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Joystick Port Patented, Now the Lawsuit

Posted by CmdrTaco on Wed Jan 10, 2007 08:31 AM
from the no-no-the-system-is-fine dept.
Panaqqa writes "It appears that Fenner Investments, a Texas based patent troll, is at it again. This time, they are suing Microsoft, Sony and Nintendo for infringing a patent they hold on joystick ports. Perhaps they felt they needed a "Plan B" now that their lawsuit against Juniper Networks, Nokia, Cisco, Alcatel and Ericsson is not going so well."
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[+] Games: Patent Suit Against Nintendo, Microsoft Dismissed 30 comments
Saul J writes with an update to the patent lawsuit that was filed by Fenner Investments back in 2007 against Nintendo and Microsoft. The suit alleged that the two companies had infringed upon a patent for a joystick port interface. The trial was set to begin today, but now Judge Leonard Davis of the US District Court in Tyler, Texas has ruled that there is no need for a jury trial. One of Nintendo's lawyers said, "Nintendo has a long history of developing innovative products while respecting the intellectual property rights of others. We also vigorously defend patent lawsuits when we firmly believe that we have not infringed another party's patent, despite the risks that this policy entails."
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  • by baffled (1034554) on Wednesday January 10 2007, @08:34AM (#17538206)
    It's probably the best bet for patent reform to be taken seriously.
    • Prior art? (Score:5, Interesting)

      by Joce640k (829181) on Wednesday January 10 2007, @08:52AM (#17538454) Homepage
      I don't know the exact circuit details but Commodore Amiga joysticks worked in a similar way, i.e. by timing the decay of a capacitor rather then using an a/d converter.

      • Re:Prior art? (Score:5, Interesting)

        by Smidge204 (605297) on Wednesday January 10 2007, @09:09AM (#17538626)
        Right now, it only seems that these cases will show if the accused party actually infringes on the patent or not.

        What we need, as part of patent reform, is the ability to call BS on a patent during these lawsuits, which puts the infringement claim on hold until the patent itself is reviewed and debated over. Start a seperate court case to review the patent, with both parties able to produce evidence and expert testimony about the technology in question. If the patent is ruled bogus, then it should be invalidated on the spot and the infringement suit dropped.

        That would cull a lot of bogus patents and maybe discourage filing them in the first place.
        =Smidge=
        • Re:Prior art? (Score:4, Insightful)

          by UbuntuDupe (970646) * on Wednesday January 10 2007, @09:26AM (#17538870) Journal
          Good idea. Remember, it's harder to defend a court order preventing a technology from being distributed if the only damages are loss of revenue, which is easy to correct later if it turns out it really infringes a patent. In other words, a "patent"holder will never ABSOLUTELY need the infringement to stop RIGHT NOW.

          Also, it would be nice if a patent could be voided on the grounds that it was deliberately worded to obscure similarity to prior art.
        • by kansas1051 (720008) on Wednesday January 10 2007, @09:32AM (#17538950)
          What we need, as part of patent reform, is the ability to call BS on a patent during these lawsuits, which puts the infringement claim on hold until the patent itself is reviewed and debated over. Start a seperate court case to review the patent, with both parties able to produce evidence and expert testimony about the technology in question. If the patent is ruled bogus, then it should be invalidated on the spot and the infringement suit dropped.

          The U.S. Patent Office has such a procedure -- its called "reexamination." "Inter parties" reexamination allows two parties (the patentee and an accused infringer) to "reexamine" a patent before the USPTO in view of new prior art. If the USPTO agrees with the accused infringer, it can invalidate the patent. Lawsuits regarding patents in reexamination are commonly stayed (i.e. put on hold) until the reexamination terminates.

          Reexams often result in dubious patents being invalidated. The reason you do not read about them more often on /. is that the purported prior art is often grossly exaggerated by the accused infringer (as in the RIM/NTP patent case), so there may not actually be sufficient grounds to invalidate the patent.

