EA Settles Employee Lawsuit 53
Vicissidude writes "EA has agreed to pay out $15.6 million to settle a lawsuit filed by artists seeking overtime pay." From the aticle: "The employees charged that EA violated labor laws requiring it to pay overtime and were seeking past-due overtime pay and penalties. Under the settlement, about 200 entry-level artists will become hourly workers eligible for overtime pay and a one-time grant of restricted EA stock. Those employees would then be excluded from bonuses and stock option grants. No news on the lawsuit filed by EA programmers."
This is a good sign (Score:3, Interesting)
But I have a question, are European game companies the same?
Re:This is a good sign (Score:2, Insightful)
Re: (Score:2)
Re:This is a good sign (Score:3, Interesting)
Re:This is a good sign (Score:3, Interesting)
I worked for a major publisher in New York for several years (you figure out which; there is only one) and I don't know anybody there who made less than $50,000 per year regardless of experience level. Now, I didn't know everybody at the company, and I didn't know everybody's salary even among my friends and acquain
Re:This is a good sign (Score:2)
Thats why its not worth even considering doing games for me. Sure, it'd be interesting, but insane hours for low pay.
Re:This is a good sign (Score:2)
Video game employees should be classified properly as hourly workers, which may or may not increase how much money they take home. You can't say X job deserves Y money, when there is a long line of people who would gladly do the job for less. Many programmers would work for free just for the pride of getting their n
Re:This is a good sign (Score:3, Interesting)
I've worked on muds which had "free" volunteer help... the quality of the work you get is abysmal. And, people burn out real fast when 4-8 hours per night is needed to maintain the schedule.
Once you are out of college, you need money to pay rent, get food, get your beater car to work, get new computer equipment (my 3 year old computer needs a new graphics card sooooo bad right now, pixel shaders make it choke)...
T
Re:This is a good sign (Score:1)
Well, at leest you didn't clame there speling was abyssmal
Apparently it sucks. (Score:4, Interesting)
So all those long time employees that were screwed over will not be compensated, will not get any improvement in their work conditions and apparently there's no pay out, either.
Overall this settlement is worse than the Microsoft antitrust "Seattlement".
Now hourly workers? (Score:4, Insightful)
Wedbush Morgan Securities analyst Michael Pachter said EA will get productivity gains from the changes and, if it needs to, will control costs by weeding out slower workers.
He said the artists who are reclassified as hourly would likely get more supervision and be assigned work-related quotas, resulting in less job satisfaction.
"Think of it more like a factory worker," he said. "The assembly line just sped up."
Is this really a win for the artists? Are quotas a good thing for game development? If an artist is supposed to pump out x amount of textures or models or what not, then will they still be able to put out great games?
I can see it now, an artist who's talents are probably at the higher end of the spectrum...but this is because he takes a bit more time on his work, thus giving managers the excuse to fire him at whim because he's not "performing up to standards."
Re:Now hourly workers? (Score:5, Insightful)
Then he'll find a job elsewhere, have better working conditions, probably better pay, and in all liklihood a better self-worth which will cross into his personal life as well.
If EA is really going to bounce a "higher end" talent because they aren't meeting draconian quotas, then they don't give a shit about game quality or employee quality and aren't worth working for anyway.
Re:Now hourly workers? (Score:3, Insightful)
It's obvious they are working for a company that does not value the work done as much as it values the bottom line, when you work for a company like that your two options are typically put up or leave. Yes, you can try to force the company to create a better working environment, as this lawsuit attempted to do, however it's about as useful as sitting the school bully into a the group of his normal victims and telling everyone to get along.
EA do
Re:Now hourly workers? (Score:2)
Disclaimer: I am pro-capitalist, pro-profit and all for the right of a company to maximize their bottom line. I don't care if corporation X makes a trilli
Re:Now hourly workers? (Score:1)
Banning non-compete clauses outright would be akin to raising the minimum wage in that it increases the cost of labor without the mutual consent of the employer and employee.
The workarounds would be to make everyone a 'contractor' and only those who agreed to non-competes
Re:Now hourly workers? (Score:2)
In other words a company should have the right to force their employees to work in hazardous conditions without protection? Government does have legitimate interest in establishing safe and humane working conditions. I can still be pro-capitalism and be against requirin
Re:Now hourly workers? (Score:1)
Similarly, I cannot force you to accept my non-compete clause. But you can't force me to rescind it in order to work for me. There can be no 'coercion.'
