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Businesses

Facebook Ends Friend Data Access For Microsoft and Sony, the Last 2 of Its Legacy Partners, Under FTC Deal (techcrunch.com) 12

One more consequence of the FTC's investigation of Facebook, which culminated in a record $5 billion settlement announced today: it's finally tightening another string in its privacy policy by cutting off access to friend data for Microsoft and Sony, the company announced today. From a report: It described having allowed them access up to now as "our mistake" after limiting similar access for about 10 other companies at the end of last year. It also noted that it has "not found evidence that any data was used in violation of our policies" as a result of the continuing access. [...] The announcement specifically impacting Microsoft and Sony comes as the company is also announcing a larger overhaul of its API. This will impact "dozens" of partners, the company said, which had been using it to build Facebook experiences on their own apps or devices "that should have been wound down."
Android

Asus Unveils High-End 'ROG Phone II' Smartphone With 120Hz Display, Snapdragon 855 Plus, and Giant Battery (phonedog.com) 102

Asus has unveiled a spec-heavy gaming phone called the ROG Phone II. When it launches later this year, it'll be one of the only phones to feature Qualcomm's new gaming-focused Snapdragon 855 Plus processor, a 120Hz AMOLED display, and massive 6,000mAh battery. PhoneDog reports: The ROG Phone II features a 6.59-inch 2340x1080 AMOLED display with a 120Hz refresh rate and it's the first phone to include Qualcomm's gaming-focused Snapdragon 855 Plus processor. Both the CPU and GPU in the SD855 Plus are clocked higher than in the standard SD855, helping you get better performance. ASUS has crammed 12GB of RAM inside the ROG Phone II's body, too. Another gaming-centric feature of the ROG Phone II are its AirTrigger buttons. Located on the side of the device, they give you extra buttons for your games and an improved software algorithm over the first ROG Phone that lets you rest your fingers on the AirTriggers, meaning you can react more quickly since you're not having to move your fingers to reach for the buttons.

Other notable features of the ROG Phone II include a 48MP main camera with Sony IMX586 sensor, a 13MP ultra wide rear camera with a 125-degree field of view, and a 24MP front camera. There's up to 512GB of built-in storage available, an in-display fingerprint reader, dual front-facing speakers, and a 3.5mm headphone jack. Powering the whole package is a whopping 6000mAh battery. There are two USB-C ports on the ROG Phone II, with one in a traditional place on the bottom of the device and the other on the side of the phone so that it doesn't get in your way when you're gaming and charging. Both ports support Quick Charge 3.0, but the side port can charge more quickly with QuickCharge 4.0 support. It also includes support for 4K video output using DisplayPort 1.4.
We don't have an official price or release date yet, but it's likely to start shipping later this year at around $899, which was the cost of the original ROG Phone.
The Almighty Buck

Amazon Accidentally Sold $13,000+ Camera Gear For $100 On Prime Day (petapixel.com) 144

An anonymous reader quotes a report from PetaPixel: Amazon discounted a wide range of camera gear for Prime Day this week, but some photographers scored what may be the best deals of their lives. Thanks to a pricing error, many people were able to purchase high-end camera gear bundles, some worth over $5,000, for just around $100. It all started when someone noticed that the $550 Sony a6000 and 16-50mm lens bundle was being listed at just $94.50 on Amazon, and the person shared the "deal" on Slickdeals, where it hit the front page.

Many users were able to see the same price and place orders, while other users reported still seeing the normal price of $550. And it wasn't 3rd-party sellers that the $94.50 price applied to -- the gear was being sold and shipped by Amazon. But then people noticed that other cameras and bundles were also being sold for $94.50, and that's when the real frenzy started. "Literally everything is $94.48," one member writes. "I have bought like 10k worth of stuff that was like 900 dollars total." "I got a $13,000 lens for $94," another member writes regarding their Canon EF 800mm f/5.6L IS order. "LOL waiting for the cancellation but thats like 99.3% off." Other members spoke to Amazon customer service about their order and were told that the order would indeed ship. Others also reported that they successfully price matched gear at retailers such as Best Buy and Walmart.

