Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

×
Software

+ - The tech behind Man of Steel's Metropolis->

Submitted by angry tapir
angry tapir (1463043) writes "Much of the urban vistas of Man of Steel, Cars 2 and the horrible remake of Total Recall were not modelled by hand. Instead they relied on product called CityEngine more typically associated with local government bodies' urban planning and urban design. The software procedurally generates cities, using scripts written in a Python-like language. The next version of CityEngine, coming out next month, will incorporate an SDK so third-party developers can use parameter-defined procedural generation of urban environments in their own applications. I spoke to the product manager for CityEngine about the upcoming version, how it's being used at the moment and plans to incorporate augmented reality in it."
Link to Original Source
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

The tech behind Man of Steel's Metropolis

Comments Filter:

"Mr. Watson, come here, I want you." -- Alexander Graham Bell

Working...