Law and Virtual Worlds 283
Greg Lastowka writes "In light of yesterday's spirited discussion of the Shadowbane hack, I thought folks might be interested in this forthcoming article about the laws of virtual worlds. The article has three parts: 1) a history of virtual worlds (e.g. Space War --> MMORPGs), 2) a theoretical analysis of whether virtual world "property" can/should be treated as legal property, and 3) an analysis of whether virtual worlds can/should give rise to any other legal rights, i.e. rights of avatars -- an idea first floated by Raph Koster. I realize there are plenty of strongly-held and divergent opinions on this, so hopefully this might add to the ongoing conversation. Also, we're revising this for publication over the summer, so we will be reading the comments for any corrections/insights/humor that we can incorporate into our revisions."
We are still talking about a GAME (Score:5, Informative)
Well I certainly wouldn't play RPGs if I had to worry about being charged with criminal assault for starting a brawl in a Greyhawk tavern as Zorgo the Rogue. The whole point of RPGs is to ESCAPE from reality into different worlds with their own rules. Let's not drag the real world into it, PUH-LEEEEEEEASE!!!
Re:Short Answers (Score:1, Informative)
Contract/agreement (Score:3, Informative)
People make claims about how they put time and money into building characters and amassing equipment in these games. People need to realize you're paying for the right/time/resources for you to _have fun_ while doing this. You paid to be allowed to spend your time playing a game.
It's like an arcade; you don't own the game or anything when you put in a quarter (or dollar, as is becomming common), you are just paying for the right to play the game for a while.
If you don't like those rules... don't give them your money to play!