Windows

Games Run Faster On SteamOS Than Windows 11, Ars Testing Finds (arstechnica.com) 99

An anonymous reader quotes a report from Ars Technica: Nearly a decade ago, Ars testing found that Valve's "Steam Machines"-era version of SteamOS performed significantly worse than Windows when SteamOS's Linux game ports were tested on the same hardware as their Windows counterparts. Today, though, Ars testing on the Lenovo Legion Go S finds recent games generally run at higher frame rates on SteamOS 3.7 than on Windows 11. [...]

As you can see in the included charts, SteamOS showed noticeable frame rate improvements in four of the five games tested. Only Borderlands 3 showed comparable performance across both operating systems, with Windows eking out ever-so-slightly higher frame rates in that game's benchmarks. For the other four tested games, the stock Lenovo Windows drivers were sometimes significantly worse than those included with SteamOS. When playing Returnal at "High" graphics presets and 1920x1200 resolution, for instance, changing from Lenovo's Windows drivers to SteamOS meant the difference between a hard-to-take 18 FPS average and a downright decent 33 FPS average. Sideloading the updated Asus drivers showed a noticeable improvement in Windows performance across all tested games and even brought Homeworld 3's "Low" graphics benchmark test to practical parity with SteamOS. In all other cases, though, even these updated drivers resulted in benchmark frame rates anywhere from 8 percent to 36 percent lower than those same benchmarks on SteamOS.

These results might seem a bit counterintuitive, considering that games running on SteamOS must go through a Proton translation layer for every native Windows instruction in a game's code. But Valve has put in consistent work over the years to make Proton as efficient and cross-compatible as possible; not to mention its continued work on Linux's Mesa graphics drivers seems to be paying dividends for SteamOS graphics performance. Running SteamOS also means eliminating a lot of operating system overhead that the more generalist Windows uses by default. Microsoft seems aware of this issue for gamers and has recently announced that the upcoming "Xbox Experience for Handheld" will "minimize background activity and defer non-essential tasks" to allow for "more [and] higher framerates" in games.

XBox (Games)

Xbox App For PC Now Integrates Your Steam Games (xbox.com) 42

Microsoft is turning the Xbox App on PC into a universal game launcher by integrating libraries from multiple storefronts like Steam. The feature is currently limited to those in the Xbox Insider program. From the announcement: With the aggregated gaming library, players can conveniently launch games from Xbox, Game Pass, Battle.net and other leading PC storefronts from a single library within the Xbox PC app. Whether you're on a Windows PC or a handheld device, your Xbox library, hundreds of Game Pass titles, and all your installed games from leading PC storefronts will now be at your fingertips. When a player installs a game from a supported PC storefront, it will automatically appear in "My library" within the Xbox PC app, as well as the "Most recent" list of titles in the sidebar -- making it easier than ever to jump back into your games. And this is just the beginning. We'll continue rolling out support for additional PC storefronts over time.
XBox (Games)

Xbox President: We're Working To Ensure Windows Is the Number One Platform For Gaming (pcworld.com) 41

Microsoft is positioning Windows as the primary gaming platform for Xbox, according to Xbox president Sarah Bond. "We're working closely with the Windows team to ensure that Windows is the number one platform for gaming," Bond said in a video announcing a partnership with AMD for next-generation Xbox hardware spanning consoles and handhelds.

The statement, PCWorld points out, aligns with Microsoft's recent "This is an Xbox" marketing campaign, which promotes phones, PCs, televisions, and traditional consoles as Xbox devices. The company's newly announced Xbox Ally X handheld runs Windows beneath its Xbox interface, allowing access to multiple game stores unlike Valve's Steam Deck.

Microsoft has shifted strategy following weak Xbox console sales compared to PlayStation, spending billions to acquire publishers including Bethesda and Activision Blizzard while expanding Xbox Cloud Gaming services across multiple device types.
KDE

KDE Plasma 6.4 Released (kde.org) 29

Longtime Slashdot reader jrepin writes: Plasma is a popular desktop (and mobile) environment for GNU/Linux and other UNIX-like operating systems. Among other things, it also powers the desktop mode of the Steam Deck gaming handheld. The KDE community today announced the latest release: Plasma 6.4. This fresh new release improves on nearly every front, with progress being made in accessibility, color rendering, tablet support, window management, and more.

