Sony

Sony Experiments With AI-Powered PlayStation Characters (theverge.com) 11

Sony is working on a prototype AI-powered version of at least one its PlayStation game characters. The Verge: An anonymous tipster has shared an internal video from Sony's PlayStation group with The Verge that demonstrates an AI-powered version of Aloy from Horizon Forbidden West. The video is narrated by Sharwin Raghoebardajal, a director of software engineering at Sony Interactive Entertainment who works on video game technology, AI, computer vision, and face technology for Sony's PlayStation Studios Advanced Technology Group.

Raghoebardajal demonstrates an AI-powered version of Aloy that can hold a conversation with a player through voice prompts during gameplay. Aloy can be seen responding to queries with an AI-powered synthesized voice and facial movements, both in a demo setting and within the full Horizon Forbidden West game. Raghoebardajal makes it clear this is just a prototype that has been developed alongside Guerrilla Games to demonstrate the technology internally at Sony.

Sony

Sony Says It Has Already Taken Down More Than 75,000 AI Deepfake Songs (gizmodo.com) 33

Sony has removed more than 75,000 AI-generated deepfake songs mimicking artists including Harry Styles and Beyonce from online platforms, the company revealed in a submission to the UK government, adding this likely represents just a fraction of fake songs circulating online.

The proliferation of these unauthorized AI replicas has caused "direct commercial harm to legitimate recording artists, including UK artists," Sony stated. The company's intervention comes as Britain considers new copyright legislation that would permit AI companies to train models using artist material, a proposal that would require rights holders to opt out rather than requiring permission.
PlayStation (Games)

PlayStation Veteran Blames Gaming Industry Slump on Pandemic Overexpansion 62

Former PlayStation executive Shuhei Yoshida has attributed the current wave of video game industry layoffs and slowdown to companies overextending during the COVID-19 pandemic. "I think it's an overreaction to the COVID situation. Companies invested too much, including ourselves. Then we had to face reality and make adjustments," Yoshida told VentureBeat in an interview.

Yoshida, who left Sony in January after 31 years at PlayStation, suggested the industry's growth would have been more stable without the pandemic-driven surge. "If you take out the COVID years you'd have smoother growth over the years," he said. Yoshida's comments come amid widespread job cuts across the gaming sector, including at Sony, Microsoft, Epic Games, and other major publishers following a post-pandemic decline in gaming engagement.
PlayStation (Games)

PlayStation Network Suffering Major Outage 17

According to Downdetector, PlayStation Network (PSN) has been down since 6 PM ET, with Sony assuring users that they're working to fix the problem "as soon as possible." For gaming specifically, Sony says that "you might have difficulty launching games, apps, or network features."

"We are aware some users might be currently experiencing issues with PSN," Sony said in an 8:46PM ET post on X. No further details were made available.

An r/PlayStation thread has more than 10,000 comments. As of 11:35 PM PST, the service remains down.
E3

ESA Wants To Replace E3 With a Bunch of Buzzwords (engadget.com) 30

The Entertainment Software Association is launching a new gaming event to replace E3, which was permanently canceled in 2023. According to Engadget, the new event is called iicon (short for "interactive innovation conference") and will feature many of the same major gaming companies that once participated in E3. "Sony, Nintendo, Microsoft, Disney, EA, Epic Games, Ubisoft, Square Enix, Take Two Interactive, Amazon Games and Warner Bros. Games are all named as participants." From the report: [T]he announcements on social media promote iicon as being for "visionaries," "changemakers" and "innovators," so our best guess is that this event will swing more toward the corporate side of gaming where people might use that language unironically. If that's the case, this won't really be a replacement for the heyday of E3, when studios big and small would showcase their upcoming projects and drop internet-breaking surprises. Instead, the inaugural event in April 2026 sounds like it will focus more on moving the needle, brand alignments and synergy.
PlayStation (Games)

Sony Removes PlayStation Account Requirement From 4 Single-Player Steam Games (arstechnica.com) 20

An anonymous reader quotes a report from Ars Technica: Sony's game publishing arm has done a 180-degree turn on a controversial policy of requiring PC players to sign in with PlayStation accounts for some games, according to a blog post by the company. A PlayStation account will "become optional" for Marvel's Spider-Man 2, God of War Ragnarok, The Last of Us Part II Remastered, and Horizon Zero Dawn Remastered. Sony hasn't lost hope that players will still go ahead and use a PlayStation account, though, as it's tying several benefits to signing in.

