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PlayStation (Games)

Sony Confirms PlayStation 5 Name, Holiday 2020 Release Date (theverge.com) 66

Sony has confirmed that its next-generation console will be called the PlayStation 5, and it'll be out next year, launching in time for "Holiday 2020." From a report: The company also announced several changes that it'll be making to the controller on the PS5. Chief among them is replacing the current rumble technology that Sony has been using since the original PlayStation for new haptic feedback technology that it promises will offer a "broader range of feedback." The other big change that Sony is talking about today is a technology it's calling "adaptive triggers," which will go in the primary R2/L2 triggers on the PS5's controller. According to Sony, developers will be able to "program the resistance of the triggers," giving the example that you'll be able to "feel" the increased tension as you draw back a bow or force you to push down with extra pressure if you're driving through rough terrain. It sounds pretty similar to a Microsoft patent from earlier this year, which detailed a similar trigger system for a future Xbox controller.
Cellphones

Samsung Ends Mobile Phone Production In China (reuters.com) 71

An anonymous reader quotes a report from Reuters: Samsung has ended mobile telephone production in China, it said on Wednesday, hurt by intensifying competition from domestic rivals in the world's biggest smartphone market. The shutdown of Samsung's last China phone factory comes after it cut production at the plant in the southern city of Huizhou in June and suspended another factory late last year, underscoring stiff competition in the country. The South Korean tech giant's ceased phone production in China follows other manufacturers shifting production from China due to rising labor costs and the economic slowdown. Sony also said it was closing its Beijing smartphone plant and would only make smartphones in Thailand. Samsung, the world's top smartphone maker, said it had taken the difficult decision in a bid to boost efficiency. It added it would however continue sales in China "The production equipment will be re-allocated to other global manufacturing sites, depending on our global production strategy based on market needs," Samsung said in a statement.
PlayStation (Games)

Sony Cuts PS Now Subscription Price For PS4 Worldwide (gamespot.com) 9

In anticipation for Google's upcoming Stadia cloud gaming service and Microsoft's Project xCloud, which enters open beta this month, Sony is lowering the price of PlayStation Now for PS4 and PC. "Monthly subscriptions are now available for $10, which is a considerable reduction from the previous $20 price point," reports GameSpot. "Quarterly subscriptions, meanwhile, will now cost $25, having previously been $45 in the U.S. and unavailable elsewhere. Finally, a year's PS Now membership is now $60, down from $100." From the report: The new price points are active right now; existing customers will see the new cost reflected in their upcoming bill. The price cut applies worldwide on the platform's catch-all subscription -- not on individual game rentals. Sony also revealed a number of new titles being added to the PS Now library. God of War (2018), Infamous: Second Son, Grand Theft Auto V, and Uncharted 4: A Thief's End are all now available as part of the service's subscription offering--but they will be removed on January 2, 2020, Sony said.
Wireless Networking

The Heat Death of 5G (digitstodollars.com) 92

An anonymous reader shares a report: Yes, 5G is coming and data rates will improve, but we, the mobile industry, still have a lot of work to do. We could regale you with litanies of woe about roaming and hand-offs, or belabor the small cell backhaul density logjam. But perhaps the best example of roadblocks to 5G is much easier to grasp -- Heat. 5G phones get hot. Really hot. Probably not hot enough to ignite your battery (probably), but enough to generate a definite burning sensation in your pants pockets. At Mobile World Congress in February, we spoke with an engineer from Sony who was demo'ing a phone (behind glass) that was clocking 1 Gbps speeds. Wow, fast. We asked the engineer why it was not going faster and he said "It overheats." A good solid answer, from a nuts-and-bolts-and-antenna person. We will wager any amount that at next year's show, no one on the floor will be as open about this problem.

The big improvement in data rates for 5G will only come with mmWave radios. This is a whole new spectrum band that allows for really high data rates (again, let's set aside the whole densification issue for now). The trouble is that mmWave radios generate a lot of heat. To greatly oversimplify, mmWave frequencies are pretty close to microwave frequencies, as in the thing we use to reheat our lunches. From some of our very recent industry conversations we know that the handset industry is using a tried-and-tested method for dealing with this problem -- ignoring it and hoping it goes away. The whole issue strikes us as one of those issues where middle management really does not want to raise the subject with senior management who have wrapped themselves so tightly around the 5G flagpole. "Uh boss, your pants are literally on fire."

