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Quake

Quake Live Dev Says Mac and Linux Are "Top Priority" 117

AlexMax2742 writes "id's Marty Stratton notes the following in his Quake Live developer blog on the subject of the Mac and Linux port of Quake Live: 'These have proved more difficult than expected, but we're getting close. We expect to also be testing Mac and Linux versions of Quake Live internally this month and then making those publicly available just as soon as we feel they are ready. This work is being done by a separate programmer in parallel with the other work that we're doing, and is his only priority — point being, that this is a top priority for us and not being delayed because of other work.' In my humble opinion, it's awesome to see that kind of (continued) dedication from a company." The post also indicates that progress is being made on the much-awaited private server functionality, and part two makes brief mention of match broadcasting and community-made maps.
First Person Shooters (Games)

ioquake3 1.36 Goes Gold 176

Time Doctor writes "The de-facto standard in Quake 3 engine technology, ioquake3, has hit version 1.36 recently. It includes a garbage bag full of improvements: in-game VOIP; optional external Mumble (voip); OpenAL; IPV6; anaglyph stereo rendering; Full x86-64 architecture support; Rewritten PowerPC JIT compiler, with ppc64 support; new SPARC JIT compiler, with support for both sparc32 and sparc64; improved console command auto-completion; persistent console command history; improved QVM (Quake Virtual Machine) tools; colored terminal output on POSIX operating systems; multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders); PNG format support for textures. Of course, there are even more fixes for security holes and other bugs in there. So, if you don't like ads and queues in your Quake 3 experience, get a copy of Quake 3 off Steam and copy your data files and key into your ioquake3 directory."
Classic Games (Games)

Old Sierra Games Playable In Browser Through Open Source Game Engine 78

Lord Byron II writes "Like Quake III and Zork, Sarien.net has converted and made available many of the earlier Sierra adventure games. Currently, Space Quest, Police Quest, and Leisure Suit Larry are playable, and more are on the way. They are Javascript-based, and require no Flash. The site's creator, Martin Kool, said, 'To actually allow gameplay, I reverse engineered the original AGI interpreter in javascript. The reverse engineering process has been done before by others, and the best known existing interpreter (Sarien) has recently merged into ScummVM. Due to that, the interpreter mechanics were fairly well documented online.'"
Quake

Advanced Open Source Engine Based On Quake 3 137

An anonymous reader writes "Phoronix is running a news story about the XreaL project, which its lead developer claims is the most advanced open-source game engine. XreaL is based upon the vintage Quake 3 engine, but it has been rewritten over the course of many months such that it no longer resembles the original id Software engine. The XreaL engine has its renderer written entirely in GLSL with compliance toward the OpenGL ES 2.0 specification in mind, but it supports the new OpenGL 3.0/3.1 specification and is able to take advantage of its new features. XreaL has also added an HDR pipeline to its engine and on modern hardware is actually GPU — not CPU — bottlenecked. XreaL can also load game content from Unreal Tournament 3. This engine, which is described to be as powerful as what can be found in Doom 3 or Call of Duty 4, is written entirely with free software. The XreaL project has created plug-ins for Maya to broaden their game development capabilities."
PlayStation (Games)

Emulation Explosion On the PS3 Via Linux 425

Marty writes "The PlayStation 3 has recently seen an explosion of releases of emulators and games for the Yellow Dog Linux distro for PS3; once you have installed Yellow Dog Linux you then have the ability to try out MAME, SNES, Amiga, Dos, Commodore and Atari emulators (that's the tip of the iceberg) and such games as Quake 2, Duke Nukem 3D, Hexen 2 and Alephone. Time to start installing Linux on your PS3?"
Games

The Most Influential Games In History? 254

Kotaku reports on a list published recently by Guinness World Records which credits Super Mario Kart as the most influential console game in history. "Tetris ranks in at number two, according to the list, and the original Grand Theft Auto is in the number three spot. Where does Super Mario Bros. turn up? Way down at number 17, beneath Grand Theft Auto: San Andreas." Several other franchises have multiple entries on the list, such as Final Fantasy and Resident Evil. What console games have influenced you the most?
PC Games (Games)

Quake Live Public Beta Launches To High Demand 93

x1n933k writes "For anybody who was sitting on top of Quake Live's website today, clicking refresh and waiting for it to open, you can now browse over and join the fun. Unfortunately you'll have to hold in a queue: 'Here we are all dressed up and nowhere to go. Don't worry, to make sure everyone can enjoy the game we have activated our super secret Queue system, which keeps the server from being overloaded and affecting the website.' I've been waiting 40 minutes and now up to 591, after starting from 9982 but have been playing Quake 3 to kill time." The queue bounced up over 15,000, and as of this posting, is down to about 7,000. It moves pretty quickly, and there's an explanatory tour to watch while you wait. Reader Rogerpq3 contributes an interview with id's John Carmack and Marty Stratton, in which they discuss the game's technology and server infrastructure, as well as their thoughts on mod support.
First Person Shooters (Games)

