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Apple Settles Creative Lawsuit for $100 Million

Posted by samzenpus on Wed Aug 23, 2006 08:28 PM
from the have-some-money dept.
E IS mC(Square) writes "CNet News reports that `Apple Computer and Creative Technology have agreed to settle their legal dispute over music player patents for $100 million, the companies announced Wednesday. The $100 million, to be paid by Apple, grants Apple a license to a Creative patent for the hierarchical user interface used in that company's Zen music players. The patent covers an interface that lets users navigate through a tree of expanding options, such as selecting an artist, then a particular album by that artist, then a specific song from that album. Creative filed for the patent on Jan. 5, 2001. Apple can get back some of the $100 million payment if Creative is able to secure licensing deals with other MP3 player manufacturers, said Steve Dowling, an Apple spokesman. "Creative is very fortunate to have been granted this early patent," Apple's CEO Steve Jobs said in a press release.`"
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  • by NexFlamma (919608) on Wednesday August 23 2006, @08:32PM (#15966966) Homepage
    ""Creative is very fortunate to have been granted this early patent," Apple's CEO Steve Jobs said in a press release.`"

    You can almost hear him whispering "motherfuckers!" under his breath after saying this.
    • by Anonymous Coward on Wednesday August 23 2006, @08:46PM (#15967016)
      I've had it with these motherfucking patents on this motherfucking planet!
    • It's good to see companies which patent and sue about trivial ideas get sued themselves. Remember the trash can patent?
      • by theLOUDroom (556455) on Wednesday August 23 2006, @11:04PM (#15967475)
        It's good to see companies which patent and sue about trivial ideas get sued themselves. Remember the trash can patent?

        Is it?

        It's not like that money comes from nowhere or means nothing.
        Consider how many people 100 million dollars could employ.
        Consider that nonsense like this is a direct disincentive to both innovation and copetition.

        What you're saying is like saying that it's nice that heroin dealer got shot by herion dealer B. Is this really a good thing?
        • by StikyPad (445176) on Wednesday August 23 2006, @11:16PM (#15967512) Homepage
          Consider how many people 100 million dollars could employ.

          Just one, but I'll work O/T and weekends too!
        • by gameforge (965493) on Thursday August 24 2006, @12:14AM (#15967685) Journal
          Consider how many people 100 million dollars could employ.

          A thousand perhaps?

          The money didn't vanish, it moved. That same $100m should be able to employ equally as many people at Creative, or less better people or more worse people or whatever. For all you know that money was lining some bank account somewhere, which will now be $100m shorter with little affect on employees, whereas Creative will use it to create a thousand jobs (like perhaps a better Linux team)

          I see it as the old, fair and friendly neighborhood heroin dealer shot the new fast talkin' "tough guy" heroin dealer (honestly, like Apple, the perfect and selfless angel was punched in the face by Creative, the big bad devil).

          I like Apple, honest. I think Creative did an unethical thing with this lawsuit; and I agree with your reamark about it discouraging competition and innovation.

          Now ask me if I think Apple did an ethical thing by flying into Creative's camp, pissing on their tent, and taking Creative's fair? share of Rio's MP3 player market. Hmm?

          I have to assume Apple wouldn't visciously steal Creative's market share if "business" hadn't demanded that they take that opportunity. I also have to assume that Creative dislikes patents as much as you and I.

          I'll bet most athletes, at times, dislike the fact that if they have less points than their opponent, they lose. They may have worked harder. They may have deserved it more. They may have wantedit SO much more. Their eighteen kids may be dying and only wishing to see their mother/father win, whereas their opponent's looking for their eighteenth win.

          (point being, everybody has to play by the unfair rules, and $100m never just "vanishes" in a lawsuit between two giants, unless of course it's to a lawyer)
              • by dwandy (907337) on Thursday August 24 2006, @06:19AM (#15968594) Homepage Journal
                While the money doesn't vanish, litigation is a leach on the system.
                Lawyers don't produce anything and are only necessary because we can't just all get along.

                Like the police: If everyone were law abiding we wouldn't need police and jails and courts and all the other fine expenses that go along with enforcing the laws.