Crime

Hacker Who Launched DDoS Attacks on Sony, EA, and Steam Gets 27 Months in Prison (zdnet.com) 76

An anonymous reader shares a report: A 23-year-old man from Utah was sentenced this week to 27 months in prison for a series of DDoS attacks that took down online gaming service providers like Sony's PlayStation Network, Valve's Steam, Microsoft's Xbox, EA, Riot Games, Nintendo, Quake Live, DOTA2, and League of Legends servers, along with many others. Named Austin Thompson, but known online as DerpTrolling, the man is the first hacker who started a trend among other hackers and hacking crews -- namely of launching DDoS attacks against gaming providers during Christmas, which they later justified using ridiculous reasons such as "to spoil everyone's holiday," "to make people spend time with their families," or "for the lulz." The hacker's DDoS attacks were extremely successful at the time, in 2013, in a time when most companies didn't use strong DDoS mitigation services.
Sony

Slashdot Asks: What Do You Remember About the Sony Walkman? (theverge.com) 166

On July 1st, 1979, Sony revolutionized the way we listen to music when it released the iconic Walkman TPS-L2, the first real portable music player. "Boomboxes and portable radios had been around for a while, but the Walkman made portable music private, ushering in a whole new era of people listening to music away from home," writes Chaim Gartenberg for The Verge. The Walkman stood the test of time by continuing to sell well even through the CD era. "[It] would go on to see numerous hardware iterations over the years, including 'Discman' CD models and MiniDisc players, as well as more modern portable media player devices that Sony still sells today," writes Gartenberg. It wasn't until Apple unveiled the iPod in 2001 and digital downloads began to dominate that Walkman sales started to plummet.

What do you remember about the Sony Walkman? Do you have any fond memories of the music player that are worth sharing? Let us know in a comment.
Music

When You Listen, They Watch: Pre-Saving Albums Can Allow Labels To Track Users on Spotify (billboard.com) 15

Pre-saving albums on Spotify can give music labels access to personal user data like emails addresses and playlists, according to a Billboard report. From a report: To pre-save music, which adds a release to a user's library as soon as it comes out, Spotify users click through and approve permissions that give the label far more account access than the streaming giant normally grants them -- enough to track what they listen to, change what artists they follow and potentially even control their music streaming remotely. This lets labels access some of the data that streaming companies usually guard for themselves -- which they want in order to compete with the streaming giants on a more even playing field. But at a time when the policies of online giants like Google and Facebook has made online privacy a contentious issue, music's pre-saving process could begin to spark concern among consumers, and perhaps even regulators.

Labels also ask for far more permissions than they need. Spotify users who, for example, tried to pre-save the Little Mix single "Bounce Back" from links shared by the act or its label, Sony Music, were prompted to agree that Spotify could allow Sony to "view your Spotify account data," "view your activity on Spotify" and "take actions in Spotify on your behalf." The exact permissions Sony requests are only visible to those who click through to the corresponding submenus, so users may not fully understand all that they're agreeing to -- or that the changes apply to their account unless they change it on Spotify's website.

Microsoft

Microsoft, Nintendo, Sony Ask Trump To Skip Tariffs on Gaming Consoles (cnet.com) 122

President Donald Trump's plan to increase tariffs on goods produced in China would affect a wide range of consumer goods. One gadget that could see a price increase because of a trade war is the video game consoles, and the three biggest companies behind consoles have come together to ask Trump for a pass. From a report: Microsoft, Nintendo and Sony sent a letter dated June 17 to the Office of the United States Trade Representative requesting that video game consoles be removed from the list of products covered by tariffs. The companies say a tariff on consoles would stifle innovation and harm the larger gaming ecosystem -- threatening jobs and injuring consumers, video game developers and retailers. Microsoft makes the Xbox console, Nintendo makes the Switch, and Sony makes the PlayStation. "While we appreciate the administration's efforts to protect US intellectual property and preserve US high-tech leadership," the three companies said in the letter, "the disproportionate harm caused by these tariffs to US consumers and businesses will undermine -- not advance -- these goals."
Music