        • Re:Prior art? (Score:4, Insightful)

          by Zordak (123132) on Wednesday January 10 2007, @09:39AM (#17539048) Homepage Journal
          If you are sued for patent infringement, your attorney will file a motion for summary judgment, and one of the theories will be that the patent is invalid as a matter of law. If it fails as a summary judgment motion, it will go before the jury. The validity of the patent WILL get litigated if the case doesn't settle. Forcing the parties to put off litigating infringement until after they settle the validity of the patent would be ridiculously inefficient and more costly for BOTH parties. The problem is not the inability to challenge the validity of a patent in court. The problem is that obviousness under 35 U.S.C. s. 103 has become such a hyper-technical non-hurdle that it is nearly impossible to invalidate a patent once it has been judged novel. Until we revise section 103 to strengthen obviousness, this will continue to happen. Fortunately, the weak obviousness standard is hurting big, monied companies with powerful lobbies (like Microsoft and Sony). So you can bet things are going to change.
          • Re:Prior art? (Score:5, Informative)

            by thebdj (768618) on Wednesday January 10 2007, @10:01AM (#17539352) Journal
            Actually, I would argue that it is not the laws faults. At least not the way it is written. As written, 35 USC 103 explains obviousness in relatively good terms. Obviousness did not become an issue until relatively recently. I will not fault SCOTUS in Graham v. Deere, because the requirements they set forth were not very restrictive. The issue came later when the Court of Appeals for the Federal Circuit (CAFC) including the requirement that the joining of the two items must be taught in the prior art.

            This is an extremely rare thing and actually makes the requirement hard to fulfill. It actually limited the Graham Factor, "one of ordinary skill in the art," practically eliminating it. I do not think the CAFC truly thought this out before making a decision, because if you already the idea to combine the two technologies (and mention as much in your patent specification) then you would almost certainly have claimed it, which would make it a 35 USC 102 violation, something that is really easier to defend for a Patent Examiner.

            I believe we are still waiting to see the end result of KSR v. Teleflex before SCOTUS. If SCOTUS rules with KSR and essentially says the CAFC over-stepped their bounds, then you could be looking at the mass invalidation of thousands (maybe tens of thousands) of patents. You mention the standard is hurting Microsoft and Sony, but it actually is helping another industry with as much if not more money. The pharamaceuticals and bio-tech companies love the standard as it is because it helps them get a lot of patents on new drugs passed. I believe if you review the documents from KSR v. Teleflex, you will find support for KSR's writ from a group that included Microsoft, while the big pharma's filed in opposition (supporting Teleflex).
              • Re: (Score:3, Insightful)

                Translated for truth:

                "The patent system is cumbersome, imperfect, costly, etc. but it is also the best system to stifle innovation by anyone not able to field a thousand lawyers to protect themselves from someone who patented an obvious technology after it had been in existence for 20 years due to an idiot in the patent office."
          • Re:Prior art? (Score:4, Informative)

            by sribe (304414) on Wednesday January 10 2007, @11:16AM (#17540614)
            If you are sued for patent infringement, your attorney will file a motion for summary judgment, and one of the theories will be that the patent is invalid as a matter of law. If it fails as a summary judgment motion, it will go before the jury. The validity of the patent WILL get litigated if the case doesn't settle. Forcing the parties to put off litigating infringement until after they settle the validity of the patent would be ridiculously inefficient and more costly for BOTH parties.

            Actually, the process developed by the patent court was that a granted patent was assumed to be valid until proved otherwise, therefore what would in fact happen is that if the evidence that you infringed was strong enough, regardless of possible invalidity of the patent, the court would enjoin you from distributing your product while the case was heard!!! This is why RIM settled with NTP, remember? Of course there was a case at the Supreme Court at that time challenging the patent court's ridiculous procedure, and SCOTUS slapped down the patent court just a couple of days after RIM paid off NTP. And now new cases will proceed rather more like you describe.