Logging in with PlayStation will be required to access trophies, the PlayStation equivalent of achievements. (Steam achievements appear to be supported regardless.) It will also allow friend management, provided you have social contacts on the PlayStation Network. Additionally, Sony is providing some small in-game rewards to each title that are available if you log in with its account system. You'll get early unlocks of the Spider-Man 2099 Black Suit and the Miles Morales 2099 Suit in Spider-Man 2, for example -- or the Nora Valiant outfit in Horizon: Zero Dawn. Some of these rewards are available via other means within the games, such as the Armor of the Black Bear set for Kratos in Ragnarok.

PlayStation (Games)

New FPGA-Powered Retro Console Re-Creates the PlayStation (arstechnica.com) 46

An anonymous reader quotes a report from Ars Technica: [A] company called Retro Remake is reigniting the console wars of the 1990s with its SuperStation one, a new-old game console designed to play original Sony PlayStation games and work with original accessories like controllers and memory cards. Currently available as a $180 pre-order, Retro Remake expects the consoles to ship no later than Q4 of 2025. The base console is modeled on the redesigned PSOne console from mid-2000, released late in the console's lifecycle to appeal to buyers on a budget who couldn't afford a then-new PlayStation 2. The Superstation one includes two PlayStation controller ports and memory card slots on the front, plus a USB-A port. But there are lots of modern amenities on the back, including a USB-C port for power, two USB-A ports, an HDMI port for new TVs, DIN10 and VGA ports that support analog video output, and an Ethernet port. Other analog video outputs, including component and RCA outputs, are located on the sides behind small covers. The console also supports Wi-Fi and Bluetooth. The Retro Remake SuperStation console offers an optional tray-loading CD drive in a separate "SuperDock" accessory that will allow you to play original game discs. Buyers can reserve the SuperDock with a $5 deposit, with a targeted price of around $40.

The report also notes the console uses an FPGA chip that's "based on the established MiSTer platform, which already has a huge library of console and PC cores available, including but not limited to the Nintendo 64 and Sega Saturn." And because it's based on the MiSTer platform, it makes the console "open source from day 1."
Sony

Sony To End Blu-ray Media Production After 18 Years (tomshardware.com) 40

Sony will cease production of recordable Blu-ray discs at its last factory in February, ending an 18-year manufacturing run amid declining demand for physical media. The Japanese electronics giant will also halt production of MiniDiscs and MiniDV cassettes. The company had already stopped making consumer recordable Blu-ray and optical disks in mid-2024, maintaining production only for business clients.
Sony

Sony Cancels Two More PlayStation Projects in Broader Retreat 27

Sony's PlayStation has canceled previously unannounced games at two of its top subsidiaries, the company said. From a report: The games, at Oregon-based Bend Studio and Texas-based Bluepoint Games, were both "live service" projects designed to draw recurring revenue from players. A company spokesperson confirmed the cancellations.

In a statement, the spokesperson said the two games were canceled "following a recent review" and that PlayStation will continue making both online and single-player games. Neither studio will be shuttered. "Bend and Bluepoint are highly accomplished teams who are valued members of the PlayStation Studios family, and we are working closely with each studio to determine what are the next projects," the spokesperson said.
Sony

Crunchyroll Is Getting (Back) Into the Manga App Game (gizmodo.com) 4

Sony-owned anime streaming service Crunchyroll plans to launch a manga reading app in 2025, its second attempt at entering the digital manga market after shuttering a similar service in 2023. The new app, Crunchyroll Manga, will be available initially in the United States and Canada in English, as a premium add-on for subscribers.

The move comes amid broader changes at Crunchyroll, including its recent decision to put popular anime series "One Piece" behind a paywall and Sony's pending merger with publisher Kadokawa.
Sony

PlayStation To Continue Focusing on Live Service Games (insider-gaming.com) 24

PlayStation isn't giving up on live service games any time soon. From a report: In a recent interview with Japanese outlet Famitsu, PlayStation Co-CEO Herman Hulst said that the company still believes in the model despite recent hiccups like Concord. "The game business is constantly changing due to various factors, including technological advances, new genres and ways of playing," Hulst said via auto translation.

"However, one thing that remains constant is people's desire for great entertainment experiences, and attention to games continues to grow. However, this has also created competition, and like many companies in the industry, we have had to make changes to our business to solidify a more sustainable operating base." Hulst continued by saying PlayStation will "continue to focus on developing live service titles along with the story-driven single-player titles that our players want."

Businesses

Video Games Can't Afford To Look This Good (nytimes.com) 85

Major video game studios' pursuit of ultra-realistic graphics has led to diminishing returns and industry-wide layoffs, as younger players gravitate toward simpler, more social games, New York Times is reporting.

