crookedvulture writes: Graphics hardware reviews have long used frames per second to measure performance. The thing is, an awful lot of frames are generated in a single second. Calculating the FPS can mask brief moments of perceptible stuttering that only a closer inspection of individual frame times can quantify. This article explores the subject in much greater detail. Along the way, it also effectively illustrates the "micro-stuttering" attributed to multi-GPU solutions like SLI and CrossFire. AMD and Nvidia both concede that stuttering is a real problem for modern graphics hardware, and benchmarking methods may need to change to properly take it into account.