Piracy

Zuckerberg 'Personally Authorized and Encouraged' Meta's Copyright Infringement (variety.com) 76

Five major publishers and author Scott Turow have sued Meta and Mark Zuckerberg, alleging that Zuckerberg "personally authorized and actively encouraged" massive copyright infringement by using pirated books, journal articles, and web-scraped material to train Meta's Llama AI systems. Meta denies wrongdoing and says it will fight the case, arguing that courts have recognized AI training on copyrighted material as potentially fair use. Variety reports: "In their effort to win the AI 'arms race' and build a functional generative AI model, Defendants Meta and Zuckerberg followed their well-known motto: 'move fast and break things,'" the plaintiffs say in their lawsuit. "They first illegally torrented millions of copyrighted books and journal articles from notorious pirate sites and downloaded unauthorized web scrapes of virtually the entire internet. They then copied those stolen fruits many times over to train Meta's multibillion-dollar generative AI system called Llama. In doing so, Defendants engaged in one of the most massive infringements of copyrighted materials in history."

The suit was filed Tuesday (May 5) in the U.S. District Court for the Southern District of New York by five publishers (Hachette, Macmillan, McGraw Hill, Elsevier and Cengage) and Turow individually. The proposed class-action suit seeks unspecific monetary damages for the alleged copyright infringement. A copy of the lawsuit is available at this link (PDF). [...] the latest lawsuit alleges that Meta and Zuckerberg deliberately circumvented copyright-protection mechanisms -- and had considered paying to license the works before abandoning that strategy at "Zuckerberg's personal instruction." The suit essentially argues that the conduct described falls outside protections afforded by fair-use provisions of the U.S. copyright code.

Security

White House App Is a Terrifying Security Mess (androidheadlines.com) 184

New submitter spazmonkey writes: From a hidden GPS tracker polling your location every 4.5 minutes to JavaScript loaded from a random GitHub account, no SSL certificate pinning, and an in-app browser that silently strips cookie consent dialogs and paywalls from every page you visit, the new White House app seems to have a little bit of everything. A security researcher pulled the APK apart to discover the cybersecurity vulnerabilities. "The app is a React Native build using Expo SDK 54, with WordPress powering the backend through a custom REST API," reports Android Headlines. "That's pretty normal, as nearly 42% of all websites on the internet are powered by WordPress. But that's just the start; now the nightmare begins..." From the report: To start, the app has a full GPS tracking pipeline compiled in. Essentially, it's set to poll your location every 4.5 minutes in the foreground, and 9.5 minutes in the background. It's syncing latitude, longitude, accuracy, and timestamp data to OneSignal's servers. These location permissions aren't declared in the AndroidManifest, but they are hardcoded as runtime requests in the OneSignal SDK. Some have noted that the tracking only kicks in if the developer enables it server-side and the user grants permission, but it is there, ready to go.

And it gets even stranger. Apparently, the app is loading JavaScript from a random person's GitHub site for YouTube embeds. Yes, you read that right, it's just loading JavaScript from a random GitHub site. So if that account ever gets compromised, arbitrary code could run inside the app's WebView. There's also no SSL certificate pinning, meaning that traffic can potentially be intercepted on compromised networks like sketchy public WiFi or corporate proxies. The app also injects JavaScript and CSS into every page you visit in the in-app browser. This strips away cookie consent dialogs, GDPR banners, login walls, and paywalls. There's also leftover dev artifacts in the production build, including a localhost URL to the Metro bundler.

The Internet

Kids Bypass Age Verification With Fake Moustaches (theregister.com) 27

A new Internet Matters survey suggests the UK's Online Safety Act age checks are easy for many children to bypass. Reported workarounds include fake birthdays, borrowed IDs, video game characters, and even drawing on a fake mustache. The Register reports: The group surveyed over 1,000 UK children and their parents, and while it did report some positive effects from changes made under the OSA, many children saw age verification as an easy-to-bypass hurdle rather than something that kept them genuinely safe. A full 46 percent of children even said that age checks were easy to bypass, while just 17 percent said that they were difficult to fool. The methods kids use to fool age gates vary, but most are pretty simple: There's the classic use of a video game character to fool video selfie systems, while in other instances, children reported just entering a fake birthday or using someone else's ID card when that was required.

