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Copyright Issues in the Mainstream

Posted by Zonk on Fri Jul 01, 2005 09:19 AM
from the when-everyone's-a-crook dept.
dmayle writes "Recently, the Supreme Court of the U.S. ruled on a momentous topic, the Grokster case (as covered on Slashdot). It turns out, however, it's not just geeks who are taking notice, and we're not the only ones who think things are getting ridiculous. The Economist has a great story on the subject, noting among other things, that if the cost of publishing had come down with the internet, perhaps the amount of protection needed to encourage publishing is less as well." From the article: "Both the entertainment and technology industries have legitimate arguments. Media firms should be able to protect their copyrights. And without any copyright protection of digital content, they may be correct that new high quality content is likely to dry up (along with much of their business). Yet tech and electronics firms are also correct that holding back new technology, merely because it interferes with media firms' established business models, stifles innovation and is an unjustified restraint of commerce."
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  • by Anonymous Coward on Friday July 01 2005, @09:22AM (#12960448)
    The cost of publishing is rapidly approaching zero. The cost of creation, at least for Hollywood and game companies, is rapidly approaching infinity.
    • The cost of creation doesn't have to be approaching infinity. Only because they insist on a model of business that focuses on flash and hotbutton formula's (eg brad pitt, angelina jolie heat up on screen) big names, high software costs, and feeding everyone's ego is what drives the cost up. The same thing happens in sports too. The industry cost of doing business skyrockets as the top players insist on having their ego boosted. Personally I'm looking forward to a day when indie films are readily available and the big studios have been put in their place. I like a good blockbuster film as much as the next guy but I also like a little substance and it's becoming preciously difficult to find. And some of the tools to make those wow effects are coming available in the open source arena soon. Maybe the studios should be looking at ways to cut costs to save their industry?
    • I think the cost of creation/production for movies/games is increasing due to a lack of real creativity in these industries (as well as the music industry). They have to increasingly rely on special effects, while using the same storylines over and over again (or making the same games over and over again with better|different graphics and sound). I'm not saying that there aren't creative people, just that most of them have been marginalized because they know they produce a quality product and do not want to be ripped off by the big boys.

      The more support that independent artists get, the better, including OSS.

      • by l2718 (514756) on Friday July 01 2005, @09:50AM (#12960715)

        Actually, special effects (especially CGI) are cheaper to buy than acting talent. Movie success is becoming increasingly dependent on star power, allowing the cast to command incredible salaries.

        I think this has little bearing on the copyright debate though. Today, many people want to see Tom Cruise, and are willing to pay for it. A studio is thus justified in paying him US$20M to act in their movie. This is an investment they make -- they hope his name will attract move people to see the movie, thus increasing their profits. Now, the time frame for the studio to profit from this is actually quite short -- let's be conservative and say that it is no more than 30 years. After that, most people will only watch the movie for historical reasons, since there will be many newer releases with more current stars (e.g. Sean Connery).

        What is my point? That, assuming 30 years is enough to make a profit (or not) from a movie, the motivation of the studio to make it (independently of how astronomical is the cost of productions) only depends on the returns during that period. Therefore, there is no need to give the studio a 95-year monopoly on reproduction of the movie. A copyright term of 14 years, renewable once [if the movie turned out to be good enough to make it worth their while] would be sufficient and will not reduce their innovation.

  • Well... (Score:5, Insightful)

    by moz25 (262020) on Friday July 01 2005, @09:24AM (#12960469) Homepage
    And without any copyright protection of digital content, they may be correct that new high quality content is likely to dry up...
    Actually, I find that high quality content and ideas are harder to "rip" and replicate. Maybe not the best example, but Slashdot's code and ideas are out in the open, yet there aren't many competing sites for the same audience. The problem, to some extent extent, thus perhaps lies with the quality of content.
  • Status Quo (Score:3, Informative)

    by DanielMarkham (765899) on Friday July 01 2005, @09:26AM (#12960489) Homepage
    This is an excellent article, and one that anybody with a brain could agree with. But it looks like the history behind this (the last 30 years or so) and the high-priced legal firms will do everything they can to keep the status quo.
    I'm afraid that we will eventually have to push for a constitutional ammendment to fix this copyright issue -- there is simply too much inertia for the law to catch up with reality. Who knows how long this will take? If you thought the "war on drugs" was fun, just wait until we do about 40 years of the "war on pirates"