Plasma already offered virtual desktops and customizable tiles to help organize your windows and activities, and now it lets you choose a different configuration of tiles on each virtual desktop. The Wayland session brings some new accessibility features: you can now move the pointer using your keyboard's number pad keys, or use a three-finger touchpad pinch gesture to zoom in or out.

Plasma file transfer notification now shows a speed graph, giving you a more visual idea of how fast the transfer is going and how long it will take to complete. When any applications are in full screen mode Plasma will now enter Do Not Disturb mode and only show urgent notifications. When you exit full-screen mode, you'll see a summary of any notifications you missed.

Now, when an application tries to access the microphone and finds it muted, a notification will pop up. A new feature in the Application Launcher widget will place a green New! tag next to newly installed apps, so you can easily find where something you just installed lives in the menu.

The Display and Monitor page in System Settings comes with a brand new HDR calibration wizard. Support for Extended Dynamic Range (a different kind of HDR) and P010 video color format has also been added. System Monitor now supports usage monitoring for AMD and Intel graphic cards -- it can even show the GPU usage on a per-process basis.

Spectacle, the built-in app for taking screenshots and screen recordings, has a much-improved design and more streamlined functionality. The background of the desktop or window now darkens when an authentication dialog shows up, helping you locate and focus on the window asking for your password.

There's a brand-new Animations page in System Settings that groups all the settings for purely visual animated effects into one place, making them easier to find and configure. Aurorae, a newly added SVG vector graphics theme engine, enhances KWin window decorations.

You can read more about these and many other other features in the Plasma 6.4 announcement and complete changelog.

XBox (Games)

Microsoft Just Teased Its Next-Gen Xbox Console, and Nobody Noticed (theverge.com) 40

Microsoft quietly teased its next-generation Xbox by showcasing its collaboration with Asus "to bring two Xbox Ally handhelds to the market later this year," writes The Verge's Tom Warren. From the report: The Xbox Ally handhelds run Windows, but the Xbox team has worked with Windows engineers to boot these PC handhelds into a full-screen Xbox UI. The Windows desktop doesn't even fully load, and you use the Xbox app UI as a launcher to get to all your games (even Steam titles) and apps like Discord. While the combination of Windows and Xbox here is intriguing, it's the way that Microsoft is positioning these devices that really caught my attention.

"This is an Xbox," said Microsoft during the reveal, clearly expanding its marketing push beyond a single console to every screen and device. It all felt like a true Xbox handheld reveal. There was even an 11-minute-long behind-the-scenes video on the Xbox Ally handhelds, filmed in a similar style to Microsoft's "Project Scorpio" Xbox One X reveal from nearly nine years ago. "This is a breakthrough moment for Xbox," Carl Ledbetter, a 30-year Microsoft design veteran, says in the video. Ledbetter helped design the original IntelliMouse, the Xbox 360 Slim, the Xbox One X, and plenty of other Microsoft devices. When Ledbetter is involved, you know it's more than just a simple partner project with Asus.

"For the first time, a player is going to be able to hold the power of the Xbox experience in their hand, and take it with them anywhere they want to go," says Xbox president Sarah Bond, in the same video. Microsoft thinks of the Xbox Ally handhelds as Xbox consoles with the freedom of Windows, and I think the next-gen Xbox is going to look very similar as a result. Related

XBox (Games)

Microsoft Announces Upcoming Windows-Powered Handheld Xbox Device: the 'ROG Xbox Ally' (engadget.com) 44

Nintendo's new Switch 2 console sold a record 3 million units after its launch Thursday. But then today Microsoft announced their own upcoming handheld gaming device that's Xbox-branded (and Windows-powered).