                For me, this is one of the things that is much overlooked in Intellectual Monopoly law: what is the cost of running this system to society?
                Even assuming that patents do increase innovation (I don't believe they do) they also cause a drain of production resources in terms of legal costs, both to file and then to protect. This cost (along with other social costs, like increased prices of drugs etc) needs to be deducted from any gains that a patent system gives (and since I don't believe there are any gains to begin with, I think we have an overall loss...but that's just mho)

      • by commodoresloat (172735) * on Wednesday August 23 2006, @11:38PM (#15967570) Homepage
        Remember the trash can patent?

        Yeah. It got thrown out.

    • by Riding Spinners (994836) on Wednesday August 23 2006, @09:10PM (#15967111)

      Writing software for a Mac and/or Linux is a very different proposition from fabricating hardware for a niche music player.

      As expensive as software development is, it doesn't really compare with tooling a factory for making hardware that works with a specific MP3 player, then programming the firmware for said device.

      The iPod has been using pretty much the same dock connector for a couple years now, so if you make a gadget for the iPod dock connector there's damn near 50 million potential customers out there.

      Creative has clawed it's way to be the biggest of "the rest of them" with the Zen (at least in terms of last year's sales), but I wouldn't be surprised if somebody came out with a statistic that said there were more iRivers out there than Zens. If you are going to go after the "not an iPod" market, your best bet is to make generic gadgets which plug into the headphone jack of any player, and don't rely on the manufacturer-specific features on one niche player.

      The iPod is far from perfect. It needs more RAM, and still lacks gapless MP3 playback (a major buzz-kill), but with its market dominance and it's dock connector with standardized pin-outs, it's no surprise that it's what most manufacturers are building accessories for.

      If I'm the CEO of "SuperCoolOggAndMP3Players, inc.", I'd be talking to Apple about licensing the iPod dock for my player. It probably would not be a cheap deal, but it would give me a leg up over Creative and all the other also-rans out there, including the upcoming players from Microsoft.

      Then again... being a sore loser, rolling on the ground kicking and screaming, and extorting $100,000,000 out of a company would probably make Creative more money than their iRivers ever would. Maybe frivolous corporate lawsuits are the future of "competition".

    • by dnoyeb (547705) on Wednesday August 23 2006, @10:05PM (#15967296) Homepage Journal
      Actually, to me it sounds like he is saying touché.
      • by Lord Prox (521892) on Wednesday August 23 2006, @09:20PM (#15967144) Homepage
        Maybe I'm overreacting, but hey. Fuck them.

        No, you are not over reacting. This is the feedback system for corps. If they misbehave, we the customers, have the option -the obligation- to vote with our wallets. Lawsuits, and petitions, and letters to the board are nowhere as simple and effective as not spending money with them.

        Good for you, and I will join you. Bad Corp, No Dollar.

        Bless Apple Computers [i-bless.com]
        • by nanio (937692) on Wednesday August 23 2006, @09:37PM (#15967210) Homepage
          Even if everyone stops spending money on Creative products, and it won't matter. Sure, they'd have to trim down their product line to nothing, eventually, but a shell company and lawyers can subsist for a long time on nothing other than infringement lawsuits. Kind of like a cockroach living off the oil in your fingerprint, if you think about it.
  • by Kanasta (70274) on Wednesday August 23 2006, @08:36PM (#15966974)
    so does that mean Creative invented the treeview, or the database search?
    cuz billions of programs out there may be affected by this.
    • by elysian1 (533581) on Wednesday August 23 2006, @10:07PM (#15967301)
      Since this case was settled, it doesn't mean anything. It just means Creative was willing to drop the lawsuit for $100 million.
    • "so does that mean Creative invented the treeview, or the database search?"

      No. It means they were the first to patent it with regards to a music player. They wouldn't be going after software developers over this. I'm not defending Creative's patent specifically. I'm just pointing out that the 'for a music player' bit makes a big difference.
  • by catwh0re (540371) on Wednesday August 23 2006, @08:36PM (#15966976)
    Step 1. Pay Creative 100M

    Step 2. License offending patents to Creative for 150M.

