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Sony

Sony Could Have a Trio of New Gaming Headsets on the Way (theverge.com) 17

Sony might be ready to announce a new lineup of gaming headsets, according to a report from 91Mobiles based on information provided by OnLeaks. From a report: Rather than being specifically PlayStation-branded, like Sony's Pulse headset, the three headsets will apparently be part of a new gaming hardware brand from Sony called "Inzone," which could also include a pair of gaming displays. Leaked images show the three so-called H-series headsets with a similar white color scheme to the existing Pulse headset. The H3 is wired, and has a USB-C port with a physical volume dial. There's a button marked "NC/AMB" shown in renders of the H3, which suggests it might support noise cancellation and have an ambient audio mode to allow players to hear what's going on around them.
PlayStation (Games)

PlayStation Takes On Xbox With New Subscription Service (bloomberg.com) 20

PlayStation's revamped version of its video game subscription service went live on Monday, giving members access to a catalog of several hundred games both new and old. From a report: PlayStation Plus, once code-named Spartacus, is Sony Group's attempt to compete with rival Microsoft's popular Xbox Game Pass as both publishers jockey to be the Netflix of video games. The new service combines Sony's previous subscription offerings into a three-tiered system. The most basic level, Essential, costs $10 a month and replaces the old PlayStation Plus, offering two downloadable games per month, a smattering of discounts and access to online multiplayer games. It's the top two tiers that are new for PlayStation users. The Extra tier, at $15 a month, offers a library of about four hundred PlayStation 4 and 5 games, while the $18 a month Premium level adds a few hundred classic games to the pool, mostly from the PlayStation 3. The service only has around thirty PS1, PS2 and PSP games, which has been a disappointment for retro gamers.
PlayStation (Games)

Ex-Sony CEO Nobuyuki Idei Who Led Firm's Digital Push, Dies At 84 (kyodonews.net) 5

Sony said Tuesday that Nobuyuki Idei, its former chairman and CEO who led the Japanese giant's push into the digital network business, has died of liver failure. He was 84. Kyodo News reports: In addition to enhancing Sony's presence in the digital and communications fields, he also focused on the entertainment business, such as movies, music and game consoles, laying the foundation for its current operations. Idei joined Sony in 1960, becoming president in 1995 and CEO in 1998. He served as both chairman and chief executive from 2000 to 2005. He stepped down as chairman and CEO amid lackluster sales in its appliance business, making headlines for naming Howard Stringer as his successor at a time when it was still rare for a Japanese company to be led by a non-Japanese CEO. Idei also contributed to the advancement of the internet environment in Japan, having been appointed to head the government's IT strategy council in 2000. [...]

Under Idei's tenure as CEO, the conglomerate launched its Vaio-brand personal computers and domestic internet service provider So-net. It also ventured into online-based banking services and the nonlife insurance business. But after its earlier success with sales of bulky CRT televisions, Sony was slow to transition to flat screens and was outpaced amid intense competition with South Korean and other overseas rival manufacturers. Company stocks plunged in 2003 in what was referred to as the "Sony shock," and sluggish growth for much of the following decade led Sony to focus on corporate restructuring initiatives.

Hardware

Taiwan Restricts Russia, Belarus To CPUs Under 25 MHz Frequency (tomshardware.com) 194

An anonymous reader quotes a report from Tom's Hardware: From now on, Russian and Belarusian entities can only buy CPUs operating at below 25 MHz and offering performance of up to 5 GFLOPS from Taiwanese companies. This essentially excludes all modern technology, including microcontrollers for more or less sophisticated devices. Due to restrictions imposed on exports to Russia by the United States, United Kingdom, and the European Union, leading Taiwanese companies were among the first to cease working with Russia after the country started full-scale war against Ukraine in late February. This week Taiwan's Ministry of Economic Affairs (MOEA) formally published its list of high-tech products that are banned from exportation to Russia and Belarus, which prevents all kinds of Taiwan-produced high-tech devices as well as tools used to make chips (whether or not they use technologies originated from the U.S., U.K., or E.U., which were already covered by restrictions) to be exported to the aggressive nation. [...]

Starting today, Russian entities cannot buy chips that meet one of the following conditions from Taiwanese companies, reports DigiTimes:

- Has performance of 5 GFLOPS. To put it into context, Sony's PlayStation 2 released in 2000 had peak performance of around 6.2 FP32 GFLOPS.
- Operates at 25 MHz or higher.
- Has an ALU that is wider than 32 bits.
- Has an external interconnection with a data transfer rate of 2.5 MB/s or over.
- Has more than 144 pins.
- Has basic gate propagation delay time of less than 0.4 nanosecond.

