The Lik-Sang Saga Continues 138
The sage of Lik-Sang has continued with Dan Gillmor's recent visit to the region. He and Alex Kampl met and talked for a while. The comparasions are good ones - and ones that are clearly enough drawn that everyone should see the loss of their rights.
cnn this weekend (Score:2, Informative)
Licensing has gone too far. (Score:5, Interesting)
Is there going to come a point where we will not actually own anything, merely own a license to use it? Do we really want to owe our souls to the capitalist companies we work for?
Perhaps I'm exaggerating here, but I think it's a future that, currently, is coming for us, and one that I certainly don't want to live in.
Re:Licensing has gone too far. (Score:1)
If I remember correctly, not even that licence can help you kill a 4-letter acronym.
Re:Licensing has gone too far. (Score:2)
See Microsoft
Re:Licensing has gone too far. (Score:1)
Is there going to come a point where we will not actually own anything, merely own a license to use it?
Not if people refuse to accept that - ie. if people stick to their old computer/software/whatever that they own instead of licensing something newer (even though better) until they can buy it and own it so that they can do whatever they want with it.
Re:Licensing has gone too far. (Score:5, Interesting)
I don't see how you get from the first sentence to the second, but that's beside the point for now.
Owning a license is better than owning the real thing, if it's done properly. Think about it. If you lose your bank card, does that mean you've also lost the money in your account? No, because your account is effectively your license, so its physical representation, the card, can easily be replaced.
If you buy a license to a piece of music, then wouldn't it be great if you could trade in your cassette or LP for a SACD or DVD-Audio for just the cost of duplicating the media? Or if you owned a game for PC, you could also get a Mac version for a negligible charge, because what you own is not the CD it came on, but the right to play the game? That's how licensing could and should work.
That IS how it could and should work... (Score:3, Insightful)
So I think I can understand why the original poster was a little disgusted with licensing.
Sean
Re:That IS how it could and should work... (Score:2)
Exactly. So what we have now is basically a license to use only that physical piece of software/hardware/whatever you have in your hand.
Lose it? Tough shit...you not only need to buy another hard copy, you have to buy another license (which is probably more onerous than the last one if the lawyers have had a go at it). Want an advanced version or one on a different type of media? Same story.
The worst of both worlds if you will.
Re:That IS how it could and should work... (Score:2)
I explained how things are slowly moving to license-based transactions from property-based. I highlighted the issues surrounding digital TV broadcasts, DVD and CD format shifting and how the Industry (MPAA/RIAA) blew their chance at creating the business model.
Now that broadband empowerment is upon us all, They want to control every aspect of data use. They want their cake and they want to eat it too. I specifically brought up the CD exchange scenario, which she sort of agreed with.
Oh well.
GTRacer
- What about Unfair Use?
Re:Licensing has gone too far. (Score:5, Insightful)
It would indeed be great to buy (the right to watch) a movie on a DVD, and for little or no extra cost, be able to copy it to video tape to watch elsewhere in the house. For such a future to exist, all your entertainment media systems would have to talk to each other to determine that any given "license" wasn't being used in more places in your house than you have licenses for.
Better yet, instead of multiple DVD, VCR and CD players around the house, have a central server that "checks out" a movie to the living room TV and won't allow it to play in the bedroom until it finishes, or stops, in the living room.
Re:Licensing has gone too far. (Score:1)
... but shouldn't we have the right to a *combined* time of 24 hours/day? e.g. we could have 24 machines playing it for one hour... Or we can have one playing it for 24 hours... .. What about the time it is sitting idle? is that wasted? ... I doubt (and hope) that these sort of restrictions never become enforcable.
Re:Licensing has gone too far. (Score:2)
So, if you buy one copy of, say, Lord of the Rings: The Fellowship of the Ring, you get 3 or more DVDs (depending on which version you bought). The system would let you play the main movie DVD in the living room, then "pause and transfer" to another room, such as the kitchen. Switch rooms as often as you like. Play one of the other DVDs from the set at the same time in yet another room - which is currently legal, surprisingly... :)
Time would be wasted in exactly the same way as for any DVD, CD, casette or vinyl record that you currently own.
Re:Licensing has gone too far. (Score:2)
Re:Licensing has gone too far. (Score:2)
These days, I just don't want to have evidence that you are breaking the law. I don't object anymore. I no longer feel that the law has any moral authority. Merely force. But please remember that this force can ruin peoples lives.
