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Apple

Apple's First Headset To Be Niche Precursor To Eventual AR Glasses (bloomberg.com) 18

Apple's first crack at a headset is designed to be a pricey, niche precursor to a more ambitious augmented reality product that will take longer to develop, Bloomberg reported Thursday, citing people with knowledge of the matter. From the report: The initial device has confronted several development hurdles and the company has conservative sales expectations, illustrating how challenging it will be to bring this nascent consumer technology to the masses. As a mostly virtual reality device, it will display an all-encompassing 3-D digital environment for gaming, watching video and communicating. AR functionality, the ability to overlay images and information over a view of the real world, will be more limited. Apple has planned to launch the product as soon as 2022, going up against Facebook's Oculus, Sony's PlayStation VR and headsets from HTC, the people said. They asked not to be identified discussing private plans.

Apple's typical playbook involves taking emerging consumer technology, such as music players, smartphones, tablets and smartwatches, and making it reliable and easy to use for everyone. This time, though, Apple isn't looking to create an iPhone-like hit for its first headset. Instead, the company is building a high-end, niche product that will prepare outside developers and consumers for its eventual, more mainstream AR glasses. The plans suggest that Apple's first headset will be far more expensive than those from rivals, which cost about $300 to $900. Some Apple insiders believe the company may sell only one headset per day per retail store. Apple has roughly 500 stores, so in that scenario, annual sales would be just over 180,000 units -- excluding other sales channels. That would put it on par with other pricey Apple products, such as the $5,999 Mac Pro desktop computer.

Nintendo

Microsoft Tried To Buy Nintendo, But Got Laughed Out of the Room (engadget.com) 111

An anonymous reader shares a report: Somehow, it's already been two decades since Microsoft first announced the Xbox, its foray into console gaming. Specifically, the Xbox was unveiled at CES in 2001 -- to commemorate that launch, Bloomberg has published an in-depth oral history of how the console came to be. It's a fascinating read, but one particular passage stands out: details on Microsoft's efforts to secure games for the brand-new console. While the company implored third-party developers to work on the Xbox, Microsoft also considered using its considerable financial might to buy developers. And Microsoft set its sights high, approaching Nintendo about an acquisition. Microsoft was laughed out of the room, says Kevin Bachus, a director for third-party relations on the Xbox project. "They just laughed their asses off," Bachus said to Bloomberg. "Like, imagine an hour of somebody just laughing at you. That was kind of how that meeting went."

Microsoft's specific pitch did make some amount of sense. At the time, Nintendo was lagging behind Sony badly from a hardware perspective. So Microsoft figured it could take on hardware production and leave Nintendo to focus on the software. "We actually had Nintendo in our building in January 2000 to work through the details of a joint venture where we gave them all the technical specs of the Xbox," said head of business development Bob Mcbreen. "The pitch was their hardware stunk, and compared to Sony PlayStation, it did. So the idea was, 'Listen, you're much better at the game portions of it with Mario and all that stuff. Why don't you let us take care of the hardware?â(TM) But it didn't work out."

Television

Sony TVs Get Brighter OLED, Cognitive Processing, Google TV Streaming in 2021 (cnet.com) 33

Sony is probably the most storied TV brand still standing and while it's no longer a top 5 seller, it remains a powerhouse among high-end models -- aka TVs that cost a lot of money. Its 2021 lineup of new sets, announced in advance of CES, includes lots of impressive technology and will likely cost a pretty penny too. From a report: The highest-end new Sony has 8K resolution, but the most interesting TV to video quality nerds is the new Master Series A90J OLED TV with higher peak brightness -- marking the first time in years an OLED TV maker has touted brighter panels. Brightness is important for HDR and for making an image pop in bright rooms, and it's the one major area where OLED traditionally lags LCD.

