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Android

A Look at the Amount of Time Smartphone Vendors Have Taken To Roll out Major Android Updates To Their Handsets, and How Things Are Beginning To Improve (androidauthority.com) 131

Most Android smartphone vendors have been notorious for the time they take to roll out the newest Android OS updates to their respective handsets. To tackle this, Google in 2017 announced Project Treble, which bypasses some middlemen in delivering new updates to consumers. With Project Treble now supported by all Android phone makers, in theory updates should roll out to us faster than before. To test this, news blog AndroidAuthority looked at the data to see where things stand. From the report: On average, Nougat updates took about 192 days to reach key devices, while Oreo was slightly faster at 170. Android Pie updates hit devices much faster, averaging just 118 days from Google's launch to significant OEM rollout. That's a significant improvement, though we're still waiting on updates from LG and HTC, which could drag this average back up. Most manufacturers are faster at providing updates now, but a few are slower. Huawei, Samsung, and Xiaomi were noticeably quicker this time around, bringing updates to key devices before the end of 2018. OnePlus and Sony were especially fast, but they've always been speedier than most. Disappointingly, Motorola has rolled out updates to its flagship Z series slower over the last few years.
Security

Firmware Vulnerability In Popular Wi-Fi Chipset Affects Laptops, Smartphones, Routers, Gaming Devices (zdnet.com) 100

Embedi security researcher Denis Selianin has discovered a vulnerability affecting the firmware of a popular Wi-Fi chipset deployed in a wide range of devices, such as laptops, smartphones, gaming rigs, routers, and Internet of Things (IoT) devices. According to Selianin, the vulnerability impacts ThreadX, a real-time operating system that is used as firmware for billions of devices. ZDNet reports: In a report published today, Selianin described how someone could exploit the ThreadX firmware installed on a Marvell Avastar 88W8897 wireless chipset to execute malicious code without any user interaction. The researcher chose this WiFi SoC (system-on-a-chip) because this is one of the most popular WiFi chipsets on the market, being deployed with devices such as Sony PlayStation 4, Xbox One, Microsoft Surface laptops, Samsung Chromebooks, Samsung Galaxy J1 smartphones, and Valve SteamLink cast devices, just to name a few.

"I've managed to identify ~4 total memory corruption issues in some parts of the firmware," said Selianin. "One of the discovered vulnerabilities was a special case of ThreadX block pool overflow. This vulnerability can be triggered without user interaction during the scanning for available networks." The researcher says the firmware function to scan for new WiFi networks launches automatically every five minutes, making exploitation trivial. All an attacker has to do is send malformed WiFi packets to any device with a Marvell Avastar WiFi chipset and wait until the function launches, to execute malicious code and take over the device.
Selianin says he also "identified two methods of exploiting this technique, one that is specific to Marvell's own implementation of the ThreadX firmware, and one that is generic and can be applied to any ThreadX-based firmware, which, according to the ThreatX homepage, could impact as much as 6.2 billion devices," the report says. Patches are reportedly being worked on.
Android

Top Android Phone Makers Are Killing Useful Background Processes and Breaking 3rd-Party Apps To 'Superficially Improve' Battery Life, Developers Allege (dontkillmyapp.com) 162

A team of developers has accused several popular smartphone vendors of compromising the functionality of third-party apps and other background processes on their phones in an attempt to "superficially improve" the battery life. The team, Urbandroid, further alleges that these vendors have not correctly implemented Doze mode feature that Google introduced with Android Marshmallow. They also say that Google appears to be doing nothing about it.

Among the worst offenders are, per developers (in descending order): Nokia, OnePlus, Xiaomi, Huawei, Meizu, Sony, Samsung, and HTC.
Sony

Man Says CES Lidar's Laser Was So Powerful It Wrecked His Camera (arstechnica.com) 129

