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Electronic Arts Facing Possible Class Action Lawsuit

Posted by Zonk on Fri Nov 12, 2004 10:17 AM
from the what-goes-around-yada-yada dept.
As a follow-up to yesterday's story about a frustrated EA employee's spouse, several readers wrote in to report that EA is now facing a possible class action lawsuit from disgruntled employees. Besides the Gamespot coverage, Kotaku has a discussion of it as well. To add to the "frustrated EA worker" momentum, a former employee named Joe Straitiff has posted about his experiences as well. From his post: "So I'm posting under my real name -- you have to stand up to this type of thing or it will continue. And every company will become EA so that can compete... Remember, you can't spell ExploitAtion without EA."
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  • by Anonymous Coward on Friday November 12 2004, @10:18AM (#10797793)
    Isn't that like, the whole gaming industry?
    • by flibuste (523578) on Friday November 12 2004, @10:41AM (#10798021)
      It's like that in the WHOLE industry...Those 2 blogs entries sound so familiar. To sum up:
      • No overtime paid
      • Abnoxious hours
      • Stressed-out teams
      • Incompetence in management
      • Conflicts of interest
      • HR non-sense
        • by MooseByte (751829) on Friday November 12 2004, @11:09AM (#10798329)

          "If you want to earn the big bucks be prepared to pay the price."

          Except that the game dev industry doesn't really pay all that well relative to other software development jobs. Because everyone and their cousin wants to develop games. They'll burn you out like a backyard BBQ because they know they can just replace you.

          And all the while they dangle the high salaries of the Top Tier Talent as the crack-laced carrot to keep you slaving away.

          You'll find exceptions, but reality is quite ugly.

        • by David_W (35680) on Friday November 12 2004, @11:11AM (#10798350)
          This is every "exempt" salary position in corporate America. Get over it.

          And this attitude is the problem in a nutshell... how do you expect things to get any better if the answer is always "it's like this everywhere, get over it?" Change has to start somewhere. If you don't like your working conditions then you should do every reasonable thing in your power to fix them.

        • by the_mad_poster (640772) * <shattoc@adelphia.com> on Friday November 12 2004, @11:15AM (#10798408) Homepage Journal

          You must be a manager. Nobody else could possibly have posted something as stupid as "get over it". Here's a better idea: walk the entire team right the fuck out halfway through the project and watch the idiots in upper management scramble like a bunch of helpless, headless chickens to try and replace the people who's backs they break to make their $3000 mortgage payments in between day time trips to the golf course and porking their secretaries on the Italian leather sofa in the office they're in for 5% of the week.

          The country doesn't need white collar workers to "get over it", it needs workers to stand up and tell managers to go piss up a rope. Remember people: management doesn't actually DO anything. No company can run with only management because they don't actually do any of the work. If enough people get up and walk out at once, they're screwed.

          • by saintp (595331) <stpierre&nebrwesleyan,edu> on Friday November 12 2004, @11:41AM (#10798685) Homepage
            Curses! I used all my mod points yesterday!

            Somehow, I find it amazing that on a site chock-full of libertarians and liberal weenies, unionization comes up so infrequently. I know striking is difficult, but software development is a field in which it is uniquely effective: it's imperative that the same people finish a project who started it, or you waste months showing the new team the ropes. You can't just hire a bunch of scabs to stamp out code like it's steel.

        • by Jim_Maryland (718224) on Friday November 12 2004, @11:49AM (#10798789)
          The technology sector is ripe for unionization.

          Now why would I want to get my pay based on seniority rather than performance? I have several family members (father included) in construction unions and I don't see how the benefits would help in the technology sector. If anything, I'd see unionization as a sure way to move jobs out of the country even faster.
      • by Shakrai (717556) * on Friday November 12 2004, @10:49AM (#10798105) Journal

        None of this "I'm late because of my sick daughter" crap

        Yeah because clearly the company that you work for is more important then your children. If my boss ever gives me shit about showing up late or leaving early because of a sick child I'll hand in my resignation on the spot. Your family is a million times more important then your company.

