Minecraft: Education Edition offers lesson plans
like "City Planning for Population Growth" and "Effects of Deforestation," and a June preview attracted more than 25,000 students and teachers from 40 different countries. Slashdot reader mirandakatz
writes: In the two years since Microsoft acquired Minecraft's parent company, it's discovered a brilliant new direction to take the game: it's turning it into a tool for education, creating both an innovative approach to classroom technology and an inspired strategy for competing with Google and Apple in the ed-tech market. 'I actually never believed there would be a game that would really cross over between the commercial entertainment market and education in a mainstream way,' says cultural anthropologist Mimi Ito—but Minecraft has managed to do just that.
In 2015 Chromebooks represented over 50% of PC sales for U.S. schools
, while Windows PC accounted for just 22%, the article reports. But Minecraft is the second best-selling game of all time, behind only Tetris
, and in the two years since Microsoft acquired it, "Sales have doubled to almost 107 million copies sold... If you were to count each copy sold as representing one person, the resulting population would be the world's 12th largest country (after Japan)." And as the article points out, "wherever Minecraft goes, Microsoft is there."