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Earth

Chilean Earthquake Shortened Earth's Day 374

ailnlv writes "Days on Earth just got shorter. The recent earthquake in Chile shifted the planet's axis by about 8 cm and shortened days by 1.26 microseconds 'The changes can be modeled, though they're difficult to detect physically given their small size. ... Some changes may be more obvious, and islands may have shifted. ... Santa Maria Island off the coast near Concepcion, Chile’s second-largest city, may have been raised 2 meters (6 feet) as a result of the latest quake ...'"
First Person Shooters (Games)

Quake 3 For Android 137

An anonymous reader writes "Over the last two months I ported Quake 3 to Android as a hobby project. It only took a few days to get the game working. More time was spent on tweaking the game experience. Right now the game runs at 25fps on a Motorola Milestone/Droid. 'Normally when you compile C/C++ code using the Android NDK, the compiler targets a generic ARMv5 CPU which uses software floating-point. Without any optimizations and audio Quake 3 runs at 22fps. Since Quake 3 uses a lot of floating-point calculations, I tried a better C-compiler (GCC 4.4.0 from Android GIT) which supports modern CPUs and Neon SIMD instructions. Quake 3 optimized for Cortex-A8 with Neon is about 15% faster without audio and 35% with audio compared to the generic ARMv5 build. Most likely the performance improvement compared to the ARMv5 build is not that big because the system libraries of the Milestone have been compiled with FPU support, so sin/cos/log/.. take advantage of the FPU.''
Games

Real-Life Equivalents of Video Game Weapons 137

antdude writes "This GamesRadar article compares a bunch of fantastic video game weapons and their real-life equivalents: 'There are certain things we just accept in video games. An overweight pipe technician can jump five times his own height. A first aid kit will instantly heal bullet wounds and replace lost blood. And any theoretical physics model can be cleanly packaged into a lightweight, handheld weapon with a minimum of fuss. But in certain cases, that last one isn't too far off the truth. As guano loopy as most game weaponry is, some of it definitely isn't implausible. In fact, some of it exists already. Kind of.'"
Communications

Disaster Recovery For Haiti's Cell Phone Networks 139

spun writes "A disaster recovery team from Trilogy International Partners, LLC was among the first responders to arrive after the quake in Haiti. After seeing to the safety of their staff, they worked quickly to bring up emergency generators and restore service to the devastated country. Winners of a State Department medal for their previous work in Haiti, the company appears to be a model not only for proper disaster recovery response, but also for ethical corporate behavior. Their quick action has no doubt saved thousands of lives, but Haiti still needs our help." Keith Calder, who used to work on Slashdot ad stuff before we had big corporate owners, is now a film producer of last summer's Battle for Terra. They are giving away signed copies of the DVD to the first 100 people who make $25+ red cross donations. It would be cool to see generous Slashdot Sci-Fi fans make a difference. If you are curious or voyeuristic about the devastation, Google Maps has satellite photos.
Science

USGS Develops Twitter-Based Earthquake Detection 95

sprinkletown writes "A team of seismologists at the US Geological Survey has found that Twitter is the fastest way to get information out of an earthquake area, especially in those less densely populated. Seeing the Twitter community as an untapped resource, the USGS has developed a new way to track earthquakes by clustering quake-centric tweets."
Games

Palm Pre and WebOS Get Native Gaming 49

rboatright writes "WebOS developers have been waiting, and with the 1.3.5 release, Palm's open source page suddenly listed SDL. Members of the WebOS internals team took that as a challenge and within 24 hours had a working port of Doom running in SDL on the Pre, in a webOS card. 48 hours later, they not only had Quake running, but had found in the latest LunaSysMgr the requirements to launch a native app from the webOS app launcher from an icon just like any other app. At the same time, the team demonstrated openGL apps running. With full native code support, with I/O available via SDL, developers now have a preview into Palm's future intent with regard to native code SDK's, and a hint of what's coming."
PC Games (Games)

