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Nintendo

The Nintendo DS Turns 10 61

Posted by samzenpus
from the got-to-play-them-all dept.
An anonymous reader writes The Nintendo DS has reached a remarkable milestone: it's turned 10 years old. A new retrospective on one of Nintendo's greatest ever smash hits points out that it's now old enough to become a Pokemon trainer, and looks back at some of the greatest (and possibly overlooked) titles on the platform which has sold 154 million copies in a decade.
Education

The Minecraft Parent 174

Posted by Soulskill
from the lego-the-next-generation dept.
HughPickens.com writes: Michael Agger has an interesting article in the New Yorker about parenting in the internet era and why Minecraft is the one game parents want their kids to play. He says, "Screens are no longer simply bicycles for the mind; they are bicycles that children can ride anywhere, into the virtual schoolyard where they might encounter disturbing news photos, bullies, creeps, and worse. Setting a child free on the Internet is a failure to cordon off the world and its dangers. It's nuts. ... The comfort of games is that they are partially walled off from the larger Internet, with their own communities and leaderboards. But what unsettles parents about Internet gaming, despite fond memories of after-school Nintendo afternoons, is its interconnectivity. Minecraft is played by both boys and girls, unusually. ... At its best, the game is not unlike being in the woods with your best friends. Parents also join in."

According to Agger, the significance of Minecraft is how the game shows us that lively, pleasant virtual worlds can exist alongside our own, and that they are places where we want to spend time, where we learn and socialize. "To me what Minecraft represents is more than a hit game franchise," says new Microsoft CEO Satya Nadella. "It's this open-world platform. If you think about it, it's the one game parents want their kids to play." We need to meet our kids halfway in these worlds, and try to guide them like we do in the real world, concludes Agger. "Who knows how Minecraft will change under Microsoft's ownership, but it's a historic game that has shown many of us a middle way to navigate the eternal screens debate."
Nintendo

Nintendo Posts Yet Another Loss, Despite Mario Kart 8 203

Posted by Unknown Lamer
from the mario-goes-back-to-plumbing dept.
redletterdave (2493036) writes Nintendo posted its third loss in four quarters on Wednesday. Even though Mario Kart 8, its big first-party game released in May, shipped more than 2.82 million copies by the end of June, the Mario-themed racing game was not enough to help Nintendo's struggling Wii U console perform in this particular quarter. The company said it lost $97 million between March and June. Nintendo shipped 510,000 units of the Wii U in the June quarter, bringing the total to 6.68 million consoles sold — it's a big jump from the 160,000 units it sold in the same quarter a year ago and a small improvement over the 310,000 units it sold in the March quarter. Still, the Wii U is still lagging behind the PlayStation 4 and Xbox One consoles, and Nintendo must also contend with mobile games available on Apple and Google's app stores, which cost but a fraction of a Nintendo game.
Nintendo

Sony Overtakes Rival Nintendo In Console Sales 127

Posted by samzenpus
from the king-of-the-hill dept.
An anonymous reader writes "For the first time in eight years, Sony has overtaken Nintendo on the total number of game consoles sold. Sony sold 18.7 million consoles in the last financial year, compared to Nintendo sales of 16.3 million. Sony's PlayStation 4 has emerged as the bestselling 'new-gen' console. But demand for Nintendo's Wii U — with its touchscreen controller — has lagged far behind the original Wii, which was the most popular hardware of the last generation."
Portables (Games)

Sony Winding Down the PSP 85

Posted by Soulskill
from the most-successful-also-ran dept.
Linnen writes "Sony has started the process of phasing out its PSP handheld console. From The Guardian: 'Shipments to the U.S. ended this year, and they are closing in Japan soon. European stores will see their last arrivals toward Christmas. Launched in Japan in December 2004, it is almost 10 years old – not a bad achievement for a handheld that was almost written off early in its lifespan. ... The console struggled with high piracy levels of its titles, which meant the likes of EA, Activision and Ubisoft were reticent about committing to major development projects. However, the ease with which hackers were able to break the device's security system also meant that it became a favorite with the homebrew development scene, and amateur coders are still producing games and demos for the platform. Some look back on the machine as a failure beside the all-conquering Nintendo DS, but this is unfair. The console sold 80m units, a figure boosted by a series of excellent hardware and featureset updates, including the slimmer PSP-2000 and PSP-3000 models. '"
Nintendo