The report even cites cases of children drawing a mustache on their faces to fool age detection filters. Seriously. While nearly half of UK kids say it's easy to bypass online age checks (and another 17 percent say it's neither hard nor easy), only 32 percent say they've actually bypassed them, according to Internet Matters. Like scoring some booze from "cool" parents, keeping age-gated content out of the hands of kids under the OSA is only as effective as parents let it be, and a quarter of them enable their kids' online delinquency. More specifically, Internet Matters found that a full 17 percent of parents admitted to actively helping their kids evade age checks, while an additional 9 percent simply turned a blind eye to it.

United Kingdom

16% of Parents Help Their Children Bypass Online Age Checks, Study Finds. One 15-Year-Old Just Uses a Fake Moustache (independent.co.uk) 166

The Independent reports that "more than a third of children in the UK have found a way around age verification measures" for social media sites and other online platforms. And new research from online safety organisation Internet Matters "suggests one in six parents have helped their child to get past age verification checks, with children reporting 'tricking' platforms into thinking they are older. " Parents also said they had caught their children drawing on facial hair in a bid to evade the technology. One mother said: "I did catch my son using an eyebrow pencil to draw a moustache on his face, and it verified him as 15 years old"... From a sample of 1,000 UK children, 46% said they believed age checks are easy to bypass, while 32% admitted to having done so.
49% of the children surveyed said they'd still encountered harmful content, according to the online safety activists. The group called the figure "unacceptable," and complained that age verification measures "are often ineffective in practice or easy to bypass."
Social Networks

It's Goodbye Time for Jeeves and Ask.com - Relics of Yesterday's Internet (engadget.com) 30

A 1999 press release bragged "Jeeves" answered 92.3 million questions in just three months. "In the digital wilds of Y2K, we came to him with our most probing questions," remembers the New York Times — whether it was Britney Spears or tamagotchis: We asked, and he answered: Jeeves, the digital butler of information, the online valet who led us into the depths of cyberspace. Now, like so many other relics of yesterday's internet, Jeeves — and his home, Ask.com — are no more. After almost 30 years, the question-and-answer service and former search engine shuttered on Friday. "To you — the millions of users who turned to us for answers in a rapidly changing world — thank you for your endless curiosity, your loyalty, and your trust," the company said in a notice posted on its now-defunct website...

Created in Berkeley, Calif., in the days of the dot-com gold rush, Ask Jeeves first appeared on computer screens in 1996.... Their mascot, Jeeves, was modeled on the clever English butler character from the famed P.G. Wodehouse book series. Its search function was simple — type in a question, get an answer. But the quality of its responses was uneven, and the website was quickly eclipsed by Google and Yahoo as the world's go-to search engines.

The site was bought by InterActive Corp. for more than $1 billion in 2005, and was given an injection of cash to help it compete as a search engine. It rebranded as Ask.com and as part of the reimagining, the site also ditched the character of Jeeves in 2006. Scrappy but inventive, the site was one of the first to introduce hyperlocal map overlays to its searches and incorporate thumbnails of webpages. "They are doing a lot of clever and interesting things," a Google executive noted of Ask.com at the time. Still, Ask.com struggled to compete and returned in 2010 to its bread and butter: question-and-answer style prompts.

Even then, it faltered against newer, crowdsourced iterations like Quora and Google's unyielding march to the internet fore — the platform now dominates search traffic, and the world's general experience of the internet.

A statement at Ask.com ends "by thanking its millions of users, and saying, 'Jeeves' spirit endures'," notes this article from Engadget: As sad as it is to see a relic of the early Internet days fade into obscurity, we still have Ask Jeeves to thank for why some users still punch in full questions when querying Google. On top of that, Jeeves was built to provide detailed answers in natural language, which could have arguably acted as a precursor to today's AI chatbots like ChatGPT.
"Now, Ask.com joins the Internet graveyard that includes competitors like AltaVista, which shut down in 2013," the article points out. "With Ask.com gone, alongside AIM and AOL dial-up services also sunsetting, we're truly coming to an end of a specific era of the Internet." And the New York Times argues the memory of Jeeves now rests somewhere between Limewire and Beanie Babies...