An anonymous reader quotes a report from Ars Technica: A man attending this week's CES show in Las Vegas says that a lidar sensor from startup AEye has permanently damaged the sensor on his $1,998 Sony camera. Earlier this week, roboticist and entrepreneur Jit Ray Chowdhury snapped photos of a car at CES with AEye's lidar units on top. He discovered that every subsequent picture he took was marred by two bright purple spots, with horizontal and vertical lines emanating from them. "I noticed that all my pictures were having that spot," he told Ars by phone on Thursday evening. "I covered up the camera with the lens cap and the spots are there -- it's burned into the sensor." In an email to Ars Technica, AEye CEO Luis Dussan confirmed that AEye's lidars can cause damage to camera sensors -- though he stressed that they pose no danger to human eyes. "Cameras are up to 1000x more sensitive to lasers than eyeballs," Dussan wrote. "Occasionally, this can cause thermal damage to a camera's focal plane array." Chowdhury says that AEye has offered to buy him a new camera. The potential issue is that self-driving cars also rely on conventional cameras. "So if those lidars are not camera-safe, it won't just create a headache for people snapping pictures with handheld camera," reports Ars. "Lidar sensors could also damage the cameras on other self-driving cars."

"It's worth noting that companies like Alphabet's Waymo and GM's Cruise have been testing dozens of vehicles with lidar on public streets for more than a year," adds Ars. "People have taken many pictures of these cars, and as far as we know none of them have suffered camera damage. So most lidars being tested in public today do not seem to pose a significant risk to cameras."
Media

VLC Passes 3 Billion Downloads (venturebeat.com) 96

VLC has reached a rare milestone: It has been downloaded more than 3 billion times across various platforms, up from 1 billion downloads in May 2012. VentureBeat reports of the milestone and the new features coming to the media player: VLC today rolled out a minor update -- v3.0.6 -- that adds support for HDR videos in AV1, an emerging video format. But in the coming months, VLC has bigger things planned. First up is a major update to VLC's Android app in about a month, which will introduce support for AirPlay. This will enable Android users to beam video files from their Android phones to the Apple TV. [Jean-Baptiste Kempf, the president and lead developer of VLC's parent company VideoLan] then plans to update the VR app, which will enable native support for VR videos. He said his team reverse-engineered popular VR headsets so that developers no longer need to rely on the SDKs offered by vendors. The app will also receive support for 3D interactions and stereo sound, and add a virtual theater feature.

After that, a major update will be pushed to VLC across all popular platforms. The update, dubbed version 4.0, will offer playback improvements in scaling and video quality of HDR video files. But that's not all. Kempf says he plans to bring VLC to more platforms. He said he is thinking about bringing the media player to Sony's PlayStation 4, Nintendo Switch, and Roku devices.
Kempf participated in Slashdot's interview a couple of years ago, offering some insight into how he's able to keep VLC sustainable (since VideoLan is a nonprofit that runs entirely on donations) and the various projects that were in the works at the time, among other things.
AI

Google Home Gets Real-Time Interpretations For 27 languages (venturebeat.com) 16

Google Assistant has announced the introduction of real-time translations with Google Home speakers and third-party smart displays like those from JBL, Sony, and Lenovo. Interpretations will initially be available in 27 languages. From a report: Plans are to later bring real-time interpretations to mobile devices, but no date has been set, a company spokesperson told VentureBeat. Real-time interpretation with Google Assistant is the latest conversational AI milestone from Google, following the release of Duplex and Call Screen for Pixel phones in late 2018. But just like the first response to Duplex, you should taper your expectations. Initial demos by VentureBeat found Interpreter Mode to be quick in its response, but each exchange could last no more than 15 seconds, a limitation that makes Interpreter Mode helpful but not yet capable of handling the longer exchanges that often occur in a typical conversation.
Piracy

Sony Appears To Be Blocking Kodi On Its Recent Android TVs (androidpolice.com) 115

Several reports indict that at least some of Sony's recent Android TVs are actively blocking Kodi, the open-source, cross-platform streaming and media player that allows you to access and play local, network, and remote content. Android Police reports: The official Kodi project Twitter account pointed out Sony's deficiency a couple of days ago, but reports on the Kodi forums of issues installing and running the app from the Play Store go even further back to last year. A handful of affected enthusiasts believe they have discovered the cause of the problem: Sony seems to be blocking the package ID for the app from being installed/run. Supporting this theory is the fact that recompiling the app from scratch with a different ID allows it to work.
Television

