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Patents

Sony Is Working On 3D Scanner That Can Put Real-World Items Into Video Games (gamerant.com) 38

Days after detailing the technical specs of the PS VR2, Sony has updated the details of a patent to include language that says would "allow players to scan real-world items into virtual reality, making anything interactive in the VR space," reports Game Rant. From the report: This patent isn't actually anything new as Sony filed it on June 23, 2021, however, the patent office took issue with some of its claims requiring the tech giant to rework some details and resubmit. It would seem that, as of yesterday, Sony and the patent office have begun moving forward with the process following updates and revisions by Sony. [...] According to the patent mock-up, it seems as if players will be able to scan larger items than the handheld ones featured in the banana patent such as full-sized lamps. The only caveat seems to be that players will need to be able to have a 360-degree view of the item in order to bring it into the digital world. As the report notes, the patent is still being processed so we "shouldn't expect this tech to be featured in games any time soon."
Sony

Sony Will Explore Building Electric Cars (techcrunch.com) 51

At CES in Las Vegas this evening, Sony's Chairman, President and CEO Kenichiro Yoshida showed off a brand new prototype of its Vision S concept electric car, and announced that the Sony Group is starting a new division -- the Sony Mobility Inc -- which will start commercializing its electric vehicles. TechCrunch reports: On the CES stage during the Sony press conference, the company showed off its existing Sony Vision-S sedan, which was revealed at CES last year. This year, it also flexed a new model in the lineup, the Sony Vision-S SUV prototype. "The excitement we received after we showed off the Vision-S really encouraged us to further consider how we can bring creativity and technology to change the experience of moving from one place to another," said Yoshida, before revealing the new Vision-S SUV prototype. "This is our new Vision-S SUV. Vision-S has been developed on a foundation of safety, adaptability and entertainment. Safety has been our No. 1 priority in creating a comfortable mobility experience. That has not changed when building this SUV. A total of 40 sensors are installed inside and outside of the vehicle to monitor safety.

"In terms of adaptability, we have connectivity that enables us to build a vehicle that continuously evolves. It also makes it possible to personalize the cabin for each user. With 5G, it enables high speed, high capacity and low-latency connectivity between the in-vehicle system and the cloud. The Vision-S also evolves mobility as an entertainment space," said Yoshida. "The Vision-S also evolves mobility as an entertainment space, including gaming experience and audio. We have learned more about mobility through our exploration of Vision-S and through our partners who have supported this effort."
There's been a lot of EV announcements today. Not only did GM reveal an electric version of the Chevy Silverado, but Chrysler announced plans to go all-electric by 2028, starting with the Airflow, "a concept crossover that appears to be close to ready for production," reports Ars Technica.

BMW also unveiled color-changing paint for its vehicles that relies on the E-ink electronic paper technology found in e-readers like the Kindle.
Sony

Sony Gives First Details on Next-gen PSVR2 Headset for PS5 (techcrunch.com) 41

Sony has announced some basic information about its much-anticipated next-generation VR hardware for the PS5, which it calls -- predictably -- PSVR2. Little was revealed about the device beyond its basic specs but it did confirm some features gamers will care about. From a report: The original PSVR was a competent, relatively affordable, easy to use device but fairly limited in terms of hardware: resolution, field of view and such. So Sony's announcement that the new one will be considerably more advanced will be very welcome. The PSVR2 was confirmed by Sony to have 4K HDR imagery, 2000x2040 per eye, and the field of view will also be wider than the original hardware at 110 degrees. A blog post that appeared after the live announcement confirmed rumors that it uses OLED and will have a 90-120Hz refresh rate. It will however feature eye-tracking and foveated rendering, must-haves these days. Eye-tracking for obvious gameplay and other reasons, and foveated rendering so that the notoriously resource-hungry VR rendering process can focus its cycles on the area where the player is looking.
Displays

Apple's Upcoming AR/VR Headset To Feature Three Displays (macrumors.com) 21

Apple's mixed reality headset that's set to launch in 2022 will be equipped with three displays, according to a research report shared today by display analyst Ross Young. MacRumors reports: The display configuration will include two micro OLED displays along with one AMOLED panel, with Sony set to supply the micro OLED displays that Apple will use. The micro OLED displays will be the main displays for the headset, but it's not yet known just what the AMOLED display will be used for. Modern VR headsets don't use AMOLED technology because the pixel density is too low, so it's possible that Apple is going to add it for low-resolution peripheral vision.