In addition to being unable to buy chips from Taiwanese companies, Russian entities will not be able to get any chip production equipment from Taiwan, which includes scanners, scanning electron microscopes, and all other types of semiconductor tools that can be used to make chips locally or perform reverse engineering (something that the country pins a lot of hopes on).

Sony

Smartphones Will Kill Off the DSLR Within Three Years, Says Sony (techradar.com) 203

Smartphone cameras and DSLRs have been moving in opposite directions for the past few years, and image quality from phones will finally trump that of their single-lens reflex rivals by 2024, according to Sony. From a report: As reported by Nikkei Japan, the President and CEO of Sony Semiconductor Solutions (SSS), Terushi Shimizu, told a business briefing that "we expect that still images [from smartphones] will exceed the image quality of single-lens reflex cameras within the next few years." Some fascinating slides presented during the briefing were even more specific, with one slide showing that, according to Sony, "still images are expected to exceed ILC [interchangeable lens camera] image quality" sometime during 2024. Those are two slightly different claims, with 'ILCs' also including today's mirrorless cameras, alongside the older DSLR tech that most camera manufacturers are now largely abandoning. But the broader conclusion remains -- far from hitting a tech ceiling, smartphones are expected to continue their imaging evolution and, for most people, make standalone cameras redundant.
Patents

RED Sues Nikon For Infringing On Its Video Compression Patents (petapixel.com) 76

RED filed a lawsuit yesterday suing (PDF) Nikon for infringing on its video compression patents. PetaPixel reports: The lawsuit was filed in a southern California federal court today and asserts that the Japanese camera manufacturer and its United States subsidiaries have illegally infringed on seven patents that deal specifically with "a video camera that can be configured to highly compress video data in a visually lossless manner."

In the filing, RED notes a type of compression that it says it has patented and is in use by Nikon in the Z9: "The camera can be configured to transform blue and red image data in a manner that enhances the compressibility of the data. The data can then be compressed and stored in this form. This allows a user to reconstruct the red and blue data to obtain the original raw data for a modified version of the original raw data that is visually lossless when demosaiced. Additionally, the data can be processed so the green image elements are demosaiced first, and then the red and blue elements are reconstructed based on values of the demosaiced green image elements."

This compression comes thanks to a partnership with intoPIX's TicoRAW which was announced last December. [...] The TicoRAW feature has been in the news for months, but RED was likely waiting for it to be implemented into a competitor's camera before filing a lawsuit. RED's lawsuit says Nikon's infringement on its patent was "willful" and claims Nikon would have known about RED's patents. [...] RED then cites multiple lawsuits it has filed against Kinefinity, Sony, and Nokia over the years. RED is seeking damages or royalties for the infringement as well as an injunction to ban Nikon from further infringing.

PlayStation (Games)

Bungie Will Help Sony Make 12 Live Service Games By 2025 (engadget.com) 16

In January, Sony bought Bungie for $3.5 billion, giving the company one of the most popular first-person shooter games to compete with Microsoft and the various game studios it owns. Now, according to Forbes, Sony "has a whole plan to integrate Bungie's live service-building philosophies into its other teams that are making games [...]." From the report: Bungie enjoys one of the major live service successes in the current era, 7, going on 8 years of Destiny as a hyper-engaging franchises, and Sony believes the lessons they've learned can translate into other places. Twelve other places, to be specific. Sony is apparently about to announce a massive slate of live service offerings to join its traditional single player fare. While high profile AAA Sony games like God of War and Horizon Forbidden West sell well and are praised by fans and critics, they are not ongoing revenue streams like live service games can be. For Sony, they feel like they're missing a rather large boat. The plan here is to ramp up to have 3 live service games by FY2022, 6 by FY2023, 10 by FY2025 and 12 by FY2025. Currently, the only game they even consider a live service title in their lineup as The Show 22. So uh, 12 by 2025? That seems... ambitious, even with Bungie on board to help.
PlayStation (Games)

Sony Readies For 'Metaverse Revolution' With Cross-Platform Push (reuters.com) 32

