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Piracy

The Futility of the Ongoing Piracy War 232

CowboyNeal writes: "It seems like the news on everyone's favorite most resilient BitTorrent site never ends, as we approach its ninth birthday in just a couple days. Google has even recently wiped TPB results from auto-complete searches. Last month Nick Bilton wrote a rather insightful piece in the NYT (also covered on Slashdot), about 'Why Internet Pirates Always Win.' Read on, as I examine not only why he's right, but how piracy could be further curbed already."

In Nick Bilton's article, he compares the battle of content owners versus pirates to a game of Whac-A-Mole, and concludes that "Sooner or later, the people who still believe they can hit the moles with their slow mallets might realize that their time would be better spent playing an entirely different game." Whether it's Apple's iTunes Music Store, or Valve's Steam gaming service, both retail services and the content providers that publish via those services, have been able to make some tidy profits off their content, even despite the presence of Megaupload, The Pirate Bay, Archie, Usenet, local dial-up BBSes, and any countless other number of ways that people have been pirating for years. Right now, the powers that be, the MPAA and the RIAA, are fighting the same losing war that has been fought for decades already. Indulge me for a moment, as I engage in CowboyNeal story time, and tell a nostalgic tale of a bygone era.

As a kid, I was lucky enough to have my own computer. While the idea of the Internet was long way off yet, those of us in the neighborhood did know everyone else in the neighborhood that owned a computer, because that was how we got software. It wasn't uncommon for any of us kids to throw a box of floppy disks into our backpacks and bike over to someone else's house to share software, so that we could get new games and other software. We didn't set out to do this to rob anyone, it was just how we got by. Growing up in the 1980s, my allowance was $1/week, which was low even by 1980s standards. The average price for a computer game was around $25 to $35 for a new release. Even while supplanting my allowance with whatever I earned from doing work around the neighborhood or picking up pop cans, it took a long time to save up for a game. So, I and most other kids did the only logical alternative: we pirated software. None of us even owned a modem yet in those days, but we all knew someone who knew someone who did, and eventually cracked games would make their way from the BBS scene into our hands, and give us new games without having to pay for them. What I should note here, before all of us kids look like greedy little thieves, is that when I did eventually save up my money, I would still inevitably spend it on the software that I wasn't able to get via pirating. I still remember saving up the money to purchase the original John Madden Football. It cost $32, and came with printed playbooks to help players choose their plays, and most relevant to this article, a decoder wheel which contained a plethora of codes, that needed to be entered before a game could start. It was essentially an early version of DRM, because while the decoder wheel wasn't immune to piracy, without either a photocopy of the innards of the wheel or the wheel itself, there would be no kickoff. While the rudimentary decoder-wheel-based DRM had been defeated, that cracked copy hadn't found its way to any of us in the neighborhood yet. This scenario could be repeated for any number of 8-bit computer games. So while still a pirate, I was still giving the computer software industry all of my money — what little there was of it.

Now, let's go back to the present, and address Nick Bilton's "different game." What the industry still hasn't realized after all these years is that there's not just pirates and legal purchasers. Even people who pirate the same piece of software may do so for vastly different reasons. A good share of them are like me as a kid, pirating because they simply cant afford to buy it legitimately. Then there's the anti-DRM crowd, who refuse to pay for anything that has any sort of DRM involved with it. There's also the "try-before-I-buy" folks who are willing to pay, but they're frugal with their money and don't want to buy something they'll regret later. Some people who pirate content do so simply because it's easier than paying for it. Last are the people who pirate just for the sake of pirating. This last group is the one that no law, no PR junket, and no DRM will ever stop. They will always "win," if winning means pirating. It's also key to understand that a single person can belong to one or more of these demographics, or invent their own reasons for whether they will pirate or not. Maybe someone pirates a game, then later decides he want to play it online or that he likes it and want to support it. Suddenly a pirate is now a paying customer.

Lode Runner came with 150 levels, but my pirated copy crashed after level 33. Eventually I bought my own copy so that I could see the rest of the game. Okay, honestly, I never saw all of Lode Runner, but I still got to play level 34 and onward. After a year of owning John Madden Football, Electronic Arts mailed me a disk with the next year's teams on it. They didn't continue that practice very long, and started releasing a new game ever year instead.

The industry can't ever truly win this war. The best they can hope for is to curb as much of it as they can. Services like iTMS and Steam are able to corral the people who just want easy access. Humble Indie Bundles and GOG.com work for people who want DRM-free games. But even these only address small pieces of the larger pie. As referenced in the NYT article, what about people who want to watch "Game of Thrones" without buying cable or some kind of DRM-laden copy of it? Piracy is their quickest, easiest path to watching it. While we've concluded that the industry won't ever win, until the industry overlords address their methods of content delivery and take into account why people pirate, they cant even hope to make a lasting impact against piracy.

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The Futility of the Ongoing Piracy War

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  • by __aaeihw9960 ( 2531696 ) on Friday September 14, 2012 @12:30PM (#41336037)

    I've never actually thought about that before - that the MPAA and RIAA consider only two types of people - those that buy something because they want it, and those that pirate it because they don't want to pay for it.