Slashdot reader BrianFagioli calls it "a quiet reminder of how quickly the web moves, and how even widely recognized names can drift into obscurity once the underlying technology leaves them behind."
The Internet

Smuggled Starlink Terminals are Beating Iran's Internet Blackout (bbc.com) 135

An anonymous reader shared this report from the BBC: "If even one extra person is able to access the internet, I think it's successful and it's worth it," says Sahand. The Iranian man is visibly anxious, speaking to the BBC outside Iran, as he carefully explains how he is part of a clandestine network smuggling satellite internet technology — which is illegal in Iran — into the country. Sahand, whose name we have changed, fears for family members and other contacts inside the country. "If I was identified by the Iranian regime, they might make those I'm in touch with in Iran pay the price," he says.

For more than two months, Iran has been in digital darkness as the government maintains one of the longest-running national internet shutdowns ever recorded worldwide... Sahand says he has sent a dozen [Starlink terminals] to Iran since January and "we are actively looking for other ways to smuggle in more". The human rights organisation Witness estimated in January that there are at least 50,000 Starlink terminals in Iran. Activists say the number is likely to have risen...

Last year, the Iranian government passed legislation that made using, buying or selling Starlink devices punishable by up to two years in prison. The jail term for distributing or importing more than 10 devices can be up to 10 years. State-affiliated media has reported multiple cases of people being arrested for selling and buying Starlink terminals, including four people — two of them foreign nationals — arrested last month for "importing satellite internet equipment".

"The BBC contacted SpaceX for more details about the use of Starlink in the country but did not receive a response."
The Internet

ICANN Opens Applications For New Generic Top-Level Domains (theregister.com) 19

ICANN has opened applications for new generic top-level domains for the first time since 2012. The Register reports: ICANN hasn't offered new gTLDs since 2012, but on Thursday opened applications for new domains in 27 scripts. A 439-page Applicant Guidebook explains the process. The Register suggests paying attention to the string evaluation FAQ, which explains which gTLDs are valid, and those ICANN will likely frown upon. An FAQ describes this round of applications as giving "businesses, communities, and others the opportunity to apply for new top-level domains tailored to their community, culture, language, business, and customers."

"A TLD can be a branding opportunity for a business, but the commercial opportunities are endless, allowing businesses in countries, entire sectors, or niche markets to develop a unique label on the Internet." ICANN also sees this round as a chance to "create a more multilingual Internet for the billions of people who speak and write in different languages and scripts and are yet to come online." If you fancy a gTLD, you'll need to pay a $227,000 application fee by August 12th ... and then wait, possibly until 2030 when this process ends.

Bug

Hackers Are Actively Exploiting a Bug In cPanel, Used By Millions of Websites (techcrunch.com) 20

Hackers are actively exploiting a critical cPanel and WHM vulnerability, tracked as CVE-2026-41940, that allows remote attackers to bypass the login screen and gain full administrative access to affected web servers. Major hosts including Namecheap, HostGator, and KnownHost have taken mitigation steps or patched systems, but cPanel is urging all customers and web hosts to update immediately because the software is widely used across millions of websites. TechCrunch reports: cPanel and WHM are two software suites used for managing web servers that host websites, manage emails, and handle important configurations and databases needed to maintain an internet domain. The two suites have deep-access to the servers that they manage, allowing a malicious hacker potentially unrestricted access to data managed by the affected software.

Given the ubiquity of the cPanel and WHM software across the web hosting industry, hackers could compromise potentially large numbers of websites that haven't patched the bug. Canada's national cybersecurity agency said in an advisory that the bug could be exploited to compromise websites on shared hosting servers, such as large web hosting companies.

The agency said that "exploitation is highly probable" and that immediate action from cPanel customers, or their web hosts, is necessary to prevent malicious access. [...] One web hosting company says it found evidence that hackers have been abusing the vulnerability for months before the attempts were discovered.

AI

OpenAI Codex System Prompt Includes Explicit Directive To 'Never Talk About Goblins' 44

An anonymous reader quotes a report from Ars Technica: The system prompt for OpenAI's Codex CLI contains a perplexing and repeated warning for the most recent GPT model to "never talk about goblins, gremlins, raccoons, trolls, ogres, pigeons, or other animals or creatures unless it is absolutely and unambiguously relevant to the user's query."