Sony is also the first company to officially announce a new size of OLED: 83 inches, the largest 4K OLED to date. (If you're keeping track, LG has an 88-inch 8K OLED for, cough, $30,000.) And if that's not big enough for ya, the successor series to my favorite Sony (for the money) of 2020 includes a 100-inch model. Less exciting (to me) than bigger, brighter TVs is something Sony calls "cognitive" processing, available on all of its 2021 TVs. [...] More welcome was the news that all of the models detailed below include HDMI 2.1 gaming extras, namely 4K/120fps input and variable refresh rate (the latter available via a firmware update), which were previously reserved for just one 2020 model, the X900H.

PlayStation (Games)

Forgotten PS1 Game 'Magic Castle' Finally Emerges Two Decades Later (engadget.com) 10

It might have taken more than 20 years, but a game intended for the original PlayStation has at last made its way into the world. Engadget reports: A group of Japanese developers worked on Magic Castle for eight months in the late '90s. They used Sony's Net Yaroze, a system with which hobbyists could make games for the console. The team sent the RPG to several publishers, but most didn't bite. Sony showed interest, but it wanted the developers to ditch their game and move to a different project. The team rejected the offer and later disbanded. And so the unfinished Magic Castle stayed on the shelf for over 20 years. Until now.

One of the developers, who goes by PIROWO, rediscovered the Magic Castle source code a while back. They decided to finish and release it, four console generations later. Magic Castle has some interesting tricks up its sleeve, as EuroGamer notes. It features dynamic music and you can customize the position of the user interface. There are four character classes to choose from and 20 floors with randomized elements to make your way through. You can download the game from the Internet Archive and play it with an emulator.

Nintendo

Linux Kernel Ported to the Nintendo 64 (phoronix.com) 33

Phoronix reports: It's been a turbulent year and 2020 is certainly ending interesting in the Linux/open-source space... If it wasn't odd enough seeing Sony providing a new official Linux driver for their PlayStation 5 DualSense controller for ending out the year, there is also a new Linux port to the Nintendo 64 game console... Yes, a brand new port to the game console that launched more than two decades ago.

Open-source developer Lauri Kasanen who has contributed to Mesa and the Linux graphics stack took to developing a new Nintendo 64 port and announced it this Christmas day. This isn't the first time Linux has been ported to the N64 but prior attempts weren't aimed at potentially upstreaming it into the mainline Linux kernel...

This fresh port to the N64 was pursued in part to help port emulators and frame-buffer or console games.

And also, the announcement adds, "Most importantly, because I can."
Businesses

Cyberpunk Maker CD Projekt Sued by Investor Over Botched Launch (bloomberg.com) 69

CD Projekt SA, the Polish video-game publisher of Cyberpunk 2077, was sued by an investor who claims the company misled him about the potential of the error-plagued game whose botched release this month caused shares to dive. From a report: Andrew Trampe sued Thursday in federal court in Los Angeles and seeks to represent other investors who bought the company's securities. CD Projekt failed to disclose that Cyberpunk 2077 was "virtually unplayable on the current-generation Xbox or Playstation systems due to an enormous number of bugs," according to the complaint. As a result, Sony Corp. removed Cyberpunk 2077 from the Playstation store, and Sony, Microsoft and the company were forced to offer full refunds for the game, according to the complaint.
Science

Atomic-Scale Nanowires Can Now Be Produced At Scale (phys.org) 13

fahrbot-bot shares a report from Phys.Org: Researchers from Tokyo Metropolitan University have discovered a way to make self-assembled nanowires of transition metal chalcogenides at scale using chemical vapor deposition. By changing the substrate where the wires form, they can tune how these wires are arranged, from aligned configurations of atomically thin sheets to random networks of bundles. This paves the way to industrial deployment in next-gen industrial electronics, including energy harvesting, and transparent, efficient, even flexible devices.