Working with ASUS' ROG division, they build a device that weighs more than the Nintendo Switch 2, and "is marginally heavier than the Steam Deck," reports Engadget. But "at least those grips look more ergonomic than those on the Nintendo Switch 2 (which is already cramping my hands) or even the Steam Deck." There are two variants of the handheld: the ROG Xbox Ally and ROG Xbox Ally X. Microsoft didn't reveal pricing, but the handhelds are coming this holiday... Critically, Microsoft and ROG aren't locking the devices to only playing Xbox games (though you can do that natively, via the cloud or by accessing an Xbox console remotely). You'll be able to play games from Battle.net and "other leading PC storefronts" too. Obviously, there's Game Pass integration here, as well as support for the Xbox Play Anywhere initiative, which enables you to play games with synced progress across a swathe of devices after buying them once...

There's a dedicated physical Xbox button that can bring up a Game Bar overlay, which seemingly makes it easy to switch between apps and games, tweak settings, start chatting with friends and more... You'll be able to mod games on either system as well.

The Xbox Ally is powered by the AMD Ryzen Z2 A Processor, and has 16GB of RAM and 512GB of SSD storage. The Xbox Ally X is the more powerful model. It has a AMD Ryzen AI Z2 Extreme processor, 24GB of RAM and 1TB of storage. They each have a microSD card reader, so you won't need to worry about shelling out for proprietary storage options to have extra space for your games... Both systems boast "HD haptics..." Both systems should be capable of outputting video to a TV or monitor, as they have two USB-C ports with support for DisplayPort 2.1 and Power Delivery 3.0.

"Microsoft has needed to respond to SteamOS ever since the Steam Deck launched three years ago," argues The Verge, "and it has steadily been tweaking its Xbox app and the Xbox Game Bar on Windows to make both more handheld-friendly..." But there was always a bigger overhaul of Windows required, and we're starting to see parts of that today. "The reality is that we've made tremendous progress on this over the last couple of years, and this is really the device that galvanized those teams and got everybody marching and working towards a moment that we're just really excited to put into the hands of players," says Roanne Sones, corporate vice president of gaming Devices and ecosystem at Xbox, in a briefing with The Verge...

I'll need to try this new interface fully to really get a feel for the Windows changes here, but Microsoft is promising that this isn't just lipstick on top of Windows. "This isn't surface-level changes, we've made significant improvements," says Potvin. "Some of our early testing with the components we've turned off in Windows, we get about 2GB of memory going back to the games while running in the full-screen experience."

United States

California Court Says Holding Phone For Maps While Driving is Illegal (sfchronicle.com) 163

California law prohibits "operating" a mobile phone while driving. And that makes it illegal for a driver to hold a cellphone in order to look at a map, a state appeals court ruled this week. From a report: In a 2016 law intended to strengthen previous restrictions, "the Legislature intended to prohibit all handheld functions of wireless telephones while driving" and "to encourage drivers to keep their eyes on the road," said the 6th District Court of Appeal.

A Superior Court panel had reversed a driver's conviction for a traffic infraction and $158 fine in San Jose, ruling that the law prohibited only "actively using or manipulating" a hand-held phone for actions such as talking or listening, browsing the internet or playing video games while driving. The appeals court reinstated the conviction and the fine, in a ruling that could set a statewide standard unless it is narrowed or overturned on appeal.

Operating Systems

Valve Adds SteamOS Support For Its Steam Deck Rivals (polygon.com) 24

Valve's SteamOS 3.7.8 update brings official support for AMD-powered handhelds like Lenovo's Legion Go and Asus' ROG Ally, along with a new "Steam OS Compatible" library tab and key bug fixes. Other features include a battery charge limit, updated graphics drivers, and a shift to Plasma 6.2.5. Polygon reports: Valve outlines two requirements for the third-party devices not explicitly named in the update to run SteamOS on the handheld: they must be AMD-powered and have an NVMe SSD. Specific instructions for installing the operating system have been updated and listed here.

