×
Piracy

Cox Communications Wins Order Overturning $1 Billion US Copyright Verdict 17

Internet service provider Cox Communications has been cleared of a $1 billion jury verdict in favor of several major record labels that had accused it of failing to curb user piracy. "The 4th U.S. Circuit Court of Appeals in Richmond, Virginia, ruled on Tuesday that the amount of damages was not justified and that a federal district court should hold a new trial to determine the appropriate amount," reports Reuters. From the report: A Virginia jury in 2019 found Cox, the largest unit of privately-owned Cox Enterprises, liable for its customers' violations of over 10,000 copyrights belonging to labels including Sony Music Entertainment, Warner Music Group, and Universal Music Group. The labels' attorney Matt Oppenheim said that the appeals court "affirmed the jury's verdict that Cox is a willful infringer," and that "the evidence of Cox's complete disregard for copyright law and copyright owners has not changed." "A second jury will get to hear that same compelling evidence, and we fully expect it will render a significant verdict," Oppenheim said.

More than 50 labels teamed up to sue Cox in 2018, in what was seen as a test of the obligations of internet service providers (ISPs) to thwart piracy. The labels accused Cox of failing to address thousands of infringement notices, cut off access for repeat infringers, or take reasonable measures to deter pirates. Atlanta-based Cox had told the 4th Circuit that upholding the verdict would force ISPs to boot households or businesses based on "isolated and potentially inaccurate allegations," or require intrusive oversight of customers' internet usage. Other ISPs, including Charter Communications, Frontier Communications and Astound Broadband, formerly RCN, have also been sued by the record labels.
United States

Cox Communications Wins Order Overturning $1 Billion US Copyright Verdict (reuters.com) 42

Cox, the cable television and internet service provider, convinced a U.S. appeals court to throw out a $1 billion jury verdict in favor of several major record labels that had accused it of failing to curb user piracy, setting the stage for a new trial on the matter. From a report: The 4th U.S. Circuit Court of Appeals in Richmond, Virginia ruled on Tuesday that the amount of damages was not justified and that a federal district court should hold a new trial to determine the appropriate amount. A Virginia jury in 2019 found Cox, the largest unit of privately owned Cox Enterprises, liable for its customers' violations of over 10,000 copyrights belonging to labels including Sony Music Entertainment, Warner Music Group, and Universal Music Group. More than 50 labels teamed up to sue Cox in 2018, in what was seen as a test of the obligations of internet service providers (ISPs) to thwart piracy.
Sony

Sony's PlayStation Portal Hacked To Run Emulated PSP Games (theverge.com) 12

An anonymous reader shares a report: Sony's new PlayStation Portal has been hacked by Google engineers to run emulated games locally. The $199.99 handheld debuted in November but was limited to just streaming games from a PS5 console and not even titles from Sony's cloud gaming service. Now, two Google engineers have managed to get the PPSSPP emulator running natively on the PlayStation Portal, allowing a Grand Theft Auto PSP version to run on the Portal without Wi-Fi streaming required. "After more than a month of hard work, PPSSPP is running natively on PlayStation Portal. Yes, we hacked it," says Andy Nguyen in a post on X. Nguyen also confirms that the exploit is "all software based," so it doesn't require any hardware modifications like additional chips or soldering. Only a photo of Grand Theft Auto: Liberty City Stories running on the PlayStation Portal has been released so far, but Nguyen may release some videos to demonstrate the exploit at the weekend.
Games

How One Developer Earned Over $300K From Games Made in 30 Minutes (theguardian.com) 70

An anonymous reader shares a report: "The first one, I'll be honest, probably took seven or eight hours," says TJ Gardner. "But the subsequent ones -- Stroke the Beaver, for example -- would have taken about half an hour." Gardner is the creator of the "Stroke" video games, available to download from the PlayStation Store for $4 a pop. Each one features a different animal -- cats, dogs and hamsters, along with less cuddly creatures such as snakes and fish -- and they all follow the same blueprint.