The explicit operational warning was made public last week as part of the latest open source code for Codex CLI that OpenAI posted on GitHub. The prohibition is repeated twice in a 3,500-plus word set of "base instructions" for the recently released GPT-5.5, alongside more anodyne reminders not to "use emojis or em dashes unless explicitly instructed" and to "never use destructive commands like 'git reset --hard' or 'git checkout --' unless the user has clearly asked for that operation."

Separate system prompt instructions for earlier models contained in the same JSON file do not contain the specific prohibition against mentioning goblins and other creatures, suggesting OpenAI is fighting a new problem that has popped up in its latest model release. Anecdotal evidence on social media shows some users complaining about GPT's penchant for focusing on goblins in completely unrelated conversations in recent days.
Update: OpenAI has published a blog post explaining "where the goblins came from."

In short, a training signal meant to encourage its "Nerdy" personality accidentally rewarded creature-heavy metaphors, causing words like "goblins" and "gremlins" to spread beyond that personality into broader model behavior. OpenAI says it has since retired the Nerdy personality, removed the goblin-friendly reward signal, and filtered creature-word examples from training data to keep the quirk from resurfacing in inappropriate contexts.
Emulation (Games)

GitHub 'No Longer a Place For Serious Work', Says Hashicorp Co-Founder (theregister.com) 82

Hashicorp co-founder Mitchell Hashimoto says GitHub's frequent outages have made it "no longer a place for serious work," prompting him to move his Ghostty terminal emulator project elsewhere after 18 years on the platform. The Register reports: "I've been angry about it. I've hurt people's feelings. I've been lashing out. Because GitHub is failing me, every single day, and it is personal. It is irrationally personal," he wrote. The reason for his ire is the service has become unreliable. "For the past month I've kept a journal where I put an 'X' next to every date where a GitHub outage has negatively impacted my ability to work," he wrote. "Almost every day has an 'X'. On the day I am writing this post, I've been unable to do any PR review for ~2 hours because there is a GitHub Actions outage."

Hashimoto penned his post a few days before an April 28 incident that saw pull requests fail to complete due to an Elasticsearch SNAFU. Incidents like that mean Hashimoto has decided GitHub "is no longer a place for serious work if it just blocks you out for hours per day, every day." "It's not a fun place for me to be anymore," he lamented. "I want to be there but it doesn't want me to be there. I want to get work done and it doesn't want me to get work done. I want to ship software and it doesn't want me to ship software."

The developer says he wants GitHub to improve, but "I also want to code. And I can't code with GitHub anymore. I'm sorry. After 18 years, I've got to go." He's open to a return if GitHub can deliver "real results and improvements, not words and promises." But for now, he's working to move Ghostty to another collaborative code locker. "We have a plan but I'm also very much still in discussions with multiple providers (both commercial and FOSS)," Hashimoto wrote. "It'll take us time to remove all of our dependencies on GitHub and we have a plan in place to do it as incrementally as possible."

He's doing the equivalent of leaving a toothbrush at a former partner's house by leaving a read-only mirror of Ghostty on GitHub, and by keeping his personal projects on the Microsoft-owned service. But Hashimoto's moving his day job somewhere new. "Ghostty is where I, our maintainers, and our open source community are most impacted so that is the focus of this change. We'll see where it goes after that," he concluded.

DRM

Sony Rolls Out 30-Day Online DRM Check-In For PlayStation Digital Games (tomshardware.com) 89

Sony is reportedly rolling out a 30-day online check-in requirement for some digital PS4 and PS5 games, meaning players could temporarily lose access if their console does not reconnect to renew the license. Tom's Hardware reports: In the info page of an affected game, you'd see a new validity period and a "remaining time" deadline. At first, this seemed like a software bug, but now PlayStation Support has confirmed its authenticity to multiple users. PlayStation owners are furious about the change.

From what we've seen, this DRM is intended for digital game copies. It works by instating a mandatory online check-in where you have to connect to the internet within a rolling 30-day window or risk losing access to the game. Afterward, you can still restore access, but you'll need an internet connection to renew the game's license first. So far, it seems like only games installed after the recent March firmware update are affected.

Affected customers report that setting your PS4 or PS5 as the primary console doesn't alleviate this check-in policy either. No matter what, any game you download from now on will feature this new requirement, effectively eliminating the concept of offline play for even single-player titles.