Before this huge update, players had to use an alternative like Bazzite to achieve a similar SteamOS experience on their devices. The new update also piggybacks off of Valve expanding the Steam Deck Verified categorization system to "any device running SteamOS that's not a Steam Deck" in mid-May. To make matters sweeter, a SteamOS-powered version of the Lenovo Legion Go S is scheduled to release on May 25.
You can learn more about SteamOS 3.7.8 here.
Windows

Valve Takes Another Step Toward Making SteamOS a True Windows Competitor (arstechnica.com) 53

An anonymous reader quotes a report from Ars Technica: We've known for months now that Valve is expanding its Linux-based SteamOS operating system beyond the Steam Deck to other handheld PCs, starting with some versions of the Asus ROG Ally. This week, Valve began making some changes to its Steam storefront to prepare for a future when the Deck isn't the only hardware running SteamOS. A new "SteamOS Compatible" label will begin rolling out "over the next few weeks" to denote "whether a game and all of its middleware is supported on SteamOS," including "game functionality, launcher functionality, and anti-cheat support." Games that don't meet this requirement will be marked as "SteamOS Unsupported." As with current games and the Steam Deck, this label doesn't mean these games won't run, but it does mean there may be some serious compatibility issues that keep the game from running as intended.

Valve says that "over 18,000 titles on Steam [will] be marked SteamOS compatible out of the gate," and that game developers won't need to do anything extra to earn the label if their titles already support the Steam Deck. SteamOS uses a collection of app translation technologies called Proton to make unmodified Windows applications run on SteamOS. This technology has dramatically improved SteamOS's game compatibility, compared to older SteamOS versions that required games to support Linux natively, but it still can't support every single game that Windows does. Valve says that the "SteamOS Compatible" label isn't meant to imply how well a game will run on the Steam Deck or any other SteamOS handheld but that this label is "just the first step." The company is "continuing to work on ways for people to have a better understanding of how games will run on their specific devices."

First Person Shooters (Games)

Limited Edition of Doom Includes Game Box That, Itself, Plays Doom (engadget.com) 30

Limited Run Games is releasing physical editions of Doom and Doom II, including a $666 "Will it Run Edition" that features a literal game box capable of playing Doom. Engadget reports: It costs $666, which is a nod to the devilish source material, and is being kept to a limited run of 666 copies. It comes with the aforementioned screen-enabled game box that runs Doom, but that's just the beginning. The combo pack ships with the soundtrack on cassette, a certificate of authenticity and a trading card park with five cards.

It comes with a couple of toys based on one of the franchise's most iconic enemies. There's a detailed three-inch Cacodemon that connects to a five-inch base, which looks pretty nifty. There's a smaller handheld Cacodemon that, you'll never guess, also runs Doom. This edition is available for Switch, PS5, Xbox Series X/S and PC. The PC version, however, ships with a download code and not physical copies of both games. Preorders start on April 18 and end on May 18, with a release sometime after that.

IT

Why Watts Should Replace mAh as Essential Spec for Mobile Devices (theverge.com) 193

Tech manufacturers continue misleading consumers with impressive-sounding but less useful specs like milliamp-hours and megahertz, while hiding the one measurement that matters most: watts. The Verge argues that the watt provides the clearest picture of a device's true capabilities by showing how much power courses through chips and how quickly batteries drain. With elementary math, consumers could easily calculate battery life by dividing watt-hours by power consumption. The Verge: The Steam Deck gaming handheld is my go-to example of how handy watts can be. With a 15-watt maximum processor wattage and up to 9 watts of overhead for other components, a strenuous game drains its 49Wh battery in roughly two hours flat. My eight-year-old can do that math: 15 plus 9 is 24, and 24 times 2 is 48. You can fit two hour-long 24-watt sessions into 48Wh, and because you have 49Wh, you're almost sure to get it.

With the least strenuous games, I'll sometimes see my Steam Deck draining the battery at a speed of just 6 watts -- which means I can get eight hours of gameplay because 6 watts times 8 hours is 48Wh, with 1Wh remaining in the 49Wh battery.
Unlike megahertz, wattage also indicates sustained performance capability, revealing whether a processor can maintain high speeds or will throttle due to thermal constraints. Watts is also already familiar to consumers through light bulbs and power bills, but manufacturers persist with less transparent metrics that make direct comparisons difficult.
Microsoft

Microsoft To Launch Xbox Handheld in 2025, Next-Gen Consoles in 2027 (windowscentral.com) 33

Microsoft plans to launch an Xbox-branded gaming handheld later in 2025 through partnership with a PC gaming manufacturer, followed by next-generation Xbox consoles targeting 2027, according to WindowsCentral. The handheld device, codenamed "Keenan," will run full Windows with Microsoft Store and PC Game Pass integration, featuring distinct Xbox design elements including an official guide button.

