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Slot Machine with Bad Software Sends Players To Jail 647

dcollins writes "Previous discussions here have turned into debates over who is liable for faulty software: the programmers, the publisher, etc. Yahoo has a new option: perhaps the users are criminally liable for using the software. From the AP: 'Prosecutors are considering criminal charges against casino gamblers who won big on a slot machine that had been installed with faulty software ... A decision on whether to bring criminal charges could come in a couple of weeks, said John Colin, chief deputy prosecutor for Harrison County. He said 'criminal intent' may be involved when people play a machine they know is faulty.' Would your average user be able to distinguish 'faulty software' from 'lucky'?"
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Slot Machine with Bad Software Sends Players To Jail

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  • State's Fault? (Score:4, Informative)

    by MBCook ( 132727 ) <foobarsoft@foobarsoft.com> on Friday July 20, 2007 @04:26PM (#19932067) Homepage
    OK. Isn't this why the State is supposed to certify this kind of stuff? That said, it's hard to tell. On the one hand, if you take advantage of an ATM machine, that's theft. On the other hand, the idea of a slot machine is to try to get money out of it, so if you find a way to do that (even it wasn't the way they intended) then you shouldn't get in trouble. Unless you are sticking your arm in the machine or zapping it with electricity or something else, you won. If you followed the rules (put money in, pulled levers/pushed buttons, won) then it should be yours even if the way you did it (maybe pulled level first, then hit buttons) caused it to malfunction.
  • by Protonk ( 599901 ) on Friday July 20, 2007 @04:52PM (#19932487) Homepage
    The Nevada Gaming Commission [nv.gov] [PDF] (As an example, I know the article isn't about Las Vegas) heavily regulates slot machines, their software, and their payout schedule. Machines that deviate from the payout schedule are inspected and machines whose software processes are not open to inspection and audit are not allowed on the floor. In this case it would be, prima facia, a crime to install software that was not audited by the authorities onto a machine. IANAL, so I can't tell you if proving criminal intent would be required, but I suspect that the threshold would be minimal, assuming that it could be proven that the users inserted the bug.

    In this case, it doesn't appear as though the bug was inserted by the users, just (sigh) exploited in order to win. These cases are well litigated in Nevada (though probably not in Indiana/Kentucky), and elsewhere. The trend seems to be [gaminglawmasters.com] (Scroll Down to "Overpayment to Patron") that if it can be proven that the gaming patron didn't involve him or herself in the actual flaw of the machine, then not only are they not liable, but the Casino must still pay out the winnings.
  • by Jherek Carnelian ( 831679 ) on Friday July 20, 2007 @05:01PM (#19932619)
    Apparently YOU didn't RTFA either.

    If someone came up to a machine, and stuck a buck in and got back $10 without doing anything...
    But when people are lining up and (some of them) shoving $100 in to get $1000 out, that's not "luck" or "the way it goes", that's called "theft".
    The article says nothing of the kind. What it does say is:

    Prosecutors are considering criminal charges against casino gamblers who won big
    "Won big" implies they PLAYED the game, not simply put money in and then cashed out "without doing anything."

    More than two dozen people played the machine before one gambler alerted Caesars employees.
    Again, more than two dozen people PLAYED the machine.

    Nowhere in the article does it even suggest that people just put money in and cashed out 10x what they put in "without doing anything."
  • by Anonymous Coward on Friday July 20, 2007 @05:05PM (#19932685)
    in addition to the put money in then immediate cash out thing, there is also the issue that $1 slot machines typically have something like a 95% payout or more in Vegas never going below 75%. On average, a person spending $1000 will win like $950. Given that, if you put in $1000 on that machine, you will likely win $9500 and not likely to win any less than $7500. So even if you didn't do the "put money in then immediately cash out" trick, you'd still beat the odds by a mile.
  • Re:Mixed feelings (Score:2, Informative)

    by Anonymous Coward on Friday July 20, 2007 @06:23PM (#19933551)
    Actually something like this happened already with an ATM. Was in 2006 IIRC. Hacked ATM machine was giving out far too much money ($20 bill instead of $5 bills.) Finally someone reported it (like at the casino) after about nine days.