Re:Licensing has gone too far. (Score:1)
Owning a license is better than owning the real thing, if it's done properly. Think about it. If you lose your bank card, does that mean you've also lost the money in your account? No, because your account is effectively your license, so its physical representation, the card, can easily be replaced.
I am sorry but that is just broken. A license is never as good as the "real thing". First let us dismiss the set of licenses that the state grants, license to drive, practice medicine, law, blow things up etc etc, but worry about why the term should be the same. These are licenses in the traditional, perhaps even legitimate sense.
The banking analogy is not helpful, you are right about the abstract nature of the card, but that does not make it a license, my critical objection relates to a definition of license like "1 a : permission to act b : freedom of action" (www.m-w.com) because what we see when we talk about "licensing" in the posters terms is "Restriction from Action". That is, you are given everything you need to do a whole bunch of stuff with what you have purchased but the nature of the license restricts those freedoms to an extremely limited subset, this is _not_ better than unfettered access. By any definition.
Even more disturbing is a definition like "2 a : a permission granted by competent authority to engage in a business or occupation or in an activity otherwise unlawful b : a document, plate, or tag evidencing a license granted". Hmmm, otherwise unlawful, competant authority. Perhaps there is the root of the problem.
Re:Licensing has gone too far. (Score:2)
wouldn't it be great if you could trade in your cassette or LP for a SACD or DVD-Audio for just the cost of duplicating the media? Or if you owned a game for PC, you could also get a Mac version for a negligible charge, because what you own is not the CD it came on, but the right to play the game?
Sound great. I'll give them a licence to whatever money I paid for the music/game licence. If they don't do all that stuff for me I'll just revoke their licence to my money.
-
Know what sucks? (Score:2)
Re:Know what sucks? (Score:2)
If you bought the CD you should be able to do with it what you want. I.E. back it up. But if you only licensed it then they should be required to replace the damaged CD since you have a right via the license to use it's contents.
They want to eat their cake and have it too and so far it's working!
Re:Licensing has gone too far. (Score:2)
Read the book The Age of Access [barnesandnoble.com] by Jeremy Rifkin. His contention is that, unless we do something about this in a legal sense, the answer is "Yes". It's a good polemic and has some good ideas about what to do about this.
Unfortunately you are not exaggerating... (Score:2)
One only has to realize that the one and only goal of a corporation is to make money for it's investors. For right or wrong corporations are motivated by greed. How many CEOs would risk losing their job by doing something that, although was in the best interest of the public, lost money for the stockholders? (Well unless they could heavily pad their own bank accounts in doing so.)
The problem is exacerbated by the fact that corporations are treated like something that they are not. Individuals. No corporation should be allowed to have the same rights as an individual and no corporation should be allowed to donate money to a political campaign. ALL campaign contributions should have to be made by real people individually using their own money.
If you have ever talked to a politician, off the record just person to person, you probably realized that they are really not all that well informed about the issues. Most have only one thing that they really want and that is to be re-elected and gather more power to themselves.
Given the three points above: 1. Corporations only want to make money, 2. Corporations are allowed to donate HUGE amounts of money to political campaigns and 3. Politicians really only want to keep their jobs, it's not hard to figure out that, in order to fulfill their goal to make money, the corporations will donate enough money to self-serving politicians to ensure that their interests are first on any political agenda.
The real answer here is to remove corporate influence from politics. However being that our lawmakers benefit from not letting that happen it will be an uphill battle.
money? (Score:3, Interesting)
I wonder how the amount of money spent on legal fees compares to the $$ lost from just allowing mod chips? Is this just a principle thing?
Re:money? (Score:2)
A major corporation doing something out of principle? lol.
It's about $$, like everything else.
Re:money? (Score:2)
The average cost of a console is far higher than it's retail price. If it wasn't as cheap as it is now nobody would by the damn thing. To be able to make money the games are sold at a higher than normal price. This is how they are able to make money. To control and make sure that their revenue stream is not disrupted by illegal copies or non-standard usage of a console (i.e. use it as a linux pc) they seek the courts aid in this. The loss in revenue outweighs te legal fees.
Besides, those companies have their lawyers on a payroll so it isn't as if it will cost them alot extra like it would cost us alot of money.
Re:money? (Score:2)
Total cost > cost of goods sold (Score:2)
Listen, only two consoles have EVER been sold at a loss, the xbox and the dreamcast.