Microsoft is expected to use the device to test new Windows 11 "device aware" capabilities while reducing typical OEM bloatware. The next-generation Xbox console plans include a premium successor to Xbox Series X alongside Microsoft's own gaming handheld and new controller options with direct-to-cloud connectivity, the report said. These consoles will reportedly operate closer to Windows architecture, reducing developer porting workloads while maintaining backwards compatibility with legacy Xbox games.
Handhelds

Lenovo Officially Announces the Legion Go S Handheld With SteamOS (phoronix.com) 16

At CES 2025 today, Lenovo introduced the Legion Go S handheld gaming console. It marks the first officially licensed handheld that comes pre-loaded with Valve's Arch Linux based SteamOS operating system. Phoronix reports: This first officially licensed SteamOS handheld is making use of the AMD Ryzen Z1 Extreme SoC with Radeon 700M graphics, an 8-inch 1200p LCD touchscreen with VRR support, up to 32GB of LPDDR5x-6400 memory, up to 1TB of PCIe Gen4 SSD storage, and a 55 Whr battery. Pricing starts at $500 USD with availability beginning in May. Sadly this Lenovo Legion Go handheld running SteamOS is making use of the Ryzen Z1 Extreme and not the Ryzen Z2 announced by AMD yesterday with the Zen 5 cores. But at CES Lenovo is showing off the Lenovo Legion Go (8.8", 2) prototype that uses the AMD Ryzen Z2 Go SoC along with an OLED display albeit a Windows gaming device. Additional details are available in Lenovo's press release.
AMD

AMD Reveals Next-Gen Handheld Gaming PC Chips (ign.com) 18

At CES 2025, AMD unveiled the Z2, Z2 Go, and Z2 Extreme chipsets -- all powered by Zen 5 CPU cores and designed for handheld gaming PCs. IGN reports: The AMD Zen 2 Extreme, along with lower-specced cousins the Z2 and Z2 Go, are powered by Zen 5 CPU cores. While the Zen 2 Extreme is using a RDNA 3.5-based GPU, the Z2 and Z2 Go are still using RDNA 3 and RDNA 2, respectively. This creates an entire family of APUs (Advanced Processing Units) for handheld gaming PCs that should hopefully cause the price of handhelds to go down a bit.

With the Z2 Extreme, AMD is hoping to dramatically improve battery life, while also delivering console-like gaming performance to devices like the Lenovo Legion Go. By and large, the biggest limiting factor of these handhelds, especially at the high end, is how quickly their batteries drain when playing demanding games away from a wall outlet.
The company also introduced the "Fire Range" HX3D processors for gaming laptops, leveraging 3D V-cache technology for enhanced gaming performance and efficiency. "All of these mobile chipsets, from 'Fire Range' HX3D to the AMD Z2 Extreme, will end up in gaming laptops and handhelds over the next few months," adds IGN.

AMD published a press release with additional details and specifications.
HP

How a Retrocomputing Enthusiast Got a 30-Year-Old Clamshell Computer Online (youtube.com) 18

It had a 4.8-inch display. Introduced in 1991, Hewlett-Packard's (DOS-based) HP 95LX Palmtop PC — a collaboration with Lotus — was finally discontinued back in 2003.

But one found its way to long-time Slashdot reader Shayde (who in November repaired a 48-year-old handheld videogame console from Mattel). "I really wanted to get this HP95LX talking to the internet at large," they told Slashdot, " but network stacks for DOS in 1991 were pretty limited, and this machine didn't even have the hardware for a network connection.

"It did have a serial port though — a flat 4-pin custom interface. I did a bunch of research and learned how to custom-build an RS-232 hookup for this port, and using an external Wifi module, got it online — and talking to the retrocomputing BBS!"