When you start the game, an image of the animal appears against a plain blue background. In the top left-hand corner of the screen are the words "Strokes 0." You press X to stroke the animal. The animal flashes briefly. The number in the corner goes up by 1. After 25 strokes, you are rewarded with a bronze trophy. Keep going until you hit 2,000 strokes, and you will receive a platinum award. That's it. There is no animation; there are no sound effects. Just a picture of an animal under a Creative Commons licence from Wikipedia, and some lo-fi acoustic beats looping endlessly in the background. No running, no jumping, no guns, no baddies, no special moves or power-ups or puzzles. Are the Stroke games even video games at all?
The Stroke games, launched in September 2022, have been downloaded more than 120,000 times, amassing nearly $350,000 in sales. Sony takes a 30% cut for hosting the game in the PlayStation Store, leaving Gardner with a pre-tax profit of about $240,000.
Microsoft

Phil Spencer Wants Sony and Nintendo Games on Xbox, But Says He Doesn't Expect It (videogameschronicle.com) 19

Microsoft announced this week that four of Xbox's previously-exclusive games are going cross-platform to PlayStation and Switch. Xbox head Phil Spencer says in a new interview that he'd like to see Sony and Nintendo bring their games to Xbox -- but that he isn't holding his breath. From a report: In an interview for journalist Stephen Totilo's Game File newsletter, Spencer said the decision to bring four Xbox games to other consoles wasn't intended to make its rivals follow suit. "This is not for me, like, some kind of bartering system," Spencer explained. "We're doing it for the better of Xbox's business." Despite this, Spencer said he would of course welcome other consoles' games on Xbox, and noted that it would be beneficial for multiplayer games in particular, where building a large online community is important for a game's lifespan.

"I will say, when I look at a game like Helldivers 2 -- and it's a great game, kudos to the team shipping on PC and PlayStation -- I'm not exactly sure who it helps in the industry by not being on Xbox," he said. "If you try to twist yourself to say, like, somehow that benefited somebody somewhere. But I get it. There's a legacy in console gaming that we're going to benefit by shipping games and not putting them on other places. We do the same thing." Spencer also noted that Helldivers 2 -- which Sony released on PlayStation and PC on the same day -- is doing well on the latter. "I will say shipping more games in more places and making them more accessible to more people is a good part of the gaming business," he said.
Further reading: Phil Spencer Puts Apple's Money Where His Mouth Is.
PlayStation (Games)

Sony's PS5 Enters 'Latter Stage of Its Life Cycle' (theverge.com) 38

After missing its sales target in the last quarter, Sony says it plans to emphasize the PlayStation 5's profitability over unit sales as the console approaches its fourth birthday. "Looking ahead, PS5 will enter the latter stage of its life cycle," said Sony senior vice president Naomi Matsuoka. "As such, we will put more emphasis on the balance between profitability and sales. For this reason, we expect the annual sales pace of PS5 hardware will start falling from the next fiscal year." Sony also said it has no plans to release "any new major existing franchise titles" in its next fiscal year. The Verge reports: Sony now expects to sell 4 million fewer PS5 consoles in its 2023 fiscal year ending March 31st compared to previous projections, Bloomberg reports. The revision came as part of today's third-quarter earnings release which saw Sony lower the PS5 sales forecast from the 25 million consoles it expected to sell down to 21 million.

While PS5 sales were up in Sony's third quarter, increasing to 8.2 million units from 6.3 million in the same quarter the previous year, Bloomberg notes that this was roughly a million units lower than it had previously projected. That's despite the release of the big first-party title Spider-Man 2, strong sales of third-party titles, and the launch of a new slimmer PS5 in November.

In its third quarter, Sony's gaming revenue was up 16 percent versus the same period the previous year, sitting at 1.4 trillion yen (around $9.3 billion), but operating income was down 26 percent to 86.1 billion yen (around $572 million) due to promotions in the third quarter ending on December 31st.

