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Comments: 179 +-   NYT's "Games To Avoid" an Ironic, Perfect Gamer Wish List on Friday December 11, @06:48AM

Posted by Soulskill on Friday December 11, @06:48AM
from the more-or-less dept.
games
MojoKid writes "From October to December, the advertising departments of a thousand companies exhort children to beg, cajole, and guilt-trip their parents for all manner of inappropriate digital entertainment. As supposedly informed gatekeepers, we sadly earthbound Santas are reduced to scouring the back pages of gaming review sites and magazines, trying to evaluate whether the tot at home is ready for Big Bird's Egg Hunt or Bayonetta. Luckily, The New York Times is here to help. In a recent article provokingly titled 'Ten Games to Cross off Your Child's Gift List,' the NYT names its list of big bads — the video games so foul, so gruesome, so perverse that we'd recommend you buy them immediately — for yourself. Alternatively, if you need gift ideas for the surly, pale teenager in your home whose body contains more plastic then your average d20, this is the newspaper clipping to stuff in your pocket. In other words, if you need a list like this to understand what games to not stuff little Johnny's stocking with this holiday season, you've got larger issues you should concern yourself with. We'd suggest picking up an auto-shotty and taking a few rounds against the horde — it's a wonderful stress relief and you're probably going to need it."
Read More... 179 comments story

Comments: 41 +-   Building Left 4 Dead Maps With Google Sketchup on Friday December 11, @04:59AM

Posted by Soulskill on Friday December 11, @04:59AM
from the always-best-to-face-zombies-on-familiar-turf dept.
google
notthatwillsmith writes "If you're a fan of Left 4 Dead and you've ever wanted to build a zombie-filled map of your hometown, office or grocery store, Maximum PC just posted a how-to that shows you how to convert photos of real-world locations into ready-to-play L4D 1 or 2 maps. It's everything you need to know in order to kill zombies with your friends — in the comfort of your own backyard."
Read More... 41 comments story

Comments: 92 +-   Open Source FPS Blood Frontier Releases Beta 2 on Friday December 11, @01:50AM

Posted by Soulskill on Friday December 11, @01:50AM
from the now-with-bloodier-frontiers dept.
fps
An anonymous reader writes "The open source FPS Blood Frontier has now made their beta2 release. From the article: 'After many months of development, and massive amounts of input from the public, we are proud to present you with the new release of Blood Frontier, v0.85 (Beta 2). This new version totally redefines and improves the game in many ways, creating a whole new style that makes it almost nothing like its predecessor.'"
Read More... 92 comments story

Comments: 350 +-   FTC Says Virtual Worlds Bad For Minors on Thursday December 10, @02:48PM

Posted by timothy on Thursday December 10, @02:48PM
from the when-bureaucrats-attack dept.
censorship
eldavojohn writes "A new report from the FTC is claiming minors have access to explicit content via online virtual worlds such as those found in online games. The report makes five recommendations to keep little Johnny away from the harms of Barrens chat: Use more effective age-screening mechanisms to prevent children from registering in adult virtual worlds; Use or enhance age-segregation techniques to make sure that people interact only with others in their age group; Re-examine language filters to ensure that they detect and eliminate messages that violate rules of behavior in virtual worlds; Provide more guidance to community enforcers in virtual worlds so they are better able to review and rate virtual world content, report potential underage users, and report any users who appear to be violating rules of behavior; and Employ a staff of specially trained moderators who are equipped to take swift action against rule violations."
Read More... 350 comments story

Comments: 230 +-   Treading the Fuzzy Line Between Game Cloning and Theft on Thursday December 10, @06:24AM

Posted by Soulskill on Thursday December 10, @06:24AM
from the welcome-to-the-world-of-policeactioncraft dept.
business
eldavojohn writes "Ars analyzes some knockoffs and near-knockoffs in the gaming world that led to problems with the original developers. Jenova Chen, creator of Flower and flOw, discusses how he feels about the clones made of his games. Chen reveals his true feelings about the takedown of Aquatica (a flOw knockoff): 'What bothers me the most is that because of my own overreaction, I might have created a lot of inconvenience to the creator of Aquatica and interrupted his game-making. He is clearly talented, and certainly a fan of flOw. I hope he can continue creating video games, but with his own design.' The article also notes the apparent similarities between Zynga's Cafe World and Playfish's Restaurant City (the two most popular Facebook games). Is that cloning or theft? Should clones be welcomed or abhorred?"
Read More... 230 comments story

Comments: 191 +-   America's Army Games Cost $33 Million Over 10 Years on Thursday December 10, @03:25AM

