Role Playing (Games)

Lego MMOG Announced 61

Gamespot is reporting that a Lego Massively Multiplayer Game aimed at kids is in the works. Developer NetDevil, makers of Auto Assault, will be working on the project. No firm details beyond the project's announcement at this point, but the site slates the game for a 2008 launch.

World of Warcraft - The Burning Crusade Review 329

It would be hard to argue that World of Warcraft hasn't been a huge success. Not only has it been a financial success in the MMO market, but it has introduced many new people to Massive gaming that might not have otherwise given it a shot. With their first expansion, The Burning Crusade, Blizzard has made huge advances in many areas of the game. Long-standing complaints have been addressed, and the structure of the popular title has been reinforced. The casual players have gotten a large injection of content that is both accessible and enjoyable to someone who doesn't have huge amounts of time to play. At the same time, hardcore players who thirst for new challenges on a daily basis have quite a bit of work ahead of them. This is not to say that The Burning Crusade (BC) doesn't have its pitfalls, but overall I get the feeling that this is closer to what Blizzard's World of Warcraft dream was meant to be. Read on for my opinions of this new round of addiction.
Toys

Tech Toys Dominate Toy Fair 2007 48

Edis Krad writes "An CNN Money article previews the Hot Toys for 2007 from this past week's Toy Fair. The article is a great place to start looking through the hundreds of new products that were on display at the annual industry event. Among those featured in the article, I was particularly impressed with the Video Journal (blogging for kids?), the virtual bicycle (apparently, riding a real bicycle isn't cool enough anymore), and last but not least, the robotic parrot, that oddly reminds me of the replicant owl in Blade Runner. For more details on tech toys at the event, IEEE Spectrum has a rundown on the nerdier toys available. Artificial snow and a pre-assembled Mentos/Coke kit were two of that journalist's favorites. For different perspectives Forbes has a look at the toy business as it stands since last week, and Wired's Luddite column crabs that kids have too many techie toys nowadays. Dagnabit."
Toys

The Return of Toys 148

valdean writes "With videogames becoming so ubiquitous, it sometimes seems like kids have less and less time for toys these days. Toy makers, however, are pushing back with high tech toys designed to be more compelling than a game of Supreme Commander. The New York Times reports that remote controlled vehicles in particular seem to be up for some friendly competition. As one designer suggests, 'navigating well-designed vehicles in the physical world... is vastly more compelling than steering a virtual vehicle in a computer-generated universe.' Will toys ever be able to compete with videogames again?"
Music

Ogg Vorbis Gaining Industry Support 235

An anonymous reader writes "While Ogg Vorbis format has not gained much adoption in music sales and portable players, it is not an unsupported format in the industry. Toy manufacturers (e.g. speaking dolls), voice warning systems, and reactive audio devices exploit Ogg Vorbis for its good quality at small bit-rates. As a sign of this, VLSI Solution Oy has just announced VS1000, the first 16 bits DSP device for playing Ogg Vorbis on low-power and high-volume products. Earlier Ogg Vorbis chips use 32 bits for decoding, which consumes more energy than a 16-bit device does. See the Xiph wiki page for a list of Ogg Vorbis chips."
Movies

From OddWorld to Hollywood 19

Game designer Lorne Lanning, creator of the well-known series of titles centered in Oddworld (Abe's Oddysee, Stranger's Wrath, etc.), has been "away" from gaming for quite a while now. After announcing the next title in the Oddworld Cycle, he surprised everyone by turning his company and his attention to the world of movies and television. Edge caught up with him for an interview on what it is like to work in the world of Hollywood, the reasons behind his decision to change the focus of his creative efforts, and the details of his new project Citizen Siege (a title both movie and game). Particularly interesting are his comments on games as a medium. He comments: "I have no doubt that games are the most powerful medium we've ever had, but we're still in the tinker-toy stage. We just have to blow out to the point where a game can change the face of political opinion, like a movie does. Lord David Puttnam was firmly convinced that the civil rights movement in America was enabled to happen because it was filmed for television, and offered insight and compassion to the audience. It made issues relevant, and enabled people to see from a different perspective. That's when a medium really has power - the idea of the artist, mythologically, is to show us the way, or the wrong way, even."
Communications