        What kind of hours do you suppose the executives work? Do you think they'd be doing this if they had to pay these people overtime? If I was working for EA I'd start talking to local union reps. See how fast they change their ways when they are threatened with unionization.

        • by rah1420 (234198) <rah1420@gmail.com> on Friday November 12 2004, @11:49AM (#10798791)
          My grand-dad was a railroad telegrapher. He once told the supervisor that he was going to take the afternoon off and go fishing. His supervisor said "Dick, I'd appreciate it if you ASKED me if you can take the afternoon off."

          My grand-dad looked at him witheringly. "I will NEVER ask you if I can leave work. I may, however, ask you if I can come back..."
          • by jinxidoru (743428) on Friday November 12 2004, @11:48AM (#10798784) Homepage
            So, going to work on time and doing your job is really putting your family first by putting a roof over their heads and food on the table.

            And the cat's in the cradle and the silver spoon
            Little boy blue and the man on the moon
            When you comin' home dad?
            I don't know when, but we'll get together then son
            You know we'll have a good time then
      • None of this "I'm late because of my sick daughter" crap.

        One day, you and people like you are going to have to decide if all you want to be is a consumer; Is everything you do with the focus of earning money to buy things. Or, are you going to stop along the road and enjoy things like the innocence in your childs eyes.

        You decide, work like the Japanese and die an early death from the stress, or live and love longer and enjoy yourself along the way.

        • by rogueuk (245470) on Friday November 12 2004, @11:16AM (#10798418) Homepage
          I thought the japanese had the highest life expectancy.

          This [who.int] says they are #1 on the list while the US is #24...
          • parent is dead right (Score:5, Interesting)

            by IndependentVik (582582) on Friday November 12 2004, @11:54AM (#10798884)
            It's true, American work more hours [accuracy.org] and get less vacation time than other industrialized nation--two weeks less than the Japanese.

            A non-scientific analysis of how fewer work hours might not be as bad for productivity as we thought can be found here [itotd.com]. (note: this link is only authoritative for those who view interesting thing of the day as having authority).
  • I hope (Score:5, Insightful)

    by Anonymous Coward on Friday November 12 2004, @10:20AM (#10797808)
    that this ties them up in litigation enough that it distracts them from their core business of buying up creative game developers and destroying anything that was good about them.
  • by Zeppelingb (609128) on Friday November 12 2004, @10:20AM (#10797809)
    John Madden says, "You just hate to see that!"
  • Three words... (Score:5, Interesting)

    by BJZQ8 (644168) on Friday November 12 2004, @10:21AM (#10797822) Homepage Journal
    FORM A UNION It worked for GM workers who faced similar situations back in 1937. Stick together and they can't stop you...but then again, in this world where everybody is out for themselves, you've probably screwed.
    • Re:Three words... (Score:5, Interesting)

      by cgenman (325138) on Friday November 12 2004, @10:27AM (#10797885) Homepage
      Unions are easier to form where you have stable employment and a local employment pool. In the gaming industry it is more difficult, as A: employment lasts somewhere between 8 months and 2 years, and B: people travel all across the country for work. It's far more difficult to consider yourself a union town if you're about to pop off to Frisco for a Stint with a new company.

      That having been said, the union movement is gaining momentum, and I would gladly sign up for one.

      • A business (the movie business), with an unstable labor pool (infinite supply of people with stars in their eyes), short project lifespans (1-2 years), ...

        yet there is a Screen Actors' Guild.
        • Right (Score:5, Insightful)

          by Safety Cap (253500) on Friday November 12 2004, @11:14AM (#10798394) Homepage Journal

          ~ there is likely a term in their employment contract that says they "will not organize".

          They can put anything they want in the contract. It doesn't mean it is enforceable.

          A contract I once received had all kinds of kooky stuff in it: I wasn't allowed to contact any of their "potential" clients after terminating employment. I ran that past my Lawyer and he laughed; it was patently above and beyond the bounds of any contract and thus not likely to be held up. The best comment: "They probably downloaded this contract off the Internet."