    I believe this YouTube link is of the incident in question:
    http://www.youtube.com/watch?v=cmW_4R81jVU [youtube.com]
  • Re:Good grief (Score:3, Informative)

    by networkBoy ( 774728 ) on Friday July 20, 2007 @06:42PM (#19933707) Journal
    It would be called a mis-deal, the deck would be pulled and the tapes reviewed.
    If they found someone sneaking cards into the deck then that person would be prosecuted. We know the deck did not come with two Kings of Spades because of procedures in place specifically for that reason, namely playing the deck one card at a time face up upon opening a deck of cards.

    -nB
  • Re:Good grief (Score:5, Informative)

    by NickDngr ( 561211 ) * on Friday July 20, 2007 @06:43PM (#19933711) Journal

    Also consider the fact that this was, according to TFA, a foreign machine that did not recognize dollars (anyone actually believe that?). Well if that were really the case that they couldn't even get the currency right, then I'd expect a the on-screen instructions to be poorly translated at best. It might be showing the wrong currency symbol entirely. Who knows.
    It wasn't a foreign machine. It was a Bally S6000 machine. These machines have a bank of DIP switches on the CPU board that are used to set jurisdictional preferences (including foreign jurisdictions). The slot techs screwed that setting up and didn't coin test the game before putting it in service.
  • Re:Good grief (Score:3, Informative)

    by Anonymous McCartneyf ( 1037584 ) on Friday July 20, 2007 @06:54PM (#19933823) Homepage Journal
    No. In states where gambling is legal, they have made it legal for casinos to rig their games for the house so long as part of the house's cut goes to the government. The government may make rules requiring that slots pay off a certain percentage of their contents a certain percentage of the time--say, $0.96 out of every $1 of credits must be paid to some gambler--but they'll never require that casinos pay out more than they take in, at all.
  • Re:Good grief (Score:5, Informative)

    by feld ( 980784 ) on Friday July 20, 2007 @07:02PM (#19933909)
    The woman who reported the machine to the casino has it right - the casino doesn't give you your money back if a machine jams, so it shouldn't work the other way.

    I work in a casino repairing slot machines at the moment, and yes, if a machine jams, the patron DOES get their money back. The casino by law cannot pick up change off the floor nor can they keep any money that was put into a machine but the machine didnt register. The patron will always get their money back after an investigation is completed and it is determined that the money really does belong to the patron.
  • Re:Good grief (Score:5, Informative)

    by CodeBuster ( 516420 ) on Friday July 20, 2007 @07:22PM (#19934079)
    This should be treated much like counting cards at blackjack. If you do it in your head with no mechanical help, you are playing within the rules, and you are not cheating.

    The issue of whether or not card counting constitutes cheating was and is a hot topic in the gaming industry with strong opinions on both sides of the issue. The courts have consistently ruled that it is not cheating, from the legal definition of cheating (i.e. the one that results in a criminal prosecution), to count cards provided that one is not assisted in this endeavor by any sort of device (i.e. mechanical, electronic, electro-mechanical, etc). The casinos on the other hand, not surprisingly, consider all forms of card counting, even the type that courts have ruled legal as "intelligent play" (i.e. using your brain), as "cheating". This is where it gets interesting. In Las Vegas the casinos have the right to refuse service to anyone for any reason and it is not unheard of for card counters to get the back-room treatment (i.e. casino security goons try to verbally intimidate you into not coming back again and in the old days that did more than just talk if you know what I mean). However in Atlantic City they are not allowed to refuse someone a game, provided that the casino is open to the public and the player is not creating an overt disturbance, so they do things like switch decks frequently, deal from multiple decks, deal only partway through the decks, use automatic shufflers, etc...to discourage card counting.