    See "SarBox And The World of Tommorrow" before it hits the theatres! [whattofix.com]
  • The Economist (Score:4, Insightful)

    by HipToday (883113) on Friday July 01 2005, @09:28AM (#12960507)
    Is this meant to imply that people who read The Economist aren't geeks?
  • Insightful article (Score:5, Interesting)

    by A beautiful mind (821714) on Friday July 01 2005, @09:28AM (#12960508)
    A first, useful step would be a drastic reduction of copyright back to its original terms--14 years, renewable once. This should provide media firms plenty of chance to earn profits, and consumers plenty of opportunity to rip, mix, burn their back catalogues without breaking the law. The Supreme Court has somewhat reluctantly clipped the wings of copyright pirates; it is time for Congress to do the same to the copyright incumbents.

    This is perfectly in line with what i've heard from copyright experts and people who _used_ to work for copyright protection groups/organizations.
  • New Era? (Score:5, Interesting)

    by Anonymous Coward on Friday July 01 2005, @09:29AM (#12960516)
    I said it before [slashdot.org] and I'll say it again:

    Exchanging goods for money is an old and well trusted system. It has worked well for centuries because those doing the selling were generally the only ones who could comfortably produce the product.

    However, we are now entering The Information Age. Many businesses no longer sell goods, or services, but rather sets of instructions, plans and ideas. As these are not tangible objects, they are easily reproduced.

    Previously it was possible to bind these ideas to tangible objects, thus making them harder to reproduce. Recipes were printed in books. Music was pressed into vinyl. Because of this, businesses could stick to the age old business model, but now that the consumer can also easily reproduce products, cracks are forming in this model.

    All well and good, but what's the solution? How can businesses make money on the ideas/information/programs they produced initially? At the moment there seems to be a knee-jerk legal response, but this doesn't seem to me to be a viable solution in the long term (but I am not an economist). One alternative could be to scrap the "sell multiple, low-cost copies" model and go with a "Sell one, high cost copy which will cover expenses and profit". For example, 20th Century Fox makes a new movie costing $100,000,000. They release it to the public for free (and Free) and keep track of how many copies are in circulation. Depending on how popular it is, they are then paid $5,00,000,000, or what ever, by a central organisation. The consumers have to pay this organisation a set amount each year to cover their costs, but are then free to do whatever they want with the movie/music/software.

    Will people be happy being forced to fork out a few grand a year for products? They fork it out already voluntarily.

    Do people get a say in what's produced? How do we insure the producer is producing a quality product? Through market research and strict auditing of the producers.

    A crazy, poorly formed idea, but one which does eliminate the problem sellers we are now facing.
    • Re:New Era? (Score:5, Insightful)

      by mjh (57755) <mark@horn[ ]n.com ['cla' in gap]> on Friday July 01 2005, @09:59AM (#12960814) Homepage Journal
      They release it to the public for free (and Free) and keep track of how many copies are in circulation. Depending on how popular it is, they are then paid $5,00,000,000, or what ever, by a central organisation. The consumers have to pay this organisation a set amount each year to cover their costs, but are then free to do whatever they want with the movie/music/software.
      Isn't this socialism? Hasn't the world demonstrated that socialism is an inherently failed distribution system?
      Will people be happy being forced to fork out a few grand a year for products? They fork it out already voluntarily.
      Yes, but that's a pretty significant distinction. When people voluntarily spend their money, you can discern what's important to them. When people are forced to spend their money, the enforcer of the spending is responsible for determining what's important to the public. But that enforcer doesn't have the data to determine what's important... that data only came from people voluntarily spending their money. As a result, overtime the enforcer will become incredibly inefficient at providing what the public wants. Which is what we see everytime some central authority tries to take control of production. [techcentralstation.com]