Media

Amazon Prime Video Drops Dolby Vision, Atmos Unless You Pay Extra 90

Amazon Prime Video has cut Dolby Vision and Atmos support from their ad tier subscription. "That's on top of the ads that Amazon injected into the service on January 29th," reports The Verge. "Now, when you pay $2.99 a month to remove those ads, you can get Dolby Vision and Dolby Atmos back as well." The Verge reports: That's the word from 4KFilme, which discovered that their smart TVs from Sony, LG, and Samsung were now displaying content in HDR10 with Dolby Digital 5.1 as opposed to the higher fidelity options they'd enjoyed previously. Amazon spokesperson Katie Barker confirms to The Verge that it's a deliberate move: "Dolby Vision and Dolby Atmos capabilities are only available on the ad free option, on relevant titles."

While price hikes are no longer remotely unusual in the streaming video space, where Netflix now charges $22.99 a month for its 4K tier, it's a bit harder to compare Amazon's prices to Netflix. Prime Video is also available as an $8.99-per-month standalone subscription; if you subscribe that way and add $2.99 per month, it's more like a 28 percent price hike. If you prefer ads, Prime Video's $8.99-per-month is a dollar less than Disney Plus with ads at $9.99 per month, though Netflix currently offers its 1080p service with ads at $6.99 per month.
Movies

Streamer Plex Launches Its Long-Promised Movie Rentals Store (techcrunch.com) 27

Sarah Perez reports via TechCrunch: Fresh on the heels of its $40 million fundraise, streaming media company Plex is today announcing its expansion into a new business: a movie rentals storefront. The addition, which will initially be offered to U.S. customers, will give the streamer another means of generating revenue beyond its subscription products and ad-supported streaming -- a diversification that will prove critical as the ad market continues to be unpredictable.

At launch, the marketplace will offer movies from top studios, including WB, Paramount, MGM, Lionsgate and A24, which means Plex users will be able to rent titles like "Barbie," "Wonka," "Aquaman and the Lost Kingdom," "Mission: Impossible -- Dead Reckoning," "The Color Purple," "Expend4bles," "PAW Patrol: The Mighty Movie," "Hunger Games: The Ballad of Songbirds and Snakes," "Mean Girls" and others. Plex says there will be just over 1,000 titles available to rent starting at $3.99, but the number of titles will grow over time. Titles will also move in and out of windows, so the number of rentals will fluctuate over time, as well. [...]

Once users rent a movie, they have 30 days to watch. After starting the rental, you'll have 48 hours to finish viewing it, similar to other marketplaces. The movie will also appear in the "Continue Watching" section on Plex's home screen if you don't finish watching it upon your first go. The company plans to add more studio partners to its movie rentals store over time, it says. [...] The new movie marketplace will launch across platforms, Plex notes, including its apps on Amazon Fire TV, Apple TV, Android TV/Google TV, Roku, smart TVs (LG, Hisense, Samsung, Sony, VIZIO), game consoles and Apple and Android smartphones and tablets.

Japan

TSMC To Build Second Japan Chip Factory, Raising Investment To $20 Billion (reuters.com) 44

Taiwanese chipmaker TSMC announced plans to build a second chip factory in Japan by the end of 2027, bringing total investment in its Japan venture to more than $20 billion. "Taiwan Semiconductor Manufacturing Co announced plans in 2021 to build a $7 billion chip plant in Kumamoto in southern Japan's Kyushu," notes Reuters. From the report: In a statement, TSMC, the world's largest contract chipmaker, said its majority-owned unit Japan Advanced Semiconductor Manufacturing in Kumamoto would build a second fabrication plant, or fab, in response to rising customer demand. The second fab will begin construction by the end of this year and with both factories the site is expected to have total monthly capacity of more than 100,000 12-inch wafers to be used for automotive, industrial, consumer and high performance computing-related applications, TSMC said. The capacity plan may be further adjusted based upon customer demand, it added.

TSMC's expansion in Kyushu is central to the Japanese government's efforts to rebuild the country's position as a leading chip manufacturing centre and ensure the stable supply of chips amid trade tensions between the United States and China. The decision to build a second fab is a vote of confidence by TSMC in Japan where construction of the first fab has run smoothly and which, Reuters has reported, it sees as a source of diligent workers with a government that is easy to deal with.