There's a video documenting the whole experience. (Along the way he uses 20-gauge hook-up wire from Amazon, a zip tie, solder cups, and an internet modem (the WiFi232 Hayes modem emulator). The whole thing is powered by two AA batteries — it has 512K of memory, and about half a meg of storage. My favorite technical detail?

"Conveniently, the HP 95 [Palmtop PC] uses the exact same pinout as the HP 48GX handheld graphing calculator. So looking up on the Internet, we can determine what pins we need to map from the HP unit over to what would be a DB25 serial port..."
AI

AI Helps ID Paint Chemistry of Berlin Wall Murals (arstechnica.com) 20

An anonymous reader quotes a report from Ars Technica: The fall of the Berlin Wall in November 1989 was a seminal moment in 20th century history, paving the way for German reunification. Many segments, both large and small, were preserved for posterity -- including portions covered in graffiti or murals. A team of Italian scientists used a combination of spectroscopic analysis and machine learning to study paint chips from wall fragments to learn more about the chemistry of the paints and pigments used, according to a new paper published in the Journal of the American Chemical Society. [...] Nondestructive techniques like Raman spectroscopy are often used to identify the molecular signatures of pigments, dyes, and other chemical compounds, but this usually requires bringing samples to the lab. Handheld Raman devices are used for cases where analysis must be done on-site, but they are far less precise than full-size laboratory equipment. So [Francesco Armetta of the University of Palermo and co-authors of the paper] decided to adopt a machine-learning approach to enhance the precision and sensitivity of spectral data collected by those handheld devices.

The team collected 15 pictorial fragments of five different colors from Berlin Wall paintings. They used handheld Raman spectroscopy on the paint chips and compared that spectral data to a commercial library of pigment spectra, confirming those findings with X-ray fluorescence and optical fiber reflectance spectroscopy. Most of the fragments had two top layers that had been painted with a brush rather than spray paint; brushstrokes were clearly visible under a microscope in several cases. The underlying third layer, in contact with the masonry, was white and probably used to prepare the surface for painting. Calcium and titanium were the most abundant elements in all the samples. Chromium and lead were present in a green-colored sample, and the authors think this was mixed with another color to get that particular shade. There were also traces of copper in blue and green samples.

Armetta et al. also created their own mock-up samples by mixing commercial German acrylic paints (commonly used since the 1800s) in different ratios to try to match colors and tints from the fragments -- crucial information for restoration. This is where their machine-learning algorithm (dubbed SAPNet) proved useful. They trained it on the Raman spectral data from the Berlin Wall samples and used it to determine the percentage of pigment. The model concluded that the Berlin Wall paint chips contained titanium white and as much as 75 percent pigment. "The identification of most of the components of the fragments was only possible through the comprehensive evaluation of the results provided by all the techniques [combined]," the authors concluded, further augmented by the development of SAPNet. "While SAPNet was specifically tailored for pigment mixture analysis, its robust framework demonstrates the transformative potential of deep learning methodologies for Raman spectral analysis across diverse scientific and industrial applications."

Microsoft

Thanks to Microsoft Collaboration, iFixit Now Sells Genuine Xbox Repair Parts (theverge.com) 20

"We're excited to be working with Microsoft to keep Xboxes running longer and out of the waste heap," iFixit's director of sustainability told The Verge. iFixit now sells genuine Xbox parts you can use to repair your Xbox Series X or S and offers official guides to help with fixes [including both the all-digital and disk drive editions]...

iFixit's Microsoft Repair Hub also features iFixit's parts for repairing Microsoft Surface devices, which it started selling in 2023. "Since we launched our Surface parts collaboration with Microsoft last year, we've been helping our customers repair their own Microsoft laptops and tablets — and it's awesome to be able to offer Xbox owners the same opportunity," says Elizabeth Chamberlain, iFixit's director of sustainability.

The article points out that iFixit also sells "nearly every part of the Steam Deck" and "a bunch of repair guides for Valve's handheld PC, too," along with genuine repair parts for Google's Pixel phones and the Pixel Tablet.