Sony recently showed off a 4K display with 4000 pixels per inch designed for use with VR headsets, and the report suggests that it's possible Sony developed this display specifically for Apple. If Apple is indeed using this Sony technology, an assumed array of 4000 x 4000 pixels indicates the display for the headset will measure in at 1.4 inches diagonally. This kind of advanced display configuration will come at a "high price," and Young suggests that the headset will cost several thousand dollars, which is in line with previous reports that have indicated a price of around $3,000.

Piracy

Popcorn Time, the Piracy App That Spooked Netflix, Shuts Down (bloomberg.com) 31

Popcorn Time, the once-popular app that made watching pirated movies and television shows almost as easy as using Netflix, has shut down. Bloomberg News: The app debuted in 2014 and within a year became one of the most popular services for accessing illegal video content. Popcorn Time's creators deserted the service shortly after its introduction, and emails released after a hack of Sony Group indicated law enforcement may have played a role. But the app's code was open-source, and other developers jumped in to release new versions. In 2015, a developer associated with Popcorn Time told Bloomberg that the service wasn't responsible for piracy because it didn't host any stolen material itself. The software instead offered a link to computers around the world hosting the content through the file-sharing system BitTorrent. "The torrent world was here with millions of users way before us and will be here with BILLIONS of users way after us," he said at the time.
Sony

Sony Announces the World's First QD-OLED 4K TV (theverge.com) 44

Sony is setting some pretty grand expectations with its 2022 TV lineup -- led by the introduction of the world's first consumer QD-OLED TV. From a report: The company's current and well-regarded OLED sets use panels from LG Display that are tuned with Sony's own processing. But the new flagship Bravia XR A95K TV will include a QD-OLED (quantum dot organic light emitting diode) panel manufactured by none other than Samsung Display. It'll come in 65-inch and 55-inch sizes, with both coming in at 4K resolution. It was rumored that Samsung Electronics might announce a QD-OLED 4K TV at CES 2022, but that hasn't panned out so far. So it's Sony that gets the prime spotlight instead. Samsung Display has been developing QD-OLED for a number of years, and the display technology could become something of a middle step between standard OLED and the MicroLED displays that only Samsung is selling right now -- for ungodly sums of money. QD-OLED is designed to combine the best traits of OLED (perfect blacks, infinite contrast, etc.) with benefits of quantum dot LED TVs like improved brightness and more vivid color reproduction at higher brightness levels. It's not a major new approach like Micro LED, but more of a progression from where things have stood for a few years.
Music

Bowie Estate Sells Songwriting Catalog to Warner Music (nytimes.com) 23

David Bowie's estate has sold his entire songwriting catalog to Warner Music, including classics like "Space Oddity," "Let's Dance" and "Heroes," in the latest blockbuster deal for music rights. The New York Times reports: Warner's music publishing division, Warner Chappell, announced the agreement on Monday, saying that it encompassed Bowie's entire corpus as a songwriter, from the material on his 1967 debut album, "David Bowie," to his final album, "Blackstar," released just before Bowie's death in 2016 at age 69. The deal, for more than 400 songs, also includes soundtrack music; the material for Bowie's short-lived band Tin Machine from the late 1980s and early '90s; and other works. The price of the transaction was not disclosed, but is estimated at about $250 million. "These are not only extraordinary songs, but milestones that have changed the course of modern music forever," Guy Moot, the chief executive of Warner Chappell, said in a statement. David Bowie, the so-called "most wired rock star on the planet," has been featured in a number of Slashdot stories over the years.

In 2002, Bowie talked about his new album, distribution deal with Sony, and how he's "fully confident that copyright, for instance, will no longer exist in 10 years, and authorship and intellectual property is in for such a bashing."

In the late 90s, Bowie advocated for MP3s, telling The Guardian that they "could change the entire idea of what music is -- and that isn't so bad." Years later, he seemed to agree that concert ticket prices needed to increase to offset the rise in P2P file sharing and illegal downloads.
Bitcoin

US Returns $154 Million In Bitcoins Stolen By Sony Employee (bleepingcomputer.com) 37

The United States has taken legal action to seize and return over $154 million purportedly stolen from Sony Life Insurance Company Ltd, a SONY subsidiary, by an employee in a textbook business email compromise (BEC) attack. BleepingComputer reports: "According to the government's complaint, Rei Ishii, an employee of Sony Life Insurance Company Ltd. ("Sony Life") in Tokyo, allegedly diverted the $154 million when the company attempted to transfer funds between its financial accounts," the Justice Dept said today. "Ishii allegedly did this by falsifying transaction instructions, which caused the funds to be transferred to an account that Ishii controlled at a bank in La Jolla, California."