The Internet

Study Finds a Third of New Websites Are AI-Generated 69

alternative_right shares a report from 404 Media: Researchers working with data from the Internet Archive have discovered that a third of websites created since 2022 are AI-generated. The team of researchers -- which includes people from Stanford, the Imperial College London, and the Internet Archive -- published their findings online in a paper titled "The Impact of AI-Generated Text on the Internet." The research also found that all this AI-generated text is making the web more cheery and less verbose."The proliferation of AI-generated and AI-assisted text on the internet is feared to contribute to a degradation in semantic and stylistic diversity, factual accuracy, and other negative developments," the researchers write in the paper. "We find that by mid-2025, roughly 35% of newly published websites were classified as AI-generated or AI-assisted, up from zero before ChatGPT's launch in late 2022."

"I find the sheer speed of the AI takeover of the web quite staggering," Jonas Dolezal, an AI researcher at Stanford and co-author of the paper, told 404 Media. "After decades of humans shaping it, a significant portion of the internet has become defined by AI in just three years. We're witnessing, in my opinion, a major transformation of the digital landscape in a fraction of the time it took to build in the first place."

Maty Bohacek, a student researcher at Stanford and one of the co-authors of the paper, added: "As AI-generated content spreads, the challenge is finding a role for these models that doesn't just result in a sanitized, repetitive web," he said. "Rather than forcing models to be perfectly compliant and agreeable, allowing them to have a more distinct personality or 'friction' might help them act as a creative partner rather than a replacement for human voice."
Australia

Australia's Teen Social Media Ban Isn't Working. Half Their Teens Still Have Access, Survey Finds (yahoo.com) 76

After Australia banned social media for users younger than 16, teenagers "immediately worked to circumvent the restrictions," reports Fortune: 14-year-old in New South Wales, told The Washington Post in December 2025, just before the implementation of the ban, she planned to use her mother's face ID to log in to Snapchat and . In a Reddit thread on ways to bypass the ban, one user suggested using a printed mesh face mask from Temu to outsmart apps' facial recognition tools. Others still have tried VPNs that obscure their locations.

A new report suggests these efforts are working. In a survey of 1,050 Australians ages 12 to 15 conducted last month, the UK-based suicide prevention organization the Molly Rose Foundation found more than 60% of teens who had social media accounts before the ban still had access to at least one of those platforms. Social media sites including TikTok, YouTube, and Instagram, have retained more than half of their users under 16. About two-thirds of young users say these platforms have taken "no action" to remove or reactive accounts that existed before the restrictions.

The survey comes at the heels of the Australian internet regulator calling for an investigation into the five largest social media platforms over potential breaches of the ban.

The article points out that "Greece, France, Indonesia, Austria, Spain, and the UK have or are considering similar action, and eight U.S. states are weighing legislation that would put guardrails or ban social media use for minors.
Social Networks

Norway Set to Become Latest Country to Ban Social Media for Under 16s (yahoo.com) 50

Norway plans to ban social media access for children under 16 (source paywalled; alternative source), "joining a growing number of countries responding to concerns about the potential harm kids face online," reports Bloomberg. From the report: The bill comes after "overwhelming" demand from the public, the government said Friday. It plans to bring the legislation to parliament before the end of the year. The limit will apply up until January 1 the year a child turns 16 with technology companies responsible for age verification, the government said. "We want a childhood where children get to be children," Prime Minister Jonas Gahr Store said in the statement. "Play, friendships, and everyday life must not be taken over by algorithms and screens." "Children cannot be left with the responsibility for staying away from platforms they are not allowed to use," Karianne Tung, Norway's minister of digitalization, said in the statement. "That responsibility rests with the companies providing these services."

Recent Slashdot coverage of countries instituting or proposing social media bans has included Australia, France, Austria, Indonesia, and Denmark.
Wireless Networking

FCC's Foreign-Made Router Ban Expands To Portable Wi-Fi Hotspot Devices 51

The FCC has expanded its foreign-made router ban to also cover consumer Wi-Fi hotspots and LTE/5G home-internet devices, though existing products and phones with hotspot features are not affected. PCMag reports: On Wednesday, the FCC updated its FAQ on the ban, clarifying which consumer-grade routers are subject to the restrictions. Portable Wi-Fi hotspots are usually considered a separate category from Wi-Fi home routers. Both offer internet access, but portable Wi-Fi hotspots use a SIM card to connect to a cellular network rather than an Ethernet cable inside a residence. However, the FCC's FAQ now specifies that "consumer-grade portable or mobile MiFi Wi-Fi or hotspot devices for residential use" are covered under the ban.