"With Microsoft, we've created a one-stop place for guides, tools, and spare parts to make self-service repair accessible to anyone," says iFixit's new web page. "Imagine how different the world would be if repairing every device could be this easy."
Games

Is Valve Letting Third Parties Create SteamOS Hardware? (theverge.com) 48

The Verge thinks Valve "could make a play to dethrone the Sony PlayStation and Microsoft." And it's not just because there's lots of new SteamOS hardware on the way (including a wireless VR headset and a pair of trackable wands, a Steam Controller 2 gamepad, and a living room console.

"Valve has also now seemingly revealed plans for partners to create third-party SteamOS hardware too." It won't be easy to take on Sony, Microsoft, or Meta. Those companies have a lot to lose, and they're deeply entrenched. But the Steam Deck has revealed a massive weakness in each of their businesses that may take them years to correct — the desire to play a huge library of games anytime, anywhere. And while they figure that out, Valve may be building an entire new ecosystem of SteamOS hardware, one that could finally let PC and peripheral makers tap into the huge and growing library of Windows games on all sorts of different hardware without relying on Microsoft or subjecting their customers to the many annoyances of Windows...

Valve has long said it will open up SteamOS to other manufacturers, even recently committing to some direct support for rival handhelds like the Asus ROG Ally — and the other week, Valve quietly updated a document that may reveal its larger overarching strategy. It won't just leave SteamOS sitting around and hope manufacturers build something — it'll hold their hand. Valve now has an explicit label for third parties to create "Powered by SteamOS" devices, which it explicitly defines as "hardware running the SteamOS operating system, implemented in close collaboration with Valve." It additionally lets companies create "Steam Compatible" hardware that ships with "Valve approved controller inputs," as well as SteamVR hardware and Steam Link hardware that lets you stream games from one device to another...

When Valve asked PC manufacturers to sign onto its Steam Machines initiative over a decade ago, with the idea of building living room PC consoles, it asked for a leap of faith with very little to show and a tiny chance of success. It took years for Valve to even build the oddball living room controller for its Steam Machines, and it didn't get far in convincing Windows game developers to port their games to Linux. But by the time it announced the Steam Deck, Valve had hammered out a Proton software compatibility layer so good that many Windows games now run better on Linux, and created the most customizable yet familiar set of controls ever made. If manufacturers could build their own Steam Machines rather than equivalent Windows machines, they could offer better gaming products than they do today. Maybe they'd even want to release a VR headset that isn't tied to Microsoft or Meta if it doubled as a Steam Deck, portably playing decades of flatscreen games.

It's not clear any of this will pan out; Valve is an exceedingly small company that tries not to chase too many things at a time. When I speak to PC industry executives about why they pick Windows over SteamOS, some say they're concerned about whether Valve would truly be able to support them. But it's just as intriguing an idea as it was 12 years ago when Gabe Newell explained the initial vision to us, and this time, there's a far better chance it'll work.

"Today, every major PC company is building one or more Steam Deck rivals," the article points out. "But without Valve's blessing and support, they're saddled with a Windows OS that doesn't start, pause, and resume games quickly and seamlessly enough to feel portable and easy..."
Sony

Sony Working on Handheld Console for PS5 Games to Rival Switch (bloomberg.com) 19

Sony is developing a new portable gaming device capable of playing PlayStation 5 games, Bloomberg News reported Monday. The project follows the 2023 release of PlayStation Portal, a streaming-only handheld, and aims to compete with Nintendo's dominant Switch console and potential Microsoft offerings in the portable gaming space.
Microsoft

Microsoft Gaming Handheld Device 'Few Years' Away, Says Xbox Chief (yahoo.com) 22

Microsoft's gaming division is developing prototypes for a handheld gaming device that won't launch for "a few years," gaming chief Phil Spencer said Wednesday. In an interview with Bloomberg, Spencer said that while Microsoft is actively working on prototypes, the company will first focus on improving its Xbox app performance on existing portable devices and establishing hardware partnerships.

The gaming unit wants to be "informed by learning and what's happening now" before introducing its own device, Spencer said. "Longer term, I love us building devices," Spencer said, adding that Microsoft's team "could do some real innovative work."

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