            And as a post a few down from yours points out, there is currently a case before SCOTUS that may result in restoring sanity to the evaluation of prior art and non-obviousness...
      • Re:Prior art? (Score:4, Insightful)

        by Emil Brink (69213) on Wednesday January 10 2007, @09:25AM (#17538844) Homepage
        Clarification: the Amiga analog joysticks worked like that, yes. The default joystick used on the Amiga was digital, though, and just used five (later more) switches to generate the up/down/left/right/fire signals. :)
      • Re:Prior art? (Score:5, Informative)

        by MoxFulder (159829) on Wednesday January 10 2007, @11:21AM (#17540700) Homepage
        The "game port" joysticks for old x86 boxes worked the exact same way! The joystick axis was basically a variable resistor, and its position would vary the time constant of an RC circuit. The voltage would drain at a rate dependent on the joystick position, and you used a do-nothing timing loop to wait for the voltage to fall past a threshold and flip a bit.

        I remember trying to learn to program the PC joystick in assembly language around 1993, and it was a real pain in the ass to get it right. You had to constantly poll the joystick and put in all kinds of delay loops. Apparently, proper analog-to-digital converters were very expensive when the PC game port was designed, and so this crude circuit design was used instead. See the wikipedia article for more info: http://en.wikipedia.org/wiki/Game_port#Circuits [wikipedia.org]

        Bottom line: this patent ain't new technology. In fact, it's OBSOLETE technology. There are much better ways to get an analog measurement from a joystick, and there were even in 1998 when the patent was filed.
      • by TheThiefMaster (992038) on Wednesday January 10 2007, @09:20AM (#17538790)
        Except that that would mean that companies that could afford $5M easily could intentionally infringe on as many patents as they liked, even drawing the legal battle out long enough to bankrupt the holder.
      • Re: (Score:3, Insightful)

        That basically gives big business free reign to steal any technology that could be valued at more than $5 million - which is damn near any patent that is worth holding (and a lot that aren't). Now, I know some people on /. call for the total elimination of the patent system, but this probably wouldn't be the best way to kill it.

        <pedant>when talking about money M usually means thousand, and MM million.</pendant>
          • Re: (Score:3, Insightful)

            Good solution would be a patent is valid for 10 years from its inception, after that it becomes PD and is never patentable again.

            Most of the patents we see today are stupid, transmitting email wirelessly over a tcp connection...durr. They're granted because the examiners have -zero- clue what they're doing in most cases... and if you don't like the examiner you got, feel free to resubmit till you get one stupid enough to grant your inane bullshit.
  • I'd like to see (Score:4, Insightful)

    by p51d007 (656414) on Wednesday January 10 2007, @08:36AM (#17538234)
    someone sue the lawyers bringing up these lawsuits...since they are driving us nuts, and crippling businesses. If there ever was a need for "looser pays" it's because of crap like this.
    • Re: (Score:3, Insightful)

      Quite often the lawyers are only the "weapons" in these cases. It's the clients that need to be sued. Of course there are plenty of cases where the lawyers are the instigators of the BS (looking at you, Jack Thompson)....
      • Re: (Score:3, Insightful)

        A bit like killing people who kill people to show that killing people is wrong?
  • Patent Troll list (Score:5, Insightful)

    by pr0nbot (313417) on Wednesday January 10 2007, @08:37AM (#17538248)
    Wikipedia page on Patent Trolls, with a list that doesn't appear to include the trolls in question guys:

    http://en.wikipedia.org/wiki/Patent_troll [wikipedia.org]
  • Prior Art anyone? (Score:5, Informative)

    by Zeek40 (1017978) on Wednesday January 10 2007, @08:41AM (#17538320)
    The patent was applied for in 1998, I believe the first atari consoles had joysticks in the late 70s, and I'm sure there are earlier examples. The only thing that the patent application seems to have going for it is the specific use of CMOS fabrication for the circuit. This seems to me like making a keyboard out of metal/wood/some other material not usually used, then trying to patent it. Am I missing something, or will this lawsuit go just as well as their previous one?
          • Re: (Score:3, Insightful)

            Perhaps clever, but again I'm skeptical that they were the first to use the PWM into a digital input scheme, largely because their claim is so narrow. If they were the first to realize you can use the PWM signal with a digital-only input line, then there's no doubt you can patent that alone. Since they restrict it as an application for a joystick (and since this was 1998), my gut tells me they took a known technique and patented the specific application.
  • by sesshomaru (173381) on Wednesday January 10 2007, @08:43AM (#17538336) Journal
    Hey, remember when Universal Studios tried to sue Nintendo for infringing on their copyright on King Kong? And then Nintendo won the case, and proved that Universal didn't even hold the copyright on King Kong in the first place?

