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Apple Awarded Patent For iPhone Interface
Posted by
kdawson
on Tue Jan 27, 2009 12:09 AM
from the can't-touch-that dept.
from the can't-touch-that dept.
Toe, The writes "Apple's 358-page patent application for their iPhone interface entitled Touch screen device, method, and graphical user interface for determining commands by applying heuristics has been approved after more than two years of review by the US Patent Office. Apple's claims include: 'A computer-implemented method for use in conjunction with a computing device with a touch screen display comprises: detecting one or more finger contacts with the touch screen display, applying one or more heuristics to the one or more finger contacts to determine a command for the device, and processing the command. The one or more heuristics comprise: a heuristic for determining that the one or more finger contacts correspond to a one-dimensional vertical screen scrolling command, a heuristic for determining that the one or more finger contacts correspond to a two-dimensional screen translation command, and a heuristic for determining that the one or more finger contacts correspond to a command to transition from displaying a respective item in a set of items to displaying a next item in the set of items.' As Apple seems eager to defend their intellectual property, what will this mean to other touch developers?"
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Waiting.. (Score:5, Informative)
It means 20 years of waiting for the patent to expire before this kind of interface can be advanced at all.
Re:Waiting.. (Score:5, Insightful)
Sadly, I think you are right. Since I loathe iWTFever, I suppose I'll not be using any touchscreen devices anytime soon. Shame. This will be much like getting a patent on a brake pedal, IMO.
Sometimes a patent is not such a good thing for the public. I hope that this doesn't turn out to be one of those times.
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Re:Waiting.. (Score:5, Insightful)
Sometimes a patent is not such a good thing for the public.
I'm curious if a patent ever is a good thing for the public. it really only ever seems to do exactly this.
I mean, look at this. It's clearly Apple's IP. It's clearly a new invention.
It's also clear that Apple has already gained the competitive advantage a patent is supposed to provide, without the patent.
Which means that all the patent does, in this case, is retard progress for twenty years by preventing anyone else from beginning to compete with the iPhone. It's the difference between building new and exciting interfaces that start with the iPhone and expand beyond it, and instead having everyone else have to build ugly hacks to avoid infringing on that patent even when the iPhone is a horribly obsolete product.
Patents should last the amount of time it takes to bring a product to market. That's a year, maybe two or three. Not fifteen or twenty.
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Re:Waiting.. (Score:5, Insightful)
Truly.
Where would we be if the creator of the first spider patented the concept of a spider building a searchable index of web sites, and a web form being utilized to query said database?
Google, Yahoo, etc could have never been born, due to the inevitable litigation that would kill those portals before they got started.
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Re:Waiting.. (Score:5, Interesting)
It's worth mentioning that this trend is not only in software. It's easiest to see here, because software moves so much faster, and it's so completely misunderstood by the patent office. But it's not just in software, and it's not recent.
I'm sure someone less lazy than me will find the appropriate paper -- it discussed the development of the first steam engines, often used as an example of the patent system working -- but it illustrates just how clearly the patent system did not work here. Specifically, two competing steam companies couldn't use each other's improvements, so they had to work out less effective, more wasteful workarounds just to avoid being sued.
I often sit and wonder about the cases where this truly causes harm -- suppose someone patented an affordable, powerful, stylish 100 mpg car (urban legend, I know). We'd have 20 more years of other car companies selling gas guzzlers because the one company sat on that patent. Or suppose it was medicine -- you'd have people dying because they couldn't afford the prices of the main supplier, and their competitors couldn't use the formula.
I know I'm talking to myself, but I think I might also be talking myself into releasing my open source projects as public domain.
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Re:Waiting.. (Score:5, Insightful)
Or suppose it was medicine -- you'd have people dying because they couldn't afford the prices of the main supplier, and their competitors couldn't use the formula.
This is happening all the time.
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Re:Waiting.. (Score:5, Insightful)
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Re:Waiting.. (Score:5, Insightful)
yes.
Wilbur and orville wright waited a couple of years before they announced they could fly so the patents would clear. At that same time dozens of hobbists were working out how to fly repeatably around the world.
Most inventions are a product of their time. Necessity drove them to be created. More than one person was trying to figure it out anyways, as they saw money from selling said product.
Patents should exist, but should depend on the market. Software patents shouldn't last 3 years as then they are out of date. medications 5-7, and if you actually build something maybe 10.
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Re:Waiting.. (Score:4, Insightful)
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Re:Waiting.. (Score:4, Insightful)
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Re:Waiting.. (Score:5, Insightful)
I think the drug companies illustrate two interesting point about the current patent system. Not just what is wrong, but what is right as well.