Posted by Soulskill on Thursday December 10, @03:25AM
from the your-tax-dollars-at-play dept.
money
Responding to a Freedom Of Information Act request, the US government has revealed the operating costs of the America's Army game series over the past decade. The total bill comes to $32.8 million, with yearly costs varying from $1.3 million to $5.6 million. "While operating America's Army 3 does involve ongoing expenses, paying the game's original development team isn't one of them. Days after the game launched in June, representatives with the Army confirmed that ties were severed with the Emeryville, California-based team behind the project, and future development efforts were being consolidated at the America's Army program office at Redstone Arsenal in Alabama. A decade after its initial foray into the world of gaming, the Army doesn't appear to be withdrawing from the industry anytime soon. In denying other aspects of the FOIA request, the Army stated 'disclosure of this information is likely to cause substantial harm to the Department of the Army's competitive position in the gaming industry.'"
Read More... 191 comments story

Comments: 100 +-   Mega Man 10 Confirmed For WiiWare on Thursday December 10, @01:01AM

Posted by Soulskill on Thursday December 10, @01:01AM
from the with-new-bosses-chair-man-and-bread-man dept.
nintendo
The upcoming issue of Nintendo Power revealed that Capcom is working on Mega Man 10 for a release via WiiWare sometime in the future. "Like Mega Man 9 (released for WiiWare in 2008), Mega Man 10 remains true to the series's roots with 8-bit-style graphics and sound, and tried-and-true Mega Man gameplay." According to the early look at Nintendo Power's article, the game may include an easier difficulty mode, likely inspired by complaints that the previous game was too hard. It also previews one of the new bosses, who is apparently called "Sheep Man." Make of that what you wool.
Read More... 100 comments story

Comments: 209 +-   Pirates as a Marketplace on Wednesday December 09, @06:31AM

Posted by Soulskill on Wednesday December 09, @06:31AM
from the marrrrrrrket-share dept.
games
John Riccitiello, the CEO of Electronic Arts, made some revealing comments in an interview with Kotaku about how the company's attitudes are shifting with regard to software piracy. Quoting: "Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box. That could be seen as a dark cloud, a mass of gamers who play a game without contributing a penny to EA. But around that cloud Riccitiello identified a silver lining: 'There's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace,' he said, pointing to DLC as a way to do it. The EA boss would prefer people bought their games, of course. 'I don't think anybody should pirate anything,' he said. 'I believe in the artistry of the people who build [the games industry.] I profoundly believe that. And when you steal from us, you steal from them. Having said that, there's a lot of people who do.' So encourage those pirates to pay for something, he figures. Riccitiello explained that EA's download services aren't perfect at distinguishing between used copies of games and pirated copies. As a result, he suggested, EA sells DLC to both communities of gamers. And that's how a pirate can turn into a paying customer."
Read More... 209 comments story

Comments: 340 +-   New WoW Patch Brings Cross-Server Instances on Wednesday December 09, @03:36AM

Posted by Soulskill on Wednesday December 09, @03:36AM
from the new-and-shiny dept.
games
ajs writes "World of Warcraft's Wrath of the Lich King expansion was staggered into 4 phases. The fourth and final phase, patch 3.3, was released on Tuesday. This patch is significant in that it will be the first introduction of one of the most anticipated new features in the game since PvP arenas: the cross-realm random dungeon, as well as the release of new end-game dungeons for 5, 10 and 25-player groups. The patch notes have been posted, and so has a trailer. The ultimate fight against the expansion's antagonist, the Lich King a.k.a. Arthas, will be gated as each of the four wings of the final dungeon are opened in turn — a process that may take several months. The next major patch after 3.3 (presumably 4.0) will be the release of Cataclysm, the next expansion."
Read More... 340 comments story

Comments: 229 +-   Saboteur Launch Plagued By Problems With ATI Cards on Wednesday December 09, @12:58AM

Posted by Soulskill on Wednesday December 09, @12:58AM
from the more-or-less-finished dept.
bug
An anonymous reader writes "So far, there are over 35 pages of people posting about why EA released Pandemic Studios' final game, Saboteur, to first the EU on December 4th and then, after knowing full well it did not work properly, to the Americas on December 8th. They have been promising to work on a patch that is apparently now in the QA stage of testing. It is not a small bug; rather, if you have an ATI video card and either Windows 7 or Windows Vista, the majority (90%) of users have the game crash after the title screen. Since the marketshare for ATI is nearly equal to that of Nvidia, and the ATI logo is adorning the front page of the Saboteur website, it seems like quite a large mistake to release the game in its current state."
Read More... 229 comments story