Businesses

Spider-Man Returns To the Marvel Cinematic Universe (hollywoodreporter.com) 40

After briefly breaking up, Sony Pictures and Marvel have found a way to get back in the Spider-Man business together. From a report: Their new film even has a release date: July 16, 2021. "I am thrilled that Spidey's journey in the MCU will continue, and I and all of us at Marvel Studios are very excited that we get to keep working on it," said Marvel topper Kevin Feige. "Spider-Man is a powerful icon and hero whose story crosses all ages and audiences around the globe. He also happens to be the only hero with the superpower to cross cinematic universes, so as Sony continues to develop their own Spidey-verse you never know what surprises the future might hold."

Also, as part of the arrangement, Spider-Man will appear in a future Marvel movie. In 2015, Marvel and Sony unveiled an unprecedented intra-studio partnership that produced not only two well-regarded and massive hits with Spider-Man: Homecoming and this summer's Spider-Man: Far From Home, but it also took the character, whose movie rights are owned by Sony, and put him into the Marvel Cinematic Universe where the character became one of its key players. But the co-parenting deal fell apart not too long after the release of Far From Home, spilling into the open in August.

Microsoft

Sony's PS5 and Microsoft's Xbox Join the Fight Against Climate Change (cnet.com) 66

Both Sony and Microsoft on Monday committed to making their future video game consoles better for the planet. The two console makers laid out their plans alongside the UN Climate Summit as part of the Playing for the Planet Alliance. From a report: Microsoft will start a pilot program to create 825,000 carbon neutral Xbox consoles, the company said in a press release Sunday. It said these will be the first video game consoles to achieve that goal. Sony will focus on the upcoming PlayStation 5's energy consumption. The Japanese company will improve the next console's low-power suspend mode to make it more efficient than the PlayStation 4. Sony said if 1 million users make use of the PS5's energy-saving feature, it'll save the equivalent of the average electricity use of 1,000 US homes. Sony will also reassess its carbon footprint in its gaming service and data centers. The Playing for the Planet Alliance is a joint effort among the console manufacturers, publishers, developers and Twitch through various eco-friendly initiatives, spreading awareness, and reducing carbon emissions and power consumption.
Television

Netflix Lands 'Seinfeld' Rights in $500M-Plus Deal After Losing 'Friends' and 'The Office' (hollywoodreporter.com) 115

Seinfeld will be master of a new domain starting in 2021. From a report: Netflix has landed worldwide rights to the iconic sitcom in a five-year deal with distributor Sony. The show will move from current rightsholder Hulu when its deal is up in 2021. Sources tell The Hollywood Reporter that the new Seinfeld streaming deal is worth more than $500 million and covers global rights. By comparison, The Office and Friends moved to NBC's streaming platform and HBO Max, respectively, for similar valuations that only covered domestic. The deal, sources stress, was competitive with Netflix beating out rich offers from the likes of Amazon, NBC's streamer, HBO Max, Hulu and CBS All Access. The acquisition of Seinfeld for the streamer comes after Netflix lost rights to two other classic NBC comedies: Friends, which is moving to WarnerMedia's HBO Max in 2020, and The Office, which will be part of Comcast's streaming platform starting in 2021.
PlayStation (Games)

It's Not 'X', It's 'Cross' -- the PlayStation Joypad Revelation That's Caused an Outrage (theguardian.com) 117

An anonymous reader shares a report: A fortnight ago, Twitter user @drip133 asked a seemingly innocent question above a photo of the joypad: "Do you say 'x' or 'cross' button?" There were hundreds of contradictory responses, which became increasingly furious as the week wore on. Some insisted that because the other buttons are named after shapes -- Triangle, Square and Circle -- logically, the "X" button must be called "Cross"; others pointed out that as 'X' was the common usage, this was the only acceptable pronunciation. [...] Then, in a shock move, Sony itself became involved. On 5 September, the official Twitter feed of PlayStation UK stated: "Triangle. Circle. Cross. Square. If Cross is called X (it's not), then what are you calling Circle?" The scrap is a rare event in the world of video games as console manufacturers usually name buttons after numbers, unambiguous letters of the alphabet or colours. The groundbreaking Nintendo Entertainment System pad, for example, went with A, B, while the SNES added X and Y (a configuration also used by Sega and Microsoft), and in this context, it's clear that "X" is X.

Years ago, in an interview with the now defunct video game website 1UP, Sony designer Teiyu Goto explained how the buttons came to be named: "We wanted something simple to remember, which is why we went with icons or symbols, and I came up with the triangle-circle-X-square combination immediately afterward. I gave each symbol a meaning and a colour. The triangle refers to viewpoint; I had it represent one's head or direction and made it green. Square refers to a piece of paper; I had it represent menus or documents and made it pink. The circle and X represent 'yes' or 'no' decision-making and I made them red and blue respectively." Sadly, this doesn't really help because in the quote he has characterised the "X" button with an "X" symbol and who knows whether that was actually him or the journalist who wrote the piece.