    Good times, good times....

  • very creative (Score:5, Informative)

    by Jon Luckey (7563) on Wednesday January 10 2007, @08:49AM (#17538414)
    prior art-ish Applie IIe circuit

    http://web.pdx.edu/~heiss/technotes/aiie/tn.aiie.0 6.html [pdx.edu]

    Whoopie.

    Because Fenner's patent used a tristate buffer instead of an open collector NPN transitor they own this kind of joystick?

    geesh.
  • by rongage (237813) on Wednesday January 10 2007, @08:54AM (#17538482)

    As near as I can tell from the text of the patent, this patent troll has patented the use of an Analog to Digital Convertor for converting the analog output of a joystick into a digital signal. I'm not 100% certain but it sounds like either an integrator type circuit or a PWM type circuit. The intriguing bit is the mentioned use of a VLSI (Very Large Scale Integration) chip as a part of the design. This could mean utilizing any of the large fabric chips from the likes of Altera, TI, or Lord knows how many others are in the market nowadays. Heck, this could be interpreted to include the PIC chips in common use nowadays.

    I'd have to look in my old college electronics book (Electronic Communications - vol 5 by Schrader) to see, but I think these types of ADC circuits were discussed even back then (circa 1985). If not, I know the Peavey DECA series of digital power amplifiers (circa 1988) utilized an integrator type ADC for doing converting the analog audio signal to a series of digital pulses (PWM) used for driving the MOSFET finals.

  • by RobK (24783) on Wednesday January 10 2007, @08:57AM (#17538504)
    The fact that these non-novel, obvious patents with prior art are being issued decades after first use.

    I understand that business need to protect themselves, and I'm a lot more forgiving of hardware patents (because that make sense) but reading the patent all I see that MIGHT be new is the power saving circuitry rather than a novel joystick connection.

    They do need more examiners and the second patent applied for each year should cost twice as much as the first to file. (This would curb blanketing the system hoping that one of them sticks).

    This is my theory and it's mine.

  • by gozar (39392) on Wednesday January 10 2007, @09:02AM (#17538546) Homepage

    Their patent applies to analog joysticks. It's a method of sending the information of a joystick's position as a digital pulse, therefore requiring less wiring for multiple analog sticks and buttons. The controller could send the information about the various states of the buttons and joysticks encoded as a digital stream.

    Unfortunately for them, they applied for the patent in '98, long after the N64 was released. I don't know for sure, but since the N64 controller only has (IIRC) 3 wires in the cable, they must be using something like what this patent describes.

    It's interesting that they applied for the patent two months after the release of the dual-shock controller for the PS1. IMO, someone saw the dual shock and patented the idea on how it would work.

  • Fixing the system (Score:3, Interesting)

    by bcharr2 (1046322) on Wednesday January 10 2007, @09:17AM (#17538742)
    You would think it was possible to put our nations academic institutions into the patent review loop.

    Company applies for patent, patent judge receives comments from university departments focused on that type of technology, judge reviews comments to verify if this is a revolutionary new idea worth granting a patent to or not.

    I also liked the suggestion that the cost of patenting scale up the more patents one files within a given timeframe. This should keep a company from essentially conducting a "denial of patent review" attack by filing so many similar patents that the academics will simply give up participating in the system.

    I would also like to see some sort of financial pentalty applied to corporations who attempt to patent existing work. In this case, if the court finds the patent should never have been granted, I would accompany the dismissal of their lawsuit with a hefty fine. Force companies to conduct solid research instead of just filing some paperwork and seeing what they can slip through the system.

    • by Infinityis (807294) on Wednesday January 10 2007, @10:27AM (#17539738) Homepage
      Actually, it might work to just stipulate the award money in advance, and then whichever side loses the patent suit would be required to pay out that amount to the winner. If you *know* that your patent is being infringed and that it will hold up, then go for the big dollars because they are rightly yours. However, if there is even a shadow of a doubt that there might be prior art or something else that would invalidate your patent, then patent trolls will think twice before adding a few zeros to the damages they seek.