Using a process called chemical vapor deposition (CVD), they found that they could assemble TMC nanowires in different arrangements depending on the surface or substrate that they use as a template. Examples are shown in Figure 2; in (a), nanowires grown on a silicon/silica substrate form a random network of bundles; in (b), the wires assemble in a set direction on a sapphire substrate, following the structure of the underlying sapphire crystal. By simply changing where they are grown, the team now have access to centimeter-sized wafers covered in the arrangement they desired, including monolayers, bilayers and networks of bundles, all with different applications. They also found that the structure of the wires themselves were highly crystalline and ordered, and that their properties, including their excellent conductivity and 1D-like behavior, matched those found in theoretical predictions.
The research has been published in the journal Nano Letters.
PlayStation (Games)

Sony Publishes An Official Linux Driver For PS5 DualSense Controllers (phoronix.com) 12

Sony has published a new "hid-playstation" Linux kernel driver for bringing up the PlayStation 5 DualSense controller and will also be used for supporting other PlayStation hardware on Linux. Phoronix reports: This new Linux kernel driver supports the PlayStation 5 "DualSense" game controller both in USB and Bluetooth modes. All key functionality along with LEDs, motion sensors, touchpad, battery, lightbar, and rumble are all supported by this official Sony Linux driver. The Linux kernel already has the existing "hid-sony" driver while this PlayStation 5 game controller comes with the hid-playstation driver. In announcing the new driver, they are planning to move some of the Sony Interactive Entertainment hardware support from the existing hid-sony to hid-playstation drivers. The hid-sony driver will continue to be maintained and used by broader Sony devices. This new driver follows the move from about a year ago of Sony "officially" maintaining the hid-sony Linux input driver.

This new driver comes in at just over 1,400 lines of code in its initial form catering to the PS5 controller. When transitioning support for older hardware to this new driver there is also a promise of unit test coverage and more. The new HID-PlayStation driver is currently under review and isn't yet queued up for mainlining but those wanting to try it out can find the 13 patches up for testing.

XBox (Games)

Microsoft Offers Cyberpunk 2077 Refunds For All Digital Sales, But It's Not Pulling the Game (theverge.com) 31

Microsoft is following Sony's move and offering Cyberpunk 2077 refunds to anyone who has purchased the game digitally. It is not however pulling the game from the Microsoft Store. The Verge reports: "We know the developers at CD Projekt Red have worked hard to ship Cyberpunk in extremely challenging circumstances," explains a Microsoft spokesperson in a statement to The Verge. "However, we also realize that some players have been unhappy with the current experience on older consoles. To date, we have granted refunds to the vast majority of customers who have requested one. To ensure that every player is able to get the experience they expect on Xbox, we will be expanding our existing refund policy to offer full refunds to anyone who purchased Cyberpunk 2077 digitally from the Microsoft Store, until further notice."

If you're interested in a Microsoft Store refund, you can follow the steps on Microsoft's support page.

Games

Cyberpunk Game Maker Faces Hostile Staff After Failed Launch (bloomberg.com) 120

Rebellion is in the air at Polish video game publisher CD Projekt after the company's highly anticipated, and thrice-delayed, latest title was released to scathing reviews about glitches. Bloomberg News reports: Frustrated and angry staff fired questions at the board during an internal video meeting Thursday that opened with management apologizing for Cyberpunk 2077's disastrous launch, according to two people who were present. It was a fitting atmosphere for a company whose slogan, plastered on posters all around its Warsaw office, is "We are rebels." Developers asked blunt questions about the company's reputation, the game's unrealistic deadlines and the relentless overtime in the months and years leading up to the game's Dec. 10 release. The meeting took place before Sony's shocking announcement that it was pulling Cyberpunk 2077 from the PlayStation Store and will offer full refunds to any customer who requests one. During the staff meeting, CD Projekt's directors said they had come to an arrangement with Sony but didn't offer specifics. In a Twitter post on Friday, the company said that "following our discussion with PlayStation, a decision was made to temporarily suspend digital distribution" of the game.
PlayStation (Games)

Sony Is Pulling Cyberpunk 2077 From the PlayStation Store and Offering Full Refunds (theverge.com) 168

Sony is pulling Cyberpunk 2077 from the PlayStation Store and offering full refunds for anyone who bought the game from the digital storefront, the company said on Thursday. The Verge reports: If you want to start a refund, Sony says to visit this site and sign into your PlayStation account to submit a request. The game has already been removed from the PlayStation Store for a few Verge staffers on their PS5s, and the game doesn't come up in a search for "Cyberpunk 2077" on the web version of the store.