First, drug patents are awarded for the same 20 years as technology patents, but exclusivity is only for 7 years in most cases. This is to improve innovation in a field where we have a pretty clear public interest in keeping things moving. The original point here was not so much that patents were a bad idea per se, but more that they should probably be shorter. The exclusivity stuff for drugs kinda show how that could be a very good this for innovation.
Second, drug patents are VERY specific. If company A has a patent to reduce heart irregularities by combining compound XYZ with compound CZF, and company B comes along and tries to patent controlling heart irregularities by combining compound XYZ with compound ABC, no one is going to argue that Company B's patent is infringing on Company A's. Both companies had reason to think that with the right additive XYZ could control heart irregularities, both were right, and since they used different additives it's not a problem. If these same two patents were for software, there'd be all kinds of arguments about how similar or dissimilar they were, whether one was derived from the other, etc.
This shows two points in my mind. First, it seems likely that in a world where product cycles can be measured in years or even months, 20 years is too long for a patent. The iPhone will be an obsolete brick in 20 years, why not allow others to benefit from its innovations after it is no longer a commodity itself (and I say this as an iPhone owner and moderate fan of Apple's work). Second, patents should be granted in such a way as to maximize addition innovation in the field. Granting very general "A method for entering data with your fingers" kind of patent hurts innovation more than it helps. Now, Apple's application for this patent is over 250 pages, so it is probably is very specific. I don't know that this point necessarily applies to this particular patent (at over 250 pages I didn't read it), but we HAVE seen some very obvious and VERY general patents granted in this field. That creates situations where companies are afraid to innovate because they can't tell if they're in violation of a patent or not. If software patents looked more like drug patents, it might be a lot better for everyone.
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Re:Waiting.. (Score:5, Insightful)
Or maybe other companies could license this engine. Conceivable, you could even have small engine motor shops, that would invest on designing innovative engines, only to license them to big manufacturing companies.
Without patents, such a small company would never had a chance against giants like Nissan, Toyota, Volkswagen or Peugeot-Citroen* because they would steal the idea and come to market first.
This is not the case with this patent. But it's not like all patents should be eliminated, there are clearly cases where a patent is useful for the society as a whole
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Re:Waiting.. (Score:5, Insightful)
That's... optimistic. When SmallBlock Ltd goes to Zaibatsu Motor Industries and Fish Gutting Mega Concern Incorporated waving their handful of patents, they'll get a hundred waved back at them.
Which is why patent trolls thrive: you can't be countersued if you don't produce anything. So SmallBlock Ltd live long enough to make a minor "invention", sells it to Trollcorp, and vanishes in a puff of stock options. Trollcorp mugs Zaibatsu, who pay up to settle the suit, and then throw the "invention" on the huge slush pile of ideas that their thousands of in house engineers will ignore anyway because it's Not Invented Here.
Nobody benefits from that. There may be a very few exceptions where the patent system plays out in the favour of a genuine inventor [guardian.co.uk], but I'd have to see more case studies to believe that's a statistically significant outcome.
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Re:Waiting.. (Score:5, Insightful)
I mean, look at this. It's clearly Apple's IP. It's clearly a new invention.
What is the new invention?
The interface itself? Hmm. Maybe, but an idea of how to arrange graphical objects on a screen shouldn't be patentable.
The actual touchscreen? Well... I haven't seen many solid glass touchscreens before, but I have seen them, only bigger. It might be an evolution or adaption of an old invention. If it's a new way of designing touchscreens, that exact design is indeed something that should be patentable.
The act of registering more than one finger at once on a touchscreen? Might be a new idea, but hardly a new invention and it should definitely not be patentable.
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Re:Waiting.. (Score:4, Insightful)
I mean, look at this. It's clearly Apple's IP. It's clearly a new invention.
Except for those pesky people who did it before dating back to 1984.
Seriously, Apple's patent is an instance of "something-already-done . . . on a phone!" As ridiculous as the large number of "on the internet" patents.
I do agree with you that the duration of phases of patents are fubar. For instance, the time between application and granting of a patent is absurdly long. This means a potential small business owner that wants more assurances than "patent pending" may avoid committing to that endeavor. Then after bing granted, there is a conundrum. For a product like the iPhone and generally large companies, the protection is much longer than required to let the originator benefit. On the other hand, for a small business, a three year term may not be enough for them to barely get off the ground.