      But that's not all. The consumer of {movies,music,software} will perceive it as free. As a consequence they'll consume more of it than they would if they had to pay for it. This will lead to escalating costs for everyone. [invisibleheart.com]

      A crazy, poorly formed idea, but one which does eliminate the problem sellers we are now facing.
      I think it will create many times more problems than the single problem it might solve.
    • Re:New Era? (Score:5, Insightful)

      by ScentCone (795499) on Friday July 01 2005, @10:05AM (#12960875)
      Depending on how popular it is, they are then paid $5,00,000,000, or what ever, by a central organisation

      Are you even hearing yourself? A central organization (sorry, I'm not a Brit, so I spell it with a "z") with the authority to handle purse strings, and with the authority to collect that money from someplace (taxes? from whom? do all people consume all entertainment in equal measure?) is called The Government. The crazy notion that there is some fixed-size pie out of which all entertainment funds would be paid to creators misses the entire point of creating something new in the first place. Without the prospect of being the person that brings some huge, wildly popular new creation to the audience, all you're talking about is just creating an army of mediocre pie-slice-takers.

      Will people be happy being forced to fork out a few grand a year for products? They fork it out already voluntarily

      But they fork it out according to their tastes and willingness to spend. "People" do not all spend the same on their entertainment. Not even counting the people who cheat and pay nothing, there are people who will actually go to the theatre and see the same movie more than once, or that actually buy DVDs for their kids... but then there are people who never go to the cinema, and have no kids. The difference in media consumption could vary by thousands upon thousands of dollars.

      Do people get a say in what's produced?

      They do already. If something is truly terrible, people won't pay for it. If someone has a reputation for continually producing terrible work, no one will risk investment to pay them to produce more. Or, if they do, that's their business.

      How do we insure the producer is producing a quality product?

      Why do we care? And, "quality" by what standard? That's the whole point. Some parts of population have a completely different sense of what "quality" is. For example, I just don't get Bollywood films. They aren't compelling to me in any way. Likewise, there are people who consider Merchant Ivory films so glacial as to be anesthetic. So, why introduce some ridiculous bureaucracy to weigh in on it? The audiences, critics, reviewers, bloggers, and word-of-mouth friends are vastly more efficient at moderating the quality and helping you decide when to spend money on entertainment.

      strict auditing of the producers

      Auditing by... the governemt? Auditing by some elitist guild? How about just stick with auditing by the audience? Why make everything more complex, add a compulsary component (essentially, if you don't pay your entertainment taxes, you go to jail?) and an entire additional layer of non-creative people who do not have a personal vested interest in seeing a particular film, for example, make it to the audiences...

      but one which does eliminate the problem sellers we are now facing

      Problem sellers? The problem is the non-buyers. If the people that claim they respect the artists actually did respect them by doing business with them in the way the artists have asked, we'd have no problem at all. Artists that go through big studios/companies have one approach, artists who use oddball indy-methods have another approach... no, the only problem here is that some people simply don't want to pay for entertainment, and know that, for now, they have a fairly good chance of not getting caught with their ripped copy of some DVD.

      Regardless, I'd rather have the dull roar of back-and-forth lawsuits over pirating than have the government collect money from me, on pain of jail time, and then decide by committee which artists should get paid out of that year's creative pie fund. No thank you. I think watching the Cultural Revolution in China handle it that way was enough of a lesson for everyone, don't you?
  • by garcia (6573) * on Friday July 01 2005, @09:30AM (#12960520) Homepage
    This makes no sense. Copyright was originally intended to encourage publication by granting publishers a temporary monopoly on works so they could earn a return on their investment. But the internet and new digital technologies have made the publication and distribution of works much easier and cheaper. Publishers should therefore need fewer, not more, property rights to protect their investment. Technology has tipped the balance in favour of the public domain.