Mass Storage For Phones 107

The Demo conference started today, and the first news out of it comes from Seagate, which will be introducing pocket-sized, 20-GB, Bluetooth-equipped drives for cellphones this summer. They call this tech "DAVE" (one wonders whether the acronym or the expansion came first). Quoting: "DAVE-based products will be about the size of a credit card and less than half and inch thick, with an operating range of up to 30 feet from the connected phone... Software to hook the drives up to cellphones has already been produced for J2ME, BREW, Windows Mobile, Symbian and XCCC. Palm compatibility is forthcoming. The platform is open source..."
Hardware Hacking

Building Chips Like LEGO 50

MattSparkes writes "It seems that 3D silicon chips, allowing designers to fit more components into a smaller space, could soon be made far easier to create with a little inspiration from a classic children's toy. "Silicon wafers covered with matching patterns of Lego-like teeth and holes could aid the development of 3D electronics, say UK researchers." Crucially, this technique can make use of existing machinery."
Role Playing (Games)

Disney Takes Aim at Movie Based MMOGs 67

eldavojohn writes "Disney has announced plans to launch more movie-based Massively Multiplayer Online Games. With plans already on the table for a "Pirates of the Caribbean" title, additional properties are apparently now under consideration for a similar treatment. They are aiming at teens more than the older crowd, and don't seem to be interested in fighting for players from World of Warcraft or Second Life." From the article: 'We plan to build more virtual worlds like "Pirates" based on a broad range of our properties,' Iger told attendees of the annual Consumer Electronics Show in Las Vegas ... 'You can imagine living in Buzz and Woody's toy universe,' he added, recalling Disney Pixar's computer animated hit feature film 'Toy Story'."
Portables

OLPC Available to the Public Early 2008 192

Zoxed writes "The BBC is reporting that the OLPC will be available to the public early next year on a buy-2-get-1 basis through eBay. With its cheap price, fully open spec. and full/open hardware support for Linux, expandability, 2W rating and LinuxBIOS booting it sounds like an embedded-Linux hackers favorite new toy."

Don't Be Rude To This Robot 54

News.com is running an article on an emotionally-responsive dinosaur robot that the Ugobe company has in the works for 2007. Called 'Pleo', the animatronic Apatosaurus will respond to the vocal intonations of its owners. It won't be able to understand vocal commands; instead, its mood will be dictated by the tone of voice used at it. A terse tone can result in a depressed dino. From the article: "Ugobe will try to go beyond selling a walking/talking toy. The company will publish a developers' kit and open its source code, making the Pleo something of a cousin to the Lego Mindstorms kits or the old Radio Shack 64-in-1 electronics kits. Consumers thus will be able to download 'personality modules' and see how their Pleos react to different stimuli ... Ultimately, the company may license the technology so others can build or incorporate robots into their own products. 'We've created a toolset for making lifelike robots,' Ugobe CEO Bob Christopher said."

Playstation 3 Sells Out At Japanese Launch 250

s31523 writes "With its high price tag and stiff competition the PS3 was a gamble. Based on the reaction in Japan to the game console's release, there might be a new hot toy on everyone's Christmas list here in the states. According to the article there were 100,000 units [Z: actually, only 80,000 units] available and all were sold out in record time. There are 2 configurations currently offered, a 60GB WiFi enabled box and a 20GB non-WiFi box. The Japanese price for the lower end system is considerably discounted vs. the system to be released in the States." For a look at launch day, Kotaku has photos taken by Sony's Phil Harrison on the streets of Tokyo.

Throwable Game Controllers 92

dptalia writes "In trolling recent patents, Barry Fox found one for a throwable game controller. This controller would be shaped like a football or a frisbee and be connected wirelessly to a console. The user could then play digital games like catch, or have a distance throwing competition. The controllers have embedded GPS, an altimeter, and an accelerometer to be able to determine the accuracy of the throws."

