eldavojohn writes: A list of notes among game developers[PDF] was sent in a letter to the FCC consisting of minutes between FCC representatives and six representatives of game development companies consisting of a discussion about Net Neutrality. Game Politics sums it up nicely but the surprise is that developers are concerned with latency, not bandwidth like so many Net Neutrality discussions have been focused on. Among concerns that each and every game developer will need to negotiate with each and every ISP to ensure their traffic achieves acceptable levels of latency for users, Mr. Dyl of Turbine stated that 'ISPs sometimes block traffic from online gaming providers, for reasons that are not clear, but they do not necessarily continue those blocks if they are contacted. He recalled Turbine having to call ISPs that had detected the high UDP traffic from Turbine, and had apparently decided to block the traffic and wait to see who complained.' It seems a lot of the Net Neutrality discussions have only worried about a fraction of the problem — Netflix, YouTube and P2P — while an equally important source of concern went unnoticed: latency in online games.
"The fundamental principle of science, the definition almost, is this: the
sole test of the validity of any idea is experiment."
-- Richard P. Feynman