LG Unveils 88-inch 8K TV That Doubles as a Giant Speaker (tomsguide.com) 71

Last year LG Display unveiled a rollable OLED TV prototype, which is reportedly becoming a real retail product in 2019. This year they're at it again with a giant 8K OLED set that doubles as a speaker and a weird flower sculpture made entirely of the flexible OLED panels. From a report: As TV's get thinner, it's getting harder and harder to produce audio that isn't thin. Enter LG Display's 88-inch Crystal Sound OLED set. It has a 3..2.2 sound system embedded directly into the display. The sounds emanate from the panel itself. And, thanks to Dolby Atmos support, LG Display says that viewers will be able to hear dynamic sound come from their top, bottom, left and right. Sony introduced similar technology on its A8F OLED TV, but that was a 4K set.
Sony

Sony Promises Better Face Identification Through Depth-Sensing Lasers (theverge.com) 46

An anonymous reader quotes a report from The Verge: Speaking with Bloomberg last week, Sony's sensor division boss Satoshi Yoshihara said Sony plans to ramp up production of chips to power front and rear 3D cameras in late summer, responding to demand from multiple smartphone manufacturers. Though Yoshihara is geeked about the potential for augmented reality applications, the most intriguing aspect of this new tech would appear to be a better form of face identification than we currently have. The Face ID approach that Apple first brought into use on the iPhone X -- and others like Xiaomi, Huawei, and Vivo have since emulated -- works by projecting out a grid of invisible dots and detecting the user's face by the deformations of that grid in 3D space. Sony's 3D sensor, on the hand, is said to deploy laser pulses, which, much like a bat's echolocation, creates a depth map of its surroundings by measuring how long a pulse takes to bounce back. Sony's sensor chief argues this produces more detailed models of users' faces, plus it apparently works from as far away as five meters (16 feet).
Sony

Sony Boosts 3D Camera Output After Interest From Phone Makers (bloomberg.com) 56

Sony, the biggest maker of camera chips used in smartphones, is boosting production of next-generation 3D sensors after getting interest from customers including Apple. From a report: The chips will power front- and rear-facing 3D cameras of models from several smartphone makers in 2019, with Sony kicking off mass production in late summer to meet demand, according to Satoshi Yoshihara, head of Sony's sensor division. Sony's bullish outlook for 3D cameras provides much needed optimism to the global smartphone industry, which is suffering a slowdown as consumers find fewer reasons to upgrade devices. The Tokyo-based company has started providing software toolkits to outside developers so they can experiment with the chips and create apps that generate models of faces for communication or virtual objects for online shopping. "Cameras revolutionized phones, and based on what I've seen, I have the same expectation for 3D," said Yoshihara, who has worked for more than a decade on wider industry adoption of cameras in smartphones. "The pace will vary by field, but we're definitely going to see adoption of 3D. I'm certain of it."
Amiga

Rare Amiga Bought on eBay For $2,500 (eurogamer.net) 56

Long-time Slashdot reader Mike Bouma shared Eurogamer's report about a rare Amiga 3000 auctioned on eBay: Mike Clarke, who worked at legendary UK game company Psygnosis from 1992 to 1999 doing audio work, rescued this particular Amiga 3000 from destruction after it had been placed down in a corridor, ready to be thrown out. Over 20 years later, Clarke is selling it on eBay... According to Clarke, this Amiga 3000 was first used by artist Jeff Bramfitt, who scratched his initials in the top of the case in pen "just in case someone took it off his desk".

Bramfitt used the machine to work on the title screens for Carthage, Infestation, Shadow of the Beast 2 and more classic Amiga games, but its headline claim to fame is it was used to create the original Amiga Lemmings intro and logo. Lemmings, which came out for the Amiga in 1991, was developed by DMA Design (now Rockstar North) and published by Psygnosis before the latter was bought by Sony. Later, it was used for Microcosm (3DO, Mega-CD), Scavenger IV (aka Novastorm, Mega-CD, FM Towns), and unreleased games such as No Escape, a tie-in with the Ray Liotta film, aka Penal Colony for Mega-CD.

Files for all of these games and more remain on this Amiga 3000's hard drive. "I think the above games were all in 1993, which was a very busy year because we got bought by Sony and alongside working on games by third-party developers, Sony pushed all of these film licenses onto us and gave us almost no time to make them," Clarke said. This Amiga 3000 is not without its problems, however. The floppy drive doesn't work anymore and the hard drive is "temperamental", which means you might have issues booting the thing up.

