The Basics of EULAs 522
Garthilk writes "Blizzard recently made a bit of press when they announced that they would be actively enforcing their End User License agreement and prohibit the third party sale of game items and characters. Many people don't believe these clickthrough EULAs to be enforceable contracts. Thankfully Don Shelkey from the Corporate Finance and Technology section of the law firm Buchanan Ingersoll stops by to give us the low down. Mind you he is speaking on his own behalf and not on behalf any of his clients."
Good for blizzard for enforcing it... (Score:3, Interesting)
Re:Good for blizzard for enforcing it... (Score:2)
Re:Too bad for Blizzard (Score:3, Funny)
How many of us could actually mount a defense? (Score:5, Insightful)
Who does an 800 pound gorilla sue? Anyone he wants.
Re:How many of us could actually mount a defense? (Score:5, Informative)
Who does an 800 pound gorilla sue? Anyone he wants.
Sadly not all states have anti-SLAPP laws on the books, they all should.
Re:How many of us could actually mount a defense? (Score:3, Informative)
Which is all fine and dandy if you can get your lawyers to work for free until the judgement. Otherwise Mattel didnt pay the legal fees they just gave him back what he had already paid. This, of course, relies on you having the money to mount a defence and take the risk of waving goodbye to it if you lose.
Re:How many of us could actually mount a defense? (Score:3, Informative)
I played Lineage 2 for quite awhile and you really couldn't help encountering these grous of (mostly) chinese people with US contact points (web and a few personel for delivery purposes).
Now I bring this up for two reasons:
A) They make quite enough money that the could defend themselves in court just fine.
B) They will never go to court because they don't
As much as we hate them (Score:2)
'cos we all know how fucking annoying those hackers are
Doesn't matter...I've only come across one since I started playing CS:S...and I awped him...that reminds me: LENT, if you are out there, please report to your nearest execution center
Re:As much as we hate them (Score:3, Informative)
Incidentally, if you look at point 2, you will see that Valve claim that all Steam accounts sold on eBay are "either Stolen accou
Re:As much as we hate them (Score:2)
OTOH, if Valve sued you for selling your legally purchased copy, I wonder if you could counter-sue for libel... after all, it is damaging to your reputation to have people claim you are trafficing in stolen goods or credit cards.
Re:As much as we hate them (Score:2)
>EULAs also include things like your distribution
>rights, and (I assume) that you can't hack.
No, EULA are not at all nessecary. Tell me what part of a typical EULA is nessecary (from a consumers/buyers point of view)? Obviously as a seller you would be happy the more power you can have but that does not make them something nessecary.
If you look at distribution, what distribution? A typical buyer won't need any extra distribution rights. "Hacks" would
Re:As much as we hate them (Score:2)
. EULAs also include things like your distribution rights,
EULAs don't give rights, they remove them.
I see EULA I don't waste my time reading it and just assume:
I have no rigths other than to perhaps use the program at their mercy
I cannot copy or distribute
They are not responsible for anything including back doors or unlicensed material they include
You cannot attempt to hold them responsible for anything
If you open the product at all, your money is not refundable yet you have to open it to read th
Re:As much as we hate them (Score:2)
Re:As much as we hate them (Score:2)
Again, why? Existing copyright law is sufficient to prevent you from copying and distributing software. Most EULAs go way beyond that and attempt to remove your fair use and first sale rights. I certainly understand why a publisher would want to do that, but it's by no means necessary.
Re:As much as we hate them (Score:2)
Why fight about *this* (Score:5, Insightful)
What I can't understand from this is WHY Blizzard would be opposed to this? If a mini-economy were to open up around your game, isn't that a good thing? They could get into the act themselves -- selling magic items and high level characters to the highest bidder? Hasn't anyone learned ANYTHING from the file swapping issues [theregister.co.uk], Hacked satellite boxes [silverbullet4u.com] or even drug interdiction [drugsense.org]? You can't stop people from doing what they want, and by picking battles of silly stuff like this weakens the arguments in legitimate cases where people actually are injured.