      The fundamental problem is that the potential cost of losing is so low that it is becoming commoditized, which is why we're starting to see patents being bought and sold in bulk.
  • There is Prior Art (Score:3, Informative)

    by ajs318 (655362) <sd_resp2@earthsI ... inus threevowels> on Wednesday January 10 2007, @11:01AM (#17540354)
    This patent is null and void: there is Prior Art which invalidates it.

    Back in the 1970s - 1980s, 8-bit computers used to measure the resistance of a joystick potentiometer using this setup:

    One end of the joystick pot (VR1) is connected to the main logic supply voltage (1). The slider (3) is connected to a capacitor (C1). The other terminal of the capacitor is earthed. The junction (3) of the variable resistance and capacitor is connected via a safety resistance (R1) to a logic input (4) on IC1. An open-collector logic output is also connected to this input. To take a reading the O/C output is driven low to discharge C1, then allowed to float. At some later moment in time, the capacitor will have charged to the point where the voltage at (4) exceeds its input threshhold and the input will read as a "1". By measuring the time which elapses between the forcible discharging of C1 and the triggering of the input, we can determine the unknown resistance between (1) and (3), and thus the position of the joystick.

    Even the IBM PC used this technique when a joystick port was added! Right up to the days when USB became standard for PC joysticks, every PC had a 15-pin DIN connector (colour: mustard) with four such inputs plus some switch inputs. The Atari 9-pin DIN joystick port (which would eventually go on to become a de facto standard) featured two resistance inputs which were normally used by the paddle controllers, but (because, if fitted with a simple pull-up resistance and the O/C output is left open, they are switch inputs) became the extra mouse buttons on the Amiga. All this was done long enough ago that, had any patent ever covered it (which is frankly pretty unlikely; the idea of determining an unknown resistance by using it in an oscillator and measuring the period of said oscillator should be obvious to anyone who knows how to wire a 13 amp plug, let alone an "expert" in the field), it would certainly have expired by now.

    The circuit goes something like this;

    * 1970s-style Joystick Port
    * Node 1 is +5 Volts
    VR1 1 2 3 POT100K
    C1 3 0 0.1U
    R1 3 4 1K
    * Node 4 is a logic input tied to an O/C output
    IC1 ..... 4 .....
    Note also that this method was not universal. The BBC computer used a 12-bit A-D converter (mapped to the upper 12 bits of a two-byte word), with the tracks of the pots between a reference supply and ground; the Dragon 32 used a 6-bit ADC formed from a DAC (also used, via an analogue DUX, for cassette and audio output!) and comparator.
  • by szembek (948327) on Wednesday January 10 2007, @11:16AM (#17540620) Homepage
    We need a 'use it or lose it' mentality to patents. If you patent a new type of mouse and it's 7 years later and somebody else is selling these mice and you haven't done shit with yours... then too bad so sad. This will eliminate these patent trolls.
  • Bring 'em on (Score:3, Interesting)

    by tji (74570) on Wednesday January 10 2007, @11:29AM (#17540860)
    This is good stuff.. Patent trolls don't have the kind of money needed to buy congressmen. And, the deep pocketed companies they are after surely do. So, hopefully this continues, and those big companies get the congressmen they control to reform the patent system.
  • Airforce... (Score:4, Funny)

    by flyingfsck (986395) on Wednesday January 10 2007, @11:40AM (#17541060)
    They should sue the US Airforce for using joysticks in fighter planes. Maybe some pilot will get angry and press the launch button to solve the whole problem once and for all...
  • Patent Pirates (Score:3, Informative)

    by rjriley (876688) on Wednesday January 10 2007, @12:22PM (#17541974)
    It is the outrageous conduct of patent pirates which transforms fun loving inventors into mythical ugly patent trolls. First they steal the inventor's property and then they abuse the legal system to rape the inventor. Meanwhile they use money they make from such theft to conduct massive PR campaigns in an effort to paint any inventor who has the gall to defend the patent PROPERTY rights as bad players.