          That's also why you get what you get when you sign anything without getting it vetted by your lawyer.

    • Re:Three words... (Score:5, Insightful)

      by FortKnox (169099) on Friday November 12 2004, @11:35AM (#10798625) Homepage Journal
      I explained this in yesterday's article...
      A union WILL NOT WORK in this instance. Why? Cause if you and all the game programmers join a union, the gaming companies will just replace each and every person. EVERY coder has, at one time or another, wanted to code video games. For each video game programmer that is employed right now, there is a hundred programmers that would kill for the job. If you unionize, they'll simply hire people that will take the job without going into a union.

      Unions work for stuff like the blue collar automotive industry because people aren't beating down the doors wanting that kinda job. They can't replace all the workers. In the gaming industry, though, there is an extremely high desire for job and extremely low demand for jobs.

      It simply won't work. You join together to form a union, you won't work in the industry anymore.
      • by Dogtanian (588974) on Friday November 12 2004, @11:28AM (#10798564) Homepage
        Where do you fucking commies come from anyway? You just seem to seep out of the woodwork whenever some story whining about bad work conditions comes up. Quit whining and find a better job!

        Troll, sure. But it's a good opportunity to point out something...

        It's blatant hypocrisy to support the right of companies act in their own interests (as supporters of the "free" market often do), then whine and start name-calling when employees do the same thing.

        Companies acting in their own interest. Employees acting in *their* own interest. Seems like the true free-market to me.

        No-one said the company owners on the receiving end had to like it; but they should take it like a man instead of screeching "Communists!" when the employee market (which is how you may care to look at it) decides to act together in its own interest.
  • by Rocketboy (32971) on Friday November 12 2004, @10:21AM (#10797824)
    EA will not retaliate against employees for exercising legal rights, including by participating in the proposed class action.

    In other words, your jobs are going overseas. You have the right to look for another job, and we won't discriminate against you for that.

    Was it good for you, too?

    Rb
  • A few thoughts (Score:5, Informative)

    by slusich (684826) * <slusich&gmail,com> on Friday November 12 2004, @10:22AM (#10797836)
    First of all, everyone always needs to keep in mind that HR is not there for the benefit of the employees. That's what every company tells you, but the truth is, HR's job is to protect the corperation. Never trust an HR employee to look out for your best interest. That being said, EA's HR department has obviously failed them by allowing things to get to this point. They should have kept pay and hours legal within the bounds of the state law. And did anyone else notice the featured game on the gamespot article? Sims2 by EA.
    • Good ol' HR (Score:5, Interesting)

      by gosand (234100) on Friday November 12 2004, @11:40AM (#10798680) Homepage
      First of all, everyone always needs to keep in mind that HR is not there for the benefit of the employees. That's what every company tells you, but the truth is, HR's job is to protect the corperation.

      You got that right. From '93 to '98 I worked at Motorola. For some of you who don't remember, let me set the stage: the WWW was in its infancy. At the company, we had just gotten access to it, and we had Mosaic. Intranets didn't really exist yet,and I was actually on the team that helped create it in our department. (I actually got an award for it, which is kind of funny now) We were on Solaris servers, 10 users per server. So we each had "web space", and people created web pages. It was kind of cool because it was new, people were putting information out there for the whole department to use.

      On my page, I had lots of work related stuff, but I also had a small collection of engineer jokes. Nothing dirty at all, just dork humor. And so it went for a few years. One day I was called into Human Resources, and my manager was there. Neither of us knew what was going on. It turned out I was being written up for using corporate resources for non work related activities. My manager stood behind me, and fought for me. He explained that my web page was internal, and that it had mostly work related things on it. There was nothing offensive on it. As it turned out, some other people in the company had discovered the intranet, and found my jokes. They were looking at them, and their supervisor got pissed because they were goofing off. So they called HR. I wasn't even informed, and asked to take the material down, and neither was my manager. I was just written up for it, and it was considered a serious infraction. All we were able to do was argue it down from a class 1 infraction to a class 2. That meant that one more infraction could result in termination. I got a little livid with the HR person, and asked her if she had ever used her email for something non-work related, even saying hi to a family member. She didn't want to answer me, and I pressed her and kept asking. She finally admitted that she had. I asked if she was going to write herself up, and my manager stepped in at that point and ended the meeting.

