The History of Videogame Lawsuits 116
AsiNisiMasa writes "1UP is running an interesting piece detailing the history of lawsuits in the gaming industry. It reveals a bit about Nintendo's old strong-arm tactics, the origin of the third party developer, Electronic Art's employee abuse, and of course plenty of violent games being 'linked' to violent behavior. Jack Thompson gets an entire page to himself." From the article: "To show their appreciation, Atari took Activision to court, claiming that the company didn't have the right to develop Atari games. Atari lost, and more companies decided to follow in Activision's footsteps, creating the concept of third-party developers. It was a defining moment for video games."
Here's an idea (Score:5, Funny)
Re:Here's an idea (Score:3, Funny)
Re:Here's an idea (Score:1)
Not entirely true: 'affect' can be used as either a noun or a verb, but means 'an expression of emotion or feeling' when used as a noun.
Re:Here's an idea (Score:5, Funny)
Ironically, you misspelled 'grammar' here.
Re:Here's an idea (Score:2)
Ironically, you misspelled 'grammar' here.
Wow, you're the first person to say that, ever!
Re:Here's an idea (Score:1, Insightful)
Re:Here's an idea (Score:2)
Re:Here's an idea (Score:2)
Re:Here's an idea (Score:2)
Now it's stretched even further. ;-)
Re:Here's an idea (Score:2)
It's not much fun grammar trolling if we can't missplell grammer.
Plus, someone haxored dictionary.reference.com this week and now my extention says that "grammer" means IN Zip code(s): 47236M [reference.com]
I'm pretty sure that the Apocalypse is close at hand.
Re:Here's an idea (Score:2)
I suggest you effect a change in your sig, lest its readers display a confused affect.
You could also learn to spell "grammar".
Re:Here's an idea (Score:1)
Bzzzt wrong.
If you're going to be a grammar nazi then learn how to spell GRAMMAR.
Both effect and affect can function as either nouns or verbs.
from dictionary.com
Re:Here's an idea (Score:2)
Re:Here's an idea (Score:5, Funny)
Re:Here's an idea (Score:2)
Re:Here's an idea (Score:2)
Re:Here's an idea (Score:2)
I've got a name (Score:2, Funny)
Buy This and We'll Sue You
Re:Here's an idea (Score:3, Funny)
Re:Here's an idea (Score:1)
Re:Infogrames (Score:4, Informative)
Re:Infogrames (Score:1)
Re:Infogrames (Score:2)
Sim live?
Sim everything besides -city?
Re:Infogrames (Score:1)
Are you forgetting about The Sims???? One of the best selling games of all time.
Re:Infogrames (Score:2)
Just like bullfrog, origin, westwood, ect just dissolved and went away....
Re:Infogrames (Score:1, Insightful)
Re:Shocking (Score:5, Informative)
Nintendo took a look at the case and added a patented algorithm to their systems called the "Lockout Chip". Atari asked the patent office for the info on the lockout chip so that they could reproduce it without paying Nintendo royalties. Nintendo sued on patent infringment and won.
Nintendo was WAY more cut-throat than Atari ever was. Atari was just... bumbling.
Re:Shocking (Score:4, Insightful)
That's because there was no such thing as a third party video game company when the Atari 2600 VCS originally debuted in 1977. The renegade Atari employees who created Activision founded the third-party industry. The same industry that pretty much caused the 1982-84 videogame industry collapse that ruined Atari which it never truly recovered from which is why "carpet-bagging" companies like Sony and Microsoft now control the industry. Nintendo put a lock-out chip in the NES to prevent games like *Custer's Revenge* from ever appearing on their console. They wanted to restrict the third parties to ensure quality. At least that's what they told the public; the monopoly power was an alleged side-effect of that behavior. It should be remembered that Atari gained a 90% controlling interest in the earlier gaming industry without such tactics.
Re:Shocking (Score:5, Informative)
It's even more complex than that. The VCS was only intended to play the dozen or so games released at launch. The idea of a truely generic console hadn't entered anyone's mind yet. Activision was one of the driving forces behind the idea that the VCS could be used generically.
he renegade Atari employees who created Activision founded the third-party industry. The same industry that pretty much caused the 1982-84 videogame industry collapse that ruined Atari which it never truly recovered from which is why "carpet-bagging" companies like Sony and Microsoft now control the industry.