Music

Sony Releases a Walkman For Its 40th Anniversary (cnn.com) 96

The Sony Walkman is back. The electronics maker will release a new version of its revolutionary portable music player, it announced Friday at IFA 2019, a leading annual consumer electronics trade show in Berlin. From a report: First released in 1979, the Sony TPS-L2 Walkman was the first truly portable personal cassette player and changed the way we listen to music. Sony has since released various iterations of its Walkman, but it's gone the extra mile with this special 40th anniversary edition. The Sony NW-A100TPS Walkman has a 40th anniversary logo printed on the back, and it comes with a specially designed case and package that pay homage to the original TPS-L2 Walkman. It also has a unique cassette tape interface for those who want to take a trip down memory lane. It runs Android and offers battery life of up to 26 hours. It is built for the future, with a USB-C port for connections. Its cost and release date haven't officially been announced.
The Courts

Top MPAA Lawyer, Mastermind Behind Its Plan To Attack the Internet, Arrested On Blackmail and Sexual Assault Charges (techdirt.com) 67

Steven Fabrizio, a top executive at the Motion Picture Association of America, has been fired following charges of second degree sexual abuse and blackmail. An anonymous reader shares an excerpt from a Techdirt report, written by Mike Masnick: Beyond being the MPAA's top legal attack dog for nearly a decade, the Sony Pictures email leak showed that Fabrizio was the mastermind behind Hollywood's Project Goliath to use MPAA/Hollywood Studio funds to pay for having state Attorney's General and news media owned by those studios, to attack Google to try to pressure it into some sort of "deal" with the studios. Fabrizio was also formerly the top litigator at the RIAA, and led its charge against Napster. Fabrizio was deeply involved in key copyright lawsuits, including the fights against Grokster, Hotfile, and Aereo. Basically, much of the history of "anti-piracy" litigation and "anti-piracy" efforts regarding the internet, was somehow touched by Steve Fabrizio. And, of course, the usual line that people would give in supporting these positions is that it was necessary is because "piracy is illegal" and so on.

Anyway, that's why it's a bit shocking to discover that Fabrizio has now been arrested in DC (and fired by the MPAA) for alleged sexual assault and blackmail. Variety's story on the charges is really quite incredible: "According to a police affidavit, Fabrizio is accused of threatening a woman he met on a 'sugar daddy' dating site. The police allege that Fabrizio and the woman had consensual sex once on Aug. 19, after which he paid her $400. After that, she did not want to see him again. According to the affidavit, Fabrizio sent numerous texts insisting on a second meeting, and threatening to expose her if she did not comply. 'I know where you live,' he allegedly wrote. 'I know where you work. Don't think -- Hospital would be happy to know that it's young nurses are having sexual for money / Same for your landlord.' Fabrizio allegedly used those threats to coerce her into having sex again, according to the affidavit. The police allege that he then sent additional texts threatening to tell her parents if she did not continue to have sex with him a couple times a month. The woman called the police. After arranging for another meeting, Fabrizio was arrested outside the woman's apartment on Friday morning, according to the document."

Businesses

Why Are There So Many Weird Tech Patents? (slate.com) 35

Companies are constantly patenting strange things they have no intention of developing. From a report: Amazon is putting humans in cages to protect them from machines! Facebook is selling your face to advertisers so it can CGI you into ads! Sony has a system where you can skip ads if you stand up and yell the brand's name! None of these things are technically true -- they're headlines driven by patents filed by these companies. In each case, the company has not developed these technologies. And it's likely that they never will. And yet, head-scratching and sometimes hilarious patents continue to populate the patent office and generate headlines. So why are there so many strange, somewhat terrifying patents that companies will likely never act on?

There are lots of reasons to patent something. The most obvious one is that you've come up with a brilliant invention, and you want to protect your idea so that nobody can steal it from you. But that's just the tip of the patent strategy iceberg. It turns out there is a whole host of strategies that lead to "zany" or "weird" patent filings, and understanding them offers a window not just into the labyrinthine world of the U.S. Patent and Trademark Office and its potential failings, but also into how companies think about the future. And while it might be fun to gawk at, say, Motorola patenting a lie-detecting throat tattoo, it's also important to see through the eye-catching headlines and to the bigger issue here: Patents can be weapons and signals. They can spur innovation, as well as crush it.