Music Industry Targets Troll Farms Distorting Streaming Revenues (ft.com) 52

A music industry hit parade including Spotify, Amazon and Universal is moving to stifle an emerging threat to the sector's business model: fake streams [Editor's note: the link may be paywalled; an alternative source was not immediately available.] From a report: [...] A growing army of online bots posing as human listeners is distorting the distribution of these revenues, inflating listening figures for certain tracks to earn higher royalty payments and chart placings. A coalition of 21 technology groups, record labels and music publishers on Thursday agreed a "code of best practices", in the first collective push by the biggest players in music to combat stream manipulation. The group, which also includes Warner Music and Sony Music, warned that "industrial-scale" impersonation of users by "troll farms" was distorting perceptions of what music is popular, according to the document seen by the Financial Times, and vowed to thwart such manipulation by weeding out the bots from the music fans.
China

Dell, HP, Microsoft, Intel Oppose Proposed Tariffs on Laptops, Tablets (reuters.com) 170

Dell, HP, Microsoft and Intel have opposed U.S. President Donald Trump's proposal to include laptop computers and tablets among the Chinese goods targeted for tariffs. From a report: Dell, HP and Microsoft, which together account for 52% of the notebooks and detachable tablets sold in the United States, said the proposed tariffs would increase the cost of laptops in the country. The move would hurt consumers and the industry, and would not address the Chinese trade practices that the Trump administration's office of the U.S. Trade Representative (USTR) seeks to remedy, the four companies said in a joint statement posted online. [...] In a separate statement, Microsoft, along with video game makers Nintendo of America and Sony Interactive Entertainment said the tariffs on video game consoles could stifle innovation, hurt consumers and put thousands of jobs at risk.
AI

Sony Scraps Japanese-style Egalitarian Salaries in Battle For AI Expertise (nikkei.com) 43

Sony will increase salaries by up to 20% for new recruits with high-tech skills in fields such as artificial intelligence, moving away from the traditional Japanese emphasis on seniority to better compete in a battle for talent that crosses industries and international borders. From a report: Traditionally, new graduates hired by Sony all receive the same entry-level salary, then are assigned a pay grade after more than a year based on their role. Starting this year, grades can be set for standout hires in as little as three months, resulting in annual salaries as much as 20% higher than colleagues'. Japanese companies have a deep-rooted tendency to pay new employees equally regardless of individual qualifications. But global competition for top talent -- particularly in the tech industry, where big American players like Google and Apple dominate -- has made it increasingly important to offer new graduates compensation in line with their abilities from the time they enter the company.
Games

EverQuest's Long, Strange 20-Year Trip Still Has No End in Sight (arstechnica.com) 144

The world has immensely changed since 1999, when a company in Southern California launched an online game called EverQuest that would go on to serve as the model for many more titles to come in the massively multiplayer online RPG (MMORPG) space. And unlike many games that sought to replace it over the years, this one is still going strong. ArsTechnica has a long-form piece on the old game, its journey and what it has evolved into now. An excerpt from the story: This sword-and-sorcery-based game was developed by a small company, 989 Studios, but it eventually reached its pinnacle under Sony Online Entertainment after SOE acquired that studio roughly a year after the game's launch. Today, EQ marches on with a dedicated player base and another developer, Daybreak Games, at the helm. I've been a dedicated player since the early days, and others like me would likely acknowledge the game peaked early. A variety of factors have whittled down the once-mighty player base since: many just simply walked away, either busy with life or quit because it took up too much time. The impact of World of Warcraft over time is also undeniable.