      I left Motorola about 3 months later. There were other factors, but I have to admit that the HR interaction helped me to realize that I didn't want to be there anymore.

  • by TempusMagus (723668) * on Friday November 12 2004, @10:23AM (#10797849) Journal
    The response will be to outsource your jobs at EA. Hopefully folks will learn the lesson; organize and plan for the worst when times are good and companies need the services you, as an employee, provide.

    It's sad but I can't imagine any large company making concessions to it's employees in the current political climate.

    Does anyone know how many of EA's employees are contractors, BTW?
  • by GillBates0 (664202) on Friday November 12 2004, @10:25AM (#10797862) Homepage Journal
    to come up with NLA Lawsuit 2005.

    "Starting this week and lasting through the end of the season, you can get the #1-selling lawsuit game for an unbelievable $29.95!"

  • Bye bye to the jobs (Score:5, Interesting)

    by lukeduff (156720) on Friday November 12 2004, @10:26AM (#10797869) Homepage
    I'm sure a lot of talented Eastern European, Indian, and Chinese developers wouldn't mind being exploited by EA.
  • by telstar (236404) on Friday November 12 2004, @10:29AM (#10797915)
    Don't hate the player ... hate the game!
  • errrrm (Score:5, Funny)

    by Prince Vegeta SSJ4 (718736) on Friday November 12 2004, @10:32AM (#10797926)

    Electronic Arts news release: due to popular demand, and the growing number of civil actions filed in this country, Electronic Arts announces a new game due to hit stores just in time for Christmas '05

    commercial begins

    -Johnny Cochran comes out-

    EA COURTS : it's in the game!

  • by GSpot (134221) on Friday November 12 2004, @10:32AM (#10797934) Homepage
    Has anyone ever heard of a "gruntled" employee? Just wondering.
  • Yeah. (Score:5, Interesting)

    by Renraku (518261) on Friday November 12 2004, @10:33AM (#10797939) Homepage
    While I don't have much against a free market, this is clearly abuse. We take skilled workers, and treat them like shit. People that are great programmers, talented minds, etc. We run them through the dirt and then don't even have the common courtesy to give them overtime.

    My father is a construction worker. 5 or 6 years ago, his company started pulling the same thing. He would go in at 8am, and not get home until 10pm or 11pm each night. Sometimes on Saturdays. They did, however, get overtime.

    A month of this went by. People were tired. They were cranky. Accidents happened at work all the time, usually involving equipment damage or damage to whatever they were working on. They just didn't get much done in a 14 hour day.

    Thankfully, the management saw what was going on and when that job was completed later that month, everyone was given a big bonus, an apology, and promises that they weren't going to set their 'completion dates' that low again.

    It was depressing to watch my dad come in, after a 12 or 14 hour day, eat, shower, and go to bed, knowing that in a few hours, he'd have to be right back at work for another 12 to 14 hours. It was barely worth it in my opinion, even with overtime.

    EA's shit should be a warning to other companies of what not to do.
      • by acomj (20611) on Friday November 12 2004, @11:03AM (#10798236) Homepage
        One of the theories is people who have debt load (In the US its easy to get lots of debt) will work very very hard to keep there heads above water.

        The trouble is alot of people want that bigger house or flashy car without thinking about how exactly there going to pay it off.

        I'd rather have less (condo) and not have to worry about a huge mortgage/car payments. Gives you more time and freedom.
  • by photovoltaics (470242) on Friday November 12 2004, @10:35AM (#10797960)
    It's about time we stood up as a unit. The spouse's story sounds all too familiar. For nearly three years, I worked seventy and eighty hours weeks-- several times per month at one position. I don't know if management realizes how badly this has become. I don't believe this is necessary to continue this way. One thing not mentioned in the EA spouse's letter was how difficult it is to get another job while you're in the middle of an eighty hour work week. Your options seem much more limited than the reality of the situation. Thanks again to the EA spouse and /. for getting this message out there.
  • by HarveyBirdman (627248) on Friday November 12 2004, @10:49AM (#10798099) Journal
    The responses so far

    So quit! --- 51%
    Unionize! --- 48%

    Odd... I've seen those numbers somewhere before.