    Step 3. There is no step 3.

    I suppose it's a new version of Rip. Burn. Mix.

    • Re: (Score:3, Insightful)

      3. Pass the cost of both to the customer.

      You don't think Creative or Apple are going to eat that cost do you?

      B.
  • ... for an anatomical opening to expel the byproducts of digestion and sue everyone in sight with an a*****e.
  • This is BS (Score:5, Interesting)

    by hackstraw (262471) * on Wednesday August 23 2006, @08:42PM (#15966998) Homepage

    100 million is a pretty big payout for an obvious way to navigate through music that I myself invented when I was a kid. This method is: "The patent covers an interface that lets users navigate through a tree of expanding options, such as selecting an artist, then a particular album by that artist, then a specific song from that album."

    I mean, isn't that how the stuff is organized in the record store too?

      "No wireless. Less space than a nomad. Lame." 100 million dollars in patent taxes lame.

    • Re: (Score:3, Insightful)

      There were actually several lawsuits between the two companies which this resolves. The article briefly mentioned it, but doesn't go into deal about what those patents actually cover. It is conceivable this is for more than just the hierarchical menus, however.

      Its also conceivable Apple could have spend more than $100 million in legal fees for all of this. Entering into a partnership with Creative is a better way to spend that money. TFA also says Apple could get some of that money back if Creative succ
      • Re:This is BS (Score:5, Insightful)

        by ilmdba (84076) on Wednesday August 23 2006, @11:07PM (#15967487)
        don't be a prick. the text of the patent could be directly interpreted as "selecting an artist, then a particular album by that artist, then a specific song from that album" as the parent posted. just because you dug up the verbose text doesn't change what it is.

        and yes, it's a pretty fucking obvious way to categorize and navigate through digitally stored music.

        just about every ripper i've used has an option to create artist then album directories to contain the actual song files - so just putting a folder of ripped tunes behind a web server infringes on creative's patent? that's BS, completely fucking obvious, and never should have been granted as a patent.

        the question now is, who has the patent on doing this with video?
          • Re:This is BS (Score:4, Interesting)

            by Wolfbone (668810) on Thursday August 24 2006, @03:11AM (#15968183)

            "Check your assumptions."

            Check your own. Over the years I have read many hundreds of patents, discussed patent law and economics at length with experts in both patent law and patent system economics and read more books and papers on those subjects than I care to recall. Certainly enough to know when I am reading absolute twaddle:

            "The patent is very simple, broad, and blindingly obvious." etc.

            None of which are grounds for expecting that such a patent would not be granted or that it would be easy or even possible to have it invalidated (let alone cost effective). Indeed the simplicity or broadness of a patent are utterly irrelevant to its validity and the meaning of "obvious", in the patent legal sense, has little to do with its colloquial meaning. There are no "contradictory facts" here and it has nothing to do with Apple's lawyers not being smart enough. If you know bugger all about patents and patent law, (or any other subject) don't assume that just because someone is posting on slashdot that they must be equally ignorant.

  • What amazes me (Score:5, Insightful)

    by pickyouupatnine (901260) on Wednesday August 23 2006, @08:42PM (#15966999) Homepage
    .. is that the idea was patentable. I mean come on... a simple heirarchical tree interface got patented? Who cares if it was for an mp3 player - does that make any difference? We've had tree interfaces for a while - its how many of us organize our music libraries (virtual and physical).
    • Re:What amazes me (Score:5, Insightful)

      by Anonymous Coward on Wednesday August 23 2006, @09:04PM (#15967086)
      Yeah, which is more scary:

      1) that something *SO* obvious was granted a patent, or
      2) that it was probably cheaper for Apple to pay $100 million rather than to try to prove it was that obvious in court.
        • Re: (Score:3, Insightful)

          Also, they probably have a bunch of special-case patents which are trivial in the general case, just like this one, which they wouldn't want to create a precedent against.

          Someone should patent 'A method for being an asshole while wearing a turtleneck' and see how Jobs reacts.
  • by edbarbar (234498) on Wednesday August 23 2006, @08:44PM (#15967011)
    This is a great example. The patent claims read just as described: how do you find a track to play using indexing.

