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Apple

iOS App Store's First Game Boy Emulator Taken Down Just Days Later (arstechnica.com) 21

An anonymous reader shares a report: Over the weekend, developer Mattia La Spina launched iGBA as one of the first retro game emulators legitimately available on the iOS App Store following Apple's rules change regarding such emulators earlier this month. As of Monday morning, though, iGBA has been pulled from the App Store following controversy over the unauthorized reuse of source code from a different emulator project.

iOS 8.1 plugs security hole that made it easy to install emulators Shortly after iGBA's launch, some people on social media began noticing that the project appeared to be based on the code for GBA4iOS, a nearly decade-old emulator that developer Riley Testut and a partner developed as high-schoolers (and distributed via a temporary security hole in the iOS App store). Testut took to social media Sunday morning to call iGBA a "knock-off" of GBA4iOS. "I did not give anyone permission to do this, yet it's now sitting at the top of the charts (despite being filled with ads + tracking)," he wrote.

GBA4iOS is an open source program released under the GNU GPLv2 license, with licensing terms that let anyone "use, modify, and distribute my original code for this project without fear of legal consequences." But those expansive licensing terms only apply "unless you plan to submit your app to Apple's App Store, in which case written permission from me is explicitly required."

AI

Google's AI Photo Editing Tools Are Expanding To a Lot More Phones (theverge.com) 7

Starting May 15th, almost all Google Photos users will be able to access the AI photo editing features previously limited to Pixel owners and Google One subscribers. All you'll need is a device with at least a 64-bit chip, 4GB of RAM, and either iOS 15 or Android 8.0. The Verge reports: Magic Editor is Google's generative AI photo editing tool, and it debuted as one of the headline AI features on the Pixel 8 and 8 Pro. Those kinds of features typically remain exclusive to new Pixels for six months after launch, and right on time, Google's bringing it to previous Pixel phones. But it's not stopping there; any Google Photos user with an Android or iOS device that meets the minimum requirements will be able to use it without a Google One subscription -- you'll just be limited to 10 saved edits per month. Pixel owners and paid subscribers, however, will get unlimited use.

Older features like Photo Unblur and Magic Eraser -- which used to be available only to Pixel owners and certain Google One subscribers -- will be free for all Photos users. Google has a full list of these features on its Photos community site, and it includes things like editing portrait mode blur and lighting effects (useful, but not the cutting-edge stuff, for better or worse). Other generative AI features that launched with the Pixel 8 series, like Best Take and Audio Magic Eraser, are remaining exclusive to those newest Pixels, at least for now.

Technology

Fairphone's Fairbuds Are True Wireless Earbuds With Repairable Design, User-Replaceable Batteries (liliputing.com) 75

Fairphone, the Dutch smartphone maker known for its user-repairable smartphones, is bringing its ultra-repairable design philosophy to their "Fairbuds" wireless earbuds. Liliputing reports: The Fairbuds have the sort of features we've come to expect from premium earbuds. They're noise-cancelling Bluetooth 5.3 earbuds with support for wind noise reduction and an environmental noise-cancelling feature that sets noise reduction depending on your environment. Fairphone's earbuds have six microphones, 11mm drivers, and an IP54 rating for water (and sweat) resistance. They also support multipoint connectivity, which means you can connect the earbuds to two different devices at the same time (like your phone and your laptop).

The earbuds offer up to 6 hours of battery life and they come with a charging case that gives you another 20 hours of use between charges. And Fairphone offers iOS and Android apps that let you adjust EQ, install firmware updates, and make other changes. Other features include automatic play and pause when the Fairbuds are removed from your ears, capacitive touch controls, and three different ear tips sizes included in the box.

But the key thing that makes these earbuds different from the competition is that they're designed to be repairable rather than replaceable. Lose just one earbud? Fairphone will let you buy a single earbud without paying again for a full set with a case. Is your battery life degrading a few years after purchase? Fairphone will sell battery replacements and let you swap out the batteries in your earbuds or charging case. All told, the company offers seven repairable/replaceable components for the Fairbuds. The company also offers a 3-year warranty for its new Fairbuds and notes that they're manufactured using:

- 70% of all materials used in production are fair and recycled (fair = ethically sourced).
- 100% of rare earth elements used are recycled.
- Plastics used in the Fairbuds and their charging case are recycled.
The Fairbuds are currently only available in Europe for 149 euros.
Apple

The World Doesn't Need More Journal Apps (wired.com) 37

We're seeing a boom in journaling apps as safer, easier ways to ease us back into posting everything online. From a report: Last year, Apple released a journal app with iOS 17. Former Yahoo CEO Marissa Mayer just unveiled a photo app called Shine, which is made to share photos and memories with a select group of people. Today, Retro -- a startup that we called "the new Instagram" -- is launching a feature called Journals within the app, which lets you record both photos and notes for a select group of people.

As a lifelong journaler, it's hard to forget that I already have an intimate, safe space to record my life and share memories. It is a notebook. I don't have to worry about marketers selling my information, because it's not accessible. What if creating a safe space all of your own means just getting off the internet altogether? Most of these apps are based on the central premise that most of us would rather talk to family or close friends than with a pretty stranger shilling snack boxes. As we reported previously, Retro has a few standout features. Once you join the app, you're prompted to select a few pictures to post per week. In order to see your friends' and family's photos, you have to share photos of your own. That keeps people actively participating instead of lurking.