Atari killed Atari. Sure, they were making a pretty penny off the VCS, but they assumed the revenue and continuously overspent. The market crash thus creamed Atari, but didn't kill them. Atari still released the 7800 post-crash, but wasn't able to convince the market to pick it. Further mis-management caused Atari to miss the boat on licensing the Nintendo, causing them to get their asses handed to them on a plate in the market.
Sony gained control of the market much later thanks to a screwup by Nintendo which left Sony with Nintendo's next-gen hardware. (i.e. The Playstation) Microsoft just forced their way into the market, and hasn't had anywhere near the success as they'd have people believe.
Nintendo put a lock-out chip in the NES to prevent games like *Custer's Revenge* from ever appearing on their console.
That's only half the story. Nintendo definitely didn't want another Custer's Revenge (which didn't stop a few from coming along anyway), but they realized that the real problem was the glut of games. Quality suffered because there was no incentive to produce a good seller. So Nintendo restricted licensees to only 5 games per year. This restriction was mostly effective, and didn't produce problems similar to the crash of '83 until late into the Nintendo's life. The fight with the Genesis and the release of the Super Nintendo both headed off another crash.
It should be remembered that Atari gained a 90% controlling interest in the earlier gaming industry without such tactics.
Atari had competition from the Channel F (VES) before it ever released the 2600. However, the market was still fresh at the time, and the two consoles didn't directly compete like consoles do today. (Remember, the Atari 2600 was created only for a few games. It wasn't intended to be generic.) The Video Game crash of 1977, however, caused the Channel F to exit the market, leaving Atari with a 100% market share. That share would later be challenged by the more expensive Intellivision and Colecovision, but those two consoles would suffer heavily in the '83 market crash, again giving Atari the lead.
The 7800, BTW, also had a lockout system to prevent a situation like the '83 crash.
Re:Shocking (Score:2)
Atari didn't overspend. The problem was that Atari made all the retailers place their orders for the holiday 1982 season many months in advance based upon the sales figures from the prior year. They banked on it and didn't expect people to stop buying games such as *Pac-Man*, *E.T.*, *Raiders of the Lost Ark*, and the *S
Re:Shocking (Score:2)
Research into Mind Controller devices, a Pizza Place, consoles that were never released, expensive movie/tv/comic licenses that were never released, dozens (hundreds?) of games cancelled at or near completion, massive R&D departments, etc., etc., etc. Atari overspent BIG TIME. At one point Atari estimated that the company was losing about a million dollars a day and began to close down every division possible within the company. Only a few of the games under development survived t
Re:Shocking (Score:2)
Re:Shocking (Score:2)
Those profits would have been far too late for the Atari of 1983-84. i.e. They didn't wait until
Re:Shocking (Score:2)
I will concede that but will point out that you cannot seem to spell "Tramiel" correctly in two postings.
Your posting from Gamespot is not as accurate as from the book *Game Over*. Atari had the money; Atari never intended on releasing the Famicom. It was a defensive move, and Atari Inc. would have sat on the Famicom while selling the 7800. The 7800 was the hope at reviving the industry and their was a lot of interest in it. Unfortunately, Warners sold out, Atari Cor
Re:Shocking (Score:2)
I was just checking to be sure. I actually work with a guy named Gerard, and I've made the same mistake a billion times or so.
but will point out that you cannot seem to spell "Tramiel" correctly in two postings.
Touche.
Your posting from Gamespot is not as accurate as from the book *Game Over*.
According to "Phoenix: The Fall & Rise of Videogames", the entire incident between Kassar and Famicom was where the damage to the relationship came from. Every source I've found on that per
Re:Shocking (Score:2)
What? The 7800 was closer to the arcade than the NES version. The NES version was so pathetic that it couldn't have the two brothers on the screen at the same time because the
Re:Shocking (Score:2)
Baloney! Sure, the graphics were smaller on the Nintendo and there was some slowdown and flicker when a lot of characters were on the screen. But it was nowhere as bad as the pastel rejects from the color factory that were in the 7800 version. Not to mention the poor sound and the fact that punc
Re:Shocking (Score:2)
Yes, the NES had better sound than the 7800. No doubt. Doesn't matter if one is deaf...but the pixel pushing certainly does!
