Hellgate Beta's In-Game Ads Raise Eyebrows 424
ari wins writes "IGN.com has up a post discussing the new EA/Flagship game Hellgate: London, and the in-game advertisements it includes to facilitate targeted marketing. Though ads in games aren't exactly new, some Beta testers are objecting to their apparently off-putting presence. Users have also noted that accepting the game's EULA means you submit to the collection of 'technical and related information that identifies your computer, including without limitation your Internet Protocol address, operating system, application software and peripheral hardware'."
This CAN be stopped (Score:5, Interesting)
Buy it, wait a week or so, and return it. Then buy it somewhere else, wait a week or so, and return it. If just 5000 people were to do this 5 times each, it could destroy the percieved marketability, and it would be attributed to targeting issue. Enough people wasting enough time of enough computer stores, and computer stores would be best off not carrying it.
Then the investors / decision makers who committed to this sickness get discliplined / lose money, and new investors get scared to do this again.
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Yeah, good luck with that. Every Gamestop I've ever been to has the boxes on the shelves and the games in the drawer behind the register. I'm not sure how I can return it to them unopened when I can't even buy it unopened.
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Re:This CAN be stopped (Score:5, Interesting)
Best Buy tried to stop me from returning a game by saying it was a violation of copyright law, so I acquired a copy of the most recent revision and brought it in with me. The manager realized that fucking with a customer who knows that the law is on their side is a BAD idea (at least in the state of Massachusetts) and my game was returned for a full refund.
Re:This CAN be stopped (Score:4, Funny)
Wait for it...
Wallmart So Evil Exploit Workers Minimum Wage Sweatshop Labour Censor Music Small Business Bankrupt Heart Of America Small Town Anti Union Child Labour Climate Change Worse Than Hitler Kicked A Puppy Ate A Baby Spat In Your Salad Just Plain Evil Fat Cat Corporate Capitalist Pigs.
Re:This CAN be stopped (Score:5, Insightful)
Two things:
1. Astroturf does not feel like real grass. Hell, it doesn't look like real grass. Don't Astroturf.
2. You forgot something: denial. Hell, it can't be the ads, right? It must be the game is bad, despite all those gamers craving to see the targeted ads.
Re:This CAN be stopped (Score:4, Funny)
And that's what it is , the Alice's Restaurant Anti-Bad-Software Movement, and all you got to do to join is sing it the next time it come's around on the guitar.
--
BMO
Re:This CAN be stopped (Score:5, Insightful)
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lets try for +5 troll (Score:2)
If anyone at the store argues about returning open box software, explain the ads. If they won't accept the return on that basis, explain you will be taking your software patronage elsewhere.
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Re:This CAN be stopped (Score:5, Insightful)
Re:This CAN be stopped (Score:5, Interesting)
and to be quite honest after playing the demo, there was really no reason to buy the game. Its not groundbreaking in any way, and I couldn't help but feel bored while playing the demo.
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My god, man .. where would we find the time to do that?
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Re:This CAN be stopped (Score:5, Insightful)
At least dynamo is trying to give some thought to showing a little Resistance to the companies that are misusing us.
It's time for a little pushback.
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It's still our world, he's just thinking its the late 80's or early 90's when the stores did this. I once even bought a game at Electronic's Boutique then when they wouldn't take it back, I took it back to Babbages and they were cool with it.
Re:This CAN be stopped (Score:4, Interesting)
It's still our world, he's just thinking its the late 80's or early 90's when the stores did this.
He speaks truly. I worked at a mall-based EB back around '88. Back at that time, EB also sold computers, mainly AST and Amstrad brands. We had a shrink-wrap setup in the back, and the policy at the time was to LET customers "try" the software on our demo PCs.
If they saw what they liked, they bought the game and all was well. If not, we took it to the back, and rewrapped and repriced it. Thinking back, I'm not sure if such was legal; if the game has been installed, even on a demo PC, it's not "new", is it? IANAL, so I couldn't tell you...
So yes, Virginia, there WAS a Santa Claus... Now all you get to demo is console games, unless you go to a gaming cybercafe.