Emulation (Games)

Apple Opens the App Store To Retro Game Emulators (theverge.com) 34

In an update on Friday, Apple announced that game emulators can come to the App Store globally and offer downloadable games. "Apple says those games must comply with 'all applicable laws,' though -- an indication it will ban apps that provide pirated titles," adds The Verge. From the report: The move should allow the retro console emulators already on Android -- at least those that are left -- to bring their apps to the iPhone. Game emulators have long been banned from iOS, leaving iPhone owners in search of workarounds via jailbreaking or other workarounds. They're also one of the key reasons, so far, that iPhone owners in the European Union might check out third-party app stores now that they're allowed in the region. Apple's change today could head that off.

Alongside the new rules on emulators, Apple also updated its rules around super apps, such as WeChat. It now says that mini-games and mini-apps within these apps must use HTML5, clarifying that they can't be native apps and games.

Privacy

Academics Probe Apple's Privacy Settings and Get Lost and Confused (theregister.com) 24

Matthew Connatser reports via The Register: A study has concluded that Apple's privacy practices aren't particularly effective, because default apps on the iPhone and Mac have limited privacy settings and confusing configuration options. The research was conducted by Amel Bourdoucen and Janne Lindqvist of Aalto University in Finland. The pair noted that while many studies had examined privacy issues with third-party apps for Apple devices, very little literature investigates the issue in first-party apps -- like Safari and Siri. The aims of the study [PDF] were to investigate how much data Apple's own apps collect and where it's sent, and to see if users could figure out how to navigate the landscape of Apple's privacy settings.

The lengths to which Apple goes to secure its ecosystem -- as described in its Platform Security Guide [PDF] -- has earned it kudos from the information security world. Cupertino uses its hard-earned reputation as a selling point and as a bludgeon against Google. Bourdoucen and Janne Lindqvist don't dispute Apple's technical prowess, but argue that it is undermined by confusing user interfaces. "Our work shows that users may disable default apps, only to discover later that the settings do not match their initial preference," the paper states. "Our results demonstrate users are not correctly able to configure the desired privacy settings of default apps. In addition, we discovered that some default app configurations can even reduce trust in family relationships."

The researchers criticize data collection by Apple apps like Safari and Siri, where that data is sent, how users can (and can't) disable that data tracking, and how Apple presents privacy options to users. The paper illustrates these issues in a discussion of Apple's Siri voice assistant. While users can ostensibly choose not to enable Siri in the initial setup on macOS-powered devices, it still collects data from other apps to provide suggestions. To fully disable Siri, Apple users must find privacy-related options across five different submenus in the Settings app. Apple's own documentation for how its privacy settings work isn't good either. It doesn't mention every privacy option, explain what is done with user data, or highlight whether settings are enabled or disabled. Also, it's written in legalese, which almost guarantees no normal user will ever read it. "We discovered that the features are not clearly documented," the paper concludes. "Specifically, we discovered that steps required to disable features of default apps are largely undocumented and the data handling practices are not completely disclosed."

Android

Android's AirTag Competitor Gears Up For Launch, Thanks To iOS Release (arstechnica.com) 29

An anonymous reader quotes a report from Ars Technica: Will Google ever launch its "Find My" network? The Android ecosystem was supposed to have its own version of Apple's AirTags by now. Google has had a crowd-sourced device-tracking network sitting dormant on 3 billion Android phones since December 2022. Partners have been ready to go with Bluetooth tag hardware since May 2023! This was all supposed to launch a year ago, but Google has been in a holding pattern. The good news is we're finally seeing some progress after a year of silence. The reason for Google's lengthy delay is actually Apple. A week before Google's partners announced their Android network Bluetooth tags, Google and Apple jointly announced a standard to detect "unknown" Bluetooth trackers and show users alerts if their phone thinks they're being stalked. Since you can constantly see an AirTag's location, they can be used for stalking by just covertly slipping one into a bag or car; nobody wants that, so everyone's favorite mobile duopoly is teaming up.

Google did its half of this partnership and rolled out AirTag detection in July 2023. At the same time, Google also announced: "We've made the decision to hold the rollout of the Find My Device network until Apple has implemented protections for iOS." Surely Apple would be burning the midnight oil to launch iOS Android tag detection as soon as possible so that Google could start competing with AirTags. It looks like iOS 17.5 is the magic version Google is waiting for. The first beta was released to testers recently, and 9to5Mac recently spotted strings for detecting "unwanted" non-Apple tracking devices that were suddenly following you around. This 17.5 update still needs to ship, and the expectation is sometime in May. That would be 11 months after Google's release. [...]

With the impending iOS release, Google seems to be getting its ducks in a row as well. 9to5Google has a screenshot of the new Find My Device settings page that is appearing for some users, which gives them a chance to opt out of the anonymous tracking network. That report also mentions that some users received an email Thursday of an impending tracking network launch, saying