Players have found that Cyberpunk 2077, which has only been out for a week, has been riddled with bugs. The game looks good on PS5, but in my few hours with the game, I've run into a few complete crashes to the PS5's home screen and a number of distracting visual glitches. On PS4, the game fares a lot worse -- Eurogamer reported poor performance, low framerate, and texture pop-in.
Further reading: 'Cyberpunk 2077' Players Are Fixing Parts of the Game Before CD Projekt
Businesses

GameStop Employees Surprised By New Shipment of PS5, Xbox Series X Consoles (bloomberg.com) 28

An anonymous reader quotes a report from Bloomberg: GameStop employees across the country were caught by surprise on Saturday when the video-game chain suddenly announced new shipments of the highly coveted PlayStation 5 and Xbox Series X consoles, sending customers flocking to stores. Workers at the U.S. retailer, speaking to Bloomberg and posting on social media, said they had received little notice for the restock and that the crowds were both chaotic and a risk to their health. The latest generation devices from Sony Corp. and Microsoft Corp. have been in short supply since their release last month, leaving gamers everywhere eager for the latest restock. On Saturday afternoon, GameStop told customers that new inventory was arriving, but that it would only be available to pre-order in stores, not online, where scalpers have dominated digital queues. However, employees found out less than an hour before the public, according to GameStop staffers, which left them unprepared for the rush of customers.

One GameStop manager on the East Coast shared an email from the company, sent just a few minutes before the public announcement, saying that their store would have about 15 new consoles available for pre-order. Minutes after the announcement, the manager said, the store had a crowd of about 40 people, violating social-distancing requirements and overwhelming their clerks. GameStop said its last-minute notification to customers was meant to ensure that individuals, not resellers, were able to purchase the consoles. "We realize that in some situations our approach of notifying customers of this opportunity may have caused unintended reactions from both our associates and customers," GameStop said in a statement. "We apologize for any inconvenience this may have caused."

The rush occurred as GameStop is facing widespread staffing shortages as the retailer has asked stores across the country to cut hours, the manager said. GameStop, which has been struggling in recent years amid the widespread adoption of digital games, reported a disappointing third quarter last week, sending the stock falling as much as 22%. The retailer has shuttered almost 700 stores this year and will close more locations through 2022 while it continues to cut costs, although it expects to see a sales bump this quarter thanks to the new consoles. On Reddit, GameStop employees are sharing similar complaints, telling stories of big lines and unruly crowds.

Businesses

EA Set To Pay $1.2 Billion For Codemasters and Its Stable of Racing Games (arstechnica.com) 28

An anonymous reader quotes a report from Ars Technica: The board of directors for British developer Codemasters has reached a purchase agreement with Electronic Arts which would sell the company to the mega-publisher for an estimated $1.2 billion (or just under $8 a share) in early 2021. The deal would put Codemasters' popular racing-game franchises -- including DiRT/DiRT Rally, Grid, F1, and Project CARS (which Codemasters acquired in 2019) -- under the same umbrella as EA's Need for Speed, Burnout, and mobile-focused Real Racing. That's not quite a monopoly in the genre -- thanks in large part to console exclusives like Microsoft's Forza Motorsport and Sony's Gran Turismo -- but it's as close as you're likely to find for any major genre in gaming.