The only thing that c
Re:Now hourly workers? (Score:2)
This is not what I am saying - you may dictate the relationships of that which you own, but when the relationship is terminated you should have no say over what you do not own. You may keep your patents. You may keep your copyrights. You may enforce protection of both when infringements are discovered. But you should not have any powe
Re:Now hourly workers? (Score:1)
But we really don't disagree - I stated your position is not capitalist, and you agree it is not. QED.
Re:Now hourly workers? (Score:1)
Actually, you are wrong on two counts. First, the court system does not define what is legal and what is not in general, the legislature does.
Second, you ARE coerced into keeping your agreement, but you were not coerced into making the agreement. I'm perplexed why this isn't self evident.
More Quickie-Mart Capitalism (Score:2)
Please spare us all the "Unions are evil" diatribe because it's baseless dogma brought to you by the wealthiest Americans. Your going to need to re-read the next couple of lines a few times because it will shock you.
The "unions are evil" dogma is designed to minimize competition for wealth and labor.
1. It prevents y
Re:More Quickie-Mart Capitalism (Score:2)
(I can't help but notice that you don't mention AFSCME... that is one union that should not exist - public employees should never be allowed to unionize.)
At the end of the year who ends up with the larger salarie
Re:More Quickie-Mart Capitalism (Score:1)
At the end of the year who ends up with the larger salaries... the union chiefs or the people they "represent"?
Let's talk valuation for a minute. If I as a representative get another $500 million out of an organization for it's workers, it is the equivalent of a CEO who increases the value of a corporation. If I ask for $1 million of that,(0.2%) there's $499 million to distribute to the workers. No, it's not overpaying.
I stated "Un
Re:More Quickie-Mart Capitalism (Score:2)
Personally I think that extra million should go to the people actually doing the work but that's just me.
Ah yes, the old personal responsibility line... (Score:2)
keraneuology said:
Once a person stops working for a company (or the government!) they should stop getting money from them. It is a question of individual responsibility to save up enough for retirement, even if that means holding off on that second home, buying fewer new cars and taking fewer cruises during the working years.
Now hold on... a moment ago you were *supporting* non-compete agreements.
But now, you say that an there should be no ongoing obligations between a worker's former employer and
Re:Ah yes, the old personal responsibility line... (Score:2)
Not I... I am strongly opposed to non-compete agreements. If a company doesn't respect the talents and contributions of an individual then they should run the risk of said individual jumping ship and going to the competition. I don't quite follow your train of thought... the quoted text was regarding pensions to which I am also opposed because they force companies (and governments) into financial holes from which there is no gracef
oh... (Score:2)
Quick bit about unions (Score:2)
Discussing the imminent implosion of Delphi - union members are being asked to sacrifice 2/3 of their salaries or Delphi will most assuredly go bankrupt,
Re:Last One (Score:1)
Wait a minute, that's my contribution to the Union. I "produced" $500 million. Members don't work for free and neither do I. My point was overpaid management makes the exact same arguement to justify their wages.
poor state of public schools
Hmmm, no. I can argue the following:
1. Taxpayers don't want to pay for public schools and a host of other public services. They haven't for decades. Privatizing
Re:Last One (Score:2)
I think it is a stupid argument for the executives as well. I'm an equal opportunity knocker.
Re: (Score:2)
Re:Now hourly workers? (Score:2)
Not necessarily for the best (Score:4, Interesting)
I used to work a salaried position that didn't pay overtime but demanded 50 - 60 hours/week. I asked about changing to hourly and was told, flat out, that it would be a pay cut. My salary, apparently, included an "allowance" of about 15% for "overtime compensation". If I converted to hourly, not only would I take a 15% pay cut, but I would absolutely never, ever, be allowed to put in overtime.
Sucks to be these guys. You just know that EA is going to do everything it can to make them unhappy so they quit. There are too many naive people out there who want jobs in the games industry.
Corporate IT/software development needs to clean up its act, but they have too much leverage over employees - "cheap" contractors and off-shoring. When your company is measured by the bottom line and double-digit increased "value" to share-holders year-after-year, there just isn't any business case to treat people fairly. It's despicable, but that's the attitude that business schools are churning out.