Japanese conglomerate Sony said it is well-positioned to play a leading role in the metaverse, or immersive virtual worlds, which commentators speculate will massively disrupt industries and establish new powerhouses. From a report: "The metaverse is at the same time a social space and live network space where games, music, movies and anime intersect," Chief Executive Kenichiro Yoshida said at a strategy briefing on Wednesday, pointing to the use of free-to-play battle royale title Fortnite from Epic Games as an online social space. Sony's game, music and movie units contributed two-thirds of operating income in the year ended March, underscoring the group's transformation from consumer electronics maker into a metaverse-ready entertainment juggernaut under Yoshida and predecessor Kazuo Hirai. The firm is a gaming gatekeeper with its PlayStation 5 console, however observers point to the risk presented by the growth of cross-platform, cloud-based titles and their potential to reduce the influence of proprietary platforms. Sony has been adjusting its approach, enabling cross-play in Fortnite in 2018.
Sony

Sony Reveals Game Lineup and Launch Dates for PlayStation Plus Relaunch (polygon.com) 8

Sony has announced the initial lineup of games for its revamped, multi-tier PlayStation Plus subscription service, and firmed up its launch dates over the next five weeks. From a report: The service will launch in Asia on May 24, Japan on June 2, North and South America on June 13, and Europe, Australia, and New Zealand on June 23. Games coming to the subscription service include Assassin's Creed: Valhalla, the Demon's Souls remake, Insomniac's Spider-Man games, and Red Dead Redemption 2. But the structure of the deal is confusing, there's nothing more recent than the director's cut editions of Ghosts of Tsushima and Death Stranding (both released in mid-2021), and the classic games offering for the service's top tier appears extremely thin at present -- even lacking any PlayStation 2 games under emulation.

The number of titles from third-party developers and publishers is dwarfed by the offering from internal studios. It's important to note, however, that Sony characterized this list as "an early look at some of the games that will be included during the launch time frame." So there is room for the offering to improve in the coming weeks. The lowest-priced Essential tier remains the same as the current PlayStation Plus, offering a handful of free PS4 and PS5 games every month alongside access to multiplayer online gaming. Sony has yet to announce the Essential tier games for the service's relaunch in June.

Businesses

Sony and Nintendo Videogame Machines To Be in Short Supply Again This Year (wsj.com) 31

Sony and Nintendo said their flagship videogame machines are likely to be in short supply all year owing to component shortages, extending a problem that has plagued both companies. From a report: "There's no end in sight to the semiconductor shortage at this point," said Nintendo's president, Shuntaro Furukawa. Sony's chief financial officer, Hiroki Totoki, said the company aimed to sell 18 million units of its PlayStation 5 videogame console in the current fiscal year, which ends in March 2023, down from a previous projection of 22.6 million. Demand is greater than what Sony can supply, he said.

Among other problems, Mr. Totoki cited Covid-19 restrictions in China, including a lockdown in Shanghai, that have made it hard for companies there to manufacture and ship parts used in game machines. "It would be likely to affect our production if the pandemic situation in China worsens, or if the lockdown expands further," he said. The PlayStation 5 has been notoriously hard to get hold of since its introduction in 2020. In the fiscal year ended March 2022, Sony said it sold 11.5 million units of the machine, falling short of the previous target of 14.8 million.

China

Sony Rejected China's Demand To Scrub Statue of Liberty From 'Spiderman' (nypost.com) 147

An anonymous reader writes: Sony struck a major blow against censorship after defying a Chinese government demand to delete the Statue Of Liberty from "Spiderman: No Way Home" ahead of its release. The bombshell rejection was revealed by "multiple sources," per a recent article by Puck. According to the piece, Chinese regulators had asked if the Japanese entertainment giant could "delete the Statue of Liberty from the ending of the film." Sony unsurprisingly declined the demand given the prominence of Lady Liberty in the climax in which the three spidermen swing around the iconic symbol of freedom while battling supervillains, Puck reported. Undaunted, China then inquired if the monument could be "minimized," according to the report. Specifically, they'd wondered "if Sony could cut a few of the more patriotic shots of [Tom] Holland standing atop the crown, or dull the lighting so that Lady Liberty's visage wasn't so front-and-center," per Puck.
Sony

Sony is Building a Game Preservation Team (engadget.com) 9

When Sony's expanded PlayStation Plus service starts rolling out next month, it will fold in PlayStation Now, which offers access to hundreds of games from older console generations. Now, it seems the company is getting even more serious about game preservation. From a report: According to Twitter and LinkedIn posts spotted by Video Games Chronicle, Sony has hired at least one engineer (Garrett Fredley, a former build engineer for mobile developer Kabam) to work on a new preservation team. "Today is my first day as a Senior Build Engineer at @PlayStation, working as one of their initial hires for the newly created Preservation team! Game Preservation was my first career passion, so I'm ecstatic that I get to go back to those roots," Fredley wrote. "Let's go and ensure our industry's history isn't forgotten!" [...] Sony historically hasn't done an incredible job with preserving games. Aside from the original PS3 models being able to run many PS1 and PS2 games, backward compatibility seemed like an afterthought until the PS5, which supports all but a few PS4 titles.
Sony