    Exactly! In this day and age, most media that is published is *long* forgotten after only a few months. The only reason the conglomorates want this 90+ year protection is so that they can gaurantee that every single person alive when the piece of material was produced will be dead before it can be used somewhere else.

    That isn't protecting distribution to make back profit, that's protecting big business to control every facet of their holdings while fucking the public out of what should have been rightfully theirs.

    It's really sad that the lawmakers and interpreters are either ignoring this important fact (or color blind -- green).

    Eight years is too much, nevermind 28 or 90+!
        • That's a common misconception.

          Actually, if the copyright runs out, Disney will lose some of its trademark rights.

          This is because a trademark has to indicate that a product must ultimately derive from only a single source. Also, the trademark must be something other than what the good or service it identifies is. That is to say, you could not trademark the word 'Apple' for the fruit of the same name. And note that trademarks are a different sort of animal than copyrights; they deal with different rights and subject matter.

          When the relevent copyright expires, Mickey Mouse enters the public domain, and anyone can create works using him. This means that the character is generic, and that there is no longer only one source. Thus the trademark cannot survive, at least with regards to books, films, etc.

          It could subsist elsewhere -- there's Peter Pan peanut butter, and Peter Pan bus services, but you can't trademark the character as to creative works.

          This is more evident in the patent field (see e.g. the Shredded Wheat case) but is true no matter what. Disney is well aware of this.
  • Wrong Venue (Score:5, Insightful)

    by ari_j (90255) on Friday July 01 2005, @09:34AM (#12960563)
    The Supreme Court held that you cannot distribute technology with the deliberate intention that it be used to violate the copyrights of another. The decision was correctly made, in my opinion. I also agree that the falling cost of publishing may (see another top-level comment regarding the cost of creation) indicate decreased need for the protections of the copyright system. However, the Supreme Court is not where you should go to make policy, and since this is not a Constitutional ruling it is comparatively easy to change: go to Congress and get them to change the copyright laws on the books.

    Yes, Congress is a cesspool of corruption; and yes, Congress gets more time in bed with the entertainment industry in a year than any of us will have with our wives in our entire lifetime. But Congress is the place to fix this, not only because it's the appropriate place but also because Congress is more attune to what people want and more able to make policy decisions. After all, the Supreme Court refers to Congress and the Executive as "the popular branches" for a reason.

    Do some research, determine what changes need to be made, and push them through Congress. If it's a good enough idea, then enough people will subscribe to it to convince their legislators to fix the problem. But don't bitch at the Supreme Court for telling you not to break the law. And if you want to make a point about it by breaking the law as a form of civil disobedience, remember (unlike so many current-day protesters) that the hallmark of civil disobedience is being arrested and charged with a crime.
  • by 91degrees (207121) on Friday July 01 2005, @09:46AM (#12960669) Journal
    Abandonware, and deliberately restricting access.

    Sure, I quite like the idea of sharing mp3s and downloading TV shows, but I realise that the arguments against doing that do have at least some merit. What does annoy me is that it's impossible to get access to a lot of media.

    The market for classic video games is small-to non-existant. Occasionally these are relicenced, but mostly people are not making money from these games. The TV Pilot "Global Frequency" would not have been seen by anyone except people downloaded it. This caused complaints from WB. Not for any good reason. They weren't losing any money from it because there was no way to buy a copy, but The WB want to hoard their IP.

    Society does better from these when people are breaching copyright. It's better that a show is watched than a show is buried in a vault, but copyright hasn't caught up with this possibility.
  • backwards (Score:5, Insightful)

    by harlows_monkeys (106428) on Friday July 01 2005, @09:48AM (#12960688) Homepage
    Uhm...you seem to be suggesting that if publishing is cheap, it doesn't need protection. That's backwards. When publishing costs are high, there is less need for protection, because most of the profit from publishing comes soon after publication. When costs are high, by the time a copier gets his copies out, there isn't enough profit left for them.