After 16 bids, the Amiga sold for £1,850 -- about $2,300 USD -- plus another £170 ($215 USD) for shipping.

"So much early gaming history has been lost mostly because, much like the BBC erasing Doctor Who tapes, nobody valued it when it was happening," Clarke tells Eurogamer. "I was the only person who saw the historical value in rescuing these machines and I also rescued over 800 development disks that were going to be binned at the time."
Businesses

Apple iPhone Supplier Foxconn Planning Deep Cost Cuts (bloomberg.com) 85

Foxconn, Apple's biggest assembler of iPhones, is planning to cut $2.9 billion from expenses in 2019 as it faces "a very difficult and competitive year." According to Bloomberg, citing an internal company memo, "The iPhone business will need to reduce expenses by [about $900 million] next year and the company plans to eliminate about 10 percent of non-technical staff." For reference, Foxconn's spending in the past 12 months is about $6.7 billion. From the report: Foxconn assembles everything from iPhones and laptop computers to Sony PlayStations at factories in China and around the world. Foxconn has been hit by a slowing smartphone market, while trade tensions with the U.S. add to global uncertainty. The company will conduct an in-depth review of managers with an annual compensation of more than $150,000, according to the memo. Other cuts include a planned [$433 million] reduction in expenses at Foxconn Industrial Internet Co., its Shanghai-listed offshoot. "The review being carried out by our team this year is no different than similar exercises carried out in past years to ensure that we enter into each new year with teams and budgets that are aligned with the current and anticipated needs of our customers, our global operations and the market and economic challenges of the next year or two," Foxconn said in a statement to Bloomberg.
XBox (Games)

PlayStation 4 Outsold Xbox One and Switch in October (venturebeat.com) 71

October was a huge month for both software and hardware, and -- once again -- Sony is benefiting from that excitement. PlayStation 4 outperformed the Xbox One and Nintendo Switch both in terms of dollars and units sold in October. That's according to industry-tracking firm The NPD Group. From a report: And as is usual for PlayStation 4, it is still seeing year-over-year growth, according to NPD analyst Mat Piscatella. "PlayStation 4 hardware unit sales achieved an all-time October high for the platform," Piscatella said. "While PlayStation 4 hardware dollar sales reached its highest point for an October month since October 2014." This was actually one of the best Octobers for any PlayStation console ever. "October 2018 unit sales of PlayStation 4 reached the highest mark for any PlayStation hardware platform in an October month since the PlayStation 2 in October 2002," said Piscatella.
PlayStation (Games)

Blockchain Gaming Is Coming to the PS4 (sludgefeed.com) 48

An anonymous reader shares a report: The relatively new blockchain gaming industry is about to take a massive step forward as non-fungible tokens (NFTs) are making their way onto the PlayStation 4. Arcade Distillery, a game developer that creates titles for PS Vita, PS4, Xbox One and Nintendo Switch, is gearing up to launch a new game for the PS4 built around the Ethereum (ETH) blockchain. Plague Hunters is a single-player-focused, turn-based strategy RPG with some PvP elements and the sequel to the successful Plague Road.

The game, which will be free-to-play and feature a marketplace for P2P transactions, has passed the Sony review process, passing all of PlayStation's terms and conditions, despite containing numerous elements of blockchain tech. This marks the first time any blockchain game has been able to accomplish this feat. Similar to other blockchain games, it looks like Plague Hunter's in-game assets, including units, weapons and other items, will be pegged to NFTs.