Microsoft

Microsoft Weighs Launching Some Games, Including Indiana Jones, on the PS5 (theverge.com) 15

An anonymous reader shares a report: Bethesda's upcoming Indiana Jones game is also tentatively set to launch on Sony's PlayStation 5 console. We got our first glimpse of Indiana Jones and the Great Circle during Microsoft's Xbox Developer Direct event last month, where it was announced for Xbox and PC. A source familiar with Microsoft's plans tells The Verge that Bethesda is also considering bringing Indiana Jones and the Great Circle to PS5.

A new multi-platform approach for certain Xbox games is emerging inside Microsoft, we're told, with the company weighing up which titles will remain exclusive and others that will appear on Switch or PS5 in the future. Indiana Jones appears to be part of this new wave of multi-platform games. While Bethesda will launch its Indiana Jones game first as an Xbox console exclusive, it's currently set to have a rather short period of exclusivity we're told. A release for PS5 is being considered for some months later, with Bethesda tentatively targeting a December 2024 launch for the Xbox and PC versions.

Businesses

Raspberry Pi Is Planning a London IPO, But Its CEO Expects 'No Change' In Focus (arstechnica.com) 40

An anonymous reader quotes a report from Ars Technica: The business arm of Raspberry Pi is preparing to make an initial public offering (IPO) in London. CEO Eben Upton tells Ars that should the IPO happen, it will let Raspberry Pi's not-for-profit side expand by "at least a factor of 2X." And while it's "an understandable thing" that Raspberry Pi enthusiasts could be concerned, "while I'm involved in running the thing, I don't expect people to see any change in how we do things." CEO Eben Upton confirmed in an interview with Bloomberg News that Raspberry Pi had appointed bankers at London firms Peel Hunt and Jefferies to prepare for "when the IPO market reopens."

Raspberry previously raised money from Sony and semiconductor and software design firm ARM, and it sought public investment. Upton denied or didn't quite deny IPO rumors in 2021, and Bloomberg reported Raspberry Pi was considering an IPO in early 2022. After ARM took a minority stake in the company in November 2023, Raspberry Pi was valued at roughly 400 million pounds, or just over $500 million. Given the company's gradual recovery from pandemic supply chain shortages, and the success of the Raspberry Pi 5 launch, the company's IPO will likely jump above that level, even with a listing in the UK rather than the more typical US IPO. Upton told The Register that "the business is in a much better place than it was last time we looked at it [an IPO]. We partly stopped because the markets got bad. And we partly stopped because our business became unpredictable."
"It's a good thing, in that people care about us," Upton said in response to concerned hobbyists and tech enthusiasts. "What Raspberry Pi [builds] are the products we want to buy, and then we sell them to people like us," Upton said. "Certainly, while I'm involved in it, I can't imagine an environment in which the hobbyists are not going to be incredibly important."

The IPO is "about the foundation," Upton said, with that charitable arm selling some of its majority stake in the business entity to raise funds and expand. "We've not cooked up some new way for a not-for-profit to do an IPO, no," he noted. [He told Ars that Raspberry Pi's business arm has had both strategic and private investors in its history, along with a majority shareholder in its Foundation (which in 2016 owned 75 percent of shares), and that he doesn't see changes to what Pi has built. He also noted that the foundation was previously funded by dividends from the business side.]