More than that, the acquisition reflects a continuing trend toward consolidation among the game industry's biggest publishers. The acquisition would also likely make Codemaster's current and future titles part of the EA Play subscription service and, by extension, part of Microsoft's Xbox Game Pass Ultimate. Aside from its modern racing sims, Codemasters boasts a legacy catalog going back to the days of the ZX Spectrum and Commodore 64, with titles like Micro Machines and the Dizzy platform-adventure series that were especially popular in the UK.
"The combination of Codemasters and Electronic Arts will enable the development and delivery of a market-leading portfolio of creative and exciting racing games and content to more platforms and more players around the world," the companies said in a joint statement.

"Electronic Arts and Codemasters have a shared ambition to lead the video game racing category," Codemasters Chairman Gerhard Florin added. "The Board of Codemasters firmly believes the company would benefit from EA's knowledge, resources and extensive global scale -- both overall and specifically within the racing sector. We feel this union would provide an exciting and prosperous future for Codemasters, allowing our teams to create, launch and service bigger and better games to an extremely passionate audience."
Games

Inside the Obsessive World of Miniature Arcade Machine Makers (wired.co.uk) 25

The success of Nintendo's diminutive gadget led to a flurry of copycats, from a tiny Commodore 64 to a miniaturised Sony PlayStation. Some were good; many were flawed, with the play experience only being surface deep. Fortunately, some companies wanted to go further than fashioning yet another miniature plug-and-play TV console. From a report: One, the ZX Spectrum Next, brought into being a machine from an alternate universe in which Sinclair was never sold to Amstrad and instead built a computer to take on the might of the Amiga and Atari ST. Two other companies headed further back into gaming's past and set themselves an equally ambitious challenge: recreating the exciting, noisy, visually arresting classic cabinets you once found in arcades. "I always saw them as more than just a game, with their unique shapes, art, sounds and lights acting together to lure money from your pocket," explains Matt Precious, managing partner at Quarter Arcades creators Numskull Designs. "I was disappointed you couldn't purchase models of these machines during a time when physical items like LPs were booming in an increasingly sterile world of digital downloads."

Quarter Arcades was subsequently born as a project "trying to capture a piece of gaming history" in quarter-scale cabinets. The machines are in exact scale, including the controls, and play the original arcade ROMs. But look closer and there's an obsessive level of detail: the rough texture of the control panel art; mimicking an original cab's acoustics by careful speaker positioning; recreating the Space Invaders 'Pepper's ghost' illusion effect where graphics 'float' above an illuminated backdrop -- all realised by dismantling and reverse-engineering original cabs.

Crime

Proposed US Law Could Slap Twitch Streamers With Felonies For Broadcasting Copyrighted Material (kotaku.com) 208

Republican senator Thom Tillis has introduced a proposal to turn unauthorized commercial streaming of copyrighted material into a felony offense with a possible prison sentence. It's currently being included in a must-pass spending bill. Kotaku reports: Currently, such violations, no matter how severe, are considered misdemeanors rather than felonies, because the law regards streaming as a public performance. With Twitch currently in the crosshairs of the music industry, such a change would turn up the heat on streamers and Twitch even higher -- perhaps to an untenable degree. Other platforms, like YouTube, would almost certainly suffer as well. According to [Politico offshoot Protocol], House and Senate Judiciary Committees have agreed to package the streaming felony proposal with other controversial provisions that include the CASE act, which would establish a new court-like entity within the U.S. Copyright Office to resolve copyright disputes, and the Trademark Modernization Act, which would give the U.S. Patent and Trademark Office more flexibility to crack down on illegitimate claims from foreign countries.

It's not difficult to see why Tillis would push a proposal that benefits big companies in the entertainment industry to the detriment of regular people; The American Prospect points out that in the past couple years, Tillis' campaign committee and leadership received donations totaling out to well over $100,000 from PACs with ties to the Motion Picture Association, Sony Pictures, Universal Music Group, Comcast & NBC Universal, The Internet and Television Association, Salem Media Group, and Warner Music, among many others.