Nintendo To Split Ad Revenue With Streaming Gamers 110

Posted by Soulskill
from the lowering-the-tax-rate-from-100% dept.
An anonymous reader writes "Over the past several years, as computers and networks have improved to handle heavier loads, it's become popular for people to stream video game footage over sites like YouTube and Twitch. Last year, Nintendo aggressively went after the players doing this for their games, hijacking the ad revenue generated through YouTube. It angered the gaming community, and was actively hostile to the people who were Nintendo's biggest fans. Now, Nintendo has partly walked back their position: they've agreed to share some of the advertising profits with the streamer. It's still hostile to the people actively putting Nintendo game playthroughs out there for others to watch, but it's a step in the right direction."
Businesses

Sony Bringing PlayStation To China 41

Posted by timothy
from the 10-million-consoles-and-8-games dept.
VentureBeat reports that one market formerly closed to console makers is opening up in a big way. An excerpt: "One month after Microsoft announced its launching the Xbox One in China this September, Sony today announced that its PlayStation business is coming to the world’s most populous country. It’s unclear which PlayStation hardware and games will come to China — or when — but it’s reasonable to assume Sony will bring its PlayStation 4 console (and perhaps its PlayStation Vita handheld) to China later this year. The Chinese game industry is already worth $13 billion, most of which gets spent on PC and mobile. That’s not console makers’ fault: China implemented a console ban in 2000, saying it would protect children from violent video games. As soon as the Chinese Ministry of Culture said it would begin working on new rules, Microsoft, Nintendo, and Sony all expressed interest in bringing their consoles to the country. Like Microsoft, which is working with Chinese media firm BesTV to bring the Xbox One to China, Sony also has a local partner: Shanghai Oriental Pearl Culture Development (OPCD). Both OPCD and BesTV are subsidiaries of China’s Shanghai Media Group."
Japan

Nintendo Apologizes For Not Allowing Same-Sex Relationships In Life Sim Game 384

Posted by Soulskill
from the standards-change dept.
An anonymous reader writes "Nintendo has been taking heat recently for their decision not to allow same sex relationships in Tomodachi Life, an upcoming life simulation game for the 3DS. An advocacy group for LGBT issues said, 'In purposefully limiting players' relationship options, Nintendo is not only sending a hurtful message to many of its fans and consumers by excluding them, but also setting itself way behind the times.' The group also pointed out that The Sims allowed such choices over a decade ago. Nintendo originally replied that the game was not intended to be social commentary, and pointed out that the U.S. release of Tomodachi Life is just a localization of the Japanese version (gay marriage is not legal in Japan). Now Nintendo has officially apologized for 'failing to include same-sex relationships' in the game, and they promised to build a more inclusive experience if they make a sequel."
Microsoft

Microsoft Doesn't Have Plans For a Dedicated Handheld Gaming Device 84

Posted by Soulskill
from the mobile-kinect-will-never-be-a-thing dept.
DroidJason1 writes: "Rumors have persisted for a while now that Microsoft is working on a dedicated handheld gaming device to go against the Sony PS Vita or Nintendo 3DS. The head of Xbox has now responded to a question about it from an eager gamer on Twitter who asked whether there were any plans for a 'handheld Xbox-One-like gaming device.' The answer is no. Microsoft is focused on Windows Phone, tablets, and perhaps both with controller support someday."
Cloud

GameSpy Multiplayer Shutting Down, Affecting Hundreds of Games 145

Posted by Soulskill
from the things-you-may-no-longer-experience dept.
An anonymous reader writes "For over a decade, GameSpy has provided and hosted multiplayer services for a variety of video games. GameSpy was purchased in 2012, and there were some worrying shutdowns of older servers, which disabled multiplayer capabilities for a number of games. Now, the whole service is going offline on May 31. Some publishers are scrambling to move to other platforms, while others are simply giving up on those games. Nintendo's recent abandonment of Wi-Fi games was a result of their reliance on GameSpy's servers. Bohemia Interactive, developers of the Arma series, said the GameSpy closure will affect matchmaking and CD-key authentication."
Games