  • Company Culture (Score:5, Insightful)

    by ShelbyCobra (134614) on Friday November 12 2004, @10:54AM (#10798145)
    While I am an engineer, not a programmer, I have to say that the real answer to this problem lies in the company's culture, which includes the culture of the management. As long as there are people willing to submit to this sort of treatment, it will continue, EA being a very extreme case. Here are two examples of situations that I have worked in recently to compare and contrast.

    Company #1: While it was never specifically stated that the employee should put in long hours, it was common for employees to work 7:00 am-5:30pm m-f with weekend work at least every other weekend. This was with no "crunch-time" effect. The culture of the employees was simply "I work more than you do so I am a more valued employee." The odd thing about it, is it was still impossible to actually complete an improvement project, and those employees who worked long hours were more adept at creating more work for themselves than completing it. A common joke at this company was "If you are working from 7:00 am to 7:00 pm, you are only working half days." Very funny. Even funnier, this company regularly makes the fortune magazine 100 best companies to work for list. Needless to say, I am no longer with this group.

    Company #2: This company's culture is "Get your work done and get out of here." Much more relaxing. The value is placed not upon how much time an employee spends at work, but on how much the employee gets done. I would feel completely secure in this position if I would work myself out of a job by automating all things possible, because the company recognizes innovation rather than time at the grindstone. The 4.5 day week is common practice, and if you have to work overtime, other employees feel honestly bad for you. The best part about it, if an exempt employee works more than 40 hours in a week, management actually insists that the employee takes comp time. I could go on and on about this, but the culture of the employees and managers is the key.

    The culture of a company is a very difficult thing to change, and it gets more and more difficult to change as the number of employees increases. The best thing that an individual can do at this time is to find a company whose culture is acceptable to their work habits. If enough of the best and brightest employees find the companies with the good culture, eventually the corporate giants with bad work practices will either change or die off.

    If you think that you are the best and brightest, prove that you are the brightest by changing your own situation. Not only will it help you, but it will help others in the long run.
  • Corporate Politics (Score:5, Informative)

    by null etc. (524767) on Friday November 12 2004, @11:13AM (#10798383)
    It's a real shame this guy hasn't been around the block a few times with regards to management. There are some very clear actions he could have taken to ensure that the noose wasn't just around his neck, but also around the next of his supervisor and HR contact.

    Just some examples:

    • Get all job requirements in writing or email. If your boss asks you to complete something, send him an email asking him to verify the scope and priority of the work to be performed. If necessary, use clauses such as "Do you agree that until completion of this task, this task takes precedence over all other requests made of me, unless otherwise communicated by you?"
    • Get all reprimands in writing or email, and get as much clarification as possible. If your boss reprimands you verbally, follow up with an email asking him if your interpretation of his reprimand is correct. Ask him to describe or verify the actions that will be required to resolve the issue.
    • Follow up on every contradiction. If your boss says "good job" one day, and yells at you the next, ask him via email to clarify the situation so that you can take steps to avoid repeating the situation. This is especially important if you need to represent yourself as a dutiful employee during future lawsuits.
    • Ask to be educated about the formal HR policies for reprimand. Many companies, in order to avoid lawsuits, have clearly defined policies for reprimanding employees. These include written warning, signed by the employee; mandatory HR sessions upon reprimand; follow-up performance evaluations, etc. Some companies get lazy and stop following the policies they've defined. If so, your lawsuit will be much stronger! Try to get all reprimands processes as clearly and officially as possible. This will require your employer to make clear and rational decisions regarding your reprimand, unless they want to risk facing an unlawful termination suit.
    • Save all email. During a lawsuit, your lawyer will need emails that may be years old, in order to make certain cases such as "this company promoted an atmosphere of such and such, as evidenced by these emails going as far back as..." I know of a lawsuit in which an employee saved his spam, and used that as evidence that the company wasn't serious about enforcing "corporate use only" policies.
  • Seriously, quitting is almost certainly painless to EA, as they can get other people to do the job pretty easily. Just send an email saying that you're only going to work 50 hours a week, and stick to it, and see what happens.