Businesses

PlayStation Begins Collecting Amusement Tax From Chicago Users (chicagotribune.com) 165

schwit1 writes: PlayStation users in Chicago on Wednesday began paying a 9 percent tax on streaming content as the gaming company starts complying with a city levy. The Sony-owned company joins other streaming services including Spotify, Netflix and Hulu in complying with the charge, which took effect three years ago. The city's amusement tax, which used to apply mostly to concert and sporting event tickets, was extended to include streaming services in 2015. That includes charges paid for playing games, according to Chicago's Finance Department. Some tech companies have fought the additional 9 percent charge. Apple filed a lawsuit against the city in August alleging the tax on its music streaming services was illegal and discriminatory. That suit is pending in Cook County Circuit Court. Meanwhile, Apple is not collecting the tax. In 2015, a group of Netflix, Amazon Prime, Spotify, XBox Live and Hulu users sued Chicago in Cook County, alleging the tax violates federal law. The judge ruled in the city's favor in May, and the streaming service users appealed the decision. The case is pending in state Appellate Court.
Technology

It's Becoming Increasingly Unlikely that We'll See a Major Shift To Virtual Reality Any Time Soon (theoutline.com) 298

An anonymous reader shares a report: VR was supposed to be a revolution, with companies like Oculus pioneering a whole new way for gamers and non-gamers alike to be immersed in digital environments -- but that excitement has markedly cooled. The media has gone through several cycles of fawning, optimistic prognostication, and... wishful thinking? -- but for all the hype we have very little consumer interest to show for it. Oculus sold off to Facebook and has become little more than a parlor trick Mark Zuckerberg shows off at every F8 event. As Ben Thompson recently noted, the bet on the company is an awkward fit for Facebook that strays from Zuckerberg's strengths in several ways.

Oculus founder Palmer Luckey is now tooling around on right wing defense projects, while co-founder Brendan Iribe has just left the company amid rumors of future headsets being shelved. Several prominent studios have shut down or ceased VR efforts, including Viacom and AltspaceVR, and Microsoft is a steadfast "no" when it comes to dipping its toes in the water via the Xbox. Sony has boasted about sales of the PSVR hitting 3 million in two years, but there are 82 million PS4 units in the hands of consumers (and keep in mind that Microsoft sold 35 million Kinects but still discontinued the product). With cumbersome hardware (which, let's be honest, looks really stupid to most people), absurd PC requirements, and nearly no AAA titles to lure the curious into the world of VR, it's becoming increasingly unlikely that we'll see a major shift to virtual reality any time soon.

Also worth noting: if you're looking to Magic Leap for a kind of bridge to the future with its AR efforts, don't get too wound up. Brian Merchant's excellent and detailed feature story for Gizmodo on the company's struggles to get around the same hardware, software, and consumer adoption issues that plague VR make it clear there is no easy answer in this space. In my opinion -- as someone who watched this new generation of virtual reality emerge from the earliest days, and was one of its biggest fans -- VR adoption will only happen when the barrier to entry is akin to slipping on a pair of sunglasses (and even then it's no sure thing). Most people don't want to wear a bulky headset, even in private, there's no must have "killer app" for VR, and no one has made a simple plug-and-play option that lets a novice user engage casually. Everyone I know who's tried a VR headset is blown away by the experience, but no one really wants to go deep on it except for what amounts to a rounding-error percentage of enthusiasts.
Further reading: 'We Expected VR To Be Two To Three Times as Big', Says CCP Games CEO.
XBox (Games)

Microsoft Research Publishes Prototypes For Phones and Tablets Gaming Controllers (windowscentral.com) 14

According to a recently published paper by Microsoft Research team, the company could be looking to launch physical controllers for mobile devices. From a report: The research paper documents some of the popular solutions to gaming via a touch screen, while hailing the Nintendo Switch and PlayStation Portable (PSP) for circumventing touch-based control limitations with full joysticks and buttons. From the paper [PDF]: As smartphones and tablets have become pervasive, so has mobile gaming. Not surprisingly, popular games for these platforms are focused on touchscreen-based interaction. However, many types of game are less well-suited to mobile devices. Despite systems like AdaptControl which can adapt to the 'drift' typically occurring when using virtual on-screen controls, touchbased emulations of traditional gaming controls like Dpads, buttons and joysticks are often unsatisfactory.

Mobile gaming devices like the Sony PlayStation Portable and Nintendo's DS and Switch are dedicated mobile gaming platforms which overcome these limitations via physical controls. The success of the Switch is testament to the value of mobile gaming with physical controls. A number of cheaper products allow a smartphone to be clipped into or onto a modified handheld gaming controller; these include the ION iCade mobile, the GameCase, the GameVice and products from Moga. However, the fixed form of these accessories means they are bulky and inflexible.