A Look At How Far PC Gaming Has Come 427

Bit-tech is running a feature examining the progress PC games have made over the past couple decades. The article highlights aspects of modern games we often take for granted or nitpick, and compares them to earlier games in which such features were implemented poorly or not at all. Quoting: "Doom's legacy is still being felt today in fact and it's a fair bet that you can take any shooter off a shelf, from America’s Army to Zeno Clash, examine it, and list a dozen things that those games owe to Doom. Things like the wobble of the guns and the on-screen feedback that tells you which direction you are being shot from — these were things that id Software invented. On the other hand, from a story perspective, Doom was absolutely rubbish. You start in a room, no idea what’s going on and you are surrounded by demons. You have to read the manual and supporting media to get a grip on it all — something modern games would get heavily slated for doing. Yet the idea that plot was optional caught on and the same flaw was replicated in other games of the era, such as Quake and (to a lesser extent) Duke Nukem 3D. There were years and years where the lessons of early story-driven games were forgotten and all anyone really cared about was having as many sprites or polygons as possible."
Quake

Scientists Use Quake 2 To Study the Brains of Mice 185

An anonymous reader writes "In this week's issue of Nature, scientists from Princeton University trained mice to navigate around a virtual environment using a setup that resembles a combination of a giant trackball and a mini-iMax theater displaying a virtual world rendered using a modified version of the Quake 2 open source game engine. (Here's the academic paper, subscription required.) They hold the mouse's head still atop a giant trackball, which the mouse turns by running. The scientists use the rotations to move the mouse around in the virtual environment, and when he reaches certain places, he gets a reward. Because they are able to hold the head still, they can stick microscopic glass electrodes into individual neurons in the hippocampus of this mouse as it 'navigates.' They find the neural activity that resembles activity during real life navigation, and learned new things about the inputs and computations that are going on inside these neurons, which weren't known before. No word as of yet whether the scientists plan on giving the mice control of the gun. Wonder whether John Carmack ever envisioned this when he opened up the Quake code?"

Blizzard Answers Your Questions and More 368

Last week we asked for interview questions to help supplement our face-to-face interviews at Blizzcon. Over the course of the two-day con we were able to sit down with StarCraft II's Dustin Browder, Diablo III's Leonard Boyarsky, WoW's J. Allen Brack, and Battle.net expert Rob Pardo to answer a few questions on each of the four major camps in Blizzard at the moment. Since this wasn't a usual Slashdot-style interview, we tried to use as many of your suggestions as possible, but the conversation often took us in a unique direction once it got rolling.
Graphics

Linux Port For id's Tech 5 Graphics Engine Unlikely 461

DesiVideoGamer writes "John Carmack, the lead developer for id's Tech 5 graphics engine, does not plan on making a Linux port for the new engine. From his e-mail: 'It isn't out of the question, but I don't think we will be able to justify the work. If there are hundreds of thousands of Linux users playing Quake Live when we are done with Rage, that would certainly influence our decision.' One of the reasons for not making a Linux port was due to the fact that the new engine 'pushes a lot of paths that are not usually optimized' and that the Linux port would have to use the binary blob graphics driver in order to work."
Education

New Species of Worms Found To Release "Bombs" 104

caffiend666 writes "A newly found deep ocean worm 'can cast off green glowing body parts, a move scientists think may be a defensive effort to confuse attackers. Researchers have dubbed the newly discovered critters "green bombers." ... The first of the new species has been given the scientific name Swima bombiviridis. ... [T]he worms are able to regenerate the body parts.' So, it's a naturally occurring animal that rips off its arms and throws them, and we're not talking about a game from ID Software?"
Operating Systems

Behind Menuet, an OS Written Entirely In Assembly 419

angry tapir writes "MenuetOS is an operating system written entirely in assembly language. As a result it's extremely quick and compact (it can even fit on a floppy disk, despite having a GUI). It can run Quake. Two of the developers behind MenuetOS took time out to talk about what inspired them to undertake the daunting task of writing the operating system, the current state of Menuet and future plans for it."
Earth

New Hope For Predicting Earthquakes 27

Kristina writes "Interviews with several geophysicists reveal that new data and new understandings about how earthquakes really happen inspire some hope in pursuing the short-term prediction of earthquakes. 'Much of the current work aims to decode how stress is distributed and redistributed far below the surface and among more than one fault in an area. Understanding that pattern could help scientists recognize when stress is setting the stage for a large quake.' This article goes into the latest ideas on what we know and don't know about when large earthquakes happen, and it talks with two Italian scientists about the large quake that hit central Italy in April."
Linux