But while it's no longer a leading game in the MMO space by any stretch (WoW does hold that title), today's EQ retains a small but dedicated fanbase whose members complain as much as they praise it. And in an era where most games have a shelf life of four to six months, EQ has officially spanned four presidential administrations largely off that kind of support. [...] The game still has a trickle of new players, according to Longdale, but it's understandably hard to attract a whole new generation of young players to a DirectX 9 game with 15-year-old player models and a broken Z-axis (that's correct, you can't go straight up and down in EQ like in WoW) where solo play is darn near impossible.

Displays

Apple Unveils 6K 'Pro Display XDR' Monitor That Starts At $5,000 (cnet.com) 237

One of the most ridiculous announcements made at Apple's WWDC on Monday was the new Pro Display XDR monitor. It's a monitor made to pair with the new Mac Pro, complete with top-level specs and a staggering $5,000 starting price. CNET reports: The monitor's chief feature is high-dynamic range, aka HDR. Doing HDR correctly requires a lot of horsepower to illuminate the screen, and the XDR monitor can get exceedingly bright -- and stay that way. Apple says an advanced cooling system can maintain its 1,000 nits brightness "indefinitely." The monitor has a full-array backlight with 576 zones of full array local dimming -- more than just about any similarly equipped TV available. That advanced dimming tech likely contributes to the incredibly high 1,000,000:1 contrast ratio specification.

At 32 inches and a resolution of 6,016 x 3,384, the Pro Display XDR is Apple's largest retina display ever. While not used in many TVs (which are either 4K or 8K), the 6K resolution is increasingly popular for video capture, with cameras like the Pansonic Lumix S1H, Sony Venice, and models from Red doing 6K. Apple has also improved the screen to better control reflections and offers a new matte option called "nano-texture, with glass etched at the nanometer level for low reflectivity and less glare." The matte option brings the price of the monitor up to $6,000. Apple also talks up its polarizer technology and wide off-axis viewing angle. Pre-set reference modes include HDR video (P3-ST 2084), Digital Cinema (P3-DCI) and Photography (P3-D65).
In traditional Apple fashion, the Pro Display XDR does not ship with a stand -- you'll have to buy that separately. The optional $999 Pro stand allows users to articulate the screen and place it in various positions. It has tilt, height, and rotation adjustment, meaning you can rotate it from landscape to portrait mode, juts like your iPhone.

Apple is also selling a VESA mount adapter for $199, but that will require you to buy another third-party stand.
Communications

Sony Builds IoT Chip With a 60-Mile Range (engadget.com) 93

An anonymous reader quotes a report from Engadget: Sony is quietly launching a chip that could change how e-bikes, cars, street lamps and all kinds of other connected devices can relay information. The module, when installed on any IoT object, will allow it send data to Sony's proprietary low-power wide area (LPWA) ELTRES network launching this fall. It can transmit up to about 60 miles and work in noisy urban environments on objects moving at high speeds, opening up a lot of new applications in security, monitoring, tracking and more. Sony's ELTRES LPWA network harnesses low-power wireless technology to transfer low-bit data across a wide area, with lower power consumption, making it feasible to connect a wide range of devices.

The CXM1501GR chip transmits signals in the 920MHz band to Sony's ELTRES network, and is also equipped with GPS/GNSS sensors to obtain time and position data. Sony said it'll work in a "broad range of IoT devices, aiming to develop various services making the most of stable wireless communications over long distances and while moving at high speeds, thereby creating a new market." In a use case document, Sony said the tech could be used to "help friends find each other at a ski hill," track wildlife, geolocate ships, follow yacht races, monitor bike rentals, while tracking numerous things like drones, rental cars and trains.
The chip is limited to Japan for now, but Sony has launched an application program for interested companies and the company does have plans to build out the network.
Businesses