    The gaming industry is not a nice industry to be in, either as a player or an owner, being classically considered as a vice industry which means that you are going to attract many of the "wrong sort of people" if you know what I mean. The casinos deal harshly with anyone they perceive to be hurting the bottom line precisely because the entire atmosphere of gambling is already highly adversarial and involves the one thing that everyone wants more of...money...and lots of it. Personally, I don't much care for gambling, even as a form of entertainment, but if you plan to try card counting then all I can say is watch out...either you wont be any good at it and the casinos will encourage you to "count" more often or you will be in which case you will end up in their database and be bared from just about every casino on the face of the earth.
  • Re:Mixed feelings (Score:4, Informative)

    by canajin56 ( 660655 ) on Friday July 20, 2007 @08:24PM (#19934533)

    You misunderstand. Its not just that they got 10x the plays as they should have. What it was is that if you put money in, it registers as 10x the amount. So they would put a dollar in, then cash out and get $10 out, then they'd take that $10 and put it back in, it would register as $100, and they'd cash out their $100. Then they'd put their $100 in, it would register as $1,000, and they'd cash it out. And you think that's reasonable? They never even used the slot machine.

    Ignore the fact that its a slot machine. Lets pretend its some vending machine full of chips. You put $1, and it says "$10" up top. So you hit "coin return" and it spits out $10 worth of change. So you realize this is awesome, and put that $10 back in and hit the coin return to get even more money, and you keep going until its empty of all its change. That's perfectly reasonable? You had no nefarious intent, and thought it was functioning as intended.

  • Re:Good grief (Score:5, Informative)

    by Vicissidude ( 878310 ) on Friday July 20, 2007 @10:01PM (#19934961)
    Gambling machines are weighted to weighted to cheat in favor of the casino.

    Gambling machines are highly regulated in the states where they are operated. The machine processors are checked by the state and held under lock, key, and surveillance until installed in the machines which are also under lock, key, and surveillance. The people who service the machines are certified by the state. Those employees fill out about an inch of paperwork when they are hired in order for their state and federal background checks, which includes taking and running their fingerprints through the criminal databases. Cheating and allegations of cheating are taken very seriously by the states and the feds in this business, which at one point was run by the mob. The machines do not cheat.

    That said, those machines are programmed to benefit the casino, which is not the same as cheating. The casino actually sets the payout amount to a certain percentage of every dollar, in accordance with state law. For example, machines that bring in little money for the casinos, such as penny slots, generally have the worst payout to the player. For penny slots, that payout could be $0.85 for every $1. For more profitable slots, such as $5 slots, that payout ratio could be $0.97 for every $1.

    The payout ratio depends on the casino and what they want to do. If they want to attract customers, then they increase the payouts. If they have a good amount of customers, then they'll decrease the payouts to increase profits. Customers are very sensitive to these payout amounts. If players sense a casino is being cheap, aka "the slots are tight", then players will leave that casino. If the players sense a casino is giving money away, aka "the slots are loose", then those players will get out the word and people will flock to that casino. It's all supply and demand.
  • by SpzToid ( 869795 ) on Friday July 20, 2007 @11:00PM (#19935291)

    Gambling machines are highly regulated in the states where they are operated. The machine processors are checked by the state and held under lock, key, and surveillance until installed in the machines which are also under lock, key, and surveillance. The people who service the machines are certified by the state. Those employees fill out about an inch of paperwork when they are hired in order for their state and federal background checks, which includes taking and running their fingerprints through the criminal databases. Cheating and allegations of cheating are taken very seriously by the states and the feds in this business, which at one point was run by the mob. The machines do not cheat.

    You mean just like all the machines everyone uses to cast their votes with too, right?

    Actually, I know you're right. In fact Debra Bowen campaigned on this fact last year when she won Sec. of State for California, (that 'slots had better accountancy processes (etc.) than ballot boxes). Thank goodness she won such a powerful and influential state, and is now implementing red hat testing now, hopefully in-time for the next election as she plans.

  • Re:Good grief (Score:2, Informative)

    by Main Gauche ( 881147 ) on Friday July 20, 2007 @11:03PM (#19935307)
    "Actually, the six-deck shoe is easier to count than the single, or at least it's more likely to give you an advantage at some point."

    As someone who practices the art (as opposed to getting information from a novel), let me say that this is wrong. First, there is no universal inequality that says 6D is better/worse than 1D always. It depends on conditions (rules, cards dealt before reshuffle, etc.). Second, if these things are relatively equal (relatively), then the count is more volatile in 1D than 6D. This is simply a statistical fact: smaller numbers (1D) lead to more variance.