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Re:Waiting.. (Score:4, Insightful)
patenting software techniques is a whole different thing because the patent is the only thing stopping others from implementing this technique. instead of being an intellectual field where you get rewarded for the quality of your work, software development becomes a game for the very rich where you can buy certain must-have technologies.
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Re:Waiting.. (Score:4, Informative)
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Re:Waiting.. (Score:5, Insightful)
Right, because Apple's been well-known lately to rest on its laurels.
The whole point of patents is to reward and encourage innovation. I don't recall having seen anything like the iPhone until the iPhone came out; all the companies since are just jumping on the bandwagon, and generally doing so pretty poorly.
The patent seems like it might be pretty broad, but it seems to basically cover touch 'gestures'. Developers should be able to innovate their way around that specific interface - unless, of course, no one else out there is up to the task of innovating.
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Re:Waiting.. (Score:5, Insightful)
Considering the rapid movement of the tech industry, doesn't 18 YEARS seem like a fairly significant time to stop anyone else from using your innovation as a foundation for further innovation?
Also "innovate their way around" is one of the craziest phrases I've ever read. We're happy to waste creative energy on getting around artificial restrictions now rather than simply creating?
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Re:Waiting.. (Score:4, Insightful)
Where by "creating", we mean "copying the thing apple created for us"?
Exactly. Apple, who have never copied what others created.
By the way, I was being sarcastic. ^_^
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Re:Waiting.. (Score:5, Informative)
Yeah! Apple's multi-touch tablet notebook is totally the best thing on the market!
What's that? Oh, I'm sorry, I'm being told that they don't even have so much as a traditional tablet with a digitizer, let alone one with multi-touch.
Here's what you're not getting: From the looks of it, this patent basically gives them exclusive rights to a multi-touch gesture system. Now I ask you, how exactly are you going to make an alternative UI for a touch screen that does not use gestures? Or even different kinds of gestures for that matter. Gestures work because of innate instincts and preconceptions about the physical world, as well as our own assumptions. The law cannot change what works and what doesn't as a gesture. Do you really want to have, let's say 3 multi-touch devices, each of which are forced to use 3 different gestures for the same damn action just because they're from different companies?
In theory, patents are great, but in reality, they've never really worked the way they were supposed to. In the beginning, it was almost impossible to enforce a patent (see Evan's Mill, or the Cotton Gin), and now, it's too easy to do so. 20 years is a long damn time, and the end result is either going to be companies completely ignoring the patent, or Apple setting back any significant developments with this particular technology by DECADES. Think about it, decades.
You might not realize this, but multi-touch has been around since the early 80s, and one of the reasons no one's cared is because of the patent on it. The reality is that the person/group who invents an innovation is not always the person/group that can best bring it to market, or make the most out of it technologically. Hell, Apple's the one that bought out FingerWorks, the original patent holder for lots of other multi-touch tech, but wasn't really getting anywhere in their implementation. Now imagine for a moment that it was the other way around. A small company named Fingerworks wants to build the iPhone in the mid-00's, but can't because a giant company, Apple, holds the patent, but it kind of floundering in its use. Yeah, that's totally spurring innovation right there.
To be honest, I hope that Apple's just doing this to collect royalties.
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Prior art. ??? (Score:4, Interesting)
Circa 1991-2 I was developing for an OS called PenPoint [wikipedia.org], it implemented gestures using "hueristics".
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Re:Prior art. ??? (Score:4, Insightful)
Then defend it. What? You never filed a patent on this?
As I recall Leibniz was to Calculus what Newton was to Calculus. Newton got most of the fame for publishing first and Leibniz notation became the most commonly used notation.
If Apple didn't patent their work, Microsoft would and claim they invented it first [citing the patent] and screw everyone over.
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Re:Prior art. ??? (Score:4, Interesting)
Read the first few lines of the link. Care to enlighten us as to how to make an X with a single stroke?
IIRC PenPoint even included a tool to define a command macro and then train the OS to recognise a new gesture to run it. From what I have seen handwriting/gesture recognition has not improved much in the last 20yrs, dramatically more powerfull devices is the main reason the engines are more practical than they were 20yrs ago.
Also, re-reding the link I found what could be an alternative explaination for Apple's behaviour: "In April 2008, as part of a larger federal court case, the gesture features of the Windows/Tablet PC operating system and hardware were found to infringe on a patent by GO Corp. concerning user interfaces for the PenPoint OS." ( "GO Corp." owned PenPoint )
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Re:Waiting.. (Score:5, Insightful)
The whole point of patents is to reward and encourage innovation.