The cost of building a console, especially when it is new, is much more than the mere cost of parts and labor involved in its manufacture. Under one way of looking at it, the first unit that rolls off the assembly line is always sold at a loss because of the cost of research and development and the cost of promotion on major television networks. Even if you spread R&D and the initial ad campaign across the first three months of console sales, you may still total a loss.
Re:Total cost cost of goods sold (Score:1)
remember when the ps2 was sold on ebay, after its release, for some outrageous amount of money??
and what does this have to do with the current thread? I can't actually remember, but I think it has something to do with sony making their money back for the ps2's on opening day. (IANAA - I am NOT AN ACCOUNTANT)
cheers
Re:money? (Score:1)
Sort of. They (which means pretty much all big content producers) would rather have a market in which they controlled 100% of the available product, rather than a market 10 times bigger in which they only controlled 50% of it. Maybe their profits aren't so big, but then neither are their risks or the amount of effort they have to put into maintaining their hold. It's not in the public interest, and our governments should not be helping them maintain their dominance, but it's predictable that the companies themselves do anything in their power to maintain it.
Re:money? (Score:2, Insightful)
Say, for example, that Sony doesn't have any problems with a particular mod chip, but can't let another type to so much as exist (the exact kind of each chip doesn't matter). If the company let some chippers continue business unchallenged, but files suit and/or initiates criminal investigations against others, then they'll have to defend in open a court a policy that makes (arguably invidious) distinctions between "good" and "bad" mod chips. Since distinctions of that fine and subjective a grain are exceedingly hard to defend, especially in successive trials, the companies are a whole lot safer spending the cash to go after mod chippers in general.
What this also means is that the situation really isn't as cut-and-dried as "they're taking away our consumer rights;" to protect against selective abuse of the laws, our legal system(s) require companies to defend their rights across the board, or accept a very truncated version of them. Given that choice, they'll litigate every time.
Re:money? (Score:3, Interesting)
They're pretty much forced to enforce their rights, or risk losing them. If Nintendo were to find that 1 million games shipped and 10 million people have a copy, they wouldn't be able to sue anybody if they just allowed it to happen.
I don't see why they're so afraid, though. The PC has no 'mod chips' to speak of. Yet, the game market on the PC isn't dying due to piracy. It's dying due to lack of interesting games.
One thing that could push me towards modding a GameCube (assuming that is possible, no idea if it is or not) so that I can play downloaded games is that I can't find game demos anywhere for the system. PS2 and XBOX have this, but Nintendon't.
I'd find modding the PS2 or the XBOX to be quite worthless as long as I had demos of games to try out.
rental? (Score:2)
is that I can't find game demos anywhere for the [Nintendo GameCube] system.
There's always blockbuster. Or do you live in a country where the copyright law lets the publisher ban rental on console games, like the USA does for PC games?
Re:rental? (Score:2)
I live in the USA.
Not everybody wants to go rent a game, mainly because at some point you have to take it back. My life's busy enough without having to do that.
I work at a software company, it isn't uncommon for me to have to stay here real late.
Software (Score:2)
Have they even evaluated just doing worldwide releases and saving the cash? I mean really, the days before macromedia didn't kill off the movie industry, and the easily available radio shack macromedia disabler didn't kill em off either.
I would hope that they re-evaluate their perspective on this sionce no matter what they put out, some person in the world will circumvent it, and teach others how to do the same.
I mean really - Sony spent how much on their last encryption? And it was disabled by a ten cent marker?
Re:Software (Score:4, Insightful)
The fact of the matter is, as long as there is a disabling technology (Macrovision et al), there will be a re-enabling technology (Macrovision Disabler) which renders this useful again.
The reason why there is so much money in piracy is because the entertainment industry is creating opportunities for piracy to make money. If DVDs weren't (a) encrypted, (b) so expensive, then there wouldn't be so much of a call for ways round the problem, and these semi-legal* systems wouldn't have to be made.
*semi-legal: Illegality under US law is constantly under doubt; such actions in other countries are often legal.
Re:Software (Score:1)
Re:Exactly (Score:2)
He wasn't justifying it, he was saying that its's the *AA's own fault. People are always looking for opportunities, and the *AA created a market for it to be profitable to pirate. If they'd treat their customers fairly, 'piracy' wouldn't be an issue.
Re:Software (Score:1)
The anticopying technology company you ar thinking of is Macrovision, not Macromedia.