    Because firing people has consequences. I run a small visual effects production company, and we hire freelance people as we get projects, for the length of the project. The State of California doesn't see it that way, though, and to the state it appears that we hire and fire people at a high rate.

    This causes our unemployment insurance rate to be insanely high -- we pay about 10% of our employee's earnings into the state unemployment insurance system. Now, we consider that the cost of doing business -- we could even avoid it if we wanted to by various means but it does seem to us a reasonable price to pay for the privilege of hiring people just when we need them.

    But, if EA's unemployment insurance rate skyrocketed, it'd hit them right in the wallet. They might even do something about it.

    Just a suggestion. Any EA exec reading this (Hi!) can thank me privately -- as you must know, long term, that these "crunch" policies will destroy the company.

    Thad

    • Re:just quit (Score:5, Insightful)

      by pbranes (565105) on Friday November 12 2004, @10:29AM (#10797909)
      The problem at EA is the same reason unions were first started, over 100 years ago. Employers would drive their employees to the brink of physical and mental exhaustion with little compensation (monetary or otherwise) to show for it. Today, unions have become nothing but organized gangs out for political power, but their original purpose was valid. There aren't an infinite number of jobs available out there, so if a person quits working at EA, they aren't guaranteed to get a job anywhere else, and then their family starves. Sometimes you have to keep working at a job that is terrible because the consequences of quitting are even more terrible. I think EA (like other gaming companies) should stop rushing junk out the door, and if they use a reasonable, efficient methodology (i.e. extreme programming, or something along those lines) then they will not have the infamous crunch time.
      • Re:just quit (Score:5, Interesting)

        by cayenne8 (626475) on Friday November 12 2004, @10:37AM (#10797975) Homepage Journal
        This type of thing is why I'll never work a salaried position again. I don't work for free. I'll work hard....I'll work the hours needed. But, not for free. This is one thing I'm pissed at the Republican's for...trying to cripple the OT rules. This didn't start recently for IT, though. Years ago, my Dad (an EE), told me that 1.5 time for OT was common...and the Govt. put a clamp on that calling it 'professional' services...so, no longer subject to 1.5x pay for OT. Now, they're even trying to take away straight time.

        From now on...I prefer contract working...If I had to go direct, I'd push for hourly pay...if you get caught in this salaried thing...they'll kill you.

        I'm not a pro-union guy. They just seem to corrupt themselves, and start to operate only for their own benefit. You gotta be a good negotiator for yourself. I find that works best these days. You gotta look out for yourself, your company certainly is not.

    • Re:just quit (Score:5, Interesting)

      by Garse Janacek (554329) on Friday November 12 2004, @10:39AM (#10797994)
      People are quitting, that's not the point. If you'd read the story yesterday and this one, you'd know that EA has absurdly high turnover rates. The problem isn't that people can't quit, it's that EA keeps bringing in new people by lying to them, and then running them into the ground.

      The problem isn't (just) that EA was unfair to a lot of people in the past, it's that it continues to lie and manipulate new people into the same trap -- because as long as people ship a title before quitting, what does EA care? There are always more people who want to work there.

      What EA is doing is illegal, and they are pursuing it as a deliberate and continuing policy. This isn't just a couple employees who are upset because they had a bad experience and want to win money with a lawsuit, and individual employees quitting won't change things, since that is already factored into EA's strategy.

      • Re:just quit (Score:5, Interesting)

        by Bull999999 (652264) on Friday November 12 2004, @10:46AM (#10798068) Journal
        EA keeps bringing in new people by lying to them, and then running them into the ground.

