Slashdot Log In
Second Life Lawsuit Heads to Federal Court
Posted by
ScuttleMonkey
on Wed Jul 04, 2007 03:25 PM
from the rubbed-the-wrong-way dept.
from the rubbed-the-wrong-way dept.
Conlaw writes "A former plumbing contractor who has made a new career selling virtual cyber sex toys in the virtual world of Second Life, has now brought suit against another player who is allegedly copying and selling a device called the Sex Gen. The plaintiff, whose avatar is known as 'Stroker Serpentine,' is seeking the real name of the copycat entrepreneur. The reporter describing the lawsuit included commentary from a cyber law professor whose university maintains a virtual Supreme Court in the Second Life world."
This discussion has been archived.
No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
Full
Abbreviated
Hidden
Loading... please wait.
They need a virtual court (Score:5, Funny)
Re: (Score:2)
Remember when games were just for fun? (Score:3, Interesting)
What happened?
Re: (Score:2, Insightful)
Re: (Score:2)
It's an MMORPG with no mobs, basically. A particularly slow/crappy one too.. never saw the attraction myself.
There's not even any collision detection, so you can just fly everywhere.. there's nothing to achieve and nothing to do except maybe look at some geeks interpretation of a virtual starship enterprise.
copyright gone awry (Score:5, Insightful)
He's basically talking about animation files. Now, if people literally copy the bits in his animation files, that would be a copyright violation; he'd have a case. But SL makes it pretty hard to do that, and that doesn't sound like what he is complaining about.
Sounds like he is complaining about that people create animations that are "like" his, not merely his. But that basically means that he claims a copyright on the missionary position and that's not right. Copyright doesn't protect ideas, it only protects specific expressions of those ideas. And generic, common expressions aren't copyrightable either, and it seems like the missionary position is pretty generic and common.
Re: (Score:3, Funny)
Sounds like he is complaining about that people create animations that are "like" his, not merely his. But that basically means that he claims a copyright on the missionary position and that's not right. Copyright doesn't protect ideas, it only protects specific expressions of those ideas. And generic, common expressions aren't copyrightable either, and it seems like the missionary position is pretty generic and common.
Yes, but this is sex... on the INTERNET. That makes it novel and original, right? I bet he could get a patent on the idea. I'm sure some people would make noises about "prior art", and say it's "obvious" but let's be reasonable, if "sex on the internet" was that obvious why isn't everyone else doing it?
Re: (Score:2)
Actually, while the unmodified client makes it difficult to copy objects without permission, there have been various hacks around for years. Now that the client's been open sourced, that cat's permanently out of the bag.
If you can see it, there's *al
Re: (Score:2)
We're not talking about copying objects, we're talking about copying animations. And while you can do it in principle, I'm not aware of any hacks that actually make it easy. More importantly, that does not seem to be what he is complaining about because he isn't talking about people copying his data, he is complaining about people copying his "ideas". Well, there is
Re: (Score:3, Informative)
Now scripted devices which provide similar functions in SL are not in and of themselves particularly novel any more; in fact there is a rather popular open-source imp
Re: (Score:3, Insightful)
The ability to create avatar animations is built into the system. Not only is it obvious, it's documented and exists there specifically for this purpose, with the expectation that users create, distribute, and improve life-like animations.
Copyright infringement happens when you create a derivative work from an original as well, importing many characteristics of the original.
T
Pinocchio (Score:5, Funny)
I bet anyone who read that will never look at Pinocchio the same.
Re: (Score:2)
But then I did a double take and thought "Maybe he just means the movie as a whole..."
Yes, I'm sick.
Re: (Score:3, Funny)
Just What We Need More Of..... (Score:5, Insightful)
1. Lawsuits.
2. Taxes.
3. Life
So what does the New World have?
1. Virtual Lawsuits.
2. Virtual Taxes.
3. Virtual Life.
Kinda makes you wonder if people are really as stupid and detached from reality as they act.....
Re: (Score:3, Funny)
The Old World had:
4. Death
5. ???
New (note, I only know WOW):
4. Temporary death
5. Ressurection
I don't know what scares me worse.... (Score:5, Funny)
Either way, I'm going to go cry myself to sleep now.g
All your sex toys are belong to us (Score:3, Funny)
The important thing here... (Score:4, Insightful)
Don't See Anything Wrong (Score:4, Insightful)
This is like HP complaining that Lexmark copied their work/idea about selling printers and expensive inkjet cartridges.
Someone needs to go out a get a third life.