And they have failed miserably at that.
Do you suppose Apple would not have built the iPhone if they couldn't patent its multitouch? Of course not. They'd still have first mover, it'd still have that Apple gleam, and everyone would still want one. And they'd still have carved a large chunk out of the smartphone market -- and expanded it into a large number of people who never wanted a smartphone before -- before anyone else even had a shot.
What this does is prevent other people from building on that work, without Apple's permission.
all the companies since are just jumping on the bandwagon, and generally doing so pretty poorly.
Gee, I wonder why? It couldn't have anything to do with Apple patenting so much of the iPhone that no one else can legally compete with it?
The patent seems like it might be pretty broad, but it seems to basically cover touch 'gestures'. Developers should be able to innovate their way around that specific interface
Let's pretend, for a moment, that Xerox had been smart, and patented the GUI. So now everyone has to innovate their way around the mouse?
Let's not forget: This is about promoting the general welfare, not the welfare of specific companies. And when someone locks some new development up for 18 years, consumers are the ones who suffer.
Just as an example: I'll bet Apple patented the magnetic cord of the MacBook. That means I won't be able to buy any laptop other than a Macbook for the better part of two decades which has that feature. And they also have iPhone-style multitouch in the touchpad -- probably won't be able to get that anywhere else, either.
Which means I've lost a significant amount of choice. Because I don't want a Macbook -- Linux doesn't run well on them, they have a single-button touchpad instead of two or three, the keyboard is an Apple keyboard -- great for OS X, sucks for anything else...
I think, we should just drop patents altogether. They cause more harm than good. It's still possible to exercise first mover's advantage, or compete on quality or price -- unless, of course, no one out there is up to the task of innovating in their business model.
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Re:Waiting.. (Score:5, Informative)
Just as an example: I'll bet Apple patented the magnetic cord of the MacBook
US patent application number 11/876,733 filed October 22 2007.
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Re:Waiting.. (Score:5, Insightful)
The sad thing is that those have been on water heaters from Asia for many years, including one I had six years ago. Innovation is cool and all, but taking a plug from a water heater and putting it on a computer isn't beyond what someone "skilled in the field" would come up with. An Apple hardware engineer probably just visited Japan and came up with:
(1) MAGNETIC CONNECTOR FOR WATER HEATER
(2) s/WATER HEATER/ELECTRONIC DEVICE/
(3) profit!
Someday I hope to see a patent system based on the expected time it would take an engineer to develop something (with the current time as an upper bound). That way some revolutionary Fusion powerplant that takes 30 years to develop can get a long 20-year patent, wheras putting 1+1 together for a magnetic plug for electronics can get a year or two (generous), and the one-click Amazon patent can get the 2-3 months it deserves. Instead, we have a system where if you meet a fairly low bar you get the same 20 years and true breakthroughs in the field.
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Re:Waiting.. (Score:4, Informative)
If it helps any, Apple has also patented the Amazon Mechanical Turk (11/729,170), Interactive Blu Ray discs (11/940,297), eCommerce shopping carts (11/898,337), anything which happens to be double shot injection molded (11/782,175), AMD PowerNow technology (11/715,092), Greeting cards with gift cards in them (11/601,292), Microsoft PlaysForSure DRM (11/550,701), ALL Heatsinks (with IBM - 11/344,657), USB battery charging (11/216,321), doing stuff in response to events (11/877,618) and Citrix MetaFrame and every other network bootable OS (10/763,581).
Usually I like to think that patents do serve a useful purpose. Unfortunately I can no longer hold that opinion after seeing that Apple has patented (or applied to patent) at least seven other companies' products.
I'd hardly call that innovation. (Even if I did have to oversimplify some of those a bit, it can't be argued that Apple is applying for patents on absolutely obvious crap).
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Re:Waiting.. (Score:4, Insightful)
It's different from software licensing, because with software licensing you are only prohibited from taking the code and building upon that, while with patents, the idea is protected. Let's say no one before me had written a hello world program, and I were the first one to write one. Software licensing means you may not use my code without my permission, but it doesn't prevent you from writing your own hello world from scratch, even after having seen what my program does, and possibly improve on it (e.g. by adding localization). However if I had a patent on "hello world", you wouldn't be allowed to distribute a hello world program without my agreement even if you write all the code yourself! Basically I'd have the monopoly on everything saying "hello world".