XBox (Games)

Ask Slashdot: Should Microsoft Make an Xbox Phone? (onmsft.com) 69

dvda247 writes: Since there's the Nintendo Switch and previously there was the Sony PSP (Playstation Portable), should Microsoft make an Xbox Phone? There are already 'gaming phones' like the ASUS ROG Phone 2, but should Microsoft jump back into the smartphone game to make a phone running Android that is focused primarily on playing Xbox One games? Xbox Game Pass and Xbox Play Anywhere would be huge selling points to make an Xbox Phone. What are your thoughts?
Businesses

Sony Pulls Spider-Man Out of the MCU Over Profit-Sharing Dispute With Disney (theverge.com) 182

Marvel Studios president Kevin Feige has pulled out of producing future Spider-Man movies. From a report: The news was first reported by Deadline and later confirmed by Sony Pictures. According to Deadline's reporting, the break is due to disputes between Sony -- which still holds the rights to the character -- and Marvel's parent company Disney over revenue sharing from films starring the web-slinging hero. The news means that Spider-Man's appearances in Disney's Marvel Cinematic Universe films -- as well as crossovers from characters like Robert Downey Jr.'s Iron Man or Samuel L. Jackson's Nick Fury in future Spider-Man films -- could end with Spider-Man: Far From Home, released earlier this summer.
Anime

Japan's Digital Pop Stars Blur Line Between Virtual and Reality (wsj.com) 56

An anonymous Slashdot reader shares a report about Japan's virtual YouTubers or VTubers that act as live performers, corporate PR officials and even surrogate children. From The Wall Street Journal: Ryosei Takehisa, 24 years old, doesn't have any children -- unless you count an animated character with elfin ears called Mikuriya Kuon. In live appearances on YouTube, the kimono-clad Kuon character, voiced by an actor hired by Mr. Takehisa, dispenses advice about the latest video games and plays rock-paper-scissors with her fans. The creator says he considers Kuon his "real daughter" even though she "resides within pixels." While others may compete for fame or page views, "for me, I'm totally satisfied just with the fact that she was born and is continuing to live life in good health," says Mr. Takehisa. Digital avatars with human traits have long carved out a role on social media, on Instagram in particular. Japan, as it often does, has taken the idea and run with it, with its virtual characters now estimated to number more than 3,000.

Technology allows Kuon and her peers to have more direct engagement with fans -- and sometimes a family-like relationship with their own creators. The characters, known as virtual YouTubers or VTubers because many are active on YouTube, sing and dance at live performances and answer questions on webcasts. VTubers are so embedded in Japanese culture that one of them serves as a face of the Japanese government's tourism campaign. Another presented earnings results for game-site operator Gree Inc. in August last year, informing investors that "we will aggressively invest in strengthening our three earnings pillars."
"VTubers are an evolution in Japan's long tradition of manga and anime, giving real-time interactivity to the sort of characters earlier depicted in comic books and on television screens," the report says. "The next step could be artificial intelligence to allow the VTubers to sing, dance and be mischievous without any backstage human help."

Sony is trying to further extend one of their latest pop sensations, a VTuber called Kaguya Luna, by building on its virtual-reality technology. "It has already staged concerts by Luna that fans view through a VR headset," reports The WSJ. "Next the company is looking into haptic technology -- which can convey vibrations and force -- to allow fans to get up close and personal with Luna."
Sony

Sony Buys Spider-Man Developer Insomniac Games (kotaku.com) 14

Sony has purchased the California-based game studio Insomniac Games, best known for last year's Spider-Man on PS4, which sold 13.2 million copies. Sony says Insomniac will become an exclusive PlayStation developer. Kotaku reports: Founded in 1994, Insomniac remained independent for 25 years, working largely with Sony on series like Ratchet & Clank and Resistance but also with other big game companies like Microsoft, which published the colorful open-world game Sunset Overdrive (unlikely to get a sequel any time soon). Insomniac has also worked on several VR games with Oculus, including the upcoming Stormland, currently announced as an Oculus Rift exclusive. Notably, Insomniac's previous VR games have not been released on PlayStation VR.
Movies

How Netflix Is Using Its Muscle To Push Filmmaking Technology Boundaries 50

Carolyn Giardina from The Hollywood Reporter writes about the growing influence Netflix has from hardware and software development to industry display standards. For example, as recently as six months ago, Netflix forbid Hollywood cinematographers from using a highly-popular camera because the standard model employed a 3.2K resolution sensor instead of a 4K sensor required for the streamer's original programming.