A Giant DIY LED Display 69

smf28 writes "Dheera Venkatraman has created a giant DIY LED display featuring 36 blue Luxeons in a 6x6 array on the windows of Simmons Hall, an undergraduate dormitory at MIT famous (or infamous, if you wish) for its design. Recent uses included welcoming students in September, Pirate Day, and others."

Iwata Interviews Wii Developers 32

Knuckles writes "On the Wii website, President of Nintendo Satoru Iwata conducts an extensive interview with the developers of the Wii. The interview comes in two volumes with three parts each. Iwata actually asks many tough questions, such as: 'In general, no engineer hates higher performance. As an engineer, didn't you experience any inner conflict when it was decided that we would not necessarily take Wii in the direction of sheer horsepower alone?' The interview is the start of a series according to the Wii website." More from the article: "Yes, it wouldn't look very natural beside a TV if it was too toy-like. And likewise, it wouldn't really be an amusing form of entertainment if it looked like some kind of AV equipment. With this in mind, we came up with 'A Design for Everyone', a concept created in order to allow as many people to use Wii as possible. Making Wii into a device that everyone likes is more important to us than a having fiercely individualistic design."

Fan-Designed Mindstorms Release Next Tuesday 73

EaglesNest writes "The Washington Post has a story describing Lego's new Mindstorms. Two years ago, Lego formed their own 'star chamber' to decide what the next iteration of Mindstorms would look like. Eventually reaching 14 people, the Mindstorm users panel had a huge impact on what will be released commercially next week." From the article: "One member was even able to pressure the company into building a part that makes its debut in the new Mindstorms set -- a rare event at Lego, which treats every individual piece with reverence. The new part is a connector that allows two long pieces to be joined at a 90-degree angle. The resulting toy has much more up-to-date technology than the original set, including a USB 2.0 port for fast downloads and Bluetooth for wireless connections. With the right parts and programming, a Mindstorms robot can dance in response to sounds or follow the beam of a flashlight."

Hydrogen Powered Toy Car 165

Harmonious Botch writes "CNN is reporting that Shanghai's Horizon Fuel Cell Technologies will soon begin sales of a tiny hydrogen fuel-cell car, complete with its own miniature solar-powered refueling station." From the article: "Automakers and energy companies view hydrogen fuel cells as a promising technology that could wean the world from its addiction to crude oil. But it's expensive and technological hurdles remain despite billions of dollars that have been poured into research."

Electric Cars and Their Discontents 348

The most hotly contested issue raised by yesterday's post about the lithium-ion battery-powered Tesla roadster is only tangentially related to the car itself; instead, it's the energy generation and storage required for electric cars more generally to operate. Read on for the Backslash summary of the conversation, including several of the comments that defined the conversation.

What Game Developers Think about DirectX 10 115

mikemuch writes "In the last of his series of interviews with the stakeholders in Microsofts upcoming DirectX graphics API, Jason Cross speaks with the developers of Hellgate, Crysis, Flight Simulator X, and Age of Conan. They seem pretty stoked about the new technology's ability to get visual detail to a much higher level of realism, and to offload physics and AI to the CPU." From the article: "Without hardware, it is hard to evaluate which features will really make the biggest performance impact. The geometry shader looks pretty full of potential. So does the fact that you can write to buffers from any shader and then read them into another shader. Texture arrays look like they will make a big dent our batch count, which should lead to much better frame rates. At this point I feel like I'm looking at a shiny new toy through a shop window: I can't wait to get my hands on it and play with it, but I don't really know what it can do."

Re-Inventing Hotwheels 216

garzpacho writes "BusinessWeek has an interview with Gary Swisher, Mattel's Vice-President of Wheel Design, who talks about the challenges of designing new toys for today's tech-savvy kids. In addition to discussing 'the challenge of stewarding an old-school brand like HotWheels in our tech-driven age, the emerging technologies that will affect the toy industry, and Mattel's Web strategy,' he also talks about the effect that video games have had on toy design, and argues that exciting the imagination is the most important role that a toy can fill."

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