Re:Software (Score:1)
Started nibbling on my chocolate coffee beans and realized my mistake. Thank you for the correction.
Off to codin now! Wheeeeeeee!
Make the Xbox mods *clearly* for Linux use (Score:5, Interesting)
While lawyers will of course always oil the wheels of litigatation regardless of commonsense, morality, ethics, or the laws of physics, one should at least make it a little bit harder for them wherever possible.
For example, in the case of the Xbox mod chip, if a company created and marketed a device with the single and sole purpose of allowing Linux to be booted natively on powerup, and supported this purpose with Xbox Linux distros on its website plus all the relevant FAQs, and with extra features in the bootstrap making the purpose plain (eg. kernel boot parameter storage) as well as displaying a prominent intended-use disclaimer, this would make litigating against the company significantly harder than at present.
Re:Make the Xbox mods *clearly* for Linux use (Score:4, Insightful)
95%, at least, of modchips are used for backing up games/getting around regional protection/playing warez copies, and a defense for that type of usage (esp. warez) would not be feasible imho.
Re:Make the Xbox mods *clearly* for Linux use (Score:1)
Re:Make the Xbox mods *clearly* for Linux use (Score:3, Insightful)
Re:Make the Xbox mods *clearly* for Linux use (Score:2)
Re:Make the Xbox mods *clearly* for Linux use (Score:3, Insightful)
Ever wonder why people on /. just make shit up with no substantiation? There are multiple non-infringing uses for lockpicks, "Slim Jims" and the like. It certainly is not just the police who can own or use them. For example, you can buy one right here [spy-store.com], long with other lock-defeating devices. It is not illegal to own lockpicks or a Slim Jim, it is just illegal to use them to aid in the commission of a crime such as burglary. Just like it should not be illegal to sell modchips, it should only be illegal to use if you are using it to play pirated games. There are substantial non-infringing uses, I hope the courts see that and allow the sale of the chips to continue.
Re:Make the Xbox mods *clearly* for Linux use (Score:2)
Like they did with DeCSS, Napster, and the rest?
GTRacer
- I wanted a modchip for Japanese games but bought a whole Japanese PS2 instead...
Re:Make the Xbox mods *clearly* for Linux use (Score:2, Interesting)
Actually, slim jims and similar tools are legally available in Florida and in several other states in the US. I'm not suggesting that mod chips are mostly used for legitimate purposes because I've not seen any data one way or the other, but I take umbrage at a company dictating to me exactly how I may use the product that I spent hundreds of dollars for. It's not cost effective to use an Xbox for running Linux, but I should still be able to if I want, and if I have a bunch of legitimately purchased Japanese anime DVDs I don't feel it's up to an American entertainment cartel to tell me I can't watch them on my DVD player.
Re:Make the Xbox mods *clearly* for Linux use (Score:2)
Someboby needs to gett off the monorail...
GTRacer
- Holder of Official Monorail Co-Pilot License
Re:Make the Xbox mods *clearly* for Linux use (Score:1)
The root cause (Score:3, Insightful)
The article talks compares this to auto makers authorizing repair only at specific places. Such a practice will be shot down immediately. But in case of the e-world, the big cartels have hyped this up as a specific domain where rules are different. And the law makers are also beginning to see this as such. Unless we break this mindset of the e-world as something different and obscure such practices will go unnoticed. This will keep happening until the common man, the silent majority does not start using infotech in daily life. For example if such a practice came in a budget automobile, there would be an outcry, because many many people use it, but in case of DVD, a small percentage of the users will ever go to Europe to Buy DVDs. We need to go a long way.. and going by the incresing restrictions on internet.. this will take a long time. No matter how hard the detracters try, this revolution will come and nobody can do anything about it :)
Re:The root cause (Score:1)
Re:The root cause (Score:2, Informative)
Since Sony (or whatever 3rd party produced the game) isn't going to send me a new disc, why should I not be able to make a backup and play from those backups?
Re:The root cause (Score:1)
I'm in the market (Score:2, Interesting)
I want to get a mod chip bought I'm still wary of buying things from online retailers. You'd think that if CompUSA sold them they'd sell one with every Xbox sold. If I had a store I'd do it. I don't see how MS could argue the premise "If I buy hardware I get to do whatever I want with it."