Netflix also pressured TV manufacturers like Sony and Panasonic to feature a "Netflix calibrated mode" and "Netflix Recommended TV" logo in their consumer TVs. From the report: To make sure its content is being produced how it wants, the streamer in September launched a Netflix Post Technology Alliance with MTI, Adobe, Sony and others. It shares its roadmap with these companies, and if these firms develop tools -- from cameras to editing systems -- that meet its requirements, they are permitted to use the "Netflix Post Technology Alliance" logo. The logo has been visible in the past year at industry trade shows -- a literal sign of growing influence. Netflix also is involved in industry standardization and development efforts. For instance, it recently joined the Academy of Motion Picture Arts and Sciences' Academy Software Foundation, a forum for open source software developers.

While Netflix is involved in collaborations, the company also maintains robust engineering efforts in-house -- beyond the teams working on its secret distribution algorithms. It is pioneering new interactive content, such as Bandersnatch, which was made incorporating Branch Manager, a software system developed in-house. Other homegrown advances include Netflix's scheduling software and its work to bring more automation to audio dubbing through artificial intelligence. There's likely much more in the works that Netflix does not share with the public. But one thing is certain: The company is having a penetrating impact not only on which content is made and how it is distributed and consumed, but also on the very tech that creates it.
Businesses

Microsoft, Nintendo, and Sony To Require Loot Box Odds Disclosure (polygon.com) 73

All three major console manufacturers -- Microsoft, Nintendo, and Sony -- have agreed to require games with paid loot boxes to include the chances of winning randomized in-game items from them, the Entertainment Software Association announced Wednesday. From a report: Michael Warnecke, the ESA's chief counsel of tech policy, made the announcement during a workshop on loot boxes hosted by the U.S. Federal Trade Commission. "I'm pleased to announce this morning that Microsoft, Nintendo, and Sony have indicated to ESA a commitment to new platform policies with respect to the use of paid loot boxes in games that are developed for their platforms," Warnecke said. "Specifically, this would apply to new games and game updates that add loot box features, and it would require the disclosure of the relative rarity or probabilities of obtaining randomized virtual items in games that are available on their platforms." Warnecke said that in addition to the major console manufacturers, "many of the leading video game publishers" who are members of the ESA, the trade body that represents the gaming industry, will "implement a similar approach."
Sony

PlayStation 4 Becomes Fastest Console To Sell 100 Million (geek.com) 76

According to a recent financial report from Sony, the PlayStation 4 has become the fastest home console to reach 100 million sales. Geek.com reports: The 100 million mark is an impressive milestone for any console no matter how long it takes to reach it. Sony previous hit it with the original PlayStation and set the total sales record with the PlayStation 2's 155 million sales. Meanwhile, Nintendo also achieved this with the original Wii, the Game Boy line of handhelds, and the 154 million sales of the Nintendo DS. But after failing to hit the target with the beleaguered (albeit still successful) PlayStation 3, Sony has bounced back with the PlayStation 4. And since the PS4 has only been on the market for five years and seven months, it beat the record two months earlier than the previous fastest seller the PS2.
Android

Sony and LG Continue To Struggle To Sell Smartphones (androidpolice.com) 76

In news that will shock absolutely nobody, LG and Sony continue to struggle when it comes to selling smartphones. An anonymous reader shares a report: Despite posting record second-quarter and first-half revenues and operating profit totaling $559.4 million -- largely due to strong home appliance sales -- LG's Mobile Communications division continues to underperform. Sales of $1.38 billion equate to a 21.3% drop compared with the same period last year, although it is an increase of 6.8% over the previous quarter. The company blames the usual factors for these results: stagnant demand across the whole sector and "continued aggressive pricing by Chinese brands." Further improvement is expected in Q3 with new products coming to market and greater demand for 5G products, apparently. It's a similar story over at Sony, whose sales in the Electronics Products & Solutions division that smartphones are now a part of reached $776 million, marking a 15% decrease year-on-year. The Japanese company attributes the poor performance to a drop shipments of not just smartphones, but also televisions and digital cameras, two areas that Sony usually does better in.
PlayStation (Games)

Sony Warns PlayStation Consoles Might Get More Expensive if the Trade War Continues (cnet.com) 182

If the US-China trade war continues to escalate, consumers could soon find themselves paying more for PlayStations. From a report: As with other electronics giants, Sony manufacturers most of its consoles in China, with the company warning that if a new round of higher tariffs goes into effect the price for its game console may go up. "We believe, and therefore have told the U.S. government, that higher tariffs would ultimately damage the U.S. economy," said Hiroki Totoki, Sony's chief financial officer, according to The Wall Street Journal. Totoki added that the company hasn't decided yet how it would handle additional tariffs but said that it may have consumers share some of the cost. In May President Trump raised US import tariffs on $200 billion of Chinese goods from 10% to 25%, threatening to place additional tariffs on another $300 billion of Chinese exports which would include video games. The US and China resumed trade talks Tuesday.

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