    Justice Breyer, back before he was on the Supreme Court, wrote an interesting article [wikipedia.org] on this, arguing that publishing costs were high enough that we might not need copyright. This was before technology drove publishing costs way down.

    There seem to be a lot of people who think "copyright was fine when it was a pain for me to copy stuff, but now that it's easy to copy stuff, we should get rid of copyright". They seem to think that the purpose of copyright law was to tell people they couldn't do what they weren't going to do anyway.

  • by Hoplite3 (671379) on Friday July 01 2005, @10:00AM (#12960816)
    There is a lot of crud in the air when it comes to copyrights. I think it's important to air these things:
    1) Artists create in a vacuum. The act of creation is a mystical experience above ordinary humans.
    2) Without long copyrights, there would be no incentives for creators to create, leaving us with a dull and lifeless society.

    One is at the heart of a lot of publishing group propaganda. Of course, all of us create art. Most of it isn't very good, but we all create, from doodles, to humming, to solid prose and moving music. We are often spurred to create by other art. Art influences art. This doesn't mean just immitations, but also reactions, remixes, rebuttals.

    Two is in the head of a lot of artists. At some level, I can't blame them. No one wants their hard work exploited. But I will point out that art was created before copyright legislation. The need to create and share went before the profit. Also, copyright and extensions to copyright have ever been pushed by the publishers, from the Statute of Anne onward. The idea is very mercantilist -- provide a monopoly to encourage production. It isn't terribly modern.

    There are modern ways to approach the problem of compensating artists. I think the current roadblock is the publishing industry. They say they serve to both reward good creators and silence bad ones, so as to not choke up the public mide with poor ideas. People are perfectly capable of culling what they like from what they don't, and can use social networking to filter out content they don't want. The internet has made this a solvable problem. As for compensating artists, there are ideas like the Street Busker Protocol, where instead of a publisher, an escrow keeps things honest.

    The link I used to have has died, so here's a brief run-down:

    For the purpose of this, our artists is a writer, and she has just written a novel. She encrypts the novel and sends it to an escrow. She works out that she wants $200,000 dollars to release the key to the novel so that it can be read. The escrow will take a small cut and will solicit buyers for a set period of time, say 60 days. The writer sets about promoting her new work. She can release teaser chapters, related short stories, go on late night TV, whatever. Meanwhile, the public can offer up contributions online to get the key. The escrow holds all of the money. If, at the end of 60 days, the novel hasn't attracted 200k in contributions, the contributions are returned, and the writer must start again. If the goal is met, the writer is paid as soon as she releases the key.

    • by zzz1357 (863019) on Friday July 01 2005, @11:14AM (#12961524)
      I'm going to have to challenge your #2 Without long copyrights, there would be no incentives for creators to create, leaving us with a dull and lifeless society. (It's unclear to me from your post if you agree with #2 or not, so I'll uncharitably act as if you do endorse it).

      Artists have been creating art, sculpture and music several hundred years before copyright even existed, let alone before long (90-year) copyrights existed. There will still be art and music when copyrights cease to exist. You may have noticed that video did not in fact kill the radio star.

      This metality strikes me as a sort of temporal cultural-centrism: "without the system we have now, there would not be the things we have now."

      There are non-monopoly systems of distribution which provide material benefit to creators of art. Direct or indirect patronage systems, for example. My point is not to endorse these here, but rather to remind everyone that there are "other ways to run the railroad," i.e. - copyrights are not the only (or even best way) to provide art and music.

  • Copyright protection (Score:4, Interesting)

    by latroM (652152) on Friday July 01 2005, @10:26AM (#12961052) Homepage Journal
    Media firms should be able to protect their copyrights.

    Copyrights don't need to be actively "protected". Protection means preventing destruction, so this is clearly a propaganda word.
  • Business Model (Score:4, Insightful)

    by Lodragandraoidh (639696) on Friday July 01 2005, @12:19PM (#12962202) Journal
    It all really comes down to the business model of the media publishers.