The ban also affects "LTE/5G CPE devices for residential use," which are installed for fixed wireless access and use a carrier's cellular network to deliver home internet. The FCC didn't immediately respond to a request for comment about the changes. In the meantime, the FAQ reiterates that the foreign-made router ban only applies to consumer-grade devices, not enterprise products. The document also notes that mobile phones with hotspot features remain outside the restrictions. In addition, the ban only affects new router models that vendors plan to sell, not existing models, as T-Mobile emphasized to PCMag.
Security

Anthropic's Mythos Model Is Being Accessed by Unauthorized Users (bloomberg.com) 32

Bloomberg reports that a small group of unauthorized users gained access to Anthropic's restricted Mythos model through a mix of contractor-linked access and online sleuthing. Anthropic says it is investigating and has no evidence the access extended beyond a third-party vendor environment or affected its own systems. From the report: The users relied on a mix of tactics to get into Mythos. These included using access the person had as a worker at a third-party contractor for Anthropic and trying commonly used internet sleuthing tools often employed by cybersecurity researchers, the person said. The users are part of a private Discord channel that focuses on hunting for information about unreleased models, including by using bots to scour for details that Anthropic and others have posted on unsecured websites such as GitHub. [...] To access Mythos, the group of users made an educated guess about the model's online location based on knowledge about the format Anthropic has used for other models, the person said, adding that such details were revealed in a recent data breach from Mercor, an AI training startup that works with a number of top developers.

Crucially, the person also has permission to access Anthropic models and software related to evaluating the technology for the startup. They gained this access from a company for which they have performed contract work evaluating Anthropic's AI models. Bloomberg is not naming the company for security reasons. The group is interested in playing around with new models, not wreaking havoc with them, the person said. The group has not run cybersecurity-related prompts on the Mythos model, the person said, preferring instead to try tasks like building simple websites in an attempt to avoid detection by Anthropic. The person said the group also has access to a slew of other unreleased Anthropic AI models.

The Internet

The 'Missing-Scientist' Story Is Unbelievably Dumb (theatlantic.com) 124

Longtime Slashdot reader mmarlett writes: The Atlantic has a long article on the story of missing scientists recently featured here on Slashdot. In short, it is an incoherent conspiracy theory that spreads wide and far, not paying any attention to boundaries of time, space, or area of expertise. "Which is all to say that another piece of flagrant nonsense has ascended to the highest levels of U.S. politics and media," writes the Atlantic's Daniel Engber. "To call it a conspiracy theory would be far too kind, because no comprehensive theory has been floated to explain the pattern of events. But then, even the phrase pattern of events is imprecise, because there is no pattern here at all. Given all the people who could have been roped into this narrative but weren't, any hope of finding meaning falls away. Barring any dramatic new disclosures, the mystery of the missing scientists has the dubious honor of being a sham in every way at once."
AI

AI Tool Rips Off Open Source Software Without Violating Copyright (404media.co) 120

A satirical but working tool called Malus uses AI to create "clean room" clones of open-source software, aiming to reproduce the same functionality while shedding attribution and copyleft obligations. "It works," Mike Nolan, one of the two people behind Malus, who researches the political economy of open source software and currently works for the United Nations, told 404 Media. "The Stripe charge will provide you the thing, and it was important for us to do that, because we felt that if it was just satire, it would end up like every other piece of research I've done on open source, which ends up being largely dismissed by open source tech workers who felt that they were too special and too unique and too intelligent to ever be the ones on the bad side of the layoffs or the economics of the situation." 404 Media reports: Malus's legal strategy for bypassing copyright is based on a historically pivotal moment for software and copyright law dating back to 1982. Back then, IBM dominated home computing, and competitors like Columbia Data Products wanted to sell products that were compatible with software that IBM customers were already using. Reverse engineering IBM's computer would have infringed on the company's copyright, so Columbia Data Products came up with what we now know as a "clean room" design.

It tasked one team with examining IBM's BIOS and creating specifications for what a clone of that system would require. A different "clean" team, one that was never exposed to IBM's code, then created BIOS that met those specifications from scratch. The result was a system that was compatible with IBM's ecosystem but didn't violate its copyright because it did not copy IBM's technical process and counted as original work.