Cloud

The Future of the Cloud Depends On Magnetic Tape (arstechnica.com) 164

An anonymous reader quotes a report from Bloomberg: Although the century-old technology has disappeared from most people's daily view, magnetic tape lives on as the preferred medium for safely archiving critical cloud data in case, say, a software bug deletes thousands of Gmail messages, or a natural disaster wipes out some hard drives. The world's electronic financial, health, and scientific records, collected on state-of-the-art cloud servers belonging to Amazon.com, Microsoft, Google, and others, are also typically recorded on tape around the same time they are created. Usually the companies keep one copy of each tape on-site, in a massive vault, and send a second copy to somebody like Iron Mountain. Unfortunately for the big tech companies, the number of tape manufacturers has shrunk over the past three years from six to just two -- Sony and Fujifilm -- and each seems to think that's still one too many.

The Japanese companies have said the tape business is a mere rounding error as far as they're concerned, but each has spent millions of dollars arguing before the U.S. International Trade Commission to try to ban the other from importing tapes to America. [...] The tech industry worries that if Sony or Fujifilm knocks the other out of the U.S., the winner will hike prices, meaning higher costs for the big cloud providers; for old-line storage makers, including IBM, HPE, and Quantum; and, ultimately, for all those companies' customers. [...] Although Sony and Fujifilm have each assured the trade commission that they could fill the gap if their rival's products were shut out of the U.S., the need for storage continues to grow well beyond old conceptions. Construction is slated to begin as soon as next year on the Square Kilometer Array, a radio telescope with thousands of antennas in South Africa and Australia meant to detect signals emitted more than 13 billion years ago. It's been estimated the project could generate an exabyte (1 billion gigabytes) of raw data every day, the equivalent of 300 times the material in the U.S. Library of Congress and a huge storage headache all by itself.

DRM

Sony Tries Using Blockchain Tech For Next-Gen DRM (engadget.com) 100

Sony announced Monday that it's using blockchain technology for digital rights management (DRM), "starting with written educational materials under the Sony Global Education arm of the business," reports Engadget. "This new blockchain system is built on Sony's pre-existing DRM tools, which keep track of the distribution of copyrighted materials, but will have advantages that come with blockchain's inherent security." From the report: Because of the nature of blockchain, which tracks digital transactions in records that are particularly difficult to forge or otherwise tamper with, its application as a DRM tool makes sense and may also help creators keep tabs on their content. Currently, it's up to creators themselves (or the companies they create for) to monitor their contents' rights management. Sony's system could take over the heavy lifting of DRM. The way blockchain works allows Sony to track its content from creation through sharing. This means that users of the blockchain DRM tool will be able to see -- and verify -- who created a piece of work and when. Sony Global Education is the current focus of the DRM tool, but going forward, the company hints that the rest of its media -- including entertainment like music, movies, and virtual reality content -- may be protected the same way.
Businesses

45 Out of 50 Electronics Companies Illegally Void Warranties After Independent Repair, Sting Operation Finds (vice.com) 79

U.S. PIRG -- a non-profit that uses grassroots methods to advocate for political change -- found that 90 percent of manufacturers it contacted claimed that a third party repair would void its warranty. "PIRG researched the warranty information of 50 companies in the Association of Home Appliance Manufacturers (AHAM) -- an industry group of notorious for lobbying to protect is repair monopolies -- and found that 45 of them claimed independent repair would void their warranty," Motherboard reports. From the report: PIRG poured over the documentation for 50 companies such as Bissell, Whirlpool, and Panasonic to document their warranty policies. When it couldn't find clear language about warranty and repair, it reached out to the companies via their customer service lines. The overwhelming majority of the companies told PIRG that independent repair would void the warranty.

The 1975 Magnuson-Moss Warranty Act states that no manufacturer who charges more than $5 for a product can put repair restrictions on a product they're offering a warranty on. In May, the U.S. Federal Trade Commission sent warning letters to Sony, Microsoft, Nintendo, HTC, Hyundai, and ASUS for violating the act by threatening to void the warranties of customers who repaired their own devices. Within 30 days, many of the companies had complied and changed the language on their websites around independent repair. It was a step in the right direction, but the PIRGs survey of the AHAM members shows that there's still a lot of work to do.

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