    Over the past century the media publishers have continued to increase their profit for the same goods. Extension of the copyright life has served to increase this almost indefinitely. As long as there was not a vast web of computers connected via the internet this model works fine, however this medium of communcation does exist, and makes publication orders of magnitude cheaper than previous means.

    The problem is the over-inflated profit margins of the 'legacy' publishing companies can not be supported in a free market where consumers are used to getting boundless resources for just a monthly access fee. Advances in technology allow musicians to record their own music just as well as the record labels (and actually many of the offerings from indie/free music are better than the vast majority of traditional record label offerings), allows writers to reach millions of potential readers, and software developers to distribute their own work without the overhead of packaging and promotion in traditional retail operations.

    Extending copyrights, restricting file sharing to such an extent that it impinges on fair use, and holding the developers of software that supports it liable for damages is not the solution - it is only a short sighted bandaid to help companies maintain their profits at the detriment of invention and society in general. The real solution is for the traditional publishers to rethink their business model and accept the fact that profit margins will have to fall back to realistic levels, or they will lose customers.

    Case in point: I no longer purchase traditional music CDs because of the inflated pricing and forced packaging. Instead I download indy/free music - which doesn't infringe on anyone's rights and is within the realm of what I believe is a reasonable price to pay (small or free - when compared to the major record label's prices).

    Technology is ushering in a time when it is reasonable for individuals to make their own music, movies, and publish their own books. The middle-man in the sense of the large media distribution conglomerate is not needed, and most people are finding is not wanted. The more the conglomerates try to stem the tide of change through draconian means, the more people will search for alternatives that do not run afoul of the law and does not put more money into the inflated jaws of the media publishers. Publishing companies will either change their business model to play in this space, or perish due to the ill will they provoke in their (previous) customer base through insisting on pursuing an outdated business model.

    The most interesting thing about all of this is how companies don't couch their lobbying for extensions to copyright and their efforts to 'stem the tide' as interrum measures. For all intents and purposes they are not attempting to change. This would be like radio companies lobbying congress to prevent televisions from being used to show programming in the 1930s - and all of us in 2005 sitting around a radio listening to the 'Slashdot' show. Time marches on, and breakthroughs in technology eventually become available to the public. Business has to be more flexible to deal with those inevitable changes when they come; this takes long term planning - which business is not good at (in an almost childish way; a child 'wants it now', and adult prioritizes, plans, and sets aside resources for the day when changes are needed to make the transition smooth). Instead the customer must deal with change - but the twist is the customers now have the tools to change and remove the middle man from the equation - which they will if businesses don't change their ways.
    • by Anonymous Coward
      I wouldn't care quite so much if they only took a copy, though.

      I support Freedom of Information:

      1. If I produce an information pattern, it is my right whether to disclose it or not.
      2. If I do disclose it, I should have NO right to stop its further dissemination.

      So I'd still consider breaking in and taking the copy without permission wrong, but I find any further copyright over information absurd.

    • by l2718 (514756) on Friday July 01 2005, @09:40AM (#12960610)
      You wouldn't like it if someone broke into your workshop and took your day's work.

      This is a false analogy -- here's a better one: say you make a horseshoe in your workshop. I then buy it from you. Is it now wrong for me to make my own horseshoes? These horseshoes I will make will not be taken from you -- they will be entirely my creation.

      Now, society benefits from a supply of horseshoes, and you might not invent the horseshoe if, once you sold me one, I would never buy another from you. Therefore, society took an unusual step: by legal fiat, we will voluntarily give you a monopoly on your invention for a limited time, even though you can't force us to do it. Since it us doing it, we'll optimize the "limited time" to maximize the benefit to us -- long enough for you to make enough of a profit to justify spending time on creating new things, short enough so that we too can make a profit by making horseshoes. In fact, we realize that if we gave you a permanent monopoly you'll simply grow fat making horseshoes. On the other hand, but limiting the time of your current monopoly we hope you might decide to go back to the shop and invent something new (the crowbar?), so you can get a new monopoly.