This clean room method, which has been validated by case law and dramatized in the first season of Halt and Catch Fire, made computing more open and competitive than it would have been otherwise. But it has taken on new meaning in the age of generative AI. It is now easier than ever to ask AI tools to produce software that is identical in function to existing open source projects, and that, some would argue, are built from scratch and are therefore original work that can bypass existing copyright licenses. Others would say that software produced by large language models is inherently derivative, because like any LLM output, it is trained on the collective output of humans scraped from the internet, including specific open source projects.

Malus (pronounced malice), uses AI to do the same thing. "Finally, liberation from open source license obligations," Malus's site says. "Our proprietary AI robots independently recreate any open source project from scratch. The result? Legally distinct code with corporate-friendly licensing. No attribution. No copyleft. No problems." Copyleft is a type of copyright license that ensures reproductions or applications of the software keep it free to share and modify.

Businesses

Allbirds' Move To AI Has Echoes of the Dot-Com Frenzy 28

An anonymous reader quotes a report from Bloomberg, written by writer Austin Carr: Allbirds is pivoting to artificial intelligence. The San Francisco brand, whose wool running shoes were once the sneaker du jour among the tech crowd, announced last week that it was expanding into AI computing infrastructure. The bizarre strategic shift was immediately greeted with a surprising frenzy on Wall Street, where shares of Allbirds soared 582% last Wednesday before dropping the next day. [...] Of course, the absurdity of Allbirds' situation echoed familiar Silicon Valley tropes -- from the endless startup pivots of the 2010s to the more recent boom-and-bust cycles of arbitrarily valued crypto coins. But it immediately reminded me of the marketing ploys of the dot-com crash. After all, some of the more iconic fails ended up being retailers such as Pets.com, Webvan, etc., riding the web wave with little to show for it beyond terrible margins.

One particular comparison from that period stands out as relevant to Allbirds: Zap.com. The holding company behind it, Zapata Corp., had a long and convoluted history, but was essentially selling fish-oil products by the time it decided to reinvent itself as an internet portal. It amassed a variety of web properties -- in media, e-commerce, gaming and so on -- and even once tried to acquire the search engine Excite. Spoiler alert: Zap flopped. Jen Heck, then a young employee at one of Zap's up-and-coming portfolio entities, remembers how quickly the hype of that web 1.0 turned to hell. As absurd as Zapata's pivot sounds today, it seemed feasible during the excitement of the internet revolution. "We went from like, 'Wow, this life thing is just so easy,' to it all ending so suddenly," Heck recalls. The ones who survived that tech bubble, she says, actually had differentiated products and the right creative thinkers building them -- and weren't just cynically jumping on the latest hot trend. "'Internet' was the magic word then, and 'AI' is the magic word now," Heck says.
Cellphones

Can the 'Attention Liberation Movement' Foment a Rebellion Against Screens? (apnews.com) 29

The Associated Press looks at the small-but-growing "rebellion" against attention-hogging devices, citing "a growing body of literature calling for people to move away from screens and pay attention to life." D. Graham Burnett is a historian of science at Princeton University and one of the authors of " Attensity! A Manifesto of the Attention Liberation Movement," making him a pillar of the growing backlash against the corporate harvesting of human attention. Along with MS NOW host Chris Hayes' bestselling " The Sirens' Call: How Attention Became the World's Most Endangered Resource," his work is part of a growing body of literature calling for people to move away from screens and pay attention to life. Burnett says the "attention liberation movement" is about throwing off the yoke of time-sucking apps. People "need to rewild their attention. Their attention is the fullness of their relationship to the world"....

There are several dozen "attention activism" groups across the United States and Canada, and the movement has also cropped up in Spain, Italy, Croatia, France and England. Burnett said he expects it to spread further.

Some examples cited in the article:
  • "More than a dozen millennials gathered in a brownstone apartment in Brooklyn and placed their phones in a metal colander before two hours of reading, drawing and conversation."
  • A few miles away "Nearly 20 people in their 30s stared at their cellphones for a few minutes. Then they set them down and looked at their bared palms for a while. Then those of their neighbors."

Thanks to long-time Slashdot reader destinyland for sharing the article.


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