Sony's Insomniac Games spent $300 million developing Marvel's Spider-Man 2, triple the budget of its predecessor, before laying off staff amid Sony's 900-person reduction in February. The industry has cut more than 20,000 jobs in the past two years. Meanwhile, games with basic graphics like Minecraft, Roblox and Fortnite continue to dominate, particularly among younger players.

Genshin Impact, a mobile game by Hoyoverse, generates approximately $2 billion annually through frequent content updates rather than cutting-edge visuals. The shift has forced studios to reevaluate their strategies. Warner Bros. Discovery lost $200 million on Suicide Squad: Kill the Justice League, while Sony shuttered its Concord studio shortly after launch. Some industry figures see AI as a potential solution to reduce graphics development costs, the report adds, particularly in sports games.
Games

'2024 Was the Year Gamers Really Started Pushing Back On the Erosion of Game Ownership' (pcgamer.com) 50

Mass game shutdowns and service terminations marked 2024 as a pivotal year for digital ownership concerns in the gaming industry. PC Gamer adds: The arguments have been around forever, but they've been made concrete by the simple fact that, over the last decade in particular, we've seen more and more games simply disappear. And we're not talking about obscure hobbyist projects, but seriously big budget titles that companies have spent millions developing, and hundreds of devs have spent years of their careers on. Sony's Concord shooter lasted only 11 days before closure, while Ubisoft's decade-old The Crew became unplayable in April, sparking the Stop Killing Games campaign. The movement, which has gathered over 400,000 signatures, aims to pressure EU regulators to ban publishers from rendering multiplayer games inoperable.
Games

'2024 Was the Year the Bottom Fell Out of the Games Industry' (wired.com) 123

The video game industry faced unprecedented turmoil in 2024, with layoffs reaching record levels and exceeding 2023's total of 10,000 jobs lost by 40%. Major studios including Microsoft's Arkane Austin and Sony's Firewalk were shuttered, while indie developers struggled to secure funding amid the downturn.

Industry analyst Matthew Ball attributed the crisis -- in a conversation with Wired -- to multiple factors, including rising development costs, shifting consumer spending, and game pricing challenges. Commercial failures of high-profile releases like Suicide Squad: Kill the Justice League compounded the industry's struggles.

The upheaval coincided with intensified online harassment campaigns targeting developers over diversity initiatives, echoing 2014's Gamergate movement. Despite critically acclaimed releases like Final Fantasy VII Rebirth and Balatro, the industry enters 2025 facing continued uncertainty around employment stability and the growing influence of AI.
Television

The Quest To Save the World's Largest CRT TV From Destruction (arstechnica.com) 119

A rare Sony KX-45ED1 television, considered the world's largest CRT TV, has been preserved from destruction in Japan, marking a significant moment for gaming history preservation. The 440-pound display was salvaged from an Osaka restaurant days before its scheduled demolition, following a two-week international rescue operation.

Gaming enthusiast Shank Mods, aided by local contacts and industrial shipping experts, secured the functioning 45-inch unit, which originally sold for $40,000 in the late 1980s. The TV, valued by retro gaming enthusiasts for its authentic, lag-free display capabilities, could potentially become a public exhibit pending future funding.
Businesses

Startup Will Brick $800 Emotional Support Robot For Kids Without Refunds (arstechnica.com) 144

Startup Embodied is closing down, and its product, an $800 robot for kids ages 5 to 10, will soon be bricked. From a report: Embodied blamed its closure on a failed "critical funding round." On its website, it explained: "We had secured a lead investor who was prepared to close the round. However, at the last minute, they withdrew, leaving us with no viable options to continue operations. Despite our best efforts to secure alternative funding, we were unable to find a replacement in time to sustain operations."

The company didn't provide further details about the pulled funding. Embodied's previous backers have included Intel Capital, Toyota AI Ventures, Amazon Alexa Fund, Sony Innovation Fund, and Vulcan Capital, but we don't know who the lead investor mentioned above is. When it first announced Moxie in April 2020, Embodied described the robot as a "safe and engaging animate companion for children designed to help promote social, emotional, and cognitive development."

Music

Musicians Rally Behind Internet Archive in $621 Million Music Label Battle 65

Over 300 musicians have signed an open letter defending the Internet Archive against a $621 million copyright infringement lawsuit over its preservation of 78 rpm records. The letter, organized by Fight for the Future, opposes the lawsuit filed by major record labels including Universal Music Group and Sony Music.