Plumbing (Score:2, Funny)
Second life??? (Score:2)
Secondlife Copyright Lawsuit (Score:4, Informative)
Re:Secondlife Copyright Lawsuit (Score:4, Funny)
However this comes out, though, you win several billion Silly Points for the inevitable demonstrations of stilted, awkward 3D puppet-sex to a federal judge.
Parent
Convertibility of Linden Dollars (Score:3, Interesting)
On the one hand, Linden Dollars are game tokens. They have absolutely no intrinsic worth in real life, nor does Second Life "property". This means that LL have no obligations to make their systems to "trading standards", and spurious losses are not uncommon.
On the other hand, alongside third parties, LL operate and profit from a currency exchange between US and Linden dollars. They manage the market to try to maintain a stable exchange rate, meaning there is a de facto value for Linden Dollars in real life, even though it is not a currency.
IMHO, the first carries more weight, and it means that the "financial loss" premise for this action is invalid. Whatever the actions taken by the defendant, the plaintiff cannot have suffered financial loss because the "currency" in which this loss has arisen has no statutory value.
Re: (Score:3, Funny)
Re: (Score:2)
Re: (Score:3, Interesting)
That's the kind of greedy stupidity that has tax men worldwide trying to work out how to get money out of the other multiplayer online games as well. Creating a new currency and money moving where they cannot tax it is the sort of thing governments take seriously.
Re: (Score:3, Insightful)
Look, as much as I hate taxes, if there's anything I hate more there's an unevenly applied tax. Particularly in SL where it sounds like you're actually coding new items and you get paid in a currency that's officially convertable to USD, is there any reason this should be any different than if I hire a US developer to some coding work for me, payable in NOK? If
Virtual IP, Real Money (Score:5, Interesting)
One would have to assume from TFA that the plaintif has copyright and trademarks that he feels are being infringed on. He certainly has been making real income from a real business, and feels that someone is unfairly making money off of his ideas and stealing his customers. He feels he has a right to the protection of his intellectual property, whether sold through a virtual world or not.
This might be the best case I've seen for drawing firmer lines around what is reasonably protected IP.
Can this case be extended to software patents? Certainly there are some parallels, but is there any chance that a courts ruling in this can be applied to the other issues that the industry faces?
Parent
Re:Virtual (Score:5, Funny)
Parent
HELP! I'm clueless (Score:2)
Re: (Score:3, Funny)
Most slashdotters should be familiar with the concept...
Re:USA laws don't apply there (Score:5, Insightful)
What really irks me is people who try and make the case that the internet is its own reality.
Parent
US should send some aircraft carriers (Score:2)
But hey, if you're in a fatasy world that gives you a fake id, participate in acts that would be illegal in many countries then why should anyone get real world pay out for fantasy world IP violations?
Re: (Score:3, Insightful)
Not a good idea to support real-world laws to a digital world.
Re: (Score:2)
Re:USA laws don't apply there (Score:4, Informative)
Posting from a Wii btw.
Parent
Its also in the TOS (Score:2, Interesting)
They do not, however, serve as judge and jury. IP is a legal issue, and so if you have an IP dispute you need to resolve it in court.
I read the article (weird, eh?) and I am not sure if the accused is:
1) Selling byte-for-byte duplicates with the same object name and brand name,
2) Selling byte-for-byte duplicates unde
Re: (Score:3, Informative)
You could read the court filing, instead of guessing.
He's claiming both trademark and copyright infringement. It looks like the emphasis is on the trademark, since that's a more clear cut case.
Re:USA laws don't apply there (Score:4, Funny)
I was playing Half-Life 2 last night, so that's gonna be trouble. I could plead self-defense on all the dead Combine, and since they're not *really* people then I could probably dodge a manslaughter charge, but I shot a medic right in the head when he wouldn't get out of my way in the hall and like ten people saw it. Better get Robert Blake's lawyer on speed dial...
Parent
Re: (Score:3, Insightful)
Re: (Score:3, Funny)
Re: (Score:2)
Re: (Score:2)
And yes, I'm fully aware Second Life isn't really a game: my point is that the sex-simulators he's selling are, themselves, games.
Re: (Score:2)
You're right, it's far more legitimate to sell non-sexual simulations (e.g. typical video games) than to sell sexual simulations. There is clearly something this guy should be ashamed of in the fact that his video games involve sex, whereas Epic's and Id's games don't.
To be fair, from what I've heard most regular game programmers don't have much in the way of a life, either... :) (especially ones working for EA)
Besides, it's more likely this guy's CUSTOMERS that need a first life.
Re: (Score:3, Funny)
But then what would become of Slashdot?
A dating site.
Re: (Score:2)
Re: (Score:2)
Re: (Score:3, Informative)