Amazon is Poised To Unleash a Long-Feared Purge of Small Suppliers (bloomberg.com) 100

Two months ago, Amazon halted orders from thousands of suppliers with no explanation. Panic ensued -- until the orders quietly resumed weeks later, with Amazon suggesting the pause was part of a campaign to weed out counterfeit products. Suppliers breathed a sigh of relief. Now a larger, more permanent purge is coming that will upend the relationship between the world's largest online retailer and many of its long-time vendors, Bloomberg reported Tuesday. From the report: In the next few months, bulk orders will dry up for thousands of mostly smaller suppliers, according to three people familiar with the plan. Amazon's aim is to cut costs and focus wholesale purchasing on major brands like Procter & Gamble, Sony and Lego, the people said. That will ensure the company has adequate supplies of must-have merchandise and help it compete with the likes of Walmart, Target and Best Buy. The mom-and-pops that have long relied on Amazon for a steady stream of orders will have to learn a new way of doing business on the web store. Rather than selling in bulk directly to Amazon, they'll need to win sales one shopper at a time. It's one of the biggest shifts in Amazon's e-commerce strategy since it opened the site to independent sellers almost 20 years ago.
Games

Veteran Software Developer Panic Unveils Playdate Handheld Game Player (daringfireball.net) 91

Veteran software developer firm Panic, which has made its name through high-end Mac software as well as titles such as Firewatch, is expanding its work in games and moving in a very unexpected direction. This week, Panic unveiled Playdate, a tiny, yellow Game Boy-like device with a black-and-white screen, a few chunky buttons, and... a hand crank for controlling quirky games. From a report: Playdate is adorable and exciting and fun and technically impressive. They're making their own hardware (in conjunction with Swedish device makers Teenage Engineering). They wrote their own OS (there's no Linux). It has a high resolution 400 x 240 black and white display with no backlighting. It has a crank. It's going to cost only $149 -- $149! -- and that includes a "season" of 12 games from an amazing roster of beloved video game creators, delivered every Monday for 12 weeks. The idea of a new upstart, a company the size of Panic -- with only software experience at that -- jumping into the hardware game with a brand new platform harkens back to the '80s and '90s. But even back then, a company like, say, General Magic or Palm, was VC-backed and aspired to be a titan. To be the next Atari or Commodore or Apple.

In today's world all the new computing devices and platforms come from huge companies. Apple of course. All the well-known Android handset makers building off an OS provided by Google. Sony. Nintendo. Panic is almost cheating in a way because they're tiny. The Playdate platform isn't competing with the state of the art. It's not a retro platform, per se, but while it has an obviously nostalgic charm it is competing only on its own terms. Its only goal is to be fun. And aspects of Playdate are utterly modern: Wi-Fi, Bluetooth, apps and software updates delivered over-the-air. They're taking advantage of an aspect of today's world that is brand new -- the Asian supply chain, the cheapness of Asian manufacturing, the cheapness of CPU and GPU cycles that allows things like Raspberry Pi to cost just $35.

The Almighty Buck

Chicago Becomes First City To Collect 'Netflix Tax' (cbsnews.com) 153

Four years after announcing a 9% tax on streaming entertainment services, the city has collected $2 million in sales tax from Sony and two online ticketing services, making it the first major city to collect such a tax successfully. CBS News reports: The city collected $1.2 million from Sony in January, on services including PlayStation Video live events and purchases of music and video, according to Bloomberg. It also collected nearly $800,000 from Eventbrite and $70,000 from Fandango, the outlet said. The levy has been dubbed the "Netflix tax" because it targets streaming video services in addition to gaming and other digital entertainment.

While Chicago seems to be the first city to successfully tax streaming services, it probably won't be the last. Rhode Island's governor proposed a budget this year that includes new sales taxes on digital videos, books and music. Pennsylvania enacted a similar tax in 2016 and is set to start enforcing it this summer. Chicago's expanded digital entertainment and services tax could raise up to $12 million per year, according to estimates issued at the time it passed in 2015. A lawsuit filed by a libertarian group on behalf of Netflix, Spotify and Amazon Prime customers is currently in the appeal stage.