Sony Plans To Sell Advertising in PlayStation Games (businessinsider.com) 67

Sony is building a program to let advertisers buy ads in PlayStation games. From a report: It's doing testing with adtech partners to place in-game ads, similar to an initiative by rival Microsoft. The program is expected to launch before the end of the year. Sony is working on a plan to put ads inside PlayStation games, sources said, similar to a move by Microsoft to run ads in Xbox. Three people who are involved in the plans said Sony is doing testing with adtech partners to help game developers create in-game ads through a software developer program. The idea is to encourage developers to keep building free-to-play games, which have soared in the pandemic, by giving them a way to monetize them, they said. PlayStation's current ad inventory is limited to in-menu ads like game publishers promoting their own titles in the console's store, the sources said. PlayStation also serves ads on streaming video to people who stream via their consoles through apps like Hulu .
Sony

Epic Games Lands $2 Billion As Sony Bets On Its Metaverse (crunchbase.com) 50

No one wants to be left behind in the metaverse. From a report: Two more big companies tossed their hats -- or at least dollars -- into the metaverse ring on Monday, as North Carolina-based Epic Games announced a $2 billion investment that values it at $31.5 billion. Epic said the new funding will "advance the company's vision to build the metaverse and support its continued growth." Under terms of the agreement, both Sony and KIRKBI -- the family-owned holding and investment company behind The LEGO Group -- each invest $1 billion. Just last week, Epic and Lego announced a partnership in developing a "family-friendly" metaverse for kids.
PlayStation (Games)

Some Videogames Suddenly 'Expiring' on Classic PS3, Vita Consoles (kotaku.com) 70

"Digital purchases are mysteriously expiring on classic PlayStation consoles," Kotaku reports, "rendering a random assortment of games unplayable."

The glitch is "affecting users' ability to play games they ostensibly own." Upon re-downloading the PSOne Classic version of Chrono Cross, for instance, Twitter user Christopher Foose was told the purchase expired on December 31, 1969, preventing him from playing the game on both PlayStation 3 and PlayStation Vita. GamesHub editor Edmond Tran described a similar issue. Trying to boot up Chrono Cross on PlayStation 3, Tran said, gave him the same expiration date and time, only adjusted for his location in Australia. Tran did mention, however, that he was able to download the PSOne Classic from his library and play just fine on Vita despite the game's apparent delisting from the handheld's store.

While at first this felt like an attempt at encouraging Chrono Cross fans to purchase the new Radical Dreamers remaster, Kotaku quickly found evidence of this same problem occurring with different games. Chrono Cross worked just fine for content creator Words, but not its spiritual predecessor Chrono Trigger, the license for which somehow lapsed 40 years before the game was added to the PSOne Classic library.

Steve J over on Twitter asked PlayStation directly why the expiration date for his copy of Final Fantasy VI was changed to 1969, but never received a response....

The only potential explanation I've seen for this issue thus far involves what's known as the "Unix epoch," or the arbitrary date early engineers designated as the beginning of the operating system's lifespan. Some bug or glitch on Sony's backend may be defaulting PlayStation game license expiration dates to the Unix epoch, essentially telling them they can't be played after midnight UTC on January 1, 1970.

Movies

'Sonic the Hedgehog 2' Sets New Record: Biggest Opening Ever for a Videogame Movie (engadget.com) 27

Sonic the Hedgehog 2 "shattered early box office projections," reports the Los Angeles Times, bringing in $71 million in its opening weekend. That makes it the biggest first-weekend for a Paramount movie in at least four years — more than Terminator: Dark Fate ($29 million) and Mission: Impossible — Fallout ($61.2 million).

You can watch its trailer here — but here's how the Times summarizes its plot. "The titular furry blue protagonist (voiced by Ben Schwartz) faces an equally fluffy new threat, Knuckles the Echidna (Idris Elba), who has joined Dr. Robotnik's (Jim Carrey) ongoing quest conquer Earth."

Engadget calls this the best opening weekend ever for a videogame movie. The previous record-holder was Sonic the Hedgehog 1, a movie which Paramount+ now "plans to expand into a cinematic universe" — or at least, expand into a spin-off TV series. Before the pandemic shut down theaters throughout the U.S, and other parts of the world, the first Sonic film went on to gross $319 million globally. Sonic the Hedgehog 2 is currently on track to beat those earnings having grossed approximately $141 million globally.