If there is a market for WoW stuff, then people will buy and sell it. p>Alot of times you'll here the legal phrase "Qui Bono" which literally means "Who benefits." It's used in the context of trying to establish who really ganis from certain actions. In litigation like this, I think the question that needs to be asked is "Qui Incolmunis" -- or, who is injured. In this case, where (as far as I can tell) no one is injured, there should be no litigation.
I have read the players [slashdot.org] complaining [slashdot.org] about the constant "buy now" things they see online. I don't think that legislation is the right way to solve a social problem. Why not make all artifacts have a permanent lifespan with the character who first posesses them, and only 24 hours after that? You could make items/characters untradable, but people don't want that. They just want them to be not tradable for money. Unfortunately, the way the world is, money is a universally accepted currency that can be used to acquire things of value. Driving the market underground is exactly the same as an ostrich sticking it's head undergound -- you can't see the problem anymore, but it will still be there.
Re:Why fight about *this* (Score:3, Interesting)
Re:Why fight about *this* (Score:2)
Re:Why fight about *this* (Score:2)
Re:Why fight about *this* (Score:5, Insightful)
Mind you, I'm sure people still complain to Blizzard about that, but that will happen even without this EULA.
Now, if the point of the EULA is that they can say "We don't support stuff that you buy somewhere else" does putting that in the EULA really make it any more so? Or does it weaken the idea of a real end users license agreement because now we are putting frivolous stuff in the EULA.
Re:Why fight about *this* (Score:5, Interesting)
There's all sorts of "let me do what I want" people who say they SHOULD be able to do this. That doesn't really matter - Blizzard doesn't think a secondary market is good for WoW gameplay. Simple as that. And since MMORPG EULAs are about as legally viable as they get (straightforward terms of use for a service, tons of legal precedent), I don't think they'll have much of a problem pushing it.
Re:Why fight about *this* (Score:5, Interesting)
Re:Why fight about *this* (Score:3, Insightful)
>real world value, and there is a server crash
>causing you to lose items, you can now sue them
>over it.
Blizzard doesn't have to accept or not. If two people make some deal, what would Blizzard have to do with it? Just because you value something doesn't mean Blizzard have to compensate it for you!
It is all about the insurance! (Score:5, Informative)
Nothing except that they are the ones holding the item for you. Think of it like a valet parking garage. You give your car over to the valet dude to park your car and he crashes it. He doesn't care that you just sold the car but he is now responsible for the loss of the car. So he has insurance to protect himself should he damage a car that he is parking.
Blizzard is afraid that they may be blamed for any faults that happen while they are "valeting"/housing your things.
It means that they are going to have to be insured for losses(if the server crashes) as selling the "items" on ebay is proof of value. If they can stop that from occurring or make it illegal they avoid the legal necessity of liability insurance.
Re:Why fight about *this* (Score:3, Insightful)
What I can't understand from this is WHY Blizzard would be opposed to this?
Actually, they explain on the WoW website. They think that it will be damaging to the in-game economy and overall experience of players. If someone with a bunch of money to burn goes out and buys a full-pimp level 60 character, then starts stomping on newbies, it takes away some of the fun. People will complain (they already do) and be turned off by the game. There is already an in-game auction house where people can auction
Players aren't the problem, IGE & Playerauctio (Score:3, Interesting)
I doubt Blizzard is worried about the individual player, their concern is more for companies that do this for profit. As odd as it may seem these companies apparently hire chinese labour specifically to farm and sell for profit.
Individual players would have little to no effect on the economy, bots and characters on every server farming 24/7 do.
Re:Why fight about *this* (Score:3, Interesting)
The reason they'd be opposed to it is that when you play a MMORPG for fun, you talk to other players, you go fight monsters, you go do quests, and, sometimes, you might grind on a certain population of monsters in a certain area so you can get a certain item (or gold) that they drop.
When you're only playing the game to make in-game money that you can sell on eBay, you don't talk to other players and you don't do fun quests. You
Already Slashdotted ? (Score:5, Informative)
The law of contracts is the law of promises. Long before computers were invented, people were making promises. At some point, the law had to designate which promises it would enforce and which promises it would let slide. The former are called "contracts." That is, a contract is simply a legally enforceable promise.