I wish someone in the states would do it, just so they could subpeona Bill Gates in court. "Say Bill, is it okay if I lock my xbox in the closet and never take it out? Well what if I hit it a few times with a 3 lb. sledge? Can I put wheels on it and ride it on the sidewalk? Are you saying that it should be illegal to run Linux on an Xbox? What's that? Linux should be illegal?
Re:I'm in the market (Score:2)
This is interesting? At best, it's flamebait.
" Are you saying that it should be illegal to run Linux on an Xbox? What's that? Linux should be illegal?"
What, you been watching Crossfire lately? The issue isn't running Linux on the XBOX, the issue is cracking the XBOX to play warez. Can't have one without the other. As long as DVD-Rs are getting cheaper, they have a reason to be worried.
Seeing as how MS, Nintendo, and Sony are forced to litigate or face losing their rights all together, I can't believe you're turning it into a "Linux is illegal?" ambush.
Grow up. This isn't about Bill Gates trying to undermine Linux with the XBOX.
Oh Really...? (Score:2)
The car analogy (Score:5, Informative)
Too much freedom (Score:1)
There are two advantages for selling licensed, supervised mod-chips (in any computer, not just gaming systems); intellectual property holders can make some money off their use and profit in the long run.
Secondly, the scope of mod-chips can be designed to preclude uses such as interference with transmission, eavesdropping, hacking, etc.
If you buy a car (Score:1)
It may skrew the gas company's over.. but you have that right.
I don't believe XBOX (Microsoft) should have the right to prosecute those who pirate games..
I do believe the game developpers have the right to presecute those who pirate games
The boat analogy (Score:1)
More than pirate gear (Score:4, Informative)
Yes, a Linux port is under way. Anybody know of an existing Linux SMC driver?
Possible disadvantages of Gamepark GP32 (Score:2)
Gamepark GP32
It's not available at USA brick-and-mortar stores (Wal-Mart, Meijer, Toys "Ya" Us, Best Buy, Circuit City), and it's not advertised on USA national TV. Thus it won't have any brand recognition in the average American gamer's mind, not near what the name "Game Boy" evokes. Because it doesn't have the brand recognition, none of my neighbors will own one. And if none of my neighbors own one, I won't be able to play multiplayer games.
And how good are its official titles?
This little handheld game has a much bigger screen than the GBA
But its video is a dumb frame buffer, which means you have to do 2D in software, unlike on the GBA where you get hardware acceleration for 2D and simplistic 3D graphics.
And how long do eight AA cells power the GP32? Eight AA cells will power the GBA for 40 to 60 hours (4 x (2 x AA) = 4 x 10 to 15 hours), or even longer for "battery-friendly" GBA software such as Tetanus On Drugs [pineight.com] that loads itself mostly into the system's 288 KB of work RAM instead of taking the power-drain hit of constantly accessing the cartridge.
Re:Possible disadvantages of Gamepark GP32 (Score:2)
And how good are its official titles?
Well, no Disney tie-ins (nyuck, nyuck!).
Really, who cares? The SNES, GBC, C64 and some other emulators are running fine, along with Doom, Wolf3D, etc.
A GBA emulator is in the works, but there probably isn't enough horsepower available (though 113Mhz will help with software 2D & 3D).
The GP32 has some faults, but the fact plain SMC cards can be used pretty much trumps them.
What I *REALLY* want is something like the Dell Axim converted to a game device. mmm, 400Mhz...
Re:Possible disadvantages of Gamepark GP32 (Score:1)
Those sprite tricks the GBA does are not terribly cpu-intensive to do in software. While the GBA's graphics display modes offset some load by making assumptions about the data in video memory, they can also cause headaches (I'm sorry, but mode7 results in unadulterated ugliness in practice). Though when you've only got 16mhz to play with, you take all the help you can get.
This does mean that GP32 games will require a bit more cpu power because they must perform their own sprite-handling (if they're using sprites at all, anyway), but since the video is just a dumb framebuffer, that also means they have a lot more control over the display.
On the topic of processor power, the GP32 is four times as powerful as the GBA when the cpu is running code from RAM (67mhz) and 8x as fast when running code from cache (130mhz). It's perfectly capable of performing some surprisingly sophisticated 3D. 2D performance is a non-issue.
All that said, you'll probably be happier with a GBA if you don't understand Korean or aren't a coder. The official titles are all in Korean as can be expected since that's the only place the GP32 is marketed. Quite frankly, the games are mediocre for the most part. None of them even try to tap the GP32's capabilities.