        As long as the consumers keep buying products from them and workers keep applying for their jobs, they have absolutely no incentives to quit their practice. Any geek gamers out there willing to boycott EA's products until they change their ways?
        • Re:just quit (Score:5, Interesting)

          by Dogtanian (588974) on Friday November 12 2004, @11:07AM (#10798304) Homepage
          As long as the consumers keep buying products from them and workers keep applying for their jobs, they have absolutely no incentives to quit their practice.

          Uh... they would have an incentive if they started getting sued left, right and centre.

          If they were lying to employees, that would be (breaking) a verbal contract, right? (I am assuming the US allows verbal contracts, assuming they can be proven).

          If one employee is lied to, they're going to have a hard time proving it. If it is happening repeatedly and systematically to many employees, the case against EA would become stronger.
    • by TempusMagus (723668) * on Friday November 12 2004, @10:29AM (#10797914) Journal
      Ah, nothing like a trailer-park social darwinist to get the juices flowing first thing in the morning. Has it ever occured to you that some of these people have families and bills to pay? Quitting a job is sometimes not an option for folks who have to make decisions based on criteria other than lifestyle. I'm so sick of the current American/Hobbesian worldview of "each man against all men". We have a name for creatures that endorse that world-view: animals.
    • by NDPTAL85 (260093) on Friday November 12 2004, @10:33AM (#10797947)
      This wonderful AC just pointed out the glaring flaw in libertarian economic theory. That the free market is the solution to all corporate ills. So basically, we're supposed to wait years or decades for a large corporation to suffer the consequences of its own bad policies for the market to finally convince it to change its ways. In the meantime, hundreds or thousands of employees and or customers are hurt because enacting faster moving regulation would be seen as "hindering" economic activity.

      Absolutely WE-TODD-IT is what libertarians are.
    • by falcon9x (618587) on Friday November 12 2004, @10:34AM (#10797951) Homepage
      Don't like the job? QUIT! If the job is so horrible, EA will eventually have trouble filling it and change their practices. Magic of a free market.
      ... OR
      You can get together and unionize, and rally for better conditions. Like back in the day, when factory conditions in the US were horrible. Quitting didn't do anything. Banding together against the employers did.
    • Re:Pink slip (Score:5, Interesting)

      by gcaseye6677 (694805) on Friday November 12 2004, @10:33AM (#10797936)
      Yes, but even in a right to work state, which is what you're referring to, firing an employee in a manner that appears to be retaliation for complaining about illegal working conditions is legally very risky. Federal law punishes employers for a number of labor law violations, such as overtime pay, and the punishment is much more severe when they try to retaliate against the complaining employee. Contrary to what many people believe, salaried employees are entitled to overtime in many situations. Only if they are truly in management, with direct reports and a certain amount of autonomy over their job situations, are they fully exempt from overtime. EA had better be careful if they want to avoid a nasty legal mess, and it may be too late for them.
        • Re:pufft (Score:5, Interesting)

          by Billly Gates (198444) on Friday November 12 2004, @10:44AM (#10798053) Homepage Journal
          Wrong.

          At Walmart for example everyone is considered a manager which means they no longer get time and half after 40 hours a week.

          Its also great since they can not fire more employee's and overwork the ones they have without penalty.
    • by WIAKywbfatw (307557) on Friday November 12 2004, @11:01AM (#10798221) Journal
      The exemption that you're referring to excludes people in the entertainment industry, because it is specifically designed to cover essential workers, such as a company's IT staff, and not non-essential workers, such as someone writing the AI for a game. Besides, from what I've read it's clear that not everyone at EA earns above the magic exemption barrier.

      And even if they did, requiring staff to work 10-12 hour days, 7 days a week isn't only counterproductive, it's dangerous to their long-term health: I'm sorry, but it's the 21st century, and companies shouldn't be working their employees into the ground anywhere in the world, let alone in California.

      I don't care if someone is paid $10/hr or $45/hr, they still have rights, and those rights include decent, respectful working practices.