Amazon's Double-Helix Acquisition Hints At Gaming Console 116

Posted by timothy
from the networks-need-nodes dept.
Nerval's Lobster writes "A more prominent role in video-game development could prove the latest territory on Amazon's 'attempt to conquer' list. Yes, there's already Amazon Game Studios, which produces smaller games such as Air Patriots (a tower-defense title), but that evidently wasn't enough — Amazon has acquired Double Helix, most notably the developer behind Killer Instinct and other big-action games for PCs and consoles. Amazon confirmed the deal to multiple media outlets, suggesting that it would use Double Helix's developers and intellectual property 'as part of our ongoing commitment to build innovative games for customers.' Why would Amazon want to bulk out its game-creation abilities? Rumors have floated for the past couple weeks (hat tip to Gamespot) that the company is hard at work on an Android-based gaming console that will retail for below $300. Over the past year, it's also hired gaming luminaries such as Halo author Eric Nylund, which it probably wouldn't have done without something big — or at least interesting — in the works. Amazon would doubtlessly position such a device (if it actually becomes a reality) as the low-cost alternative to Microsoft's Xbox One and Sony's PlayStation 4. But even the cheapest console won't sell without some killer games to attract customers — and that's where Double Helix might come in. ... With Nintendo flagging, there's potentially an opening for a third console ecosystem to take hold."
Nintendo

Nintendo Could Base Comeback On Improving Peoples' Health 129

Posted by samzenpus
from the time-to-play dept.
Nerval's Lobster writes: "It's no secret that Nintendo faces significant challenges: revenues are down, rival platforms such as Microsoft's Xbox One and Sony's PlayStation 4 are attracting a lot of buzz, and iOS and Android have made significant inroads into mobile gaming. Rather than double down on its core business, however, Nintendo reportedly sees its salvation in new, nongaming segments such as... monitoring your health? 'We have now redefined entertainment to mean making it fun for people to improve the quality of their lives,' Nintendo CEO Satoru Iwata told a company strategy meeting, according to The Wall Street Journal. But he refused to part with more detail about Nintendo's plans, except to claim that whatever's in the works isn't a wearable device along the lines of Nike's FuelBand or the FitBit, and it isn't an iteration of the Wii Balance Board, an accessory that measures the user's weight and center of balance while playing games."
Role Playing (Games)

How Role-Playing Games Arrived In Japan With Black Onyx 50

Posted by Unknown Lamer
from the traIlblazers-don't-always-win dept.
eggboard writes "Henk Rogers was a Dutchman who arrived in Japan in the 1980s following a girlfriend (later, his wife). An inveterate D&D player, he became enthralled with the NEC-8801, and nearly killed himself trying to create a D&D-like world that he released as The Black Onyx. No one initially knew what to make of it, and the game sold slowly at first. Through savvy pricing, packaging, and press attention, sales grew, and the game jumpstarted RPGs in Japan. Rogers got left behind, though, as Dragon Quest and Final Fantasy hit a local nerve better than his efforts. 'I also realized that I didn't quite understand the Japanese aesthetic and way. These games were quite different to mine, and just struck a more effective cultural chord.' Rogers went on to license Tetris to Nintendo, though, so he did just fine."
Businesses

How Can Nintendo Recover? 559

Posted by Unknown Lamer
from the plundering-the-public-domain-for-desperation-and-profit dept.
Nerval's Lobster writes "Nintendo's revenue and profits are tumbling faster than Mario into a bottomless pit. Company executives recently suggested the next-generation Wii U console would sell 2.8 million units between April 2013 and March 2014 — significantly below the 9 million units predicted in previous estimates. Contrast that with Sony's PlayStation 4 and Microsoft's Xbox One, which sold 4.2 million and 3 million units, respectively, in their first six weeks of release. In lowering its hardware and software estimates, Nintendo also expects to take a loss by the end of its fiscal year in March. Nintendo's attempt to carve a niche for itself as an ecosystem for casual gamers has also run into a massive obstacle in the form of smartphones and tablets, which quickly developed into popular gaming platforms. Nintendo is reportedly considering a 'new business model,' according to Bloomberg, with its CEO telling a gathering of reporters in Osaka: 'Given the expansion of smart devices, we are naturally studying how smart devices can be used to grow the game-player business. It's not as simple as enabling Mario to move on a smartphone.' While Nintendo could probably made some good money off legacy gamers by bringing its (much loved) portfolio of older titles to iOS, Android, and other platforms, that move to mobile might further weaken its hardware sales. So what do you think? If you were in charge of Nintendo, how would you turn it around?"
Wii

