Anime Studio, Khara, Is Planning To Use Open-Source Blender Software (neowin.net) 20
The Japanese anime studio, Khara, is moving to Blender, the the open-source 3D creation software. "It'll begin partially using the software for its current development 'EVANGELION:3.0+1.0' but will make the full switch once that project is finished," reports Neowin. "The current project is expected to end in June next year, so after that point, its employees will start using Blender for the majority of their work." From the report: At the moment, Khara uses 3ds Max from Autodesk on a subscription basis; however, the company found that it had to reach out to small and medium-sized businesses for its projects. Due to the limitations of those companies, it's harder for them to afford 3ds Max. By switching to Blender, Khara says it can work better with external firms.
While Blender will be used for the bulk of the work, Khara does have a backup plan if there's anything Blender struggles with; Hiroyasu Kobayashi, General Manager of Digital Dpt. and Director of Board of Khara, said: "There are currently some areas where Blender cannot take care of our needs, but we can solve it with the combination with Unity. Unity is usually enough to cover 3ds Max and Maya as well. Unity can be a bridge among environments."
While Blender will be used for the bulk of the work, Khara does have a backup plan if there's anything Blender struggles with; Hiroyasu Kobayashi, General Manager of Digital Dpt. and Director of Board of Khara, said: "There are currently some areas where Blender cannot take care of our needs, but we can solve it with the combination with Unity. Unity is usually enough to cover 3ds Max and Maya as well. Unity can be a bridge among environments."