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Re:Waiting.. (Score:4, Funny)
Hey Apple, patent THIS gesture: ,,|,,
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Re:Waiting.. (Score:5, Funny)
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Re: (Score:3, Insightful)
> It means 20 years of waiting for the patent to expire before this kind of interface can be advanced at all.
No, it means Google Android will be the only viable alternative to an iPhone -- in America, at least. Apple can stop HTC from cloning their UI, and they can stop American cell companies from distributing Android phones with an infringing UI pre-installed, but they can't do a damn thing to stop American Android users from downloading code to do it anyway from a server in Bulgaria, Vanatu, Russia, o
There is no other way of implementing this (Score:4, Interesting)
And therefore Apple's patent is invalid, as it fails the test of not closing off the only way of doing something.
Fingers moving about on a point-detection surface are inherently ambiguous in their meaning, and therefore only a heuristic method can handle the problem -- a deterministic algorithm cannot.
The USPTO will happily allow you to patent breathing, but that doesn't mean that it will stand up in court.
It will be interesting to see Apple try to defend their Imaginary Property on this issue.
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Re:Waiting.. (Score:5, Insightful)
If Apple is willing to license the use of the patent for a royalty fee; sure, it can be advanced by other companies.
Apple isn't even willing to allow an interpreted language on the iPhone. What makes you think they would be willing to relinquish control here?
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Consequences for competitors? (Score:5, Informative)
While many people paint Apple as a friendly company, (who wouldn't sue a school [treehugger.com]), the fact is that COO Tim Cook said recently [techcrunch.com] (at a quarterly earnings conference call):
and
Re:Consequences for competitors? (Score:4, Informative)
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Re:Consequences for competitors? (Score:4, Insightful)
Yes, but not everybody thinks that the concept of Intellectual Property is inherently evil.
Which "concept of intellectual property" are you talking about?
IP as it is currently implemented in the law? IP in the patent office fantasy land? IP scientifically and rigorously justified to advance the state of the art? IP that protects hard work and not just fishing expeditions? IP that represents true innovation, as recognized by peers and not some bureaucrat? IP that is unambiguous and not handwaving?
The reality is that the entire patent edifice, as currently implemented, is at the bottom based on a very dubious and entirely arbitrary ideas about what it means to say two ideas are the same or different. It's all hand waving.
The patent office can't even separate new words from new ideas. Let alone something as utterly trivial as (compared to the universe of ideas) e.g. deciding whether two shades of orange are the same or different.
Unlike physical property where boundaries between property items are very carefully defined and generally recognized.
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Patents: When all they've got is a hammer, everything looks like a nail.
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Re:Consequences for competitors? (Score:4, Insightful)
I'm talking about the general concept. Many people on slashdot seem to think any form of IP is immoral, criminal, or wrong.
My point in part, probably badly expressed, was that there is no "general concept", despite what the patent lobby claim.
IP changes character completely depending on who you assign the ownership to (user, inventor, developer etc.), how far reaching each ownership grant is (all possible variations of an idea or just a particular example) and for how long it is (zero time or forever). Most people here would at least support what you probably regard as a weak concept of IP ownership, that of giving credit in perpetuity. Most also think that first mover advantage is sufficient reward for most forms of IP.
Others support assigning financial control on some combination, or not, of business processes, chemical processes, computer algorithms, mathematical algorithms and traditional machine patents. Some would support automatic patent assignment like copyright, others no. Others like you appear to support copy control with all financial rights assigned to the first person past the gate. Others support more limited rights like split ownership for bonafide independent re-invention. Some support the patent office bureaucracy as a means of assessing patents, others no. Other more blue sky variations include things like patents not applying to certain groups in society (e.g. children or researchers), patents having varying time periods depending on field, patents only having value to the extent that they are explicitly paid for, innocent until proven guilty for patent infringement, independent re-invention being a valid patent infringement defence, patents not given to the inventor but to the best exploiter, only a fixed number of patents given per year. patents not awarded for anything except things that can be explicitly and individually proved to have high research costs, independent reinvention invalidates a patent, different aspects of patents given to different entities etc.
All of these things change the character of IP completely. Patents as they are currently implemented are only one of a virtually infinite number of possibilities. People here typically disagree with the patent office way of doing things but I think most people here would agree that intellectual work should be rewarded while also saying that copying of ideas should be as liberal as possible. Personally, I find it strange that the legal system allows a single individual to restrict the use of an idea that could potentially be copied/used by billions. Patents made more sense when the population was smaller. In addition it seems that most of the ideas the patent office assigns ownership to are ideas whose "time has come", that in a population of billions will be independently re-invented many times, negating most of the ethical basis for patents.