Security

FireEye, a Top Cybersecurity Firm, Says It Was Hacked By a Nation-State (nytimes.com) 51

An anonymous reader quotes a report from The New York Times : For years, the cybersecurity firm FireEye has been the first call for government agencies and companies around the world who have been hacked by the most sophisticated attackers, or fear they might be. Now it looks like the hackers -- in this case, evidence points to Russia's intelligence agencies -- may be exacting their revenge. FireEye revealed on Tuesday that its own systems were pierced by what it called "a nation with top-tier offensive capabilities." The company said hackers used "novel techniques" to make off with its own tool kit, which could be useful in mounting new attacks around the world.

It was a stunning theft, akin to bank robbers who, having cleaned out local vaults, then turned around and stole the F.B.I.'s investigative tools. In fact, FireEye said on Tuesday, moments after the stock market closed, that it had called in the F.B.I. The $3.5 billion company, which partly makes a living by identifying the culprits in some of the world's boldest breaches -- its clients have included Sony and Equifax -- declined to say explicitly who was responsible. But its description, and the fact that the F.B.I. has turned the case over to its Russia specialists, left little doubt who the lead suspects were and that they were after what the company calls "Red Team tools." These are essentially digital tools that replicate the most sophisticated hacking tools in the world. FireEye uses the tools — with the permission of a client company or government agency -- to look for vulnerabilities in their systems. Most of the tools are based in a digital vault that FireEye closely guards.

The hack raises the possibility that Russian intelligence agencies saw an advantage in mounting the attack while American attention -- including FireEye's -- was focused on securing the presidential election system. At a moment that the nation's public and private intelligence systems were seeking out breaches of voter registration systems or voting machines, it may have a been a good time for those Russian agencies, which were involved in the 2016 election breaches, to turn their sights on other targets. The hack was the biggest known theft of cybersecurity tools since those of the National Security Agency were purloined in 2016 by a still-unidentified group that calls itself theShadowBrokers. [...] The N.S.A.'s tools were most likely more useful than FireEye's since the U.S. government builds purpose-made digital weapons. FireEye's Red Team tools are essentially built from malware that the company has seen used in a wide range of attacks. Still, the advantage of using stolen weapons is that nation-states can hide their own tracks when they launch attacks.

PlayStation (Games)

Is Sony Developing a Dual-GPU PS5 Pro? (collider.com) 60

According to a Sony patent spotted by T3, the console maker may be working on a new PlayStation 5 with two graphics card. From the report: The patent describes a "scalable game console" where "a second GPU [is] communicatively coupled to the first GPU" and that the system is for "home console and cloud gaming" usage. To us here at T3 that suggests a next-gen PlayStation console, most likely a new PS5 Pro flagship, supercharged with two graphics cards instead of just one. These would both come in the APU (accelerated processing unit) format that the PlayStation 5's system-on-a-chip (SoC) do, with two custom made AMD APUs working together to deliver enhanced gaming performance and cloud streaming.

The official Sony patent notes that, "plural SoCs may be used to provide a 'high-end' version of the console with greater processing and storage capability," while "the 'high end' system can also contain more memory such as random-access memory (RAM) and other features and may also be used for a cloud-optimized version using the same game console chip with more performance." And, with the PlayStation 5 console only marginally weaker on paper than the Xbox Series X (the PS5 delivers 10.28 teraflops compared to the Xbox Series X's 12 teraflops), a new PS5 Pro console that comes with two APUs rather than one, improving local gaming performance as well as cloud gaming, would be no doubt the Xbox Series X as king of the next-gen consoles death blow.