"We do this transaction, and the proceeds of that transaction allow the foundation to train teachers, run clubs, expand programs, and ... do those things at, at least, a factor of 2X. That's what I'm most excited about." Upton said there would be "no change" to the kinds of products Pi makes, and that makers are "culturally important to us." [...] "If people think that an IPO means we're going to ... push prices up, push the margins up, push down the feature sets, the only answer we can give is, watch us. Keep watching," he said. "Let's look at it in 15, 20 years' time."
Data Storage

Japan Will No Longer Require Floppy Disks For Submitting Some Official Documents (engadget.com) 45

Japan is aiming to phase out floppy disks and CD-ROMs, which until now were forms of physical media required for submitting some official documents to the government. Engadget reports: Back in 2022, Minister of Digital Affairs Taro Kono urged various branches of the government to stop requiring businesses to submit information on outdated forms of physical media. The Ministry of Economy, Trade and Industry (METI) is one of the first to make the switch. "Under the current law, there are many provisions stipulating the use of specific recording media such as floppy disks regarding application and notification methods," METI said last week, according to The Register. After this calendar year, METI will no longer require businesses to submit data on floppy disks under 34 ordinances. The same goes for CD-ROMs when it comes to an unspecified number of procedures. There's still quite some way to go before businesses can stop using either format entirely, however.

Kono's staff identified some 1,900 protocols across several government departments that still require the likes of floppy disks, CD-ROMs and even MiniDiscs. The physical media requirements even applied to key industries such as utility suppliers, mining operations and aircraft and weapons manufacturers. There are a couple of main reasons why there's a push to stop using floppy disks, as SoraNews24 points out. One major factor is that floppy disks can be hard to come by. Sony, the last major manufacturer, stopped selling them in 2011. Another is that some data types just won't fit on a floppy disk. A single photo can easily be larger than the format's 1.4MB storage capacity.

PlayStation (Games)

PlayStation Has Blocked Hardware Cheating Device Cronus Zen, Others May Follow 29

PlayStation 5 system update blocks Cronus Zen controller adapter. The $100+ device promises controller compatibility but also enables gameplay "amplification." Sony crackdown follows concerns over GamePacks providing unfair advantages in Call of Duty and other online multiplayer titles. Cronus admits no timeframe for a fix. Workaround requires avoiding update or using Remote Play.
Businesses

Sony Ends $10 Billion Merger With India Media Giant Zee (reuters.com) 3

Sony has scrapped plans for a $10 billion merger of its Indian unit with Zee Entertainment, "ending a deal that could have created one of the South Asian nation's biggest TV broadcasters," reports Reuters. From the report: The collapse of the deal in content-hungry India creates more uncertainty for TV broadcaster Zee in particular as competition heats up, with Disney, also seeking to merge its Indian businesses with the media assets of billionaire Mukesh Ambani's Reliance. Zee told Indian stock exchanges Sony was seeking $90 million in termination fees for alleged breaches of their merger agreement and emergency interim relief by "invoking arbitration." Zee said it denies all claims made by Sony and would take appropriate legal action. Sony said in a statement certain "closing conditions" to the merger were not satisfied despite "good faith discussions" with Zee, and the companies had been unable to agree upon an extension by their Jan. 21 deadline.

"After more than two years of negotiations, we are extremely disappointed ... We remain committed to growing our presence in this vibrant and fast-growing market," it added. While neither Sony nor Zee elaborated on Monday on which conditions had been unfulfilled, a stalemate over who will lead the combined company had put the merger in danger. Zee had proposed that CEO Punit Goenka take the helm, but Sony balked after he became the subject of an investigation by India's market regulator. Zee said on Monday Goenka had been "agreeable to step down in the interest of the merger." A source with direct knowledge however said Sony was not keen to proceed unless Goenka backed out before the closure of the merger, rather than after the deal had been sealed as he had proposed.

Music

Remembering The 1970s-Era Technology of Devo (msn.com) 43

It's the 50th anniversary of Devo, the geek-friendly, dystopia-themed band that combined synthesizers with showmanship, first founded in 1973.

As a new documentary about the group celebrates its Sundance world premiere, the Los Angeles Times explores how the band made innovative use of the technology of its time: With their yellow radiation suits, red "energy dome" hats and manic energy, part playful and part angry, the band Devo combined the futuristic glamour of new wave with atomic-age anxieties and post-'60s disillusionment.... Uniquely, the band developed a fully formed, intricate internal philosophy and mythology built around the idea that humans were "de-evolving" by becoming dumber and less sophisticated. The mascot of the band, known as "Booji Boy," was an infantile urchin in a rubber mask...

