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Sex, Violence, Tension & Video Games 87

Posted by timothy
from the handwringer's-symphony dept.
simoniker writes "Gamasutra has just posted an interview with author Gerard Jones, subtitled 'Sex, Violence, Tension and Comic Books,' in which the writer of 'Killing Monsters' talks about violence and games eloquently. When asked: 'What do you think it is in your work that resonates with the gaming community?', Jones comments: 'Video games have been so much under attack recently, that I think there's a certain nervousness. Most people in this business are very pleasant and non-confrontational and the fact that they are being reviled as the causes of crime, causes of violence, is disturbing. On the one hand, I think people want to know how to respond to those criticisms. But on the other hand, I think there's some genuine anxiety that maybe games have a bad side, maybe there is a problem, and how do we deal with any guilt or fear?' He goes on to suggest of attacks on gaming: "I would say now we're kind of at the tail end. If games continue to push boundaries, particular ones could come under attack. A lot of it's just the medium being around long enough that people have realized the world hasn't gone to hell.""
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Sex, Violence, Tension & Video Games

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  • Re:Same old same old (Score:4, Informative)

    by mrbooze (49713) on Tuesday December 26, 2006 @07:43PM (#17371690)
    Same goes for TV, and I'm guessing they were successful because TV today is a lot less violent than it was in the 80's.

    I just have to know, who is your cable or satellite provider on your planet? Because on my planet I see shows like the CSIs, Prison Break, 24, Supernatural, Buffy/Angel, Firefly, Battlestar Galactica. (Not, of course, counting stuff like Deadwood, Rome, Sleeper Cell, etc etc on the premium channels)

    These shows generally don't have the same bullets/hour ratio that shows like the ATeam or Miami Vice did back in the 80s, but they all feature far more violence.
  • by Sigma 7 (266129) on Tuesday December 26, 2006 @08:37PM (#17372166)
    From what I see, the media makes claims that games such as Bully and Grand Theft Auto are causing problems with society. Granted, the GTA is designed to promote immoral behaviour within the game, as most players expect it necessary to do some crimes to advance through the game (while at the same time, trying not to get five stars).

    However, in most of the cases displayed by the media, the situation is usually:
    - Overblown, such as the infamous "beating the hooker" in GTA - where such behaviour adds stars and very rarely is of use.
    - An advertisement - 25 to Life was designed to parasitically exploit the media controversy.
    - Moot, because the games in question are already rated for adults - no developer should have to tone their game designed to be rated 'M' just so that it can be played by teenagers.
    - Inconsistant - people decry games at random for being violent, but none are as serious as Solder of Fortune which implements dismemberments, and various death animations (including hits to the neather region.) Likewise, 'R' rated films are given more leinant treatement.
    - and/or Incorrect - Arlene wasn't named after a character in Doom.

    If it weren't for the last two points, I would say something about Red-Pixel Syndrome.

    The result is whenever I see an US state trying to pass a violent-video-game law, I immediatly treat it as a joke (especially when they know full well it won't survive the First.) This is in contrast to laws that were passed in Canada, which I agreed with since they brought video games on-par with other media.

An Ada exception is when a routine gets in trouble and says 'Beam me up, Scotty'.

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