Re:Not necessarily for the best (Score:1)
Re: Math is Hard! (Score:5, Informative)
Re: Math is Hard! (Score:1)
The question still stands whether it's cash or "restricted" stock.
Re: Math is Hard! (Score:1)
In other news EA swiftly paid off it's pending settlement with its employees in copies of surplus pc and video games. "What am I going to do with 3,000 copies of Madden 2001, several hundred copies of "The Sims" and their expansions, and a whole crate full of copies of Golden Eye: Rogue Agent for the X-Box?" Said one incredulous artist who was expecting almost $80,000 in cash for his settlement. "I won't even get more than a buck or two
Re: Math is Hard! (Score:2)
Re:Not necessarily for the best (Score:2)
I had the same exact thing happen to me. Going back to hourly would mean no overtime and a pay cut. Staying sal
Re:Not necessarily for the best (Score:2)
Of course most companies will tell you otherwise, including mine.
Re: (Score:2)
Re:Not necessarily for the best (Score:2)
I agree, to an extent. I'd say that's half the problem. The other half is that people need to find a better job. I realize that is easier said than done - but it can be done.
I'm a slightly higher-than-average salary, combined with excellent overtime pay that kicks in beyond the 40 hours/week. Combine that with stock matching and yearly bonuses, and I have nothing to complain about. I'm not bragging - I'm just saying that its worth looking a
The EA Assembly line (Score:1)
Re:The EA Assembly line (Score:1)
challenge.. (Score:2, Funny)
Re:Look at it like EA is (Score:2, Insightful)
Yes, and god knows they make 100x on every title they do.
Much like the movie and music business, most titles loose money, but the hits keep everything going. Who's to say if that $15M would have been spent on a hit or a non-hit.
Yes they are... I saw it with my own eyes. (Score:5, Interesting)
Not only do they demand 60 to 70 hour work-weeks of their employees during "crunch time" (which is about 50% of the time on any given project), but the internal processes in place are incredibly short-sighted and just plain dumb from a productivity standpoint.
"Oh, that can't be true", you might say, "EA cares about productivity, they'd fix that."
Not true... well, it's true that they care about productivity, but they care more about keeping everyone under the thumbs of some seriously clue-less folks in management.
So they have the most ass-backwards processes in place that have people working 60 or 70 hours in a week, when 40 hour workweeks done with rational processes in place, would produce more products of a higher quality.
As an example:
There was a team working on an Golf game, with the name of a major golfing star 's endorsement. The team making the golf game was on a tight schedule, and decided to re-use a graphics engine and physics engine from a previously-released game.
So far, so good... however, the code in the company repository was from the alpha-phase of the previous game's development... complete with ALL of the bugs and issues that the OTHER team had already been paid millions to fix.
The company procedures in place mandated that they second team go through the standard procedures, and basically spend the first two-to-three months of the project, having the QA folks do the exact same testing that they'd already done on the previous title, in order to find and fix the exact same bugs that they'd already found and fixed.
Oh, but wait... it gets better. One of the QA leads had himself worked on the previous title, and had access to the bug database from the first title (which was something that would not normally be allowed to the QA folks on the second title), so he grabbed all of the bugs from the old database that were solely physics and graphics engine-related, and put them into the fresh database for the new title.
Everybody (on the project that is) was overjoyed. They'd just saved weeks or months of effort at reduplicating previous efforts... and then management found out what had occured.
The QA lead was reprimanded for violating procedure, and the project head was reprimanded for allowing the QA lead to violate procedure, and it looked for a bit like the QA guy might get fired, but in the end he was let off with a warning.
Jeesh... one boggles at what his fate would have been if he'd actually had access to the fixed code itself, rather than just the QA database that showed where to look for problems in the code.
Now, perhaps some of the people here on Slashdot might be familiar with an obscure concept called "Open Source". In this thing called "Open Source", people around the world collaborate on finding and fixing bugs, and sharing code that has been proven to function well.
Heh... at EA, they don't even share code between projects, and they don't even bother to properly archive the fixed and tested code that they themselves have already paid money to fix and test.
"Well", you might say, "That just proves that they're incredibly stupid, but doesn't neccesarally prove that they're evil."
True... that one story doesn't prove they're evil... but I personally witnesses about 20 even worse stories, and heard about another 50 more from folks working in the same building.
Trust me... EA as a company is both stupid and evil... or, perhaps just so criminally stupid that it begins to border on evil.