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As long as everyone remembers that my shade of gray is better than their shade of gray, everything will be ok though.
Darwinian response to exploitation by customers (Score:5, Insightful)
As far as I'm concerned, this nullifies any right you have to bitch about draconian returns policies or lousy customer service. It's this sort of behaviour that probably led to the killing off of more reasonable store return policies (if not the stores themselves) and encouraged- and justified- the proliferation of those that treat their customers like assholes.
People like you are the reason that we're not living in that "dream world" any more. (**)
(*) Yeah, I'm waiting for a self-justifying whine along the lines of "they could re-sell it". Like it should be their problem to re-sell your secondhand crap in exchange for "returning" your money that they never received in the first place.
(**) Pre-empt #2; Yes, everyone else was doing it too, and it wouldn't have made any difference what you did as an individual. Whatever.
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Your logic is completely off. He returned the product elsewhere because the point of sale had already denied him. They were ALREADY treating him like an asshole,
Uh.... *yes*. That was the first half of my argument!
Let me restate it for you. He bought the game from the company with the asshole return policy who wouldn't give him his money back. (They get to keep the money). He then exploited the goodwill of another company with a more lenient returns policy (costing them time and/or money even though they never sold him the game nor made any money off it in the first place).
The "asshole" company learns that their policy pays and prospers, the "good" company los
Re:This CAN be stopped (Score:4, Insightful)
The law generally trumps "store policy"... Though you may need to sue to get your $50 back (most companies won't even show up in small claims court, practically a slam-dunk).
Also, many states have a VERY useful law relating to this, usually called something like "Buyer's remorse". They don't always apply to such low-priced items, though, so do your homework before you waste your money.
Finally, never forget the power of "making a scene". If you loudly (but not threateningly!) make a fuss over them refusing to take something back (best to wait for the busiest, most crowded part of the day), they'll usually do what you want just to get rid of you.
Re:This CAN be stopped (Score:4, Informative)
Demo or Beta? (Score:3, Interesting)
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I'm a beta player (Score:3, Informative)
That said, there ARE ads in the game, but contrary to popular belief, the ads DO NOT appear after you leave the stations (read: towns). Unlike the Battlefield 2 ads, which were over sized and overly bright in many cases, t
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This information on the box? (Score:5, Interesting)
Second question: Anyone know how much this kind of live uploading of advertisements would affect online performance?
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Online gaming: low traffic, low latency.
Advertisements: big latency, big traffic.
They don't step into each other's territory, and you could guess the ads will be cached, and can have lower priority than the multiplayer traffic.
As for the included adware/spyware/drm/rootkits, that has become customary for PC games. Never again would I let a game installer come near my production PC.
I guess that
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I hope the advertisers are aware of my fee for storing their ad info on my hard drive. I think $5 a byte should do it.
wtf (Score:5, Interesting)
Re:wtf (Score:5, Interesting)
So now we have to pay full price to buy it, pay each month AND get invasive ads?
Re:wtf (Score:5, Informative)
2) Not subscribing does absolutely nothing to the single player. A single player game that is good enough on its own to justify the cost of the box. In addition you get free online play even if you never play another dime. I seriously think that if they offered NO free online play, instead saying you can play single player on your own or pay a subscription for online, that there would be less people pissed off.
3) The subscription replaces having to buy expansions every six months or a year. Look at WoW. $15 a month, plus $50 a year for an expansion, plus no single player. And you don't hear anyone bitching about that.
4) You clearly haven't seen the ads. They are far from invasive. You can play through and never even notice that the ads on the subway walls are for real products. They aren't bright neon signs that scream "BUY COKE, MMM COKE." They're dirty worn down subway ads you'd expect to see in a subway. Only they're for actual products. I don't like the precedence either, but it's definitely not a gamebreaker.
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So in conclusion, ditch the attitude if you can't even get your own fucking facts straight.