Quake Live Open Beta Begins Feb. 24th 60

The Quake Live team has announced that the beta will open to the public on Tuesday, February 24th. On Monday, they will take the servers down, wipe all stats and prune inactive accounts, then re-open on the public site. Personal settings and current account info will be maintained for active accounts. They also said, "We're going to post some additional information in the Developer Notes about the opening of the game, what it means to leave the 'beta' tag on the site during this time, and discuss some features and functionality that we're planning for the next couple of months that we know you'll be interested in." GameSetWatch ran a story recently by a columnist who tried out the closed beta, and we discussed John Carmack's thoughts on the game a few months back.
First Person Shooters (Games)

Review: F.E.A.R. 2: Project Origin 217

First-person shooters comprise one of the most well-developed video game genres in existence. The number of high-quality games and franchises practically demands that any new entry must have an interesting concept and a rock-solid engine. Otherwise, it will quickly get buried under an avalanche of award-winning titles. When the original F.E.A.R. came out in 2005, a well-crafted horror theme, the AI, and a few gameplay innovations allowed it to succeed despite direct competition from established franchises, such as Quake 4 and Call of Duty 2, among others. F.E.A.R. 2: Project Origin draws on the strengths of its predecessor and adds a few improvements. The question that now remains is whether or not the additions make up for the fact that the game's concept is no longer new and unique. Read on for the rest of my thoughts.
Earth

Zipingpu Dam May Have Triggered the Sichuan Quake 193

bfwebster writes "An article in the Telegraph (UK) raises an interesting question: was the massive (7.9) Sichuan earthquake that wracked China last year and left millions homeless caused by ground stresses following the completion of the Zipingpu dam? As the article notes, 'The 511-ft-high Zipingpu dam holds 315 million tonnes of water and lies just 550 yards from the fault line, and three miles from the epicenter, of the Sichuan earthquake. Now scientists in China and the United States believe the weight of water, and the effect of it penetrating into the rock, could have affected the pressure on the fault line underneath, possibly unleashing a chain of ruptures that led to the quake.'" The Sichuan region is earthquake-prone, but has not seen anything as large as the 7.9-magnitude quake for perhaps millions of years. The Chinese government denies any connection between the dam and the earthquake and seems to be actively obstructing the access of scientists who want to investigate. The article concludes, "There is a history of earthquakes triggered by dams, including several caused by the construction of the Hoover Dam in the US, but none of such a magnitude."
Portables

Ion Platform For Atom Tested With Games, HD Video 115

J. Dzhugashvili writes "Nvidia has already pulled the curtain off its Ion platform, which couples GeForce 9400 integrated graphics with Intel's Atom processor. But how does it perform? The Tech Report has taken the tiny Ion reference system for a spin in games and video decoding to see if the GeForce GPU really helps. The verdict? 1080p playback is actually smooth, and the whole system only draws 25W during playback. Fast-paced action games are another story—Half-Life 2, Quake Wars, and Call of Duty 4 are all choppy with a single Atom core and single-channel RAM, although they do run. TR concludes that Ion is nevertheless a clear improvement over Intel's 945G chipset, especially since Nvidia doesn't expect Ion-based Atom systems to cost significantly more than all-Intel ones." Update: 02/04 09:14 GMT by T : HotHardware is one of the several other sites offering some performance benchmark numbers on the new chipset.
Graphics

How Quake Wars Met the Ray Tracer 158

An anonymous reader writes "Intel released the article 'Quake Wars Gets Ray Traced' (PDF) which details the development efforts of the research team that applied a real-time ray tracer to Enemy Territory: Quake Wars. It describes the benefits and challenges of transparency textures with this rendering technology. Further insight is given into what special effects are most costly. Examples of glass and a 3D water implementation are shown. The outlook hints into the area of freely programmable many-core processors, like Intel's upcoming Larrabee, that might be able to handle such a workload." We mentioned the ray-traced Quake Wars last in June; the PDF here delves into the implementation details, rather than just showing a demo, and explains what parts of the game give the most difficulty in going from rasterization to ray-tracing.
First Person Shooters (Games)