Re:Shocking (Score:2)
Supposedly it was because there was no room left on the motherboard.
To which Kid Icarus, Megaman, 1942, Castlevania, Contra, Gradius, Ninja Gaiden, Chip & Dale, Ducktales, Paperboy, Rad Racer, Final Fantasy, TMNT II/III, the other MegaMan titles, SmashTV, Tetris, After Burner, and Galaxy 5000 were prevented from being ported over to the 7800 because of Nintendo's exclusiv
Re:Shocking (Score:2)
I didn't remember that being a Nintendo developed game. But I'll take your word for it.
"Paperboy - An Atari game ported to pretty much every system exception the 7800. Way to go Atari! (rolls eyes)"
Paperboy was a 1984 Atari arcade game and as such, the rights to the game belonged to Atari Games Corp. (Tengen) and not Atari Corp. Atari Corp. owned the rights to all Atari arcade games pre-1984 before the breakup/spin-off/sell-off of
Re:Shocking (Score:2)
I just looked it up, and it looks like you're partly right. It was developed by Intelligent Systems but published by Nintendo. Still not the best situation to extract a port from.
Paperboy was a 1984 Atari arcade game and as such, the rights to the game belonged to Atari Games Corp. (Tengen) and not Atari Corp. Atari Corp. owned the rights to all Atari arcade games pre-1984 before the breakup/spin-off/sell-off
Re:Shocking (Score:5, Informative)
Different Atari. The Atari that took Activision to court (mainly because Activision was made up of ex-Atari programmers whose games had mainly been coded on "Company" aka Atari time before they left). That was the unified Atari Inc. which encompassed both the arcade division and the consumer (home videogames and computers) divisions. Post-1984 Atari was split into two different companies when Warner sold out to try to stop Rupert Murdoch (who later bought Fox) from taking over Warner. The consumer division became Atari Corp., owned by Jack Tramiel (well, 75% owned by them and 25% by Warner, later known as TimeWarner), and the arcade division called Atari Games Corporation (75% owned by Namco of Japan and 25% by Warner). Atari Games Corp. owned the rights to the name "Atari" for arcades only; Atari Corp. controlled the rights to the brand for home videogames and computers. Thus when Atari Games wanted to get into the home gaming business, they named their division "Tengen" and signed up to become an NES licensee. They then reverse engineered the NES authorization chip and tried to be an independent third party developer because they claimed Nintendo shorted them authorized cartridges to the benefit of Nintendo's other favored third party developers. TimeWarner jumped back in and bought out Namco, and then proceeded to try to get Atari Games and Atari Corp. to work together (and they tried reacquiring Atari Corp. too) which led to the cross licensing of post-1984 Atari Games Corp. arcade titles which then appeared for the Atari Lynx game system. Atari Games Corp. sued Nintendo for monopolizing the home videogame industry in America (which they did) based upon the exclusive contracts regarding supplying authorized cartridges whereas Atari Corp. sued Nintendo on antitrust grounds for prohibiting the NES licensees from porting their titles to non-Nintendo game systems (such as the Atari 7800, the Sega Master System, and the NEC TurboGrafx-16). Somehow Atari Corp. lost their side of the case, and then proceeded to hit Nintendo upside their heads over patent infringement and they settled for nearly $200 million.
Funny how modern day Nintendo fanbois forget how vile Nintendo conducted its business back in the mid 80s to the early 90s...and its also helps to remember that once Nintendo was essentially forced to clean up its act, it lost its industry dominance to first Sega, and then Sony.