Comments: 125 +-   The Struggle For Private Game Servers on Tuesday December 08, @06:52AM

Posted by Soulskill on Tuesday December 08, @06:52AM
from the let's-make-onyxia-fight-ragnaros dept.
games
A story at the BBC takes a look at the use of private game servers for games that tend not to allow them. While most gamers are happy to let companies like Blizzard and NCSoft administer the servers that host their MMORPGs, others want different rules, a cheaper way to play, or the technical challenge of setting up their own. A South African player called Hendrick put up his own WoW server because the game "wasn't available in the country at the time." A 21-year-old Swede created a server called Epilogue, which "had strict codes of conduct and rules, as well as a high degree of customized content (such as new currency, methods of earning experience, the ability to construct buildings and hire non-player characters, plus 'permanent' player death) unavailable in the retail version of the game." The game companies make an effort to quash these servers when they can, though it's frequently more trouble that it's worth. An NCSoft representative referenced the "growing menace" of IP theft, and a Blizzard spokesperson said,"We also have a responsibility to our players to ensure the integrity and reliability of their World of Warcraft gaming experience and that responsibility compels us to protect our rights."
Read More... 125 comments story

Comments: 56 +-   Dead Space 2 Announced on Tuesday December 08, @01:22AM

Posted by Soulskill on Tuesday December 08, @01:22AM
from the now-with-extra-dead dept.
games
Electronic Arts announced on Monday that their popular survival-horror game Dead Space is officially getting a sequel. According to the press release, it's being developed for the PS3, Xbox 360 and PC. There's speculation that Dead Space 2 may include some form of multiplayer, after an EA job opening was spotted on LinkedIn that mentioned multiplayer level design for the franchise.
Read More... 56 comments story

Comments: 249 +-   Farmville, Social Gaming, and Addiction on Sunday December 06, @12:15PM

Posted by Soulskill on Sunday December 06, @12:15PM
from the tragedy-of-the-common-interest dept.
MarkN writes "Facebook has been trumpeting the fact that Farmville, the most popular game on its site, has more users than Twitter, with 69 million playing over a month and 26 million playing each day. Combined with Facebook's announcement that they have hit 350 million users, that means one out of every five people on Facebook is playing Farmville. Gamasutra has a post taking a critical analysis of Farmville, its deceptively slow level grind, how a number of gameplay features end up as simply decorative since they aren't balanced with the benefits of raising crops, and discussing why Farmville succeeds so well in virally spreading itself and addicting people."
Read More... 249 comments story

Comments: 27 +-   MIT & Harvard On Brain-Inspired A.I. Vision on Saturday December 05, @10:20AM

Posted by Soulskill on Saturday December 05, @10:20AM
from the i-can-see-clearly-now dept.
software
An anonymous reader writes with this excerpt from TGDaily: "Researchers from Harvard and MIT have demonstrated a way to build better artificial visual systems with the help of low-cost, high-performance gaming hardware. [A video describing their research is available.] 'Reverse engineering a biological visual system — a system with hundreds of millions of processing units — and building an artificial system that works the same way is a daunting task,' says David Cox, Principal Investigator of the Visual Neuroscience Group at the Rowland Institute at Harvard. 'It is not enough to simply assemble together a huge amount of computing power. We have to figure out how to put all the parts together so that they can do what our brains can do.' The team drew inspiration from screening techniques in molecular biology, where a multitude of candidate organisms or compounds are screened in parallel to find those that have a particular property of interest. Rather than building a single model and seeing how well it could recognize visual objects, the team constructed thousands of candidate models, and screened for those that performed best on an object recognition task. The resulting models outperformed a crop of state-of-the-art computer vision systems across a range of test sets, more accurately identifying a range of objects on random natural backgrounds with variation in position, scale, and rotation. Using ordinary CPUs, the effort would have required either years or millions of dollars of computing hardware. Instead, by harnessing modern graphics hardware, the analysis was done in just one week, and at a small fraction of the cost."
Read More... 27 comments story

Comments: 275 +-   New Aliens Vs. Predator Game Doesn't Make It Past AU Ratings Board on Saturday December 05, @03:36AM

Posted by Soulskill on Saturday December 05, @03:36AM
from the gauntlet-thrown dept.
government
An anonymous reader writes "Australia refused to give Rebellion's new Aliens Vs. Predator game a rating, effectively banning it in the country. Rebellion says it won't be submitting an edited version for another round of classifications, however. (As Valve did with Left 4 Dead 2.) They said, 'We will not be releasing a sanitized or cut down version for territories where adults are not considered by their governments to be able to make their own entertainment choices.'"
Read More... 275 comments story