Was there an idea to document the band right from the very start? It's incredible that there's footage of the very first show in 1973.

GERALD CASALE:
We were that delusional, yes. And we were trying to document ourselves when nobody was interested in doing that. And when it was quite expensive and clumsy to do it. You're dealing with Sony U-matic reel-to-reel recorders and big heavy cameras and a scarcity of equipment and very little interest. I mean, my God, if a Devo of now existed like we did, then clearly, there'd be a million cellphone videos.

MARK MOTHERSBAUGH: [...] Bob was the first of us to direct a video, back when he was in high school. Bob and me, our dad, starting when we were like babies, like 1 year old, he'd bring out an 8-millimeter camera that didn't have sound, and so he shot hundreds and hundreds of these films through the years, just family stuff. So we always kind of liked that. And Jerry was doing films at Kent State with Chuck Statler before Chuck said, "Hey, let's do a film with a couple of the songs in it." So we were always audio-visual. We were always thinking in both worlds...

[DOCUMENTARY DIRECTOR] CHRIS SMITH: One of my favorite details in looking through the old footage is, there's an early show that was recorded in black-and-white, and they have such limited materials to work with, yet they do this thing where the light goes on and off on both sides of the stage. And to me it was so emblematic of where they were going because they were making something that you hadn't seen before that was super creative and visually distinctive and interesting out of something we all had to work with... You could see in that footage, the inventiveness that wasn't a result of means — it was something that was just created out of what they had to work with at that time.

MARK MOTHERSBAUGH: [...] Sonically, a lot of what we did was just related to the fact that Bob Mothersbaugh bought a four-track TEAC. So we had this machine that could record four little skinny channels on a quarter-inch tape. It was an amateur home-tape machine, but it made us think about our parts, because we thought, well, OK, you're only going to get to do the bass on one track, and the guitar on one track and the drums on one track and the synth. You're not going to do all these overdubs. We had to think about it, what was an essential part. So we'd work on the song till you could play it just in one pass. Everything essential. I think it really made the early stuff sound really strong because of that.

You really get a sense of that on their 1978 song "Mongoloid." But the 2023 documentary's director doesn't see his film as an ending bookmark for the band. "They're still touring. They're all still actively creatively pursuing many different things, as I hope that you would expect after seeing the film."

And speaking specifically about the documentary. Mark Mothersbaugh says Booji Boy "describes it as a halfway point to the year of 2073, where we'll celebrate the 100-year anniversary." Booji Boy also says the next 50 years will be more about action. "And it'll be about positive mutation. Mutate, don't stagnate."
Movies

Alamo Drafthouse Blames 'Nationwide' Theater Outage on Sony Projector Fail (theverge.com) 52

An issue with Sony's projectors caused theater chain Alamo Drafthouse to close theaters entirely on New Year's Eve. "As of New Year's Day, however, most theaters and most showtimes now appear to be available, with a few exceptions," reports The Verge. From the report: It's not clear what happened. As New Year's Day is a holiday, we somewhat understandably haven't yet been able to reach Alamo or Sony spokespeople, and not every theater or every screening was affected. That didn't stop Alamo from blaming its Sony projectors for what at least one theater called a "nationwide" outage, however.

"Due to nation-wide technical difficulties with Sony, we aren't able to play any titles today," read part of a taped paper sign hanging inside a Woodbury, Minnesota location. That apparently didn't keep the customer who took a picture of that sign from watching The Apartment at that very same location, though: "When we went to our seats, the wait staff let us know that despite the fact that the previews were playing, we wouldn't know until the movie actually started whether we could see the film or not. If it didn't work, the screen would just turn black. Luckily, the film went through without a hitch."