According to court documents, Ishii switched the transfer address for a Sony Life transaction to use a Silvergate Bank account under his control. Ishii later converted the stolen funds into more than 3879 bitcoins via A Coinbase set up to automatically transfer all added funds to an offline cryptocurrency cold wallet [...]. After converting the money to cryptocurrency, Ishii also tried persuading his supervisor and several Sony Life executives not to help investigators by emailing them a ransom note typed in English and Japanese. "If you accept the settlement, we will return the funds back. If you are going to file criminal charges, it will be impossible to recover the funds," the note read. "We might go down behind all of this, but one thing is for sure, you are going to be right there next to us. We strongly recommend to stop communicate (sic) with any third parties including law enforcement."

However, on December 1, following an investigation in collaboration with Japanese law enforcement authorities, the FBI seized the 3879.16242937 BTC in Ishii's wallet after obtaining the private key, which made it possible to transfer all the bitcoins to the FBI's bitcoin wallet. [...] Tokyo's Metropolitan Police Department arrested the 32-year-old Ishii the same day and criminally charged him on suspicion of obtaining $154 million dollars following fraudulent money transfers from mid-May.

Movies

'Spider-Man: No Way Home' Beats 'Star Wars' Sequels to Become Third-Biggest Opening Ever (variety.com) 102

Variety argues that young men — the key audience for comic book and science-fiction films "have been fueling attendance for pandemic-era hits..."

But even with that, this weekend Spider-Man: No Way Home "crushed box office expectations, generating a mammoth $253 million from 4,336 theaters in North America." It was easily the best domestic opening weekend turnout of any movie in pandemic times. Prior to this weekend, no other COVID-era film had been able to cross even $100 million in a single weekend. The biggest domestic debut previously belonged to another Sony comic book sequel, Venom: Let There Be Carnage, which generated $90 million in its initial release. And after only three days in cinemas, Spider-Man: No Way Home is already the highest-grossing film of this year (and last). Overseas, the latest Spidey outing has collected $334.2 million from 60 international markets for a global tally of $587.2 million.

It ranks as the third-biggest worldwide opening weekend ever....

The film is experiencing the kind of demand that hasn't been witnessed in theaters since Disney's every-hero-but-the-kitchen-sink mashup Avengers: Endgame, which collected a historic $357 million in its 2018 debut. Spider-Man: No Way Home isn't quite reaching those (basically unattainable) heights, but the movie has been a formidable force, zooming past opening weekend tickets sales for box office behemoths like 2015's Star Wars: The Force Awakens ($247 million), 2017's Star Wars: The Last Jedi ($220 million), 2015's Jurassic World ($208 million), 2012's The Avengers ($207 million) and 2018's Black Panther ($202 million). It stands behind Avengers: Endgame, and 2017's Avengers: Infinity War ($257 million debut) to land the third-best opening weekend in history. Counting No Way Home, only eight films have ever crossed $200 million in ticket sales in a single weekend....

The film's remarkable box office revenues coincide with the rapid spread of the Omicron variant of COVID-19, which is already leading to restaurant, concert and live-theater closures in New York City....

Box office experts believe there's one reason why "Spider-Man: No Way Home" is turbo-charging the box office: superheroes sell. In other words, the comic book adventure's performance doesn't reverse fortunes for the beleaguered movie theater business. Rather, industry insiders believe it punctuates the reality that multiplexes have been — and will continue to be — more reliant than ever on big-budget spectacles, particularly of the superhero variety.

The same weekend Guillermo del Toro's $60-million movie Nightmare Alley brought in $3 million.
The Matrix

'Matrix' Stars Discuss Free 'Matrix Awakens' Demo Showing Off Epic's Unreal Engine 5 (theverge.com) 34

This year's Game Awards also saw the premiere of The Matrix Awakens, a new in-world "tech demonstrator" written by Lana Wachowski, the co-writer/director of the original Matrix trilogy and director of the upcoming sequel. It's available free on the PS5 and Xbox Series X/S, reports the Verge, and they also scored a sit-down video interview with Keanu Reeves and Carrie-Ann Moss about the new playable experience — and the new Matrix movie: Reeves also revealed that he thinks there should be a modern Matrix video game, that he's flattered by Cyberpunk 2077 players modding the game to have sex with his character, and why he thinks Facebook shouldn't co-opt the metaverse.