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Ownership, by definition, is the right to control something. Any ethical (not legal) argument based on "because they own it" is bogus.
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Computer-implemented? (Score:5, Funny)
A computer-implemented method...
Oh God, is iPhone becoming self-aware?
Meet the new boss, same as the old boss (Score:4, Insightful)
Apple is the new Microsoft.
Re:Meet the new boss, same as the old boss (Score:5, Insightful)
I don't believe any company has lost as much money as Apple due to not having proper patents and enforcing them. Microsoft alone built a large part of their business courtesy of Apple's prior ineffective enforcement, from Windows to QuickTime and a lot in between.
The fact is, if Apple had not done multitouch first, they would have nothing to patent.
Since they had the vision, did the R&D, bought a few companies and released an actual product incorporating the technology, it would seem they are entitled to a patent on that work. If there is nothing unique or prior art in the patent, it will not stand anyway.
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"one or more finger contacts" (Score:3, Funny)
This patent seems pretty bound to fingers, so multi-touch toe interfaces are wide open, folks!
Hope (Score:5, Insightful)
I sincerely hope they are willing to be generous with license agreements to competitors since Apple products suck.
Yeah, I said SUCK. I already have my DragonArmor vest on, the windows are boarded up, and I think I will survive the siege with a few tons of hot pockets. I await the storm...
Apple has been so disappointing as they have repeated Sony's mistake about obsessively locking down their products. The iPod on its own is a great product. The software support for it is horrible and Apple has made it incredibly difficult to use anything but iTunes to manipulate the music stored on MY FREAKIN DEVICE. iTunes does not offer the features and abilities I want and I have always found it to be unstable on every system I have put it on.
There are plenty of other examples, but I don't mention this to bash Apple. Truly I don't. I mention this since it would make it nearly impossible for competition to survive the LawyerPult over at Apple HQ.
If nobody else can use this technology for 20 years (possibly more since we are going nutso over IP protection) then Apple will have far less motivation to make a great product, develop better software for those products, and service them.
It's the beginning of a monopoly over a human interface. Any company having that makes it bad for the consumer, but Apple has demonstrated to me, that it already does not care about my needs as a consumer.
Re:Hope (Score:5, Interesting)
I can therefore say that every bit of Apple software I've used is atrocious, as bad as anything from Microsoft. I'll mitigate that some by saying that the ipod UI is fine; I don't find it particularly better than most other mp3 players, but no worse.
I guess that you really need to switch completely over to Apple, to really get the benefits; maybe the Windows versions are partially crippled. Still, while I wouldn't go so far as to say Apple products suck, my experience with them sure isn't selling me on them.
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Prior Art: Jeff Han's multitouch display at TED (Score:5, Informative)
Re:Prior Art: Jeff Han's multitouch display at TED (Score:5, Insightful)
Jeff Han even practically says in his presentation: "I'm not doing anything new or patentable. I'm just making it cheaper and bigger."
Apple didn't do anything new or patenatable. They just made it smaller and cheaper. But most importantly they actually did it.
Apple deserves accolades for actually implementing a sane interface on a phone. Then again what made the iphone possible wasn't someone saying "let's do multi-touch!" it was a screen with an accurate enough touch screen that multi-touch was affordable and usable in a product.
Apple is really good at getting to market first with cutting edge technology. Their 'innovation' is really in their hardware aquisition and licensing department. The Toshiba microdrive (not developed for the iPod but certainly exploited at its earliest convenience). Intel small form factor CPU (Macbook Air). Inexpensive capacitive touch LCDs. The hardware which enables these notable products is almost always made by someone else and designed for anybody to use but exploited first and well by Apple.
Does Apple deserve credit for being quick to pick up on opportunities such as Han's amazing presentation? Yes. Do they deserve a patent for putting the finishing touches on a marketable implementation? No.
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Re:Prior art is available (Score:4, Insightful)
Touchscreen devices are far older than 2001; the distinction here, I believe, is that it detects 'one or more' touches and applies heuristics to them (presumably to determine gestures such as pinch, twist, etc.), and then acts on the results of those heuristics.
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Re: (Score:3, Informative)
Re:Prior art? (Score:4, Informative)
This could get really ugly really quick.
Palm has essentially been wielding the nuclear stick of patent-MAD [precommunity.com] with its most recent response to Apple patent saber rattling.
Of course, perhaps a patent armageddon is just about due right now.
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Re:Basic touch screen plus Firefox mouse gestures? (Score:4, Informative)
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