    It's a false black-and-white that is, like most things, mostly made up of gray. This might be a dumb question, but have there been any "contact us" or any sort of "are you a pirate and why" surveys, that can be taken anonymously of course, put out by the content owners? If not, why not?

  • Piracy (Score:5, Insightful)

    by girlintraining ( 1395911 ) on Friday September 14, 2012 @12:33PM (#41336081)

    Most piracy doesn't happen online. Most of it happens in physical trades with people; Head over for a LAN party, leave the 'download' drives connected so people can swap stuff. Someone expresses an interest in another's favorite TV series... out come the disposable flash drives. Everyone has a laptop these days -- visiting a friend's house is a common occurrance, as is file trading. More piracy happens on those channels than online. People still loan each other their DVDs and blurays too (and rip them).

    The analog hole will never be plugged, because it wears sneakers and goes through your fridge looking for a beer.

  • by Anonymous Coward on Friday September 14, 2012 @12:34PM (#41336093)

    People that pirate:

    1. Don't ever intend to buy the software. Even if you gave them $1000 bucks they wouldn't bother buying Photoshop CS Infinite edition.
    2. Often just want to hoard the software, or get it for their broke friends. "Cool look what I have!"
    3. The numbers of people that pirate are based on shoddy statistics that are designed to inflate the problem.
    4. I've yet to read a study that shows that people with the absence of pirating sites will convert to actual customers.
    5. Ironically some people that pirate may in the long run buy the software anyway. This goes against #1, but "in the long run" means years later when they have money.

  • by Missing.Matter ( 1845576 ) on Friday September 14, 2012 @12:37PM (#41336147)
    The premise of the article is that content owners want to stop piracy. This, I would argue, is not always correct, as US copyright law allows some copyright holders to collect more money from content infringers than they would ever make from legitimately selling their product without any copyright infringement. Take a look at the RIAA and the porn industry. The porn industry alone has sued over 300,000 individuals for downloading porn over bittorrent, and has sued each for $150,000. They settle about 30%-50% of the cases for an average of $3,400. That's $300 - $500 million from suing infringers. How much do you think they make selling copies of their films at $30 a pop, or a subscription to a website for $15 a month? The RIAA just got a judgement for $200,000 reaffirmed, and you can bet they're going to hold that over the head of anyone they send a settlement offer to. Don't want to pay $200,000 like this lady? Settle now for the low low price of $5000, more than you'll spend in you're entire life on legitimately purchased CDs.

    Seriously, this is just the beginning. The music industry is stepping back in the game [wordpress.com] after years of dormancy, following the road the porn industry has paved with their nation-wide network of copyright litigation.

    Oh, and I forgot the best part: by their own estimate, at least 30% of the people they sue are not actual infringers. But they'll be glad to take your ass to court for $150,000 per infringement and potentially ruin your life based on shoddy, untested, unverified, unregulated, unlicensed "forensic" IP evidence.

    So no, this is not about "The industry winning and stopping copyright infringement." This is about their ability to monetize infringement through the judicial system.
  • Try before the buy (Score:4, Insightful)

    by cpu6502 ( 1960974 ) on Friday September 14, 2012 @12:49PM (#41336321)

    >>> There's also the "try-before-I-buy" folks who are willing to pay, but they're frugal with their money and don't want to buy something they'll regret later.

    Hello.
    There's also the group that thinks this is wrong, and have no objection to manufacturers refusing to take back crappy CD or DVD purchases. I don't like that group. (Even lowly candybar makers offer a return policy if the customer is dissatisfied.)

  • Re:Piracy (Score:5, Insightful)

    by jiteo ( 964572 ) on Friday September 14, 2012 @12:49PM (#41336323)
    I would really like to see a source for this. While I'm sure there's piracy happening offline, I find it very hard to believe that that's where the majority of piracy is happening.
  • by Missing.Matter ( 1845576 ) on Friday September 14, 2012 @12:51PM (#41336347)

    that the MPAA and RIAA consider only two types of people

    That's because they don't care *why.* All they care about is that they saw your IP in a bit torrent swarm, and now they can sue you for $150,000 according to the law. It doesn't matter if you intend to try and buy, or to backup a copy you bought legitimately, or to circumvent DRM. It doesn't matter if it was even you! It could have been a visitor, or a neighbor, or a hacker, or a spoofer. Doesn't matter to them. All they care about now it that they can subpoena your identity and send you an extortion letter, threatening to sue you for $150,000 if you don't give them $3000-$5000 (or I've seen as much as $10,000).

    And I mean, why should they care? Why would they ever care about turning you into a legitimate customer who purchases their goods for $30 - $60, when you can be a no good dirty pirate and they can shake you down for $3000? Piracy is much more profitable for them, thanks to our broken copyright legislation.

  • by poetmatt ( 793785 ) on Friday September 14, 2012 @12:57PM (#41336419) Journal

    The #1 thing they forget to address is: people who can't even pay them due to region locks, etc. Their own control and attempt at release windows prevents a variety of global customers from even giving them their money.