Mac, Linux Support For Quake Live, Preview of Rage 79

AlexMax2742 writes "Great news for those anxious gamers who have been waiting for a Linux and Mac version of Quake Live. Support for both is being implemented with next Tuesday's update, according to project lead Marty Stratton, who gave the release date during a press conference held at QuakeCon 2009. A video of the press conference is up at QuakeUnity." John Carmack revealed that they're working on a "premium" subscription service for Quake Live, which will allow players to configure and run their own private servers. Also at QuakeCon, a new trailer was released for id's upcoming shooter, Rage. Kotaku posted an extensive preview of Rage, saying, "I've seen no game that, in this realistic style, looks so good and has a landscape so rich with visual splendor." A detailed presentation on id Tech 5, the new game engine behind Rage, was given at SIGGRAPH 2009 last week.
Earth

7-Story Wooden Condo Survives 7.5 Magnitude Quake 146

Mike writes "Earthquake news abounds as of late — recently a team of researchers from five universities unveiled an seven-story earthquake-proof wooden building that is capable of withstanding severe earthquakes. Featuring a structurally efficient nail distribution and a 63 anchor tie down system, the wooden condominium survived a test using an E-Defense shake table, which simulated a 7.5 magnitude quake (check out the video!)"
Earth

Earthquake Invisibility Cloak 121

BuzzSkyline writes "The same folks who brought us the tsunami invisibility cloak last year have now come up with an earthquake invisibility cloak. They show that a platform made of just the right configuration of elastic rings could make a structure invisible to earthquakes by effectively steering a quake around the structure. It doesn't work well for compression waves, but the researchers claim it could hide buildings from the slower-moving, more destructive shear earthquake waves. The research is due to be published soon in the journal Physical Review Letters."
First Person Shooters (Games)

Despite New Owner, id Still Lives Or Dies By Their Engines 131

The Guardian has an article about id Software's status after being purchased by ZeniMax (Bethesda's parent company) not long ago. While id gained considerable financial stability out of the deal, it's clear that what Bethesda has to gain is access to top-of-the-line engine technology, which they've often needed to license. id's Todd Hollenshead said, "The videogames business is defined by technology, which is why guys like JC [John Carmack] are still so significant. Consumers may not be as in touch with the intricacies as they used to be, but you can still make significant, impactful change. We're confident Rage will be one of them..." He also mentions that "the PC market has receded in terms of significance," a sentiment evidenced by id's aggressive expansion into the iPhone games market.
Google

Google Funding the Next Big One? 295

wdavies writes "According to this New York Times article, Google is funding a controversial deep drill geothermal project north of San Francisco. Apparently the company, AltaRock, omitted to disclose that the same deep drilling caused a major quake in Basel, Switzerland when it was last used. Given the notorious geological instability of the Northern Californian coast, this strikes me as kind of dumb — and given the known likelihood of this technique producing earthquakes, somewhat EVIL."
First Person Shooters (Games)

ZeniMax, Parent Company of Bethesda, Buys id Software 147

CelticLo writes "ZeniMax Media Inc., parent company of noted game publisher Bethesda Softworks, today announced it has completed the acquisition of legendary game studio id Software, creators of world-renowned games such as Doom, Quake, Wolfenstein, and its upcoming title, Rage. In an interview with Kotaku, John Carmack said, 'We're really getting kind of tired competing with our own publishers in terms of how our titles will be featured. And we've really gotten more IPs than we've been able to take advantage of. And working with other companies hasn't been working out as spectacularly as it could. So the idea of actually becoming a publisher and merging Bethesda and ZeniMax on there [is ideal.] It would be hard to imagine a more complementary relationship. They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes.' The press release confirmed that id's projects will remain under Carmack's control."
Portables (Games)

Gamepark Releases the GP2X Wiz 145

Craig writes "Gamepark have officially released the follow-up to its successful Linux handheld, the GP2X. The GP2X Wiz is a 533Mhz Linux-based handheld that's a similar size to the GBA Micro, with a touchscreen and 12 games preloaded into memory, many of which are demos of commercial games. The system comes with 1GB of flash memory, which can be expanded with SD cards. The Homebrew Community have already released ports of games such as Quake, Wolfenstein 3D, Warcraft and emulators for SNES, Genesis, Commodore 64 and the arcade emulator Mame."

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