Most Popular Free, Arena-Style FPS? 205

anomalous cohort writes "I am a casual gamer. Go or Chess are my games of choice when I am up for a serious intellectual gaming challenge. Otherwise, I just want to blow off some steam in a free, arena-style FPS such as Alien Arena, Nexuiz, Sauerbraten, or Tremulous at the end of a long day. Either way, it is very rare for my gaming experience to exceed 30 minutes. The problem is that attendance for these games has dropped off over the years. Finding a game with about two humans and two robots is perfect for me and very rare these days. My question is this: What is currently the most popular free, arena-style FPS for the casual gamer that you know of?" That reminds me, how is the Quake Live beta coming along?
Software

Google Native Client Puts x86 On the Web 367

t3rmin4t0r writes "Google has announced its Google native client, which enables x86 native code to be run securely inside a browser. With Java applets already dead and buried, this could mean the end of the new war between browsers and the various JavaScript engines (V8, Squirrelfish, Tracemonkey). The only question remains whether it can be secured (ala ActiveX) and whether the advantages carry over onto non-x86 platforms. The package is available for download from its Google code site. Hopefully, I can finally write my web apps in asm." Note: the Google code page description points out that this is not ready for production use: "We've released this project at an early, research stage to get feedback from the security and broader open-source communities." Reader eldavojohn links to a technical paper linked from that Google code page [PDF] titled "Native Client: A Sandbox for Portable, Untrusted x86 Native Code," and suggests this in-browser Quake demo, which requires the Native Code plug-in.
Software

Adobe Releases C/C++ To Flash Compiler 216

SnT2k writes "Adobe recently released the beta version of Alchemy which compiles C/C++ code into AS3 bytecode (which runs on AVM2) that can run on the Flash or Flex platform and boasts increased performance for computationally-intensive tasks (but still slower than native C/C++). It was demonstrated last year during the Chicago MAX 2007 to run Quake. A few months later it has been demonstrated to run a Python interpreter and Nintendo Emulator. One interesting tidbit is that the thing is built upon the open source LLVM Compiler Infrastructure."
Image

Slashdot's Disagree Mail Screenshot-sm 167

I get a lot of mail from obviously unbalanced people. Enough in fact, that I've often wondered if there was a institution that allowed their patients to only read Slashdot. We've even had a few visits from some questionable individuals. A man who tried to bribe me with a car if I let him "reverse engineer" Rob Malda's Life comes to mind. He insisted on Rob being present for the process and couldn't explain to me what it entailed, so I suggested he leave. The personal visits are rare, however, compared to the amount of mail I get. Here are a few of my favorites; let's hope these people have started to take their medication. Read below and don't be worried if you don't understand all of it.
First Person Shooters (Games)

Review: Crysis Warhead 154

When Crysis was released last year, it immediately became known for two things; excellent gameplay and ridiculously high hardware requirements. With the recent release of Crysis Warhead, a standalone expansion to the original game, Crytek's plans were to maintain or improve the quality of gameplay while simultaneously streamlining it so a broader audience would have a chance to enjoy it. As it happens, they succeeded. Fans of the original game will feel right at home in Warhead, and it provides a good chance for new players who were curious but wary of Crysis's graphical requirements to give it a shot. Read on for my thoughts.
Quake

Carmack Talks Quake Live 36

CVG spoke with John Carmack about the in-development browser-based version of Quake III Arena called Quake Live. He discusses the development team's reasons for the new project and mentions that current mods will not work. However, he adds, "We're in no way shutting down the original Q3A scene, so anybody who wants to build things with the open-source code is still more than free to do so. That may even become a proving ground for moving things into Quake Live." Carmack also says Quake Live will be fully ad-supported to start, but "it's not out of the question that eventually we'll have some kind of a premium service. But we don't know what it's going to be yet, and we're certainly going out with the completely free-to-play model." We've looked at video clips from Quake Live in the past.
PC Games (Games)

How a Quake 3 Mod Team Turned Into a Successful Studio 43

Paul Williams writes "Develop Magazine has an interesting profile up looking at UK studio Splash Damage, charting its humble beginnings as a Quake 3 mod team through to its status as one of Britain's leading studios — it's currently developing a new game for Bethesda. Most interesting is the assertion by studio founder Paul Wedgwood that UK studios should shake off their low-rent reputation and start modeling their businesses on the likes of Valve, id, and the other envied American independents: 'We'd been to the US and seen companies like Ritual, Gearbox and id, and to us it seemed like the game development industry was seen as better in the US. People sat in cool chairs in cool offices surrounded by action figures — it was nothing like the UK's approach, which was more like a workhouse.'"

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