(Oh, an
Re:wtf (Score:5, Interesting)
Re:wtf (Score:5, Insightful)
Ads in game are a good thing! (Score:4, Interesting)
There actually are some pretty good reasons to put ads in games. In fact, having ads in games (to a point) can be a win/win for both the software company, which gets more money, and the user, who gets more realism. For instance, if you play a game in a city setting, one would expect realistic ads on billboards, bulletin boards, walls, etc (as opposed to crappy old games where you would race cars through a city, for instance, and every billboard would say "Midway!", which got old really quick). And speaking of racing games, what kind of a NASCAR game would you have if there weren't ads plastered all over the cars? I think having ads in a game is great for realism and cost defrayment (maybe you don't need as many people to buy a game for developers to be willing to make it, since they will also get ad money). As long as they put the ads in context within the game, this is a great thing.
Now, I should say I haven't seen this beta so I don't know if they are crossing the line and putting ads out of context. If every third person in a crowd is wearing an NVIDIA shirt, that is out of context and pretty ridiculous. Also, if performance suffers from downloading new ads for the game or something, that is bad too. But if performance doesn't suffer, downloading new ads could be good. After all, billboards, walls, etc change their ads in real life, so why shouldn't a game? That ads realism and variety to the landscape.
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Ads in games. (Score:2)
Advertisers want to put their ad in front of people's eyes. Some people spend an
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If a game costs 50$ why the hell should there be ads in it? Who actually puts up with this enough to even make the idea look like something we would tolerate?
I absolutely agree 100% with this. I'm, personally, getting utterly sick of having some glossy marketeer's latest gimmick shoved down my throat. This is especially when I find advertising in and on products I buy. Most print magazines are 50% loose pieces of advertising which need recycling before I can even find the contents page, which is buried between a picture of my next car and a picture of my next trophy wife gently caressing my next mobo. I pay for cable tv and yet get bombarded with ads (thank
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What were the ads? (Score:2)
Anyway, seems to me it's about time more and better sandbox programs appear so games like this can be cut off from the OS itself.
No probing what OS, applications and colour of my shirt is, just run the damned game for which people paid good money.
Otherwise I'll just stick to good ol' Simcity, unless the development of games for *nix/*BSD skyrockets.
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As an Intel Mac Gamer, I do this already. I play all my games in bootcamp or parallels and leave anything personal and business related on the OS X side of things. I suppose the could find out what other games I am playing but that is about it.
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Marketing Has Succeeded (Score:5, Insightful)
ADs are not 'right' in any context, especially when you are paying for the product.
Re:Marketing Has Succeeded (Score:5, Insightful)
* = WHERE APPROPRIATE. Games like WoW do not need billboards in them.
But I agree on the paying aspect. If you pay, you don't see ads(unless you want to).
And, make the game cost less due to the ad revenue.
Re:Marketing Has Succeeded (Score:4, Interesting)
Fighting the demonic hordes is cool. Fighting the demonic hordes in a futuristic setting is cooler. Fighting the demonic hordes in a futuristic setting in my home town is about as cool as it can get. (Although note that I've not played the game yet, it could well suck)
when your game is about demons from hell invading London thirty years in the future, being realistic goes straight out the window
Just because the premise is unrealistic, doesn't mean that the setting has to be. Believe me, the Tube is *covered* with adverts - some stations now even have LCD screens with moving ads playing (thankfully no sound as yet...). Not having adverts in the game would be jarring for those of us who actually use the Tube (or I guess any similar train system) on a daily basis. Kind of like when it rains in Oblivion and the rain goes straight through archways, etc. It's a little thing, but it spoils the realism a bit.
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You must really hate magazines. A lot.
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> marketeers have won.
I'm not so sure that there was ever a battle to win. More of a 'bending over'.
Anyway, there are places where you *expect* to see ads, such as billboards on the side of a highway, oin a subway station, or on the side of a bus. Older games either missed this realism (come on, how many highways do you know without any billboards?) or had fake advertisements.
I guess for the game develope
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sorry, but the battle against 'marketeers' was lost decades ago.
Re:Marketing Has Succeeded (Score:4, Funny)
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Besides, it is supposed to have too much instancing for my taste
You let them manipulate you... (Score:2)
Since these are basically subway stations, you expect to see ads there, and they aren't obtrusive at all, so they feel like part of the environment rather than being a jarring experience.