The most impressive displays of what the GP32 can do are all homebrew [fnt.hvu.nl].
Car analogy extended: nationality of passengers (Score:3, Interesting)
The primary purpose of a DVD player or a DVD/CD-based games console is to play media. The primary purpose of a car is to transport passengers.
Consider then the uproar that would be caused if a US car manufacturer only allowed US nationals to be transported in its cars, only Japanese nationals in Japanese-manufactured cars, and so on. That is the direct counterpart to DVD and game regionalization. It's wrong, regardless of the economic reasoning behind it.
Re:Car analogy extended: nationality of passengers (Score:1)
I always thought (Score:2, Insightful)
But with that said, making backups is important. Especially with kids. Although I preach til I'm blue in the face to my kids on keeping care of their CD's, they never fail to get scratched a little. I've been lucky so far that they haven't completely ruined a CD yet, but I imagine it will happen sometime.
Re:I always thought (Score:1)
Leave the Sage of Lik-Sang alone!!! (Score:4, Funny)
This has gone too far!! I have never before heard of the sage of Lik-Sang, but I am sure he is a member of a venerable monastic order. Microsoft, Sony, and Nintendo should stick to the world of electronics and leave the sage alone.
Ooh, unless this is about the herb. Then I don't care what they do.
*Sigh* I'm gonna have to read the article, aren't I....
Re:Leave the Sage of Lik-Sang alone!!! (Score:2)
Come on guys... (Score:1)
Re:Come on guys... (Score:1)
This year has been the biggest year ever in console game sales. I do not think these people are losing money to pirates.
kids? (Score:2)
a) My originals don't walk
b) The don't get scratched/damaged/screwed
It's bad enough to have to worry about the kids not breaking the $300 console, without worrying about a little scratch rendering a $60+ game worthless too. You can back up the games, stick them in a closet, and let the kiddies play on the copies. Trust me, it's a very legitimate use, and one that parents tend to greatly appreciate without being labelled immediately as pirates.
Re:Come on guys... (Score:1)
And what about the games that are worthless? Should I still have to pay for those? Or can I get my money back? Im not sure if you have ever paid $70 just to find out that you bought the shittiest game on Planet Earth, but if you do, you WILL know that you have been ripped off. And what can you do about it? Thank the major 3 for bending you over, and burying it deep in your behind.
Re:Come on guys... (Score:2)
why don't we lead instead of follow? (Score:1)
Re:why don't we lead instead of follow? (Score:1)
Re:why don't we lead instead of follow? (Score:2)
Some effort should be put into making games that run natively in Linux. My real concern in this area, however, is that Microsoft bought some of the rights to OpenGL. It may be an ace in the hole to kill future efforts.
Re:why don't we lead instead of follow? (Score:1)
Spell checking anyone? (Score:1)
Flashforward -- self-audits? (Score:1)
I agree entirely that a hardware purchase (e.g., xbox) should be yours to do whatever you want with. Treat it like a car -- you can make whatever mods you want (as long as you don't break any of the *safety*-related laws, e.g., state car inspections).
But you can't evenly compare *software* to physical merchandise, because the cost model is completely different. If I came up with a machine that would somehow create an exact clone of my car out of thin air, YES, I think auto-makers would have a right to be concerned, and I shouldn't be allowed to copy and sell pre-existing, patented cars. Once the product is purely digital, companies can't depend on the laws of conservation of matter to force people to play fair (and no, no matter what they're charging, software piracy is not a valid answer).
So we come to licensing software instead of outright purchase. Since it's still purely digital, we start running into horrible privacy issues when companies try to prevent piracy by tracking what you do with the software.
Here's the best answer I can think of (and I, um, don't see this happening any time soon)....
Companies producing software would standardize their license formats, so that other, 3rd party companies (or even an open source application?) can perform a "personal software license audit" -- the "auditor" program would gather licenses from all software found on your home network, and query each company's license service to verify that each license is registered properly to you.
The fact that you've recently performed a home audit would be publically available info, and if you don't ever run audits it could affect your credit rating, etc.
Thoughts?
Re:Flashforward -- self-audits? (Score:1)
Does anyone have any improvements to my idea? So far, I've just seen a whole lot of approaches that will definitely fail in the end.
