But the commute would be, by most peoples' standards, murderous. While I'm working as a full-time temp for one company, serving at another company, I am essentially the oil companies' bitch.
And the work? At a previous "job" (it was more like manning a mail-drop), I joked that I was either underutilized or keeping two monkeys out of a job. The current job I rate at about five monkeys instead.
I need a more challenging job closer to home. Self-employment may be an option, except then I'd need to whore^Wtart^Wsell myself to employers who may not even need my services, and I'm decidedly bad at that.
Any suggestions?
In response, I have only one word: "WTF??" And in the words of AdBusters, "how much damage must a company do before we question its right to exist?"
Summary of article: a man, who has taken legitimate pains to spam responsibly and comply with all legislation like CAN-SPAM, confesses that he may have to turn back to illegally spamming and trying to defeat filters if service providers don't stop blocking his messages.
Prize quote of the piece:
"When I'm forced into a situation where I cannot do legal business because other people are interfering with it, I will go back to spam," he told Reuters after the hearing.
Okay, one more time, all businesses consist of three distinct parts: a buyer, a seller, and a product or service. In that context, let's take a hard, careful look at the average spammer's business model:
The Buyer: The person who wants to find buyers for a particular product or service of their own.
The Seller: The spammer^Wadvertiser.
The Product: Here's where things get ugly: the product is the general public, who the Seller tries to drive to the Buyer by whatever means necessary.
The problem with this business model is that 99% of the populace (and that's a conservative estimate) aren't interested in the products the Buyer is trying to hawk. They especially aren't interested in being the product of someone else.
And the thing which so many people don't realize is that most advertising works by this exact same model: the advertiser promises the buyer exposure, and what this means is that the advertiser will do whatever it takes, up to and including sucking up bandwidth and polluting the environment, to get the buyer's name recognized by the general populace.
If advertising doesn't seem to work, it's because people mentally tune advertising out to avoid the onslaught of half-hearted glad-handing condescending and sometimes infantile attempts to sell other peoples' crap. Putting it more in their faces may give people urges, but it won't be to buy stuff -- more likely to pummel the living fertilizer out of the seller.
Internet service providers realize this because they depend heavily on customer satisfaction, which goes down if they get bombarded by advertising. And trust me, nothing but nothing pisses off a customer like downloading 60 junk mails over a dial-up connection.
I think the spammers try not to realize this because, if they did, they'd have to get honest work.
Comments? (They're turned on and everything this time!)
And as I plan to start freelancing to make some money in my meager spare time while job-hunting, I need to maximize my presence, up to and including putting information and particulars up on the web.
So I have a challenge: how to put my email address up on my web site so that humans can read it and even click on it as they were meant to without falling prey to the spamspiders.
Here's the catch, and it's a doozy: the web space my ISP provides me is completely static. Frozen in ice static. No PHP, no Perl, no Python. I count myself lucky that the damned thing even serves up HTTP.
Can anyone recommend a solution which will prevent that sort of harvesting when I have no interactivity or control over who accesses it?
(It's a pity my situation is too specific for an Ask Slashdot.)
If this is the case, then surely the necessity of money is the potting soil of all evil, and the utility of money is the fertilizer of all evil.
Put them together and evil will bloom, preferably in a warm place with a little water and moderate afternoon sunlight. Evil is a hearty perennial which is very difficult to remove once it gets in place, prompting some to call it a weed. The weed's lawyers strongly discourage this attitude.
By the same token, the modern corporation has the greatest necessity to gain money (the most potting soil) and gets the greatest utility from it (the most fertilizer). And anyone who is insufficiently in love with money has no business there, so they either dry up and go elsewhere or they actually get pulled.
And in order to keep this evil from encompassing the earth like some mutant kudzu, we have Michael Powell, who is essentially the ornamental ceramic snail.
We're doomed.
Oh, wait... you think I'm talking about the
The synopsis of their creation, in case you don't want to read up on it yourself, goes something like this: in a near future where one operating system has finally won over all the desktops and networks of the world (they call theirs "ALTIMIT"), there's trouble brewing on a worldwide MMORPG called "The World": areas within it are appearently being ravaged by viruses or something. The wrinkle is that some of these viruses seem to have their own intelligence. And are capable of putting people into the hospital or worse.
(One could say that when there are hazards out there like that, it's mind-numbingly stupid to tighten the user/technology integration to the point where accidents like that can happen. But then I realized: the stuff doesn't exist, so people will continue tightening. Then someone will develop the hazard as a countermeasure. Or for fun. Think virusing someone's computer is fun? It doesn't compare to the challenge of virusing someone's head!! Suddenly the script kiddies could become dangerous...)
As science fiction goes, a lot of it is old hat. Or old chestnuts. Or old somethings. AIs, global networks, multinational conspiracies, and killer viruses are pretty much the stuff of classic William Gibson when it comes down to it. And I've heard people complaining that the anime series has not enough action and too much of what could be considered the "talking heads" style of storytelling.
What I find more interesting is that there is a group of people (the
The anime series
If you have a PS2, then you can follow the other chapters as they're released. The first game,
It's not quite a vertical monopoly; they still have to resort to other companies to actually present their content to the masses. But it'll be interesting to see how their story (and their story) will unfold. Could this be developed into a paradigm shift in modern storytelling?
All that said, if you don't have a Playstation 2, I wouldn't say
And as for the "talking head" complaint, that's the nature of the story. It's not really about the action and adventure, but about figuring out what's going on. It's a tale squarely set in the psychological domain, and in a world obsessed with flash and bang, perhaps I find the cerebral story to be refreshing.
If anyone else has any theories, I'd love to hear them. (Provided anybody actually reads this thing.)
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