    Patents like this are not helping the public interest, but are simply ways for companies to lock out ideas without having to pay to develop them.

    Time for the open source community to make "open patents" that are used to attack companies like creative that abuses them.
  • by robotsrule (805458) * on Wednesday August 23 2006, @08:46PM (#15967018) Homepage
    I have three fears with every line of code I write:

    - It is buggy
    - A better block of code already exists in SourceForge or somewhere else on the Internet
    - It is stepping on one or more patents for completely obvious or barely novel ideas

    I believe at this point paranoia is not only rational but optimistic and gin and tonic are my only defense since I can't afford lawyers, guns, and money.
    • by VValdo (10446) on Wednesday August 23 2006, @09:02PM (#15967077)
      I wonder if your fear #3 is grounds for challenging current patent law. I mean, the constitution says the congress shall have power:

      To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries;


      I believe at this point paranoia is not only rational but optimistic and gin and tonic are my only defense

      If it can be demonstrated that the current law is HAMPERING the progress of science, would that not make overreaching patent law unconstitutional? That may be a hard case to make, but I bet there is a ton of evidence to support the premise, from scientists who are afraid to invent or publish, programmers who are afraid to release code, corporations which sit on inventions rather than exploit them, etc. Would not a climate of fear engendered amongst Authors and Inventors not be hampering the progress of science and the useful arts?

      Incidentally, I note that the constitution specifically refers to "writings and discoveries." What is the "discovery" related to this particular patent?

      W
      • Re: (Score:3, Insightful)

        If it can be demonstrated that the current law is HAMPERING the progress of science, would that not make overreaching patent law unconstitutional?

        Of course not, this isn't about law, it's about money and power. Law is always about preserving money and power. Should anyone question that fact, it generally means that they do not understand who's money and power is being affected.

        What is the "discovery" related to this particular patent?

        I know it's a rhetorical question, but for the younguns among us, writings
      • Re: (Score:3, Insightful)

        If extremly specific sections of the bill of rights can be outright ignored without anyone complaining, then I don't think that the whole "Progress of Science and useful Arts" argument is going to hold much water.

        The price you pay in order for people not being allowed to own guns, and for companies not being allowed to advertise cola when kids might be watching on television, and for throwing U.S. citizens in prison without trial as "enemy combatants", or whatever convientient unconstitutional laws that hav
      • I wonder if your fear #3 is grounds for challenging current patent law.

        Patent law doesn't need changing, as it already bars 'obvious to someone in the field' ideas, which is what the parent poster was complaining about. We need more people to take a stand against patents that clearly aren't valid. If more people/companies challenged the 'fork and knife' patents, fewer companies would abuse them.

        Patent fees should also be based off the assets of the applicant; ie, if I want to patent something, it sho

        • by StikyPad (445176) on Wednesday August 23 2006, @11:33PM (#15967558) Homepage
          If more people/companies challenged the 'fork and knife' patents, fewer companies would abuse them.

          I believe you mean: An apparatus to divide food into portions of arbitrary size, by keeping the initial portion in place by holding the handle of the multi-pronged device, while simultaneously grasping the handle of the bladed device, and moving the thin or serated edge back and forth in a sawing motion against the food, and subsequently introducing those portions into an oral oriface using the multi-pronged device, or leaving them in their original position, or thereabouts, as desired, by firmly pressing one part of the bladed device against the portion to facilitate removal of the multi-pronged device from the aforementioned portion. Patent(s) pending.
      • >Would not a climate of fear engendered amongst Authors and Inventors not be hampering the progress of science and the useful arts?

        Not long ago I was a witness in a patent case against BIGCO (not their real name) for their use of BLINDINGLYOBVIOUSTECHNIQUE (n.i.r.n) in the field of SOMETHINGPROCESSING(n.i.r.n.)

        I chatted with BIGCO's lawyers. They said the field of SOMETHINGPROCESSING is paralyzed due to fear of bogus patent lawsuits and there's been no improvement in it for years.