Comments: 76 +-   Emulating New Super Mario Bros. Wii At 1080p on Saturday December 05, @01:28AM

Posted by Soulskill on Saturday December 05, @01:28AM
from the super-high-def-mario dept.
emulation
KingofGnG writes "An impressive confirmation of the Dolphin Wii emulator's capabilities comes from a YouTube video, which shows off recently-added video clips of New Super Mario Bros. Wii in full HD. It demonstrates the growing compatibility of Dolphin with the latest games published for the Nintendo console."
Read More... 76 comments story

Comments: 249 +- Screenshot-sm   Gran Turismo Gamer Becomes Pro Race Driver on Friday December 04, @01:13PM

Posted by samzenpus on Friday December 04, @01:13PM
from the practice-makes-profession dept.
games
An anonymous reader writes "Back in 2008, Lucas Ordonez lived what seemed like an ordinary existence. The 22-year-old Spanish student was an avid motorsports fan, but he lacked the suitable investment necessary to become a professional race driver and had virtually given up on racing. Besides, he was already knee-deep in trying to complete a Master of Business Administration (MBA). But it was Ordonez' passion for virtual racing, particularly his love of Gran Turismo, that made him stand out from his peers — both off the track and eventually on it. In just a few months, Ordonez' life was transformed from console dreamer to racing the real thing at a real race track in Europe. And Ordonez managed to do the unthinkable: go from the couch car to the race car, and win."
Read More... 249 comments story

Comments: 48 +-   Over 160 Tutorial Videos Created For Unreal Dev Kit on Friday December 04, @06:14AM

Posted by Soulskill on Friday December 04, @06:14AM
from the how-it's-done dept.
games
As a follow-up to Epic Games' release of a free version of the Unreal Engine last month, the company has now posted over 160 video tutorials which demonstrate the various uses of the Unreal Development Kit. Roughly 20 hours of footage were created by technical education company 3D Buzz, with topics ranging from user interface to game physics to cinematics.
Read More... 48 comments story

Comments: 94 +-   Copyright and the Games Industry on Friday December 04, @02:51AM

Posted by Soulskill on Friday December 04, @02:51AM
from the your-super-mario-toilet-paper-is-probably-illegal dept.
games
A recent post at the Press Start To Drink blog examined the relationship the games industry has with copyright laws. More so than in some other creative industries, the reactions of game companies to derivative works are widely varied and often unpredictable, ranging anywhere from active support to situations like the Chrono Trigger: Crimson Echoes debacle. Quoting: "... even within the gaming industry, there is a tension between IP holders and fan producers/poachers. Some companies, such as Epic and Square Enix, remain incredibly protective of their Intellectual Property, threatening those that use their creations, even for non-profit, cultural reasons, with legal suits. Other companies, like Valve, seem to, if not embrace, at least tolerate, and perhaps even tacitly encourage this kind of fan engagement with their work. Lessig suggests, 'The opportunity to create and transform becomes weakened in a world in which creation requires permission and creativity must check with a lawyer.' Indeed, the more developers and publishers that take up Valve's position, the more creativity and innovation will emerge out of video game fan communities, already known for their intense fandom and desire to add to, alter, and re-imagine their favorite gaming universes."
Read More... 94 comments story

Comments: 254 +-   Modded Xbox Bans Prompt EFF Warning About Terms of Service on Friday December 04, @12:19AM

Posted by Soulskill on Friday December 04, @12:19AM
from the by-reading-this-you-bequeath-me-all-your-possessions dept.
xbox
Last month we discussed news that Microsoft had banned hundreds of thousands of Xbox users for using modified consoles. The Electronic Frontier Foundation has now pointed to this round of bans as a prime example of the power given to providers of online services through 'Terms of Service' and other usage agreements. "No matter how much we rely on them to get on with our everyday lives, access to online services — like email, social networking sites, and (wait for it) online gaming — can never be guaranteed. ... he who writes the TOS makes the rules, and when it comes to enforcing them, the service provider often behaves as though it is also the judge, jury and executioner. ... While the mass ban provides a useful illustration of their danger, these terms can be found in nearly all TOS agreements for all kinds of services. There have been virtually no legal challenges to these kinds of arbitrary termination clauses, but we imagine this will be a growth area for lawyers."
Read More... 254 comments story

Life being what it is, one dreams of revenge. -- Paul Gauguin