Apart from serving as a clever promotion vehicle for the new Matrix movie premiering December 22nd, The Matrix Awakens is designed to showcase what's possible with the next major version of Epic's Unreal Engine coming next year. It's structured as a scripted intro by Wachowski, followed by a playable car chase scene and then an open-world sandbox experience you can navigate as one of Epic's metahuman characters. A big reason for doing the demo is to demonstrate how Epic thinks its technology can be used to blend scripted storytelling with games and much more, according to Epic CTO Kim Libreri, who worked on the special effects for the original Matrix trilogy...

Everything in the virtual city is fully loaded no matter where your character is located (rather than rendered only when the character gets near), down to the detail of a chain link fence in an alley. All of the moving vehicles, people, and lighting in the city are generated by AI, the latter of which Libreri describes as a breakthrough that means lighting is no longer "this sort of niche art form." Thanks to updates coming to Unreal Engine, which powers everything from Fortnite to special effects in Disney's The Mandalorian, developers will be able to use the same, hyper-realistic virtual assets across different experiences. It's part of Epic's goal to help build the metaverse.

Elsewhere the site writes that The Matrix Awakens "single-handedly proves next-gen graphics are within reach of Sony and Microsoft's new game consoles." It's unlike any tech demo you've ever tried before. When we said the next generation of gaming didn't actually arrive with Xbox Series X and PS5, this is the kind of push that has the potential to turn that around....

Just don't expect it to make you question your reality — the uncanny valley is still alive and well.... But from a "is it time for photorealistic video game cities?" perspective, The Matrix Awakens is seriously convincing. It's head-and-shoulders above the most photorealistic video game cities we've seen so far, including those in the Spider-Man, Grand Theft Auto and Watch Dogs series... Despite glitches and an occasionally choppy framerate, The Matrix Awakens city feels more real, thanks to Unreal Engine's incredible global illumination and real-time raytracing ("The entire world is lit by only the sun, sky and emissive materials on meshes," claims Epic), the detail of the procedurally generated buildings, and how dense it all is in terms of cars and foot traffic.

And the most convincing part is that it's not just a scripted sequence running in real-time on your PS5 or Xbox like practically every other tech demo you've seen — you get to run, drive, and fly through it, manipulate the angle of the sun, turn on filters, and dive into a full photo mode, as soon as the scripted and on-rails shooter parts of the demo are done. Not that there's a lot to do in The Matrix Awakens except finding different ways to take in the view. You can't land on buildings, there's no car chases except for the scripted one, no bullets to dodge. You can crash any one of the game's 38,146 drivable cars into any of the other cars or walls, I guess. I did a bunch of that before I got bored, though, just taking in the world.... Almost 10 million unique and duplicated assets were created to make the city....

Epic Games' pitch is that Unreal Engine 5 developers can do this or better with its ready-made tools at their disposal, and I can't wait to see them try.

Sony

PlayStation Plans New Service To Take On Xbox Game Pass (bloomberg.com) 14

Sony Group's PlayStation division is planning a new subscription service to compete with rival Microsoft's popular Xbox Game Pass, according to people familiar with Sony's plans and documents reviewed. Blooomberg: The service, code-named Spartacus, will allow PlayStation owners to pay a monthly fee for access to a catalog of modern and classic games, said the people, who asked not to be identified because they weren't authorized to speak to the press about the plans. The offering will likely be available on the smash hit PlayStation 4, which has sold more than 116 million units, and its elusive successor, the PlayStation 5, which launched more than a year ago but is still difficult to buy due to supply chain issues.

When it launches, expected in the spring, the service will merge Sony's two existing subscription plans, PlayStation Plus and PlayStation Now. Currently, PlayStation Plus is required for most online multiplayer games and offers free monthly titles, while PlayStation Now allows users to stream or download older games. Documents reviewed by Bloomberg suggest that Sony plans to retain the PlayStation Plus branding but phase out PlayStation Now.