The car analogy is a bit off, tho not in priciple (Score:1)
The unfortunately legitimate concerns of copyright holders is that the backup devices sold by companies such as lik-sang allow people to steal other products as their primary function.
Don't get me wrong, as long as there are some honest folks who will use the slim-jim or the console backup device for fair-use purposes, then those devices should be sold legally. No questions asked. This is freedom. Companies need to come up with other ways, reasonable pricing anyone, of preventing piracy.
Isn't it funny that a business can flurish when selling a device that negates the need for consumers to purchase most of the other products that business sells? Tells you something, doesn't it?
The problem here is not that people are thieves by nature, but that our current form of capitalism makes us want more and more while subsequently denying the vast majority (legal/moral) means to acquire the degree of wealth offered.
Gotta love laws intended for no better purpose than to further cripple freedom. Especially when it's in the name of ungodly rich corporation(s) meeting their bloody shareholders expectations. Sad, sad. It's the worst parts of capitalism run amuck! : (
Technology and the market (Score:2)
In this case company M sells product X, N sells GC, and S sells P2. Another company L-S comes up with enhancements (MC) to these products which allow competitors to use the products for their own purposes. Note that this is entirely reasonable; for example, consider someone from Stanley buying a screwdriver from Black & Decker and using it to open their mail. No harm there, but they're using the tool for something other than its intended purpose. This is the way Property Rights work: once you buy something, it's yours to do with as you wish.
According to standard theory, company L-S would compete with all the other company 'L-S's for control over the MC market, until the supply and demand curves meet. That is, assuming there are enough company 'L-S's and enough demand, enough supply will be generated so that the marginal cost per unit for the MC market will equal the marginal price, and a free-market condition is reached.
Unfortunately, this is not what's being allowed to happen. Companies M, N, and S are conspiring to use technological means to thwart competition. They see other people (like 'console hackers') who threaten to subvert their product into a tool of their competitors. Company M's suit, in particular, threatens to keep a rival group's product in another market, the 'OS' market, off their hardware. (Didn't we just go through a court case designed to stop this sort of behaviour?) They are attempting to use technology to control the market, instead of allowing the market to make its own decisions about the technology.
I hereby proclaim and declare companies M, N, and S to be willfully anti-free-market and anti-competitive, and they should be penalized into oblivion for what they're doing.
Re:Technology and the market (Score:2)
Close. What we really have is corporations controlling the laws that affects technology.
Last Post! (Score:1)
yet - it is by far the most solid UNIX-like OS I've ever installed,
and I've played with HP/UX, Solaris, FreeBSD, BSDi, and SCO (not to
mention OS/2, Novell, Win95/NT)
-- Nathan E. Norman
- this post brought to you by the Automated Last Post Generator...
Re:Their 'rights'? (Score:1)
Re:Their 'rights'? (Score:2)
Re:Their 'rights'? (Score:2)
Re:Their 'rights'? (Score:2, Insightful)
But also consider the other applications here. I've never owned or created a bootleg of a console game, but I own 2 mod chips, one for my Playstation and one for my Sega Saturn? Know why? I import games. I like playing games enough that I'm willing to sit down with my rudimentary japanese, a good Japanese-English dictionary and puzzle through them.
You should really save your self-righteous fury for an issue that matters, and unless you make video game content please step off the soap box about the moral implications of cheating. Most developers put "cheat codes" in their own games for internal testing because when they want to test a certain aspect of the game they don't want to have to go through the whole damn thing on their own. They also know that people outside the company do indeed get the codes, thats why they make them interesting, like warcraft 2... Ever play that with the "Make it So" code? hell that will give you and an opponent armies like mad in mere minutes. Makes for good fast bruiser battles and a true test of multitasking skills.
Didn't read the article did ya? (Score:2)
able to install linux, and having the right to do
with your hardware what you want because you PAID
for it. By all means, please perpetuate the FUD
though. Your corporate masters love it.
Re:Their 'rights'? (Score:2)
Imagine if someone invented a device that you could plug into your MPAA-approved-but-we-don't-hate-them-this-week DVD player that would automatically cut out all 'objectionable' content from movies.
Hey, that's a pretty cool idea. You don't have a patent do you?Re:Their 'rights'? (Score:2, Insightful)
While the idea you are trying to form to push the buttons of the community are a valiant effort, the example is fairly flawed. For one you mention that "could" plug the censor device into your DVD player. Obviously you think it's an option and your point if moot. Not going into the technological problems companies could have designing such a thing, the only way anyone would go to arms is when a device like that is standard and runs activated when you buy it and the feature can't be turned off. A company who made this would shoot themselves in the foot releasing something like that.