Hellgate is not the game to make an outrage over, because the ads in it are so tastefully done that they feel right.
Simply because you don't notice the ads doesn't mean they don't effect you. The ads in the game are subtly changing your outlook towards the product being advertised. In fact, it is better for them if you don't notice them. You are being taken advantage of all the time by advertisers, and the fact that people now accept this as being normal is very sad.
When you start thinking of advertising as normal and even part of an enjoyable entertainment experience, you have given companies an open-ended invitatio
Your IP address is being broadcast RIGHT NOW! (Score:5, Funny)
Luckily I had a helpful error box pop up and only had to pay $19.95 (plus VA 4.5% sales tax) to stop this heinous security oversight that is present in EVERY operating system on the Internet!
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Advertising (Score:3, Funny)
Cursor tracking (Score:3, Interesting)
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http://ars.userfriendly.org/cartoons/?id=20070914 [userfriendly.org]
Two Words (Score:3, Interesting)
Electronic Arts.
Yet another reason why I hope they will die a fiery death. I haven't bought an EA game since they bought/shut down GameStorm [wikipedia.org] because "gasp" it competed with "Ultima Online".
Beta Acceptance (Score:2)
Spying (Score:5, Insightful)
I don't mind in-game ads, as long as they're inobtrusive.
I do mind giving EA and Flagship blanket permission to examine everything on my computer. READ what their "agreement" says -- they can mine your computer for whatever data they want, and give/sell it to whomever pays for it.
I keep sensitive business data, covered by NDAs, on my computer; I don't want anonymous strangers mining through my music, documents, source code, and data. Quite simply, the Hellgate: London agreement is completely unreasonable and dangerous.
Anyone who supports Free Software should understand the principles involved here, and refuse to accept Hellgate London on their computer.
Re:Spying (Score:5, Informative)
What about the info? (Score:2)
According to wikipedia: http://en.wikipedia.org/wiki/Massive_Incorporated [wikipedia.org]
Oh and just to mak
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What I'm not fine with is then also taking down ANY information that is on my personal computer. They have no right to collect or use information about what hardware, software or data is on my computer.
It's a good thing I got tired of the same old MMO BS, because back whe
Ads in a game you pay for=Stealing (Score:2, Insightful)
A $50 game that I have to accept ads and spyware to play? No thanks. Sell it for $10 or give it away for free, and you might justify it.
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That's actually not true. Most people don't remember then but when cable first came out to the masses, 90% of the selling point is that you would ONLY get commercials on network broadcast channels. Once they had their foot in the door in most markets, commercials changed over night. Since then, it has been the same old story; lie, lie, lie, raise prices again, just like everyone other monopoly/utility. I seem to recall cable being commerc
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This is a surprise to whom? (Score:2)
It's only in subways (Score:5, Insightful)
It's not that big a deal. Subways with bare walls would be very odd. Extremly odd and not even close to realistic. So you have a game whose environment includes add ridden subways (just like in real life). Now the developer has to ask a question: Which adds do we display in the subways? You can choose at random or you can do what the subways do: whoever pays.
If, for the sake of realism, you have to put adds in the subway stations, why not make money off of it? The game experience is the same, the only difference is instead of seeing "Moca Mola" and "Nickers" adds you see the same ones your used to in real subways (Coca Cola and Snickers).
Now if we started seeing the "Legendary Snicker Hammer of Pwnage" and the "Coca Cola Champion's Sword" I'd be put off....but this isn't the case at all.
Re:It's only in subways (Score:4, Insightful)
The issue isn't the ads themselves -- it's the blanket data mining clause included in the EULA.
I don't care about ads -- I do care about people snooping around on my computer.
It's the "EULA" (Score:3, Interesting)
I do not know about game-specific retailers per se, but not one major software retailer in the United States (CompUSA, etc.) will give refunds for opened software. The software companies themselves encouraged that policy "to fight piracy". So statements in shrink-wrap EULAs to the effect that if you don't like the terms you should just return the product are misleading at best. If I were a judge, I would call it outright "fraud" because the software companies are well aware of that situation... they created it!
