for supporting common standards. It's also interested in developing "consistent terminology" for the space -- where many players can't even agree on what a "metaverse" is. In addition to the companies above, the group's founding members include major pre-metaverse entities like the World Wide Web Consortium (W3C), Nvidia, Qualcomm, Sony Interactive Entertainment, and Unity, in addition to newer ones like Lamina1, a blockchain payments startup co-founded by Snow Crash author Neal Stephenson.

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