Behind the Scenes of Wii U Software Development 92

Posted by Unknown Lamer
from the should've-used-emacs dept.
Sockatume writes "Digital Foundry has published an article from an anonymous but trusted developer outlining the challenges of developing for the Nintendo Wii U. The piece confirms some common perceptions of Nintendo, such as their attitude to third party developers, and presents a few surprises, like networking code not being made available to outside developers until the console was almost on sale."
Nintendo

Nintendo Defeats and Assumes Control of 'Patent Troll's' Portfolio After Victory 87

Posted by Soulskill
from the thank-you-IA-Labs,-but-our-patents-are-in-another-castle! dept.
the simurgh sends this news from Gamespot: "Nintendo has acquired the entire patent portfolio of now-defunct IA Labs following its victory in court, the Japanese gaming giant has announced. Nintendo obtained the patents during a sheriff's sale in Montgomery County, Maryland on Tuesday. IA Labs originally sued Nintendo for patent infringement in 2010, claiming the Mario maker's Wii controller and Wii Fit technology infringed on two separate IA Labs patents. Nintendo successfully defended itself as part of a court battle in 2012, also winning various fees related to the case. IA Labs appealed the ruling, but an appellate court sided with Nintendo in June 2013. At this point, IA Labs was ordered to pay Nintendo additional fees, and when the company failed to do so, a sheriff's sale was commenced."
China

China Lifts 13-Year-Old Foreign Console Ban 54

Posted by Unknown Lamer
from the moving-on-up-from-a-jaguar dept.
hypnosec writes "China has lifted the 13-year-old foreign gaming console ban, which it imposed back in 2000 as a way to protect the nation's youth from unhealthy content that may adversely affect their mental health. The temporary lift of the ban, which was announced Monday by the State Council of PCR (Google Translation into English), will make way for international console vendors including Microsoft, Sony, and Nintendo to setup production facilities in the newly created Shanghai Free Trade Zone and sell their consoles throughout the country. The vendors will still have to go through local checks, including the ones from the Cultural authorities to ensure that they don't violate any of those rules."
The Almighty Buck

Decades-Old Rambus Litigation Against Micron For RDRAM Tech Reaches Settlement 82

Posted by samzenpus
from the now-shake-hands dept.
An anonymous reader writes "The decades-old Rambus litigation against Micron for RDRAM tech finally reached a settlement. RDRAM tech has already been licensed by NVidia and Broadcom and has been used in game consoles such as the Nintendo 64. The preliminary deal is to last 7 years and net $280M for Rambus and Micro to gain access to patent licenses defining the technology."
PlayStation (Games)

The Quest To Build Xbox One and PS4 Emulators 227

Posted by samzenpus
from the if-you-build-it-they-will-play dept.
Nerval's Lobster writes "Will Xbox One and PS4 emulators hit your favorite download Websites within the next few years? Emulators have long been popular among gamers looking to relive the classic titles they enjoyed in their youth. Instead of playing Super Mario Bros. on a Nintendo console, one can go through the legally questionable yet widespread route of downloading a copy of the game and loading it with PC software that emulates the Nintendo Entertainment System. Emulation is typically limited to older games, as developing an emulator is hard work and must usually be run on hardware that's more powerful than the original console. Consoles from the NES and Super NES era have working emulators, as do newer systems such as Nintendo 64, GameCube and Wii, and the first two PlayStations. While emulator development hit a dead end with the Xbox 360 and PS3, that may change with the Xbox One and PS4, which developers are already exploring as fertile ground for emulation. The Xbox 360 and PS4 feature x86 chips, for starters, and hardware-assisted virtualization can help solve some acceleration issues. But several significant obstacles stand in the way of developers already taking a crack at it, including console builders' absolute refusal to see emulation as even remotely legal."

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