    ====

    The Professional Inventors Alliance USA was created more than a decade ago to protect American invention and encourage innovation. American inventors saw a need to track congressional legislation and federal policy that impacts independent inventors, small and medium-sized businesses and colleges and universities. The Alliance is the premiere organization in the nation, providing independent inventors a united voice in order to improve public policy.

    The Alliance provides legislative counsel, congressional updates and strategy development to its members through a number of vehicles. Additionally, through its speaker's bureau, Alliance members have an opportunity to provide expert opinion to many of the nation's top-tier business, technology and mainstream media organizations. Over the years its members have testified before Congress, offered counsel to key Senate and House committee members, and successfully pushed legislation to protect America's independent inventors.

    Since its inception, the Alliance has grown into one of the most vocal advocates for America's patent system.

    Examples of areas of our expertise include David Vs. Goliath patent litigation, patent reform, and we have a unique view of the companies comprising the "Coalition for Patent Piracy".

    Ronald J. Riley,

    President - www.PIAUSA.org - RJR at PIAUSA.org
    Executive Director - www.InventorEd.org - RJR at InvEd.org
    Direct (202) 318-1595 - 9 am to 9 pm EST.

  • by DeadCatX2 (950953) on Wednesday January 10 2007, @12:35PM (#17542236) Journal
    From my inspection of the patent, it appears that their "invention" is supposed to allow a joystick which operates with a 5 V supply to interface to a circuit which does not operate on a 5 V supply.

    This isn't just obvious, it's necessary! Anyone even half-assed skilled in the art would know that you need to do something to connect a 5 V TTL output to a 3.3 V LVTTL input.

    Okay, so maybe their something is novel or nonobvious. In fact, it's neither; they're using a tri-state buffer's threshold voltage as a comparator.

    Basically, digital logic circuits can have any manner of analog voltages applied to them. Circuit designers specify these voltages as Vil (voltage input low threshold) and Vih (voltage input high threshold). Any input voltage below Vil will generate an digital output voltage below Vol (voltage output low), which is usually interpreted as logic 0. Any input voltage above Vih will, correspondingly, generate a voltage above Voh, which is usually interpreted as logic 1.

    They specify that their buffer has hysteresis, so that way it won't suffer from the metastability that usually occurs when you feed a digital circuit an input voltage between Vil and Vih.

    Keep in mind that these components are all COTS (common-off-the-shelf) parts.

    They just drain a capacitor, which causes the input of the buffer to go below Vil, so the buffer outputs a logic 0, which raises a PCin bit (whose voltage level is not the 5V joystick level), let the capacitor charge through the potentiometer whose resistance is proportional to the current joystick position (which cap is being charged by a 5V supply), and when the charging capacitor exceeds Vih of the input buffer, the buffer outputs a logic 1, causing the PCin bit to go low again.

    There's some miscellaneous stuff about resetting, the order in which to apply signals to make the process work, etc. But, basically, the whole patent is bollocks.

    I also like how they have a small piece in their patent filing about how those skilled in the art will see obvious ways to modify their patent's invention, and that these modifications are still "in the spirit" of what the patent covers and are thus covered by the patent.
  • by wiredlogic (135348) on Wednesday January 10 2007, @12:58PM (#17542666)
    The claims are all describing the old "dumb" analog PC joystick. The claims specifically describes the joystick as being dependent on a processor on the other side of the interface to perform the procedure of measuring the position of the joystick. Ignoring the scads of prior art for this type of joystick, all modern consoles with analog sticks and all USB joysticks have some form of integrated processor that performs the procedure described in the claims before anything goes out over the interface. Even if the patent were valid there can be no valid claim of infringement for any modern hardware.
  • by ratboy666 (104074) <fred_weigel AT hotmail DOT com> on Wednesday January 10 2007, @01:55PM (#17543652) Homepage Journal
    but not in a good sense.

    An explanation for those who don't want to read the patent:

    An anlog joystick is pretty much a variable resistor. In order to convert this into a digital domain, the resistance must be measured. We know that the resistor itself can be used to change the discharge time of a capacitor -- this is common. Meauring the discharge time means determining the time the capacitor goes from one voltage to a lower voltage. Which, by its very nature is a "pulse".

    And this patent seems to cover all such interfaces in the "joystick" domain.