As for Atari, its the name of Infogrames American division. It is comprised of all of the American interests of Infogrames as well as the properties that Hasbro Interactive had acquired before selling out to Infogrames (including the brand, titles, and intellectual property of the former Atari Corp as of 1996). The Atari Games Corp. was sold off to WMS Industries in 1996/97 when TimeWarner rejected a bid by Nolan (King Pong, founder of Atari) Bushnell to take over the company. WMS spun off its videogame interests (the former Williams and Bally-Midway arcade companies and the formerly TradeWest home game company) into what is now known as Midway Games. Which is why you'll see such (post-1984) Atari specific classic arcade games such as "Gauntlet" comprised (and or updated) in Midway's Greatest Hits titles even though they weren't Midway titles back in the day...
Re:Shocking (Score:1)
Re:Console games? Meh (Score:1)
Re:Console games? Meh (Score:1)
Oh, and what about section on Columbine and Doom? Or did they play some console version of Doom?
To be fair, it was console-centric, but that's becuase most lawsuits were...well...console-centric.
Re:Console games? Meh (Score:1)
Re:Console games? Meh (Score:1)
Isn't that what he wants? (Score:5, Insightful)
That's good. Just what the guy needs. More notoriety and attention.
Re:Isn't that what he wants? (Score:2)
Re:Isn't that what he wants? (Score:2, Interesting)
Re:Isn't that what he wants? (Score:2, Interesting)
Re:Isn't that what he wants? (Score:1)
Atari also won against Sega (Score:5, Informative)
The Tramiels used the 90+ million dollars they won to keep Atari afloat until '96.
Re:Atari also won against Sega (Score:5, Interesting)
Re:Atari also won against Sega (Score:2, Informative)
Re:Atari also won against Sega (Score:5, Informative)
Also, these companies know full well that they must use the CGI Kong, as to use the public domain one would not attract the young people that the movie is aimed at.
Re:Atari also won against Sega (Score:5, Interesting)
Patents. Atari settled with Sega. Atari had done the same thing to Nintendo, for close to $200 million as well.
Whether that kept Atari Corp. afloat or not, that's a point of debate amongst us Atarians. For most, the Company was ran into the ground. The Tramiels should have sold Atari Corp. back to TimeWarner back in 1991/92 when TimeWarner wanted them in order to combine Atari Corp.'s tech for the Lynx and the upcoming Jaguar with TimeWarner's recently re-acquried Atari Games Corp. (Atari Games arcade and Tengen in the homes) to re-create a unified Atari which would have been powerful enough to retake the industry. Alas, they did not sell out and the rest is a dismal history of incompetence.
KC Munchkin (Score:5, Insightful)
Re:KC Munchkin (Score:2)
Re:KC Munchkin (Score:2)
kind of interesting (Score:5, Insightful)
Re:kind of interesting (Score:5, Informative)
Nintendo were happy to let third parties develop for the NES, just so long as they played by Nintendo's rules.
Re:kind of interesting (Score:3, Interesting)
The 1984 computer games crash was, in part, due to the massive flow of low-quality software being pumped out primarily for the Atari 2600
According to this [slashdot.org] comment, it was Atari's litigation that was responsible. Once they won, a bunch of games that were in the pipeline were suddenly under the same cloud. Ironic, yes?
Re:kind of interesting (Score:1)
Re:kind of interesting (Score:2)
The crash came about because people didn't buy anymore.
And they didn't buy because a lot of games that had been developed weren't made available for sale.
Re:kind of interesting (Score:2)
Kool-aid flavored Atari games. Only 250 points.
IP Lawsuits Suck... (Score:5, Interesting)
Re:IP Lawsuits Suck... (Score:5, Interesting)
Isn't longevity something the game publishers, for the most part, do not want? After all, how can they expect to sell you the same thing over again, repackaged with the eye candy changed around a bit, if you are still happily plugging away with the game's previous incarnation a half a year or more later?
Re:IP Lawsuits Suck... (Score:1)
Re:IP Lawsuits Suck... (Score:2)
Isn't longevity something the game publishers, for the most part, do not want?
Is that relevant? Patches are already allowed, so mods may be also, under the same argument.
Re:IP Lawsuits Suck... (Score:1)
And you don't have to be Einstein to figure out that a expansion pack is cheaper to make than a game started from the scratch. Maxis have realized this with their The sims series... who have loads of dedicted fans.