        Neutral observers they a
  • by cblack (4342) on Wednesday August 23 2006, @08:54PM (#15967048) Homepage
    If I recall correctly from reading and a bit of training we were given at my company, this is supposed to be the guideline for validity of a patent application. I would think that if you asked just about any computer geek in 1995 to come up with a way to navigate a large music library, a hierarchy would have been the result. This is also how I used to arrange my mp3s before there were nice frontends, as a directory of Artists with subdirectories for Albums for each artist.
    • by antispam_ben (591349) on Wednesday August 23 2006, @09:33PM (#15967196) Journal
      What I learned from my company (by seeing it done before my very eyes) was that you get a patent on what will do the most to hinder the competition, regardless of whether it is an innovative part of the design. It's up to the attorney writing the patent to hype up how it is innovative. Patents in the last several decades get pushed through with little or no regard to the "Non-obvious" and similar clauses. I and a co-worker have two patents, each in both our names and we had nothing to do with choosing what areas were patented. FWIW, the complete schematic and an attorney-digested (i.e. expanded in to legalese/patentese) descripion of the complete device's operation were put into the patent. I could show you what I and the other engineer thought were the innovative parts, but those weren't what got patented.

      If you can get a patent on a method for growing broccoli sprouts, go for it - it will only take the rest of the broccoli sprout industry going to court to get it declared invalid. Yes, it happened, google for the story.
  • by Arcturax (454188) on Wednesday August 23 2006, @09:04PM (#15967085)
    Personally, I think the devil is in the details we weren't told. Such as Apple validates Creatives patent and makes a deal where it won't be granted to Microsoft.
    • by tji (74570) on Wednesday August 23 2006, @09:22PM (#15967160)
      Good point.. By licensing the patent, they are legitimizing it. The net effect is that it creates a big barrier to entry for new competitors. This is easy to do when you're the dominant player already seeing tons of revenue. Paying millions in licensing is a non-starter for the small innovators looking to enter that market.

    • by mpaque (655244) on Wednesday August 23 2006, @10:12PM (#15967318)
      Heh. Most of the press copied this line from the Apple/Creative press release:

      Apple will pay Creative $100 million for a paid-up license to use Creative's recently awarded patent in all Apple products.

      They were in a hurry, though, and not many caught this:

      Apple can recoup a portion of its payment if Creative is successful in licensing this patent to others.

      So, Creative now has cash in the bank, 'validation' of its patent with a license from Apple, and an incentive to go forth and seek licenses from others...

      Then there's this:

      In addition, the companies announced that Creative has joined Apple's "Made for iPod" program and will be announcing their own iPod® accessory products later this year.

      Apple puts money into Creative, Creative makes iPod accessories, and a cut of the accessory revenue goes back to Apple.

      So... Apple gets rid of some lawsuits, sets things up to make trouble for some other music player makers, and gets another revenue stream. All in all, this doesn't look too bad as a business move for Apple.
  • Watch out!! (Score:3, Funny)

    by paxmaniac (988091) on Wednesday August 23 2006, @09:05PM (#15967089)
    The patent police have commenced random inspections of CD collections.

    If you sort your CDs alphabetically by artist and album you will be sued for copyright infringement. You have been warned!
  • That's going to wipe out the profit margin on sales of 20-30 ipods!
  • by primalamn (716272) on Wednesday August 23 2006, @09:26PM (#15967166)
    I think this post at MacRumors hit the nail on the head:

    http://forums.macrumors.com/showpost.php?p=2752753 &postcount=115/ [macrumors.com]


    So, in summary...

    Apple pays Creative a one time fee of $100M to licence their patents.

    Creative joins the 'Made for iPod' program making accessories for their competitor, Apple, who gets money for 'Made for iPod'.

    Creative still HAS to defend it's patent against other competitors - that's the nature of patents - or licence it to them. If they do, Apple takes some of that money too. In a round-a-bout way, Apple is getting money back from it's competitors. Nice.

    Creative have a much better case because Apple settled.

    Creative still owns a valid patent. If Apple had won, there would be no patent so anyone could copy the Creative/Apple style interface.