Bitcoin

AMC, Sony Will Hand Out NFTs To 'Spider-Man' Advance Ticket Buyers (engadget.com) 30

AMC and Sony Pictures are giving away 86,000 NFTs to Stubs Premiere, A-List and Investor Connect members who buy or reserve tickets for Spider-Man: No Way Home showings on December 16th. Engadget reports: Redeem a code through a special website and you'll get one of 100 designs available through the more eco-friendly Wax blockchain. You'll need to order your tickets through the AMC Theatres website or mobile app when pre-orders launch on November 29th. If you qualify, you'll get your code on December 22nd and will have until March 1st, 2022 to claim the NFT.
Movies

Sony and AMC Offer NFTs to 'Spider-Man' Advance Ticket Buyers (boxofficepro.com) 39

Movie theatre chain AMC and Sony Pictures are giving away 86,000 Spider-man NFTs to people who buy/reserve tickets for December 16th's premiere of Spider-Man: No Way Home.

The special tickets go on sale tonight at midnight EST on the AMC web site and app (available only to people who've signed up for one of the chain's special perks programs like Stubs Premiere, A-List, and Investor Connect). "The movie ticket must be scanned at the theatre when the guest arrives for the movie," explains the movie industry site Boxoffice Pro. "If the ticket purchase is refunded or the ticket goes unused, or is not scanned, the NFT code will not be delivered." The Spider-Man NFT will be available to be redeemed at a dedicated site operated by WAX, an energy efficient, ultra-low carbon footprint blockchain and the first certified carbon neutral. WAX is the most utilized blockchain in the world processing 15 million transactions daily.

Adam Aron, Chairman of the Board and CEO of AMC, commented: "Our AMC Theatres guests and our AMC Entertainment shareholders have been calling for AMC to get into the world of NFTs, and we couldn't imagine a more perfect way to start doing so than with our good friends at Sony Pictures."

Over 100 NFT designs will be available (designed by Cub Studios), the announcement points out

In a tweet Sunday, AMC's CEO said the idea came from the company's shareholders.
Apple

Apple's AR Headset Coming Next Year With 'Mac-level' Power, Report Says (theverge.com) 63

Apple's first AR headset will be released in the fourth quarter of 2022, according to a research note from analyst Ming-chi Kuo. The Verge: Kuo predicted back in March that the headset would be released sometime next year, and is now also providing more technical information on the device. The headset will have two processors, according to Kuo, one with "the same level of computing power as M1" and one lower-end chip to handle input from the various sensors. For example, Kuo says that the headset has "at least 6-8 optical modules to simultaneously provide continuous video see-through AR services." The headset is also said to have two 4K OLED microdisplays from Sony. Kuo cites the headset's "Mac-level (PC-level) computing power," its ability to be operated untethered, and its wide range of applications as factors that will differentiate it from competitors. Various reports on the device have disagreed as to whether it will be wholly independent or rely on an iPhone or a separate processor box to stream content.
XBox (Games)

Xbox Chief Says He's Evaluating Relationship With Activision (bloomberg.com) 34

Microsoft's head of Xbox said he's "evaluating all aspects of our relationship with Activision Blizzard and making ongoing proactive adjustments," in light of the recent revelations at the video game publisher. From a report: In an email to staff seen by Bloomberg News, Phil Spencer said he and the gaming leadership team are "disturbed and deeply troubled by the horrific events and actions" at Activision Blizzard. He referred to the Wall Street Journal story earlier this week that said Chief Executive Officer Bobby Kotick knew of sexual harassment at the company for years and that he mistreated women.

"This type of behavior has no place in our industry," Spencer wrote. He joins a swell of outcry from employees to investors and shareholders in demanding a stronger response from the U.S.'s second-biggest gaming publisher. On Wednesday, Sony Group's PlayStation Chief Jim Ryan sent a similar note to staff, writing that he and his leadership were "disheartened and frankly stunned to read" that Activision "has not done enough to address a deep-seated culture of discrimination and harassment."

Apple

Epic Calls For a Single Universal App Store (macrumors.com) 119

Long-time tlhIngan writes: Tim Sweeney is at it again. The CEO of Epic Games blasts Apple and Google and calls for a universal app store that works across all platforms. Naturally, he's proposing that Epic Games manage the store across iOS, Android, Xbox, PC, Nintendo and Sony. Bloomberg (paywalled) has more details. "What the world really needs now is a single store that works with all platforms," said Sweeney in an interview at the Global Conference for Mobile Application Ecosystem Fairness in Seoul, South Korea. "Right now software ownership is fragmented between the iOS App Store, the Android Google Play marketplace, different stores on Xbox, PlayStation, and Nintendo Switch, and then Microsoft Store and the Mac App Store." Sweeney added that Epic Games is working with developers and service providers to create a system to allow users "to buy software in one place, knowing that they'd have it on all devices and all platforms."