To have a contract, you have to meet certain elements. I refer to the terminology of my professor and renown expert, John E. Murray, Jr., author of Murray on Contracts, a first year law student's bible on the matter. To have a contract, you must have 1) an offer, 2) an acceptance and 3) a validation device, most often, consideration.
The offer and acceptance parts are quite simple the vast majority of the time. Usually one party says "I will provide you with X if you provide me with Y," which qualifies as an offer. The other party says "I agree" and the deal is done. Consideration is sometimes a little bit tricky, but in order for a contract to be valid, there must be a bargained for exchange. Lack of consideration is why gift promises, even in writing, are not enforced. I say "I agree to give you $100 because I love you." We put it in writing signed by 10 nuns, each of which testify that I fully intended to give you $100. That is not a contract because there was no bargained for exchange of value. Promises to make gifts are simply not a type of promise that the law chooses to enforce.
Ok, so lets look at the typical EULA to see if it's a contract. The gaming company makes you and offer to play the game. In exchange for playing the game, you must agree to pay a fee each month and follow the EULA. That is the offer. You accept the offer by clicking "I Agree" when you log in. You technically do not need to do it each time that you log in, but most companies do this simply to remind the consumer that it is bound by the agreement (and to provide notice of any modifications). The promise is supported by consideration, namely the company permits you access to the service, and you pay the fees.
Tada, contract! So, what is all the fuss about? Well, you see there is good reason for confusion.
When software companies first started, it was easy. They had a product that they made. They wanted to license it to someone else to use, so they drew up an agreement, and said "sign on the dotted line." Those were the early EULAs and they were no doubt enforceable. But then software companies wanted to make its product easy to buy, so they threw it in a shiny box and popped it on a shelf. They certainly couldn't ask the clerk behind the counter to execute contracts for them, so they simply tucked it inside the shrink wrap and included "acceptance language" stating "by opening this box, you agree to these terms."
Wow, now wait a minute here?!? There is something messed up with the timing of the whole thing. It doesn't jive with standard contract formation process. So, I pay the fee, get the thing that I paid for home, open the box, and accept the offer before I see it? Hmm. Well that didn't make much sense, and judges weren't really familiar with how this whole thing worked, so cases came down that said these types of agreements, shrink-wrap "EULAs," are not enforceable. They aren't enforceable because they do not meet the elements of a contract.
But wait again! Some smart guy decides "this is great" and he goes and buys a piece of software that contains something like a telephone directory of the entire United States. He rips the contents off the CD and makes his own CD that does the same thing, and competes with the original company. The original company says "we will see about that" and the ProCD case is born. In that case the court determined that EULAs are enforceable because everyone knows what's in them, and everyone reasonably should expect to be bound by certain terms and conditions. Later cases came out, however that said EULAs are a special kind of c
How to Get Slashdotters to RTFA (Score:2)
2. Copy the entire text of the article without attribution
3. Watch the mod points come in
I think more people should read the ProCD case... (Score:3, Insightful)
Another example quoted was purchasing concert tickets. The terms of the concert may be no cameras, and it is enforcable. You agree to behave after the rules of the
Re:Already Slashdotted ? (Score:2)
Acceptance can by implied by your use of the product, even if you didn't click the button, and even if there wasn't any statement that use would constitute acceptance.
As far as consideration, you are giving up some rights that you have as part of the agreement, so that's satisfied.
EULA Disclosure (Score:5, Insightful)
While this is not the case all of the time, it is most often the case.
Re:EULA Disclosure (Score:5, Interesting)
Re:EULA Disclosure (Score:3, Insightful)
With the boxed game, you pay before you get to see the license.
If we ignore the fact that before you get to log on to the service, you've already paid for the game - at least with the online service, you get to see the agreement before you pay.
I think the article was quite lacking in dealing with the differences in those two cases.