    Apple continues on as if nothing has happened. No long court case delaying sales. No injunctions to halt imports.

    Explain to me why people think Apple lost here?

    Creative knew it was about to get reamed by Microsoft's Zune which it's players aren't compatible with. They knew to get out of the market. Instead of legitimising Microsoft's offering, they've tied up with Apple. It might bug us that Apple have legitimised a bogus patent but it's otherwise very, very smart.


    I think the thing that people are forgetting here is that by settling Apple is pretty much making Creative defend this patent, essentially outsourcing the litigation - they pay nothing for that. If Creative does not defend the patent, or loses any case setting new precedent, Apple could conceivably sue to get the $100 million back.

    Plus, they get back money, as stated above, for the 'Made for iPod' program that Creative is now a part of, and the iPod ecology is enhanced. They have taken on a partner here.

    This is a win for Apple thinking long term. Good chess playing.
    • Re: (Score:3, Insightful)

      Win for apple, loss for the consumer. Once again I find me self being a mac lover who hates apple. *sigh* Jobs has done us no favors my conceding to a blatantly obvious patent. The one thing I hope that comes out of this is some other company decides to fight creatiev and wins, and then Apple will have paid that $$$ for nothing.
  • by Bushcat (615449) on Wednesday August 23 2006, @09:49PM (#15967244)
    From the settlement, "Apple can get back some of the $100 million payment if Creative is able to secure licensing deals with other MP3 player manufacturers"

    So, if Creative licenses its IP to other manufacturers, Apple gets a slice of the pie. If Creative sues manufacturers who refuse to license, it's got the Apple precedent to tilt things in its favour. Maybe a slice of that pie is part of the unannounced terms, too.

    If I were Creative, I'd be miffed that, having joined the Microsoft Playforsure camp, Microsoft then went on to develop its own PMP. In fact, I'd be tempted to piddle in Microsoft's pot by getting MS to pay a hefty licensing fee or suing it, as needs dictated.

    MS will be more likely to license (i.e. "pay money to make the problem go away") knowing that the market leader has stumped up.

  • Apple should have agreed to license Fairplay to Creative so that their devices could play music from the iTMS. In fact, they should offer to do so for every company that is not currently making a device that rhymes with "boon". I've posted an open letter to Apple which discusses the need to cut Microsoft off from their ability to buy their way into the digital music market. You can read it here. [newsvine.com]
  • In short (Score:4, Insightful)

    by suv4x4 (956391) on Thursday August 24 2006, @10:54AM (#15970289)
    1. Creative gets awarded silly patent.
    2. Apple uses something that falls under the patent.
    3. Creative sues Apple.
    4. Apple fights back.
    5. Apple fights back.
    6. Apple fights back.
    7. Microsoft announces Zune, which uses something that falls under the same patent.
    8. Apple settles for $100 million and sets a precedent.
    9. Creative uses the precedent to sue Microsoft.
    • Re:prior art? (Score:4, Insightful)

      by shark72 (702619) on Wednesday August 23 2006, @09:02PM (#15967074)

      "Didn't Apple's leagl team search the internet archives for prior art on this?"

      Occam's razor, my friend. Which is more likely to you:

      1. It did not occur to Apple to search for prior art, or,
      2. All the so-called "prior art" examples which you and others have pointed out, actually aren't applicable?

      Whenever the subject comes up, various Slashdotters come up with lots of (sometimes laughable) claims of prior art. If only the patent were as simple as Slashdotters made it out to be.

        • Re:prior art? (Score:5, Informative)

          by Achromatic1978 (916097) <robertNO@SPAMpennyonthesidewalk.com> on Wednesday August 23 2006, @09:45PM (#15967229)
          probably cost more than $100 million to prove that in court

          I'm not sure what your experience is with legal costs - but I'll give you mine, as an inhouse technology expert at a tier-1 law firm: Ok Tedi Mining and BHP - pollution of a river, the suing of a multinational (one that just yesterday posted a US$10 BILLION profit) in multiple states of Australia, involving the government considering legislation to prevent the lawsuit, had legal costs at the time of settlement, for both parties, of under US$15M (the settlement was for $110M).