I'm not into piracy, however I think people should have the option to cheat at their games. Let's face it, not everyone is gifted at being a joystick jock. They don't have the time or patience to hone their skills (and don't even say "well they shouldn't play video games if they don't want to do it well" With that mentality everyone would be at home staring at a wall) but they still enjoying playing. Insert a cheat device (Gameshark, etc.) and away they go. It's sad that these devices can let pirate copies function as well, but that's not what the intention is behind these devices.
As for the label you put on those who use such devices (you know, the subhuman ADD-stricken creatures have minimal social skills at the best of times, and prefer robotically entering a long stream of hex codes via their joypad than gaining any enjoyment from life), maybe you should go outside and see the sun more often. And I'm not talking about that sunset background you have on your desktop.
Re:Their 'rights'? (Score:4, Insightful)
The Japanese software/hardware thing aside, there are other uses for cheat devices. Personally, when i buy a game (my favourite genre being RPGs), i play it as a challenge, an interactive story that desires my hand in completing it. However, once i've beaten the game, and got the satisfaction of completing it myself, i may want to play it again. When i play Final Fantasy VIII for the six hundredth time, am i playing it to relive the billion annoying random battles that i had to spend hours on defeating insignificant enemies? No, i'm playing it to relive the story. Using a cheat device here to maybe boost my attack strength, or give me all the spells, or give me quick level gain, is not disrespecting the developers. I paid my money, i got the satisfaction of beating it once. Now i want to relive the story, and i don't want to be bothered by the less-than-stellar parts of the game.
Besides that. This isn't the way i would do it it, but if someone felt so inclined to purchase a $60 video game and cheat the whole way through, fine. Let them. They paid 60 fucking dollars for it. Maybe the people that are ultimately "behind" the game will object, saying that that's not what it was intended for... but to Nintendo, Sony, Square, Sega, etc., IT'S JUST ANOTHER 60 DOLLARS.
As for piracy... there's two sides to this. Mod chips != piracy. More often than not, they do, yes. But this is like the whole RIAA thing and disabling CDs on computers and all that jazz. Just because some people rip the CDs that they buy and distribute them to millions of people doesn't mean the legit people like me, who rip their music to play on their PC because they don't feel like swapping through hundreds of CDs, should have to pay for that. The same goes for pirating. Just because there's a bunch of pirates out there ripping off Sony for their games doesn't mean i shouldn't be allowed to buy an import game and play it in my modded PlayStation. The money goes back to Sony anyway, why does it matter?
You've picked up some misconceptions about mod chips, ace. Not everybody is a bad guy.
Re:Their 'rights'? (Score:2)
The MBV2 cable for the Game Boy Advance (Score:2)
Lik-Sang is neither a hardware manufacturer
Actually, Lik Sang does manufacture a few devices such as the excellent MBV2 cable [lik-sang.com], which connects a Game Boy Advance system to a PC in much the same way that Nintendo's cable connects a GBA to a GameCube console. The MBV2 cable lets you run homebrew software [gbadev.org] on the GBA by copying a binary from the PC into the GBA's 288 KB of internal RAM. But because proprietary commercial games are 2 MB to 8 MB in size, the MBV2 won't let you play those on a GBA. Thus, Nintendo turned a blind eye turned to the MBV2 cable and let Lik Sang continue to sell it.
Plug: Tetanus On Drugs [pineight.com], a homebrew falling tetramino game for GBA. Works with MBV2 cable.
MODS: please mod parent down, against groupthink (Score:2)
It's not about a single thing you are talking
about.
Re:Double standards? (Score:4, Interesting)
The other case has companies trying to artificially remove rights that you already have under current law, that being the right to use something you've purchased however you see fit. That includes breaking out the soldier and a flash-rom you bought and having fun.
To summerise - I give you extra rights with some conditions and you break them == justified bitching. You try to take away rights I already have == justified bitching.
Soldier? (Score:1)
At first I was confused.. then I saw the mistake and I got a good laugh. I'm assuming you mean Solder, the material used with a gun to melt little metallic pieces onto a wire, PCB, etc.
If somebody was likely to break out the soldier, it would probably be the corps, as I've heard one cableco already sicked the FBI on some poor modem crackers.