    "Some MIT students did a bunch of card-counting; one of the things done to counteract the counting was switching to single deck shoe"

    Now I'm not sure we even read the same novel. Casinos don't "switch to single deck" to foil counters; they'd be shooting themselves in the foot! If you know of such a casino, please let me know where. I can sell that information to interested parties who'd make much more from it than I would as a recreational counter. I'll even give you a cut!
  • Re:Good grief (Score:5, Informative)

    by Fishead ( 658061 ) on Friday July 20, 2007 @11:49PM (#19935471)
    I worked for a lottery corporation for a short time after college until I found a real job. I was offered a pretty good paying job in the "slot depot", but turned it down strictly due to ethical reasons.

    As far as I understood it, all the slot machines would be programmed for a 95-98% pay back to the player, but there would always be one or two in a casino that is programmed to a 105% payback. The higher pay machine would always be changed so that if you went back for you "lucky" machine, you might not get it.

    Nasty. That's why I didn't take the job.
  • Re:Good grief (Score:5, Informative)

    by ajs318 ( 655362 ) <(sd_resp2) (at) (earthshod.co.uk)> on Saturday July 21, 2007 @06:57AM (#19936893)
    Using more decks doesn't alter the relative proportions of cards (and hence the probability of any particular value turning up). In fact, if anything, it makes the probabilities conform better to the empirical expectation. Since card-counting is all about calculating the probability that any particular card will help you (by increasing your score without busting you) or hinder you (by taking you over 21), anything that makes the observed probability closer to the expected possibility favours you.

    Most probability studies assume that the random-number generating mechanism has no memory. This is usually correct. Throwing six sixes with a die does not alter the probability of throwing a six next time: it's still 1/6. But when playing 21, there is a sort of memory effect going on; because cards that have already fallen will not show up again. And it's upon precisely this memory that the card-counter relies. Once KS has been drawn, the probability of the next card being KS is zero. If you have an infinite number of decks (equivalent to returning each card to a random position within the deck after use), the probability of any random card being the KS is always 1/52. With a finite number of decks, the memory effect is reduced as compared to a single deck but not eliminated altogether.

    You can memorise the order of a single deck, but that's not the way most people do it. The "classic" method is mentally to divide the card ranks into "high" (8-K, likely to bust you whatever you've got), "low" (A-3, good for completing a five-card trick) and "middling" (4-7). Now you know in any deck there are 24 high cards, 12 low cards and 16 middling cards. By knowing how many cards within each band have fallen, you can determine how likely you are to get a card you want. If, say, a bunch of high cards come up, it's not unreasonable -- because of the memory effect -- to expect the next card to be low or middling. And you can bet accordingly; low when the cards don't favour you (or when they favour the dealer), high when they do (or the dealer stands a good chance of being busted on the next card).

    The only way to disrupt card-counting (unless you have an infinitely large casino with room for an infinite number of cards; but then, you'd have no room for any players to sit at the card table -- even if you had an infinite number of seats, they would all be full of nothing but stacks of cards) is to return each card to the deck immediately it has been played, and always draw each card from a random position (or shuffle between each deal).
  • Re:Good grief (Score:2, Informative)

    by TheSeer2 ( 949925 ) on Saturday July 21, 2007 @08:58AM (#19937323) Homepage
    In Australia, all the major supermarket chains have voluntarily agreed to do that.
  • Re:Good grief (Score:2, Informative)

    by redcane ( 604255 ) on Monday July 23, 2007 @01:55AM (#19952637)
    I think your confusing two factors here. The machines payout only a small percentage of plays (1-2%), but in order to give the player there is a real win here, on these occasions they payout 50% to 10000% of the gamble, giving a payout rate of 90-98% of what goes into the machine. So you put $1 in 100 times, and you win 50c twice, $1 once, and 95$ once, so you actually lost $2, but that one spin where you won $95 you feel pretty good. Of course, it could be 100 people each putting in 1$, in which case the guy who gets the $95 feels good, but the average payout rate is still a large percentage of what went in. A high turnover and low profit margin is still profitable.

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