          Factoring in other things I find it very, very unlikely that the cost of proving such a claim would even come remotely close to exceeding $100M. If you look at a legal team billing $5,000 an hour (which would be a reasonable figure including paralegals, clerks, ancillary support staff as well as lawyers), for, say 60% of the cost, 10% as being court fees, and the remaining 40% as "expert/proof costs" (ie the technical research and findings, as opposed to the legals), that's still in the order of 5 years FULLTIME work by that entire legal team to even use up that.

          Not impossible, but exceptionally unlikely.

          • Re: (Score:3, Interesting)

            I forgot to add this very important detail:

            At least in Australia, and most likely in the US, at least to an extent, if not more, corporates aren't hugely concerned with a lot of legal costs, for one important reason, a large amount of them are tax deductions. Corporate lawyers are happy, charging $500/hr. Corporations are happy footing the bill, because it's a deduction come end of FY.

    • by shark72 (702619) on Wednesday August 23 2006, @09:11PM (#15967113)

      "And it would be a bad thing if Apple started patenting user interfaces ... really."

      Maybe that's a joke that went right over my head, but Apple is quite well known for patenting user interfaces. For instance, nobody else is allowed to depict a hard drive as an icon that looks like a photo or an illustration of a hard drive, because Apple has the patent on it.

      Here are some examples:

      • D523,441: Icon for a portion of a display screen
      • 7,064,759: Methods and apparatus for displaying a frame with contrasting text

      This is a case of "live by the sword, die by the sword."

    • Re:disgusting! (Score:5, Insightful)

      by back_pages (600753) <`ten.xoc' `ta' `segap_kcab'> on Wednesday August 23 2006, @10:36PM (#15967384) Journal
      You don't have the slightest clue what you're talking about. (This is the 1 sentence that has replaced the 100 line flame that I just deleted.)

      Patent for hierarchical user interface? Anything from a file system to nested menus is a hierarchical user interface. Oh but this one is used in a music player. That's where the innovation comes in.

      I'm not sure what you're talking about but it is not the claims from the patent. If you'd like to respond, I'm going to require that you read the claims of the patent because otherwise you are literally wasting my time. Here is the link. The Patent [uspto.gov]

      The patent system is in need of a major reform. Currently when you are sued for patent infringement you have the burden to prove that either you don't infringe on the patent or that the patent is invalid. This obviously doesn't work.

      First, you are apparently unaware of a JMOL for clearly unreasonable patent infringement suits. Secondly, it's called "a defense". Technically it's optional.

      Instead, the patent holder should have the burden of proving that the invention is truly novel and non-obvious. The patent would simply serve as documentation proving when a particular thing was invented.

      It's called "patent prosecution" and it's the only way to get a patent in the United States. Clever idea.

      The patent office would not need to examine patents for validity (i.e. it could continue doing what it's doing) since that would be established at the trial. This would cut down on the amount of "one-click" patents, reduce or even eliminate the need for defensive patents, and make patent trolling much more difficult.

      (I've already deleted 100 lines of flame but let me say) I don't believe for a second that you have the slightest idea what is or is not a valid patent. Secondly, I don't think you have put any thought whatsoever into how you would prove or disprove this at a trial from scratch. (I say my patent is valid. We're done. Oh no - suddenly someone has to prove it's INVALID - we're right back to the problem you claim to have solved.) I think that you are unaware that patent prosecution before the patent office takes anywhere from 2-6 years. You suggest we move that (or some variant) into the COURTROOM? Are you trolling? Thirdly, you have begun your paragraph with a groundless conclusion and end it the same way - how in God's name would this make trolling any more difficult? Under your system, I don't even need to WIN the infringement suit, I can simply tie up your exorbitantly expensive legal team for an additional 5 years. It's legal extortion at its best.

      I know this post is not very nice but please bear in mind that what you've read is completely rewritten. I don't intend to flame, but I do think you're completely out of your element. The bottom line, for me, is that I really wish Slashdot would stop carrying stories about patents because misinformation and worse is consistently moderated to the top. Without a doubt, Slashdot is the Fox News of patents.