Not the case with Blizzard (Score:3, Informative)
World of Warcraft EULA ht [worldofwarcraft.com]
Reading comprehension (Score:2)
Re:EULA Disclosure (Score:2, Informative)
Re:EULA Disclosure (Score:3, Insightful)
Also, most software companies will take a return and credit at the manufacture level if you do not agree w/ the EULA, this has been done w/ Microsoft on several occasions. So, if you don't agree w/ an MMORPG EULA then contact the manufacture and
But minor's can't contract (Score:2, Interesting)
Re:But minor's can't contract (Score:2)
I just have my kid brother click "ok" or tear open the envelope. Since he's not 18, the contract isn't enforceable in most states.
Yes, it is enforceable. Having someone else act on your behalf, regardless of age, is the same as you doing it yourself. This is why if you hire a hitman to commit murder, you are guilty of murder too.
Also, while IANAL, I understand that many states consider a contract signed while you are intoxicated to be unenforcable.
Contracts signed under duress are null and void. I ha
Reasonable? (Score:5, Funny)
Examples of typical EULA language (paraphrased):
"We can install anything we like on your computer"
"We don't guarantee the program will even run, much less do what we said it will do."
"We are not liable for anything, even if our software makes your company's profits implode"
"We can collect any data we want and sell it for a profit"
"We will charge you to fix any problem found in our software, assuming we choose to fix the problem."
Sound's reasonable to me...
Re:Reasonable? (Score:5, Informative)
"You are not allowed to publish anything negative about the software on any medium" (Especially on reviewer copies)
"We don't care if the software causes damage to your computer hardware"
"We can revoke your right to run this software at any time for any reason without refund"
"You may not give this software to anybody else, even if you uninstall it from your machine and everything"
"Don't even think about installing it on two machines in your house. You need to buy a second copy buddy--it doesn't matter that you only run it on one machine at a time!"
and so on.
Re:Reasonable? (Score:2)
"We can also change anything in the contract at any time, basically making anything stated in it pointless since we just change it to suit whatever we want"
This typically is amended with:
"We won't even tell you when we change it, you should spend half an hour (each time you start the program) comparing the old text with the new to spot and keep yourself updated with changes"
Re:Reasonable? (Score:2)
"This piece of crap software isn't guaranteed to do anything useful, in fact, it may even destroy things you previously owned, for which destruction we are not liable, because we warned you it was both worthless and dangerous
"But...
"If you should DARE to copy this Priceless Jewel of a program, for any reason at all, then we will hound you to the end of the world or until the end of time, whichever comes last"
Re:Reasonable? (Score:2, Insightful)
The courts found there was no way these contracts were made by two equal, free parties, which is a cornerstone of a valid contract. Also, many con
An EULA is no real contract in Germany (Score:5, Informative)
And in Germany they are 100 percent correct. After all, a contract requires a clear volition from all parties. And a click on a virtual button or opening the shrinkwrap is not sufficient for that, as you can't even tell who made the click (maybe my cat stepped over the keyboard while I was out of the room).
Re:An EULA is no real contract in Germany (Score:5, Funny)
I usually do that. I drop the cat next to the keyboard and walk out, then come in again after a few minutes. About half the time, the cat has hit enough keys so that the game is started past the EULA. The other times, I usually have to restart the computer. Though there was this one time when the cat had closed the game, open up my word-processor, and had typed in the first scene of Hamlet.
Re:An EULA is no real contract in Germany (Score:2)
Re:An EULA is no real contract in Germany (Score:2)
If someone sues me because he claims I'd be violating a contract, then it is him who has to prove a) the contract and b) the violation.
Re:An EULA is no real contract in Germany (Score:2)
Re:An EULA is no real contract in Germany (Score:2)
EULA gets the award of.. (Score:4, Funny)
It's not the EULA... (Score:3, Insightful)
Read it yourself. [worldofwarcraft.com]
If you don't agree to that, then you don't click through, don't create an account, and do something else. This is a valid, 2-party contract. Deal with it.
Re:It's not the EULA... (Score:2)
Thinking about ethics (Score:3, Informative)
On the most basic level, I think we all perceive that just compensation for work is wholly reasonable.
Yes, I've used software that I didn't have legal right to, but I understood that it isn't really kosher.