  • by jd659 ( 2730387 ) on Friday September 14, 2012 @01:11PM (#41336639)
    The humanity evolved and developed because we shared knowledge. Initially it was "you have a fire, let me borrow it", or "you figured how to make something better, let me take it and improve upon it". Until recently, the act of sharing was considered to be something good: "I enjoyed this book, please have it", "you need to move your lawn, feel free to borrow my mover". That has started to changed after large corporations started guarding their profits and came up with a loophole that essentially removes any ownership from the people. We don't own books, we only lease them; we cannot play music as we wish, improve on it or reproduce it without obliging to some stiff laws that came into play just recently to serve the interests of large corporations. Now the free thinkers who take an existing idea and make it better are being vilified. In fact, many things (and more are appearing) cannot even be taken apart without breaking some laws, they cannot be resold, they cannot be used creatively for something else. The fact that the piracy will not be defeated will be a minor point compared to majority embracing the notion that "doing something creative is bad and illegal, let's not do it."
  • by cpu6502 ( 1960974 ) on Friday September 14, 2012 @01:14PM (#41336687)

    >>>And I mean, why should they care?

    They'll care when I bust-down the door with a semiautomatic and start tearing them open with bullets. I don't understand why a guy like Jamie Thomas, who is being raped with a million dollar fine he will never be able to payoff, is just sitting idle. If I were Jamie I'd already be breaking into the RIAA offices. If you're gonna be punished with a life sentence paying a fine, might as well make it for something worthwhile (murder). "From time to time the Tree of Liberty must be watered with the blood of Patriots and Tyrants. Protest is its natural fertilizer." - Thomas Jefferson

  • by betterunixthanunix ( 980855 ) on Friday September 14, 2012 @01:17PM (#41336717)

    That's never the purpose of law enforcement. Purpose of law enforcement is to minimize to a reasonable level.

    No, the purpose of law, and by extension law enforcement, is to improve society. Lifelong copyrights have not improved our society, and in fact, the current system protects entertainers who have given up on even trying to be original -- they keep making bad-to-mediocre remakes of old movies and condensing great stories into awful movies. Music is the same formula applied until people are sick of it. Video game makers attack our computers. Why are we enforcing laws that protect these people?

  • It can be won (Score:4, Insightful)

    by aaaaaaargh! ( 1150173 ) on Friday September 14, 2012 @01:31PM (#41336935)

    Here is how Mr. "smartass" aaaaaaargh! tells the industry for free how to win the war against piracy for computer games (but similar things work in other sectors):

    1.) Make a good, innovative game with procedurally generated levels and content (= extremely high replay value)

    2.) If you're totally afraidthat people might actually like your game too much because of the first step, still do it, but charge for the next version of the game engine (e.g. people have to pay for better graphics and optimizations)

    3.) Include useful and/or creative items in the box like a complete booklet, collectors items, etc. Heck, even including a whole set of high-quality game controllers is not unheard of...

    4.) Do not rip off consumers, make the pricing fair and reasonable. Don't let them pay extra for point 3 (no collectors box, no deluxe edition! One edition for all.)

    5.) Good customer service and realease modding/hacking tools for your games.

    6.) Ignore the pirates.

    Revenue and sustainable business development are ensured, until you're bought by EA games who will fuck up your studio.

  • by Missing.Matter ( 1845576 ) on Friday September 14, 2012 @01:37PM (#41337033)

    The bittorrent infringers have not been sued for $150k each.

    True, but that doesn't really matter. It's the mere fact that they could be sued for that much is enough to make settling for $3,400 seem reasonable. That and attorney's fees + time of fighting a lawsuit. But if the law were sane, and you could only sue an infringer for say treble damages, copyright holders would only be able to sue for $100 at most. Of course, their side of the argument is going to be "Actual damages are incalculable because the file sharer influenced not only one sale but every other share in the future forever," which in my opinion is complete bullshit.

  • by Missing.Matter ( 1845576 ) on Friday September 14, 2012 @01:56PM (#41337369)
    Yeah, I'm waiting for the day. They've targeted 300,000 people so far, and they hang over their head the potential that their life will be ruined if they don't pay up. It's only a matter of time before they go after someone who really has nothing left to lose, and their extortion attempt is the last straw.
  • by anyGould ( 1295481 ) on Friday September 14, 2012 @02:57PM (#41338329)

    Why is it, then, that they immediately retreat into the anachronistic "you're not depriving anyone of anything, it's not theft, therefore it's okay" argument when it comes to piracy?

    (Rhetorical question, in case anyone doesn't get it. The answer, of course, is because this argument allows pirates to justify their activities.)

    Or, because it's applying the wrong term to the crime.

    If I cross the road in the middle of the street, that's Jaywalking. It's not Assault or Tax Evasion or Murder or Vehicular Manslaughter. And trying to coin a "worse" term for it doesn't make it so.

    "Piracy" isn't piracy or theft. It's copyright infringement. There's a specific crime assigned to that activity - why do people insist on assigning "worse" name to it?

Lots of folks confuse bad management with destiny. -- Frank Hubbard

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