"There's a store market, there's a payments market, and there are many other related markets. And it's critical that antitrust enforcement not allow a monopolist in one market to use their control of that market to impose control over unrelated markets." He went on to accuse Apple of complying "with oppressive foreign laws" while "ignoring laws passed by Korea's democracy." "Apple must be stopped," he says.
Sony

It's Going To Get Even Harder To Buy a PlayStation 5 (bloomberg.com) 42

Sony Group has reduced its PlayStation 5 production outlook for this fiscal year due to component and logistics constraints, Bloomberg reported Thursday, citing people familiar with the matter. From the report: The Tokyo-based entertainment giant had previously targeted more than 16 million units assembled in the year ending March, setting it up to achieve its sales goal for the period and also get a head start on the subsequent year's production. The company has now cut that number down to about 15 million, making its aim of 14.8 million PS5 sales by March difficult, the people said, asking not to be named as the information is not public. Logistics issues and parts shortages have grown more severe for Sony, Chief Financial Officer Hiroki Totoki told investors on a conference call late last month. PS5 sales in the quarter ended September were slightly weaker than expectations, he said on Oct. 28, having previously warned that any resurgence in the spread of Covid-19 may impact the company's components supply. The PlayStation 5 became the fastest Sony console to reach 10 million units sold this July, but it has fallen behind the sales pace of its predecessor PlayStation 4 since then.
Television

Netflix Starts Rolling Out AV1 Codec To TVs (9to5google.com) 59

This week, following successful tests on Android smartphones and tablets, Netflix has announced that it will bring AV1 to TVs. 9to5Google reports: In a blog post this week, Netflix confirms it will start using the AV1 codec on some TVs. AV1, which has been available since 2018, allows for the more efficient encoding and decoding of data for streaming, leading to higher quality for the end user and better use of bandwidth for providers. However, the codec relies on hardware support. To ensure that TVs using AV1 streams will provide a good experience, Netflix says it analyzes the steam to ensure the device is spec-compliant for AV1 decoding.

For the time being, Netflix isn't specifically announcing which devices will support AV1 outside of the Netflix app on Sony's PS4 Pro console. On other TVs, support is only specified as working on "a number of AV1 capable TVs." In theory, this should include a considerable number of Android TV models.

PlayStation (Games)

The First Cracks In Sony's PS5 Firmware (theverge.com) 45

Over the weekend, the hacking group Fail0verflow claimed to have obtained PS5 root keys allow them to decrypt the console's firmware. "Additionally, Andy Nguyen (a security engineer at Google who's better known under his handle, theflow0) managed to access the PS5's debug settings menu on a retail PS5 over the weekend, too," adds The Verge. Is this the first steps towards jailbreaking Sony's latest console? The Verge's Chaim Gartenberg reports: The two exploits are particularly notable due to the level of access they theoretically give to the PS5's software. Decrypted firmware -- which is possible through Fail0verflow's keys -- would potentially allow for hackers to further reverse engineer the PS5 software and potentially develop the sorts of hacks that allowed for things like installing Linux, emulators, or even pirated games on past Sony consoles.

For now, the two exploits won't result in much of a change for PS5 owners -- there's no sudden PS5 jailbreak available today, and neither Nguyen nor Fail0verflow have published the details of their respective hacks -- nor is it even clear if they ever will. Nguyen has already said that he has "no plans for disclosure" of his hack, while Wololo.net notes that Fail0verflow held off on publishing its PS4 hacks last console generation until Sony patched things, meaning that it's possible none of this will lead to concrete changes in the PS5 hacking scene.

Sony

Sony To Invest $500 Million in TSMC's New Japanese Chip Plant Venture (reuters.com) 9

Sony Group said on Tuesday it would invest about $500 million in a joint venture with Taiwan Semiconductor Manufacturing Co that will build a $7 billion chip plant in Japan. From a report: Construction of the factory, which local media said last month would supply semiconductors to Sony's image sensor business, will begin in 2022, with production slated to begin at the end of 2024, the companies said in a press release. The decision marks a success for Japanese industry ministry officials, who want world No.1 contract chipmaker TSMC to build plants to supply chips to Japan's electronic device makers and auto companies as trade frictions between the United States and China threaten to disrupt supply chains and demand for the key component grows.

"The fab (plant) is expected to directly create about 1,500 high-tech professional jobs and to have a monthly production capacity of 45,000 12-inch wafers," Sony and TSMC said. The plant will produce 22-nanometer and 28-nanometer chips to address strong global demand for speciality chip technologies, they said.

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