The labels claim the Archive's Great 78 Project, which digitizes shellac discs from the 1890s-1950s, amounts to widespread copyright infringement. Musicians argue the lawsuit prioritizes corporate profits over artists' interests.
Games

Is Valve Letting Third Parties Create SteamOS Hardware? (theverge.com) 48

The Verge thinks Valve "could make a play to dethrone the Sony PlayStation and Microsoft." And it's not just because there's lots of new SteamOS hardware on the way (including a wireless VR headset and a pair of trackable wands, a Steam Controller 2 gamepad, and a living room console.

"Valve has also now seemingly revealed plans for partners to create third-party SteamOS hardware too." It won't be easy to take on Sony, Microsoft, or Meta. Those companies have a lot to lose, and they're deeply entrenched. But the Steam Deck has revealed a massive weakness in each of their businesses that may take them years to correct — the desire to play a huge library of games anytime, anywhere. And while they figure that out, Valve may be building an entire new ecosystem of SteamOS hardware, one that could finally let PC and peripheral makers tap into the huge and growing library of Windows games on all sorts of different hardware without relying on Microsoft or subjecting their customers to the many annoyances of Windows...

Valve has long said it will open up SteamOS to other manufacturers, even recently committing to some direct support for rival handhelds like the Asus ROG Ally — and the other week, Valve quietly updated a document that may reveal its larger overarching strategy. It won't just leave SteamOS sitting around and hope manufacturers build something — it'll hold their hand. Valve now has an explicit label for third parties to create "Powered by SteamOS" devices, which it explicitly defines as "hardware running the SteamOS operating system, implemented in close collaboration with Valve." It additionally lets companies create "Steam Compatible" hardware that ships with "Valve approved controller inputs," as well as SteamVR hardware and Steam Link hardware that lets you stream games from one device to another...

When Valve asked PC manufacturers to sign onto its Steam Machines initiative over a decade ago, with the idea of building living room PC consoles, it asked for a leap of faith with very little to show and a tiny chance of success. It took years for Valve to even build the oddball living room controller for its Steam Machines, and it didn't get far in convincing Windows game developers to port their games to Linux. But by the time it announced the Steam Deck, Valve had hammered out a Proton software compatibility layer so good that many Windows games now run better on Linux, and created the most customizable yet familiar set of controls ever made. If manufacturers could build their own Steam Machines rather than equivalent Windows machines, they could offer better gaming products than they do today. Maybe they'd even want to release a VR headset that isn't tied to Microsoft or Meta if it doubled as a Steam Deck, portably playing decades of flatscreen games.

It's not clear any of this will pan out; Valve is an exceedingly small company that tries not to chase too many things at a time. When I speak to PC industry executives about why they pick Windows over SteamOS, some say they're concerned about whether Valve would truly be able to support them. But it's just as intriguing an idea as it was 12 years ago when Gabe Newell explained the initial vision to us, and this time, there's a far better chance it'll work.

"Today, every major PC company is building one or more Steam Deck rivals," the article points out. "But without Valve's blessing and support, they're saddled with a Windows OS that doesn't start, pause, and resume games quickly and seamlessly enough to feel portable and easy..."
Sony

Sony Says It Sold 160 Million PlayStation 2 Units in Milestone Disclosure (playstation.com) 13

Sony has confirmed the PlayStation 2 has sold over 160 million units worldwide since its 2000 launch, marking the first official acknowledgment of its record-breaking lifetime sales. The figure, revealed on Sony's 30th anniversary PlayStation website, cements PS2's position as the best-selling gaming console ever, ahead of Nintendo DS at 154.02 million units and Nintendo Switch at 146 million units.
Sony

Video Game Console Makers Confront Performance Ceiling (bloomberg.com) 173

An anonymous reader shares a report: The human eye can't really tell the difference between 4K and 8K resolution. Video game console manufacturers, who have built their businesses selling increasingly powerful machines every few years, are grappling with a future where performance improvements are becoming less dramatic.

Sony Group launched its PlayStation 5 Pro console in mid-November. The $700 upgraded version of Sony's 2020 gaming machine uses AI to improve games' frame rate while maintaining exceptional image quality -- at least for 82 games that have been enhanced to take advantage of the new specs. That means gamers can see the realistic glint of their metal sword and experience smooth, sword-swinging battle action.

But despite all the fancy tech and a $200 price increase over the previous version, reviews so far haven't suggested it's a must-have machine. "It's an improvement, but there's nothing that makes it a complete generation above what the Series X offered," Daniel Ahmad, director of research and insights at Niko Partners, said. "It's a lot more difficult to distinguish the jump between each generation." The number of households with a gaming console hasn't really budged in more than a decade. Many gamers are replacing older machines more slowly, finding the one they already have is good enough.

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