The only person capable of stopping anyone from doing anything is the individual- to my mind, EULAs are general reminders that make you consider the nature of what you are doing in the first place.
Re:Thinking about ethics (Score:2)
No, that's not entirely correct. EULAs are the reminder of how the software industry thinks about copyright. They aren't governed by ethical motives, but by financieal motives.
Copyright is the right to copy and distribute a work. Once, as the copyrightholder, you've distributed it, you lost your rights to that c
Online worlds should implement escrows, not gripe. (Score:5, Insightful)
If you're an online game implementor, you know that people will want to trade items. You know it, because you're not the first game out there, you're the fifteenth. You're the fiftieth. You can see that people want to trade items.
Sure, the arguments run in two major veins: it's not fair to the game for people to shortcut their character development, and it's not fair to the users, because sales fraud is rampant.
If you gripe about players trading items, you're pissing into the hurricane. Even if it's against all the rules, people will be trading items. And what's worse, people will be offering sales and not following through, so other people will scream about fraud. You're in a no-win situation: people who follow the "rules" are unhappy and people who try to get better game goods are unhappy.
Unhappy customers are not a good thing for any subscriber-oriented product. Unhappy customers who are highly connected, organized, and communicative are a major threat to a subscriber-oriented product.
So why make them unhappy unnecessarily?
Implement an escrow mechanism into the game service.
If a player wants to sell a +20 Sword of Wounding to another player (even on another server/shard/instance/cluster/whatever), let them. Have them put the item into a secure locker-style location in the game world. This takes the item out of the control of the player, to completely remove the ability to defraud. The item is listed up for sale, either to a specific customer, to a guild or alliance, or to anyone. Real cash will buy that item.
Now, where does the cash go? Most of it goes to the selling party. That's why they wanted to sell it in the first place. Whether the cash is presented as future service credits, or a company check, it doesn't matter. Games may differ on the finer points, but one thing is clear.
A cut of the escrow money goes to the game producer.
That's right: if you own the escrow, YOU earn money when YOUR players trade goods. You're the marketplace. It pays for all the effort you made to implement the secure lockers. It pays for the customer service aspect of managing the transactions. More transactions will go through without complaint, and you are in a position to ensure that.
You can't control eBay. You can't control the gentleman's handshake at the pub. You can control the secure locker mechanism that's hosted on your own servers. So earn some money from it.
What about that other line of reasoning, the thing about being fair to the players? What's more fair than instantiating a single set of rules, by which everyone has access? Many people don't trade because of the fraud, but they'll complain about how it's unfair that other people do trade. Others complain that if they don't trade, they can't be the best in the game. Well, it's not about being the best in the game, it's about being the best you can be.
When I was a big game player, the game I played had one simple warning to those who complain about fairness and balance and competition. There will ALWAYS be someone who is stronger, faster, better-equipped, higher-leveled, and prettier than you are. Get over it. It's a game, and the best way to have fun is to skip the notion that you'll be the biggest and baddest in the game. Just be the biggest and baddest you can be. If you don't want to trade, then don't. But if you want to trade, do it securely.
terms of service ??? (Score:2)
How can any of them (ToS) be said "reasonable"?
note that Blizzard Entertainment shall not have any liability for the loss of any Game Data for any reason whatsoever
H. You may not be able to access World of Warcraft whenever you want, and there may be extended periods of time where you cannot access World of Warcraft
Those are too vague to be reas
KidNap v1.0 (Score:2)
Just to note.... (Score:2)
I have been arguing the above statement for months with people on
EULA client DB (Score:2)
Pretty easy to enforce (Score:2)
People will stop buying accounts if they think they'll end up losing money by buying an account that's about to be banned.
Consumers Rights laws (Score:4, Interesting)
These laws state (approximately) that:
* Goods must have no defects, unless these defects are clearly described prior to sale
* Goods must be fit for the purpose for which they are sold
* Goods must be accurately described - i.e. no incorrect labelling on the packaging etc.
My prediction for this year... (Score:2)
The EULAs are already in there, it's just a matter of time before one of these companies gets the moxie to take them to court...