Sony

Sony Reportedly Launches Marvel-Inspired Studio To Turn Games Into Movies, Shows (cnet.com) 36

Taking a page from the Marvel playbook, Sony Interactive Entertainment is reportedly launching its own studio to take its video games to the movie and TV screen. From a report: PlayStation Productions is a new division of Sony Interactive Entertainment with the task of adapting PlayStation games into films and TV shows, The Hollywood Reporter reported Monday. Heading up the new studio will be Asad Qizilbash, who was vice president of marketing for Sony Interactive Entertainment of America, according to the report. Overseeing the studio will be Shawn Layden, chairman of SIE Worldwide Studios, The Hollywood Reporter said. [...] The new PlayStation Productions will reportedly work with Sony Pictures for distribution of the new batch of movies and TV shows.
PlayStation (Games)

Sony's Deal With Microsoft Blindsided Its Own PlayStation Team (bloomberg.com) 50

When Sony unveiled a cloud gaming pact with archrival Microsoft, it surprised the industry. From a report: Perhaps no one was more shocked than employees of Sony's PlayStation division, who have spent almost two decades fighting the U.S. software giant in the $38 billion video game console market. Last week, the companies announced a strategic partnership to co-develop game streaming technology and host some of PlayStation's online services on the Redmond-based company's Azure cloud platform. It comes after PlayStation spent seven years developing its own cloud gaming offering, with limited success. Negotiations with Microsoft began last year and were handled directly by Sony's senior management in Tokyo, largely without the involvement of the PlayStation unit, according to people familiar with the matter. Staff at the gaming division were caught off-guard by the news. Managers had to calm workers and assure them that plans for the company's next-generation console weren't affected, said the people, asking not to be identified discussing private matters.
Microsoft

Sony and Microsoft Set Rivalry Aside For Streaming Alliance (nikkei.com) 33

Sony and Microsoft, bitter rivals in the video game console wars, will team up in on-demand gaming to better compete with newcomers like Google as the industry's main battlefield looks poised to shift to the cloud, news outlet Nikkei reported Thursday. From a report: Sony President and CEO Kenichiro Yoshida has signed a memorandum of understanding with Microsoft CEO Satya Nadella on a strategic tie-up. While details have yet to be hammered out, the partnership will center on artificial intelligence and the cloud. The latter category includes plans for joint development of cloud gaming technology. While this market is expected to grow as ultrafast fifth-generation wireless gains traction, such services require much processing power on the provider's end to deliver games with high-quality graphics and minimal lag. Sony and Microsoft plan to leverage the American computing behemoth's data centers for this purpose. The two companies, along with Nintendo, long dominated the gaming landscape. But the rise of mobile gaming has brought competition from such other players as China's Tencent Holdings, which publishes the mobile version of the wildly popular PlayerUnknown's Battlegrounds (PUBG). Press release: Sony and Microsoft to explore strategic partnership.
PlayStation (Games)

EA's Unlimited Game Subscription Service is Finally Coming To the PS4 this July (theverge.com) 43

EA Access -- Electronic Arts' unlimited game subscription service that lets players access a massive library of EA games -- is finally coming to the PlayStation 4 this July, almost five years after it launched on the Xbox One. From a report: Like the current Xbox offering, EA Access for the PS4 costs either $4.99 per month or $29.99 per year. In addition to unlimited access to EA's vault of games, Access also comes with other perks, including a 10 percent discount on full-priced EA game purchases as well as early trials of upcoming EA games. EA Access for PS4 will be a separate account from EA Access for Xbox One. So if you're already paying for Access on your Xbox, you will have to pay a second monthly fee to play those games on your PS4.

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