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IP (Score:2, Insightful)
EA wants it both ways (Score:3, Insightful)
My problems are as follows.
To all of those saying "It adds to the realism"... (Score:4, Insightful)
Advertisers should host servers (Score:3, Insightful)
Blocking ingame advertising (Score:5, Informative)
38.119.38.0/24 (Massive Inc)
65.55.179.0/24 (Massive Inc)
72.3.184.144/28 (IGA)
72.32.5.0/28 (IGA)
Massive does lookups on the domain madserver.net (imp.madserver.net, media.madserver.net, z.madserver.net, etc ad nauseum) to get its IP addresses, whereas IGA seems to use hardcoded IPs (there is no reverse-lookup for them either, although they are hosted by rackspace)
The massive blocks are enough to block advertising and impressions data for Enemy Territory: Quake Wars as well as SWAT4 and does not seem to have any effect on gameplay. They have been confirmed with tcpdump. The only other network activity (besides multiplayer) are simply checking for updates and registering with the master multiplayer servers at
demonware.net.
I am not so sure about the IGA blocks, that's mostly just information from forum posts, since I don't have Battlefield 2142 there's not much I can do to test it. Your milage may vary.
Re:Does it run on Linux? (Score:4, Funny)
Re:Unobtrusive (Score:4, Interesting)
On the other hand, Hellgate London demo was a real yawner. Very disappointing. Unplayably buggy in the gameplay department (everything else ran smoothly though) - I literally reached a dead end along the linear path that I had to take to get to the next zone and complete the main questline, which I assume upon completion the demo would end. Went back, and could find no alternative path through either of the last two areas on the path.
Re:Unobtrusive (Score:4, Interesting)
As for the demo, they really messed up. The beta is less buggy (although still has a couple kinks to work out). They just shouldn't have released the demo at all to be honest.
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You reached the end of the demo. I've been playing in the actual beta, an
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I wouldn't mind necessarily playing a race car simulation which included advertisements pretty much everywhere, for the reason that real races will have tons of advertisements everywhere. Just don't take the intrusive information that isn't related and do lower the price on the game by using the advertising revenue to
Re:Unobtrusive (Score:5, Informative)
Screenshot 1 [iswiki.com]
Screenshot 2 [iswiki.com]
Screenshot 3 [iswiki.com]
As far as the gameplay goes? This game totally rocks! Imagine if Diablo and Half-Life 2 had a baby. A demon and zombie infested, mutant loot pinata of a baby... Basically, you can hack and slash if you want to, pew-pew with spells if you want to, or shoot guns like an FPS if you want to. It's Diablo in full 3d, by Bill Roper and most of the guys from Blizzard North that created Diablo 1 and 2. There is single player and online multi-player. The online multi-player is instanced like Guild Wars, where only the towns are public. It's one hell of a lot of fun, and completely addictive, just like the original Diablos were. Imagine Diablo with full 3d, a physics engine, and exploding barrels ala HL2.
I think you're going to be hearing a lot of good things about this game.
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That's not how it works (Score:3, Insightful)
More revenue means more profit, not more "stuff" for the buyer. Your transaction is done.
Put yourself in EA's shoes. Anyway they can make more profit they'll do it. They'll kill kittens, throw your mother in jail, do whatever it takes to make more money.
Most games are mediocre. They're not horrible, they'll kill an afternoon or 3 with some fun. But they're pretty unmemorable. So you can go to Eletronic Gaming Stop and buy the late
Re:Just give in.. Sooner or later you will anyway. (Score:4, Insightful)
Don't cry wolf if there's no wolf around.
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One thing about the information they gather though, In some countries like mine(Sweden) there are some very strict privacy laws that prevents people from gathering the kind of data they plan to gather. I wonder what they'll plan to do about that, I don't think I ever saw any adds in BF2142, might be because of that.
Created a survey to answer question .. (Score:3, Interesting)
Click Here to take survey [surveymonkey.com]