And probably to the cleaners.
The article's own ELUA (Score:2)
standard disclaimer (Score:3, Interesting)
He doesn't mention a single interest of the End User agreeing to these End User License Agreements. The closest he comes is in dealing with the "issue" of (threat posed by) "virtual profiteers" who ignore EULAs to steal the product and compete with the EULA issuer. How about when millions of us clickthru a long, complex EULA to use some simple, cheap SW, but then are confronted with demands from the licensor, based on borderline "reasonable" terms we unknowinly agreed? Since conventional wisdom holds that EULAs are unenforcable (for some good reasons, but defacto practice is strongest), millions of reasonable people ignore them, though they do "read anything they sign", as everyone knows to do. Shelkey's selfserving warning isn't the law. At least he's candid up front, stating that his article " is not legal advice and is only offered for your viewing pleasure". Just like the EULAs he knows and loves.
Dodges the hard questions (Score:3, Insightful)
Why This is important (Score:2, Offtopic)
Today, these technologies are like oil, water and, well, something else- The next big advances in programming, I think, will come when people learn to make these ideas come together seamlessly- People will say th
Analysis of the Situation (Score:2, Insightful)
See here is the problem with a secondary market that involves real cash: it simply reduces the illusion of the game. If you have ever played a P&P rpg this is akin to Metagaming. "My ring is worth $150". The game ceases to become a game for certain players and becomes a new marketplace
The right to refuse + doctrine of first sale (Score:3, Interesting)
Right to refuse:
If you're put in a position where a contract is offered but no option to refuse is given, or the refusal includes a penalty the contract is not enforceable. THEY MUST BE FREELY ENTERED INTO.
So for example you buy a product, you get it home and it has some nasty POS EULA associates with it.
You can: accept the nasty POS EULA.
Or: Return at your own expense and time, and maybe even have to pay a restocking fee. I.e. you pay a penalty.
The other point is the doctrine of first sale. When you sign up to an online gamer, you have not at that point bought the product, so are not protected by dofs.
When you walk into a shop and buy it you are, the extract terms are foisted on you after.
Changing terms of EULA? (Score:3, Interesting)
My problem with EULAs is not so much their presence, but the complexity of the language in there is usually enough to scare most people off. I really feel that they need to be accompanied by a FAQ or short absrtract explaining the 'spirit' of the EULA.
Irrelevant (Score:3, Insightful)
There may be (and I daresay there are) good grounds for challenging the validity of EULAs, but this case really isn't one of them.
Re:1st rule (Score:2, Funny)
http://www.bash.org/?6107
Re:1st rule (Score:4, Funny)
Re:1st rule (Score:2)
Re:The bottom line (Score:5, Informative)
EULA's have been enforced.
Re:The bottom line (Score:5, Insightful)
I will believe that EULAs are enforcable as soon as the first EULA is enforced, but not sooner.
I think the real issue is whether shrinkwrapped EULAs are enforceable, not EULAs in general. If I can view the EULA online, for example, as with GPL'd software, then why shouldn't it be legal? But if I have to pay money, remove shrinkwrap, view license keys, insert CDs, then have the option of reading the EULA, but cannot return the opened software if I disagree, should that be legal?
I don't think it should be legal, but then again I am not a lawyer, judge, or Congressman.
Re:The bottom line (Score:5, Informative)
GPL'ed software has no EULA, and the GPL does not rely on contract law, rather it uses copyright law as it only covers distribution of the program, not how it is used.
Standard disclaimer : IANAL
Re:The bottom line (Score:3, Insightful)
GPL'ed software has no EULA, and the GPL does not rely on contract law, rather it uses copyright law as it only covers distribution of the program, not how it is used.
The GPL is still a type of contract. Copyright itself is a type of contract -- the owner grants me permission to use the product if I agree to abide by the terms of the license. This license may be "pay me $20 for a CD and promise not to copy it" or it might be "take it for free, change it, and give it away."
Re: (Score:3, Insightful)
Re:The bottom line (Score:2)
Re:The bottom line (Score:3, Informative)
Where did you ever get that idea? Yes, there are time-limited licenses, licenses that can be terminated for various reasons, but that is the exception not the rule. If you want that, you have to put it in the license terms.