Re:IP Lawsuits Suck... (Score:2)
Re:IP Lawsuits Suck... (Score:1)
I suppose i should have done more homework prior, but who'd have thought they'd go after us so vigilantly when other "unofficial" modding communitys have existed for so long with various other games.
Atari lawsuit myth (Score:1, Informative)
Coleco also paid royalties on their VCS emulator / expansion module. Atari made tons of money off of the bad games since they got a royalty from everyone basically. The myth got started because the settlements were non-disclosed. Atari was the first collectors of licesenses and they didn't care how bad the games were as long as they got their cut. And A
Re:Atari lawsuit myth (Score:5, Informative)
What - you think Atari became as large as they did so fast because of sales of Pac Man and ET?"
Uhm, excuse me. Atari had a 90% stake in the industry before 1982, which was before the 2600 versions of Pac-Man and E.T. debuted. Atari sued because it held a ton of intellectual property which was something they learned to do because Ralph Baer and Sanders/Philips sued all the game companies based upon the intellectual property they had from the original Odyssey system. So if you want to blame the litigation trend on anyone, dump it on the doorstep of Ralph Baer because he couldn't handle the fact that his games essentially sucked and Atari did it better. Activision paid royalties to Atari because most of the early Activision games were created when the programmers had worked at Atari and took the stuff with them when they defected and founded Activision. Why do you think tech companies like Apple today insist upon coding rights to anything an employee of theirs created during their employment at Apple even if it was on their off-hours?
The whole debacle on E.T. was because of Warner Communications. You can read about it in the biography of Steve Ross, the chairman of Warner Communications who was the first media person to see the value of videogames and multimedia (he bought Atari back in 1976), and later spearheaded the merger of Time and Warner before dying of prostate cancer. Ross wanted to get Steven Spielberg away from Lew Wasserman of MCA/Universal. So Ross did things like befriending Steven, having Warner pay for his house and moving costs, and then instructing Atari Inc. from above (and above Atari's objections) to pay Spielberg $25 million for the videogame rights to E.T. The gamble worked because Spielberg then decided to make half his movies for Warner Bros. and the other half still for MCA/Universal based upon personal loyalty to Wasserman. However, the gamble contributed to the collapse of Atari and the game industry (because E.T. sucked due to its rushed production) which hurt Warner's stock and triggered Rupert Murdoch's hostile takeover attempt which in turn prompted Warner to jump the gun and sell Atari way too cheaply just to get its bad news from continuing to depress the Warner share value.
Remember...before Netscape, Atari was the fastest growing company in the history of American business. In 1980, Atari wanted to build a $500 million campus to consolidate itself in a central location in Silicon Valley instead of being spread through 75 different buildings at the time. Warner rejected the Company's request.
Had Warners administered Atari a little more independently, today, the computer and videogame industries would be dramatically different, in my humble opinion. We certainly would not be running Microsoft Windows on the majority of computers sold today, for one...
Is this true or not? (Score:2)
So was Thompson actually involved in the case or no?
Re:Is this true or not? (Score:3, Insightful)
The man is an attention whore, but only for positive attention.
He usually goes on the offensive when you call him on his BS though.
A persecution complex is like paranoia, it is flexible enough that anything negative you do/say to him can be incorporated into his mental framework.
IF only... (Score:3, Interesting)
If only something like this would happen to Konami, instead making their overly borad patent on the DDR game pad design less valid so that there can be some real competition in the dance simulation game genre instead of it being an unsteady (legal-wise) battle bwteeen In the Groove, Dance DanceRevolution, and Pump it Up.
Re:IF only... (Score:4, Informative)
The pad design on the PIU was pure garbage. The corner/center arrow layout was difficult for kids to use because the transitions across the board were quite far. Most kids abandoned it after a few honest plays. The use of the center arrow was poorly done. It appeared to the player that they only put the Center step into the song steps because it was on the board and for no other real reason. The stepping patterns were not well thought out. Moreover, the graphic engine's sync with the steppnig patterns continually lagged. Let's not even mentioned how many of the Sub amps that had to be replaced by a faulty design. Now, the latest release by Andamiro for the PIU series wasn't too bad. I got to play this piece at the most recent IAAPA convention and was mildly impressed by the visual improvements and song selection which was majorly lacking in previous versions.