The cloud gaming part of the patent is particularly interesting, too, as it seems to suggest that this technology could not just find itself in a new flagship PS5 Pro console, but also in more streamlined cloud-based hardware, too. An upgraded PS5 Digital Edition seems a smart bet, as too the much-rumored PSP 5G. [...] Will we see a PS5 Pro anytime soon? Here at T3 we think absolutely not -- we imagine we'll get at least two straight years of PS5 before we see anything at all. As for a cloud-based next-gen PSP 5G, though...

Android

Qualcomm's New Snapdragon 888 Processor Will Power the Android Flagships of 2021 (theverge.com) 35

Qualcomm has officially announced the Snapdragon 888 at its Snapdragon Tech Summit, offering a first look at its next-generation flagship smartphone processor. The 888 will power the next wave of 2021 Android flagships from companies like Samsung, OnePlus, LG, Sony, and more. From a report: In a first for the company's top-of-the-line 8-series chipsets, the Snapdragon 888 is making a big improvement for 5G: it'll finally offer a fully integrated 5G modem, unlike last year's Snapdragon 865 (which required that manufacturers include a separate modem chip inside the cramped interior of a modern smartphone).

The Snapdragon 888 will feature Qualcomm's X60 modem, announced earlier this year, which jumps to a 5nm process for better power efficiency and improvements for 5G carrier aggregation across the mmWave and sub-6GHz bands of the spectrum. Between the new 5nm architecture and the power efficiency gains from an integrated modem, the new chip looks to offer some substantial battery improvements when it comes to 5G. In addition to the 5G improvements, Qualcomm also teased several other advances coming to the Snapdragon 888, including the company's sixth-gen AI Engine (running on a "redesigned" Qualcomm Hexagon processor), which promises a big jump in performance and power efficiency for AI tasks.

Businesses

Why Amazon's Echo Shines an Ominous Red Light When Its Microphone is Muted (fastcompany.com) 94

This year Amazon followed up its cylindrical Echo (and its hockey puck-shaped Echo Dot) with a cloth-wrapped sphere-shaped Echo device. And Fast Company reports that one significant change was to the light pipe, "that glowing ring on top of the Echo that signals it's talking or thinking.

"For the fourth generation, that light pipe has been moved to the bottom of the device, to reflect off tables or countertops, and provide a more ambient lighting experience that blends into one's environment — with a catch." Once you hit the privacy button on your Echo, deafening it from hearing your speech, the ring glows a DEFCON 2 red until you unmute it. (Note: Google uses an orange to convey mute for its Assistant, as does Sony's new PS5 controller that has a mic built in.) It's not just overt; it's borderline warlike, adding a Red October glow to your space. Echos have always glowed red when muted. Now your environment does, too.

When I mention this design decision, which seems to punish consumers who prefer privacy, Miriam Daniel, vice president of Echo and Alexa devices at Amazon, acknowledges, but brushes off, the criticism. "[Red] makes for a strong [statement]. There's always a tradeoff. Is it too bright? Annoying? Too in your face?" she muses. But she argues that the greater benefit is that "it gives people a sense of comfort knowing the mic isn't working."

The article notes that in 2019, Amazon announced it had already sold 100 million Alexa-powered devices.
XBox (Games)

Xbox Series X Controller Support Coming To Apple Devices (macrumors.com) 5

Apple and Microsoft are working on adding support for the Xbox Series X controller to Apple devices, according to an Apple Support page spotted by a Reddit user. MacRumors reports: The support page states that Apple devices only support the Xbox Wireless Controller with Bluetooth, Xbox Elite Wireless Controller Series 2, Xbox Adaptive Controller, PlayStation DualShock 4 Wireless Controller, and various other MFi Bluetooth controllers. However, small print on the page states: "Microsoft and Apple are working together to bring compatibility for the Xbox Series X controller to customers in a future update." There is no mention of the Sony PlayStation 5 DualSense Controller or the Amazon Luna Controller on the Apple Support page, but MacRumors has spotted code mentioning the controllers in the iOS and iPadOS 14.3 betas.

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