As with the first movie, timing appears to have been a significant factor in Sonic 2's early success. Its main competitor at the box office was Sony's much-maligned Morbius, which saw a drastic 74 percent drop in ticket sales from its opening weekend last Friday. It only earned $10.2 million in additional domestic revenue after a $39 million debut.

Sony

Sony Launches New PlayStation Gaming Subscription Service (cnbc.com) 20

Sony is set to launch a new video game subscription service this summer, seeking to drive sales of its PlayStation consoles and compete with a similar offering from Microsoft. CNBC: The company said Tuesday it will bundle its existing PlayStation Plus and PlayStation Now services into one single subscription service called PlayStation Plus. The new PlayStation Plus will be available in June and comes in three tiers:

1. The basic package, PS Plus Essential, replaces the original PS Plus, which offers players two free games each month and access to online multiplayer. It costs $10 a month or $60 for an annual subscription.
2. A step above Essential is PS Plus Extra, which comes with all the same perks as Essential but includes a selection of 400 downloadable PlayStation 4 and PlayStation 5 titles. It's priced at $15 monthly or $100 a year.
3. The most expensive package is PS Plus Premium. This one includes 340 more games than Extra, and lets players stream a selection of PS, PS2, PSP, PS3, PS4 and PS5 games over the internet. PS Plus Premium costs $18 a month or $120 each year.

PlayStation (Games)

Sony Addresses Troubled Gran Turismo 7 Launch, Gives Angry Fans One Million Free Credits 11

bbsguru writes: Sony/PlayStation has been taking a lot of heat for making the new Gran Turismo 7 more dependent on microtransactions. Gamers say the well-reviewed game had taken advantage of those reviews by waiting until after it was released to jack up the cost of playing the game. Acceptance wasn't improved by the more-than-a-day outage that accompanied the changes. [To make matters worse, Gran Turismo 7 owners weren't even able to play single player because the DRM servers that require an online check to play the game went down.] After several tentative responses, Sony is [finally] paying out, "gifting players with a million in-game credits and outlining the near-term updates for Gran Turismo 7 that will address the problems," writes Eurogamer's Martin Robinson. "We want to thank you for your continued patience and valuable feedback as we grow and evolve GT7 to make it as enjoyable and rewarding for as many players as possible," wrote series creator Kazunori Yamauchi in a blog post. "We always want to keep communication lines open with our community so that we can work together to build the best racing experience possible."
Sony

Sony To Unveil PlayStation Subscription as Soon as Next Week (bloomberg.com) 22

Sony is preparing to introduce a new video game subscription service for the PlayStation as early as next week, Bloomberg News reported Friday, citing people familiar with the plans. From the report: The service, which has been in development under the codename Spartacus, is Sony's answer to Microsoft's Xbox Game Pass, a sort of Netflix for video games that has amassed more than 25 million subscribers. Sony's will debut with a splashy lineup of hit games from recent years, said the people, who requested anonymity because the plans are private. Sony's new service will combine two of its current offerings, PlayStation Now and PlayStation Plus. Customers will be able to choose from multiple tiers offering catalogs of modern games and classics from older PlayStation eras.
DRM

Owners Of 'Gran Turismo 7' Locked Out Of Single Player Game When Online DRM Servers Go Down (techdirt.com) 118

According to Techdirt's Timothy Geigner, Gran Turismo 7 on the PlayStation was recently rendered unplayable because the DRM servers that require an online check to play the game crumbled during a maintenance window. From the report: "The scheduled server maintenance, timed around the release of the version 1.07 patch for the game, was initially planned to last just two hours starting at 6 am GMT (2 am Eastern) on Thursday morning," reports Ars Technica. "Six hours later, though, the official Gran Turismo Twitter account announced that 'due to an issue found in Update 1.07, we will be extending the Server Maintenance period. We will notify everyone as soon as possible when this is likely to be completed. We apologize for this inconvenience and ask for your patience while we work to resolve the issue.'"

"Inconvenience" in this case means not being able to play the game the customer purchased. Like, basically at all. Why the single player content in a console game of all things should require an online check-in is completely beyond me. Console piracy is a thing, but certainly not much of a thing. There is zero chance that this DRM is worth the headache Sony now has on its hands. A headache that lasted for more than a full calendar day, by the way. And a headache that Sony's competitors picked up on to use in messaging to the public on social media.

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