As far as In The Groove, or ITG, which is based on the Stepmania PC versions that were out there, it was pretty solid. If my memory servies me correctly, ITG ran on *BSD. It was a "kit" for a DDR cabinet. The purchase price when I bought them were $2000 which included the ROMS, the decal set, USB card reader (which was always flaky) and the flimsy instruction manual. Not a bad upgrade. This software had some pretty great songs and step patterns that the arcade players enjoyed but the release was plagued by missed deadlines of song upgrades (we were promised semi-annual availability of new songs and "song packs" that we were never able to obtain). No new songs means no new players and the players that had been following it died off exponentially. Needless to say, after one year the game pretty much flopped and we converted it back to a DDR with increased earnings.
As far as lawsuits in this area are concerned, Konami's suit against Andamiro was a long, drawn out process that wasn't over until the market for dance simulators was dead. A game genre that was on top of the arcade gaming community was dead in 3 years.
Xserv
Re:IF only... (Score:1)
Cribbed from a better source... (Score:2, Informative)
http://www.amazon.com/gp/product/0761536434/qid=1
Get the book, it's a better read and a lot more detailed.
A gem shining with good laughs instead of Legalese (Score:4, Insightful)
Bear that bookmark in mind as one piece to submit on upcoming calls for contenders to the crown of "online journalism of the year" awards...
Some bad info, lots of missing info. (Score:5, Informative)
That article completely reversed the actual story on the Nintendo vs. Blockbuster lawsuit. Nintendo won part of their case against Blockbuster for copyright infringement because Blockbuster was handing out photocopied manuals with the games. After the lawsuit, BBV could only either hand out the original manual (which were often never returned or damaged) or a short generic instruction sheet.
The article also completely skips some of the more important lawsuits. Atari v Coleco (the mother of all emulation lawsuits), Nintendo v Prima (game maps ruled not copyright infringment), Nintendo v Color Dreams (an interesting case of clean-room reverse engineering), Sega v Accolade (another case of working around a lockout), Sony, Nintendo and Microsoft vs. Lik Sang (mod chips and flash carts), Sony vs. Bleem! (more emulation fun), and doesn't even begin to address the huge effects the DMCA had on the whole industry.
Rental lawsuits...? (Score:2, Interesting)
I'd like an explanation of this. How is the inclusion o
Giana Sisters anyone? (Score:1)
I seem to remember that the game was released for the C64 and the Amiga, then pulled back like a week later from the shelves since Nintendo threatend a lawsuit. If I'm not mistaked it was sold in some countries, not sure which though.
Was a blast to play though...
Needs more fact checking. (Score:2, Insightful)
Blockbuster wasn't sued for renting out manuals (don't libraries do that?) They were sued for photocopying the manuals and keeping the originals. Copyright violation.
"Data East's 1984 arcade game" was not "The Way of Karate" - it was "Karate Champ."
Obese individuals DIDN'T sue McDonalds and win - they sued Mcdonalds and lost. The author is confusing that lawsuit with the woman who was served a cup of lava;
Everyone's favorite frivolous lawsuit canard... (Score:1)
http://www.citizen.org/congress/civjus/tort/myths/ articles.cfm?ID=785 [citizen.org]
He also incorrectly states that the plaintiffs won in their lawsuit against McDonald's for the fat content of their food. The fact is that the judge threw the case out:
http://news.bbc.co.uk/cbbcnews/hi/world/newsid_268 8000/2688065.stm [bbc.co.uk]
Spreading myths about lawsuits. (Score:2)
Re:Listen! (Score:5, Funny)
Re:Listen! (Score:5, Funny)
/zing!
Re:Listen! (Score:1)
"Now from MicroShaft!! It plays games! It sets flames!! XBox360!" - Board meeting foiled marketing pitch. (The guy who pitched this was immediately fired (bad pun), thrown into the street and chairs were tossed at him. Film at 11.)