What might have only affected some screenings at some theaters? I've seen speculation on Reddit that it may have something to do with expired digital certificates used to unlock encrypted films, but we haven't heard that from Alamo or Sony. We're looking forward to finding out.
Longtime Slashdot reader innocent_white_lamb suggests that "[a] cryptographic key used to master all movies distributed by Deluxe" was the culprit after it expired on December 30. "This means that almost all Hollywood movies will no longer play on many commercial cinema servers. In particular, many showings of Wonka and Aquaman had to be cancelled due to the expired encryption key." From their submitted story: Deluxe and the movie companies have been frantically trying to remaster and send out revised versions of current movies over the past few days. Nobody knows what will happen to older movie titles since everything mastered by Deluxe since 2011 may be affected and may need to be remastered if it is to be shown in movie theaters again. There are at least four separate threads discussing this matter on Film-Tech.com, notes innocent_white_lamb.
AI

Nikon, Sony and Canon Fight AI Fakes With New Camera Tech (nikkei.com) 109

Nikon, Sony Group and Canon are developing camera technology that embeds digital signatures in images so that they can be distinguished from increasingly sophisticated fakes. From a report: Nikon will offer mirrorless cameras with authentication technology for photojournalists and other professionals. The tamper-resistant digital signatures will include such information as date, time, location and photographer. Such efforts come as ever-more-realistic fakes appear, testing the judgment of content producers and users alike.

An alliance of global news organizations, technology companies and camera makers has launched a web-based tool called Verify for checking images free of charge. If an image has a digital signature, the site displays date, location and other credentials. The digital signatures now share a global standard used by Nikon, Sony and Canon. Japanese companies control around 90% of the global camera market. If an image has been created with artificial intelligence or tampered with, the Verify tool flags it as having "No Content Credentials."

PlayStation (Games)

PlayStation Will Not Delete Discovery TV Shows After All (gamesindustry.biz) 21

PlayStation will no longer be removing over 1,300 Discovery TV shows from its platform next month. From a report: Sony had previously announced that users will not be able to watch Discovery content on PlayStation from December 31, even if they had already purchased it. However, the firm now says that due to an 'updated licensing agreement' with Warner Bros -- which owns the Discovery brand -- consumers will now be able to access their previously purchased shows 'for at least the next 30 months.'
Sony

Sony Has Sold 50 Million PS5 Consoles Over Three Years (engadget.com) 9

The PlayStation 5 has officially hit the 50 million sales milestone, Sony confirmed in a blog post. From a report: That's an impressive figure, considering the litany of supply chain issues that kept PS5s in limited supply after its November 2020 launch. And notably, the PS5 manage to reach 50 million sales just a week longer than it took the PlayStation 4, which wasn't bogged down by as many supply chain issues or a worldwide pandemic. Sony has also outsold the Xbox Series X and S by almost three to one this year, the Financial Times reports, based on data from Ampere Analysis.
Sony

Sony's Video Game Plans Leaked By Ransomware Group (bloomberg.com) 22

Speaking of the 1.3 million stolen files of Sony division Insomniac Games that hackers have leaked, the data dump includes game roadmaps, budgets, and detailed information about Insomniac's upcoming Wolverine game, which a document says is slated for 2026. Bloomberg reports: According to the files, Sony plans to release several Marvel-inspired titles in the next decade, including Spider-Man 3, based on Venom and X-Men games. The files also reference a new Ratchet & Clank game apparently slated for 2029. Insomniac and Marvel's licensing commitment is as high as $621 million to develop and market the X-Men games by 2035, according to one document, which was one of many circulating on the internet. The documents also give us a peak into how Sony internally felt about Microsoft's acquisition of Blizzard. Eurogamer adds: Sony has privately described Microsoft's $68.7bn takeover of Activision Blizzard as a potential "leapfrog" moment for its long-term console rival to take the lead. Threats identified by Sony include Microsoft using Call of Duty to "disrupt and threaten console gaming and game subscription markets", with a potential "massive threat to PlayStation Plus." [...] "Activision provides incredible strategic value across live service games, scale in mobile and PC storefront (Battle.net)," Sony wrote, describing the various advantages Microsoft has now added to its portfolio with the deal freshly completed.

Slashdot Top Deals