A license as commonly used is simply a special form of contract, where rights are traded for money. Assuming it holds up to the legal standards, it is as good a contract as any other.
Kjella
Re:The bottom line (Score:2)
license, n. 1. A permission, usu. revocable, to commit some act that would otherwise be unlawful; esp., an agreement (not amounting to a lease or profit à prendre) that it is lawful for the licensee to enter the licensor's land to do some act that would otherwise be illegal, such as hunting game.
How much clearer can you get?
Re:The bottom line (Score:2)
A license is revocable at the will of the licensor and therefore is not a contract.
Did you ever sign an employment contract? I have signed several. Most said something along the lines of "we can fire you at will, terminating this contract." While certainly not a license, it definitely is a contract.
GPL != EULA (Score:2, Informative)
The GNU General Public License [gnu.org] is not an EULA. Please read it:
"5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute
Re:GPL != EULA (Score:2)
You say the GPL is not a EULA, then quote its text that says it is a license. I thought the "L" in "EULA" stood for "license."
Re:GPL != EULA (Score:3, Informative)
See the GPl is pretty clever, there is actual consideration as you get something (distribution License) for publishing your source code.
On retail software, there is no c
Re:The bottom line (Score:2)
If I can view the EULA online, for example, as with GPL'd software, then why shouldn't it be legal?
(GPL is not an EULA) Because there's no gaurantee that you've been presented with the EULA nore is agreement a condition of sale.
Re:The bottom line (Score:2)
Because there's no gaurantee that you've been presented with the EULA nore is agreement a condition of sale.
Good point. I hadn't thought of this. Maybe we need a new way of selling commercial software. Huh. Wishful thinking.
Re:The bottom line (Score:2, Insightful)
Placing the EULA inside that sealed envelope or some other sealed pac
Re:The bottom line (Score:2)
Re:The bottom line (Score:2)
This is exactly the same as if you found a piece of paper in the trunk of your car after you had bought it. It's just a piece of paper until you sign it...
True, but the analogy is more like you cannot drive the car until you read the paper. For example, the keys are in a pouch attached to the paper and it says "by opening this envelope you agree to these terms..." Either way I think it is a stupid idea, but the legal system does not agree with me.
Re:The bottom line (Score:5, Informative)
I will believe that EULAs are enforcable as soon as the first EULA is enforced, but not sooner.
While I realize it's a Slashdot tradition to not RTFA before posting about it, you really need to go RTFA. EULA have been enforced by court decisions, and apparently they go back a fair ways, there's plenty of legal precedent to enforce them now, under the right conditions.
In this case, talking about MMORPG EULAs, it's even more clear cut. You're shown the EULA every time you log in (even just the first time is enough) and have to agree to it before playing. That constitutes a legal contract even without the legal precedents already set. That's the gist of this guy's discussion.
So time to start believing they're enforceable, since they are.
Re:The bottom line (Score:3, Informative)
For more information look into the bnetd court case. Last year the court found in favor of Vivendi on all counts. The basis of the entire decision was that since the EULA was a valid contract.
Re: (Score:2)
Re:Right of First Sale? (Score:2)
Re:Right of First Sale? (Score:2)
>properly attained in the game world is still the
>sole possession of the parent company.
>Therefore, that Hackmaster +13 you want to sell
>on Ebay is technically not yours by more than
>right of use.
This opens up the problem of calling some saved data somewhere "property". By the way, as a player you seem to have full permision to mess with this data anyway. YOur actions playing creatied it, you can give away the item (if we disuss items) to anot
Re:Educational Use Only? (Score:2)
Re:Educational Use Only? (Score:2, Informative)
Re:Question isn't just "Enforcable?", but "Provabl (Score:2)
Then Blizzard sues them for copyright infringement. By default, you don't actually have the right to run Blizzard's software. It's copyrighted, which means you can't copy it (for example, to your hard drive during install), without their permission. So if Joe never read or agreed to the EULA, then he "copied" the software without pe