    Now, I can come up with alternate methods for reading the resistance. First one (off the top of my head), is to use a series of resistors controlled by a latched value to produce a reference voltage which is then sent through the joystick resistance. The final output is run through a gate which triggers at a reference voltage. Via search, we can determine the target joystick resistance. (I would probably use a binary search). But this is not any where NEAR as simple or obvious as the R-C approach.

    Now, the R-C approach has been used for other variable resistors (prior to 1998) -- the "joystick" application is the only new thing. I used it myself in the 80's. Just never for a joystick (not being into gaming). Its main benefits are that it needs only a single input pin and the circuit is simple. But, given those constraints it is obvious.

    Oh well -- go patent trolls. Sure glad I am not in the US.
    • Re: (Score:3, Informative)

      I guess they can ding the Xbox, PS2, Gamecube and maybe Wii. But don't newer consoles use USB ports? The 360 doesn't even have joystick ports, it has (properly licensed and legally clear) USB ports instead.
      • Re: (Score:3, Informative)

        Heck, for that matter, the XBox (Classic) uses a USB interface for it's controllers, too. There's just an additional 3.3volt line for other purposes like light pens, etc.

        Bill
    • by planetmn (724378) on Wednesday January 10 2007, @08:54AM (#17538476)
      Is it just me or does this speak so clearly to the culture we have developed in the US?

      How does this relate to the culture of the US? Sure, there are some companies that are trying to make money as patent trolls, just as there are always people trying to get a quick buck. But the vast majority of Americans are never a party to a patent lawsuit.

      The idea that you can only get ahead by suing the pants off of some corporation.

      There are a lot of companies out there that innovate and compete in order to get ahead. Just because there are a few examples of cases like the above does not mean that it's the standard operating procedure for a business.

      In typical slashdot style, somebody has taken a situation, and extrapolated it out to now cover the entire population of the United States. The above case sure does seem frivalous, and it in no way represents the culture in the US.

      -dave
      • I don't know man... the local technical college was advertising some interesting courses on the radio this morning. "Owning ideas you'll never implement", "Children say the darndest things (that you can sue their parents for)", and my personal favorite, "Injuring yourself with every-day home objects for fun and profit".

        I went to a real university and have a graduate degree, and I still have to work like, at least 40 hours per week! American Dream my ass!
        • Re: (Score:3, Interesting)

          You've got to be kidding, this is regarded as classic American culture these days by people in the UK.

          And obviously if you Brits have that opinion of us, it must be true.

          people can sue McDonalds for not warning people that their coffee will be hot

          Have you actually read about the facts in the case? It's not quite as frivalous as it might seem.

          It's sickening to always hear of the idiocy and apparent corruption in the legal and political systems over there.

          And it's what you hear about because i
                • Re: (Score:3, Informative)

                  You think that "hot coffee" is no big deal probably because you've only dealt with "normal" coffee, which is usually around 150F/50C. (And in fact, that's about how hot it is when it comes out of my drip machine.) McDonald's was serving coffee at almost 200F/80C, which is about twice as hot relative to body temperature as most consumers would expect. What's more, they put it in insulated foam cups with lids that stop evaporation, so the coffee stays that hot for much longer than people expect.

                  Almost every

                • Re: (Score:3, Informative)

                  > she still held the coffee between her knees while trying to take off the lid

                  The fact that neither the cup or the lid was designed for the temperature that McD's was serving the coffee at had something to do with it. Stella Liebeck wasn't exactly the first person to suffer serious burns either. And incidentally, she only sued for the medical expenses -- the jury awarded the large punitive damages (that were later reduced in a secret settlement) because of some pretty outrageous conduct by McDonalds, i
    • by scoove (71173) on Wednesday January 10 2007, @09:14AM (#17538706)
      Is it just me or does this speak so clearly to the culture we have developed in the US?

      Not really. Parasites exist in most systems and represent a legitimate (though culturally reprehensible) strategy in game theory, economics, etc. "Patent trolls" exemplify parasitic behavior by trying to obtain resources (cash, reputation) without being responsible for original productive work. They live off of others efforts through a less-than-equitable exchange.