      Copyright law is based on the same principle, except now it's about ideas rather than physical invensions. Again, we need to strike a balance between allowing the authors to get a return on their investment of time and work, and between our desire to profit from their ideas by selling them as their are (reproduction) or reworking them in new ways (making derivative works).

      • by G4from128k (686170) on Friday July 01 2005, @10:11AM (#12960925)
        This is a false analogy -- here's a better one: say you make a horseshoe in your workshop. I then buy it from you. Is it now wrong for me to make my own horseshoes? These horseshoes I will make will not be taken from you -- they will be entirely my creation.
        And this is a false analogy (admittedly much better than the break-into-workshop grandparent post). The horseshoe analogy trivializes the effort required to make the first horseshoe. For some products (medications, movies, games, music), the cost of the first copy is extremely large relative what any individual would be willing to pay. As you well-written post suggests, it benefits society to create legal structures that allow the creator to amortize the high cost of development across a large base of customers. This legal structure is embodied by IP law, including copyright, patents, and trademarks.

        Copyright law is based on the same principle, except now it's about ideas rather than physical invensions. Again, we need to strike a balance between allowing the authors to get a return on their investment of time and work, and between our desire to profit from their ideas by selling them as their are (reproduction) or reworking them in new ways (making derivative works).
        Absolutely true! Yet I suspect that most of the ongoing illegal distribution of media on the internet would still violate any of proposed changes to rebalance copyright suggested in the Economist article. What percentage of P2P music and video is older than 14 years? Would those that illegally distribute first-run movies or games be willing to wait 14 years or any number of years to allow content creators to make enough money to pay for the cost of the first copy?
    • by Peeteriz (821290) on Friday July 01 2005, @09:56AM (#12960766)
      Restricting distribution of works created a century ago where the authors are long dead won't help the author any way, and won't encourage him to create other beautiful works either (well, unless they manage to ressurrect him).

      Copyright at 14 years would allow for ample opportunities for all artists and authors to get paid for their work, as most of commercial use of the work happens within those 14 years anyway. AND, it allows for other, new authors to create new creative derivative works without huge legal problems; it solves abandonware; it solves orphanware (allowing to reproduce an obscure song cannot get the author's permission because he is dead, but resolving the legal issues of ownership would cost countless thousands).
        • Re:um, no (Score:5, Insightful)

          by idontgno (624372) on Friday July 01 2005, @10:07AM (#12960887) Journal
          That guy has no natural rights to the material.

          No one has any natural right to any possession. Fundamentally, my property is defined by what I can either take and hide, or take and defend by any force I have available.

          Government, via "social contract", creates and protects property rights and acts as the sanctioned force used to enforce those rights. The question then becomes, "what defines property, what defines fairness, and what limits and enpowers those rights?"

          And that's why there's any argument at all. All the players in the intellectual property game have different and sometimes opposed ideas of roles, rights, and responsibilities. Fairness begins to boil down to "fair to who?", with the answer becoming "whoever can influence government to protect their interest best".

          Explicitly, copyright was used to create and protect possession of the intellectual expression of a creator's ideas to allow those creators to profit for a short time by creating artificial scarcity and temporary monopoly. (Ideas and their expressed artifacts, uncaged, tend to flow around and multiply without regard to their creators' wishes to make a buck by them.) This was explicitly intended as incentive to publish, to share with culture the product of a creator's mind. The consumer's "right" to that creator's creation were deliberately circumscribed during the copyright time period. After that, the creation escapes into public domain.

          Now, however, the rights of creators (or more specifically, the rights of those media corporate entities who co-opt the creators and wield their rights by proxy) have placed their profit rights well beyond the reasonable scope of incentive and, as you say, into the realm of perpetual monopoly, at the expense of the society which was intended as the primary beneficiary.

          Sad, truly sad.