      Think about how long criminal organizations have coerced others through various rackets - Mafia "insurance" rackets (e.g. pay me for fire insurance so Tony here won't burn your business down tonight). To many, this behavior is wrong (it certainly introduces greater inefficiencies), but at a minimal level, it provides the benefit of killing off the weak. Economies really want to see the weak removed as it punishes bad strategy and allows those who made better decisions to attain their reward. Parasitism is also a moderate risk strategy for those that speculate on the patent troll organizations as their capital invested to pay the legal bills is very much at total risk.

      It just sounds like this corporation exists only to gather every patent it can get it's hands on

      The real disappointment is that the U.S. legal system does not provide an opportunity for greater risk than the invested capital paid into these speculative patent troll firms. For example, if this firm loses in the joystick litigation and goes bankrupt, all those who invested in it only lose their capital they intentionally placed at risk. If you put in $100K for your shares, you're out $100K. A "loser pays" judicial system would help reduce repeat behavior as a troll firm once successful would likely rather liquidate and take the gains after one win, rather than expose it all to a second, so this type of reform would not really address the core problem.

      I'd advocate a personal liability provision similar to the attestation liability that public corporation executives now have due to Sarbanes Oxley (e.g. they are personally at risk to significant criminal penalties for the integrity of their company's financial statements). If you really believe in your claims and seek to litigate on the patent issue, you'll be required to place a $500K bond with the court which will be forfeit if your case is determined to be frivolous. Combine this exposure with dramatically increased sanctions against attorneys for polluting the system with this junk (e.g. one year suspension of their license for the first offense) and you'll reduce this parasitism to a more normal frequency.

      • Re: (Score:3, Insightful)

        Not really. Parasites exist in most systems and represent a legitimate (though culturally reprehensible) strategy in game theory, economics, etc.

        That's true, but I think the parent was referring to the lawsuit lottery mentality whereby people dream of ways to snare wealthy corporations by suing them in unanticipated ways and thus get rich. In the US, no jury's findings are binding on another's, so if the first jury says, "placing a warning this way would have sufficed", and the corporation switches to th
      • Re: (Score:3, Interesting)

        The real disappointment is that the U.S. legal system does not provide an opportunity for greater risk than the invested capital paid into these speculative patent troll firms. For example, if this firm loses in the joystick litigation and goes bankrupt, all those who invested in it only lose their capital they intentionally placed at risk. If you put in $100K for your shares, you're out $100K. A "loser pays" judicial system would help reduce repeat behavior as a troll firm once successful would likely rath
    • Re:This is junk (Score:5, Insightful)

      by PFI_Optix (936301) on Wednesday January 10 2007, @08:58AM (#17538510) Journal
      From the patent:

      Filing date: Jul 10, 1998

      Does more really need to be said?

      • Re:This is junk (Score:5, Insightful)

        by Anonymous Coward on Wednesday January 10 2007, @01:02PM (#17542758)
        This patent is a monopoly on something obvious. No, it's not quite a "patent on the joystick port" if you read it (but don't read it, if you read it they could get triple damages!) (amigas and other platforms had analogue and digital joysticks in the 1980s of course, so it would be instantly invalidated if that was all it was).

        However, it is still neither non-obvious nor particularly inventive, to the people whose opinion should count (of course, the people whose opinions count in the USA are MBAs, PHBs, Lawyers and just about anyone other than engineers!).

        Asking USPTO folk to judge patent novelty is a bit like those stereotypical primitives on a tropical island who are wowed by the god-like power of motor boats and airplanes. People judging the validity of patents are, almost necessarily, unqualified: the people who would be qualified either detest patents (most engineers, not just in software, btw) or can earn far more actually working as engineers or both. So you end up with, well, weenies, in charge of handing out 20 year monopolies.

      • Re: (Score:3, Interesting)

        I agree that the current system needs a complete overhaul, but there is a very good mechanism in the current system for eliminating the need of defensive patents. You don't have to patent before they do, you don't have to abolish patents, you just have to publish the idea. If you make a discovery that you are not going enforce patents on, but want to protect yourself from someone else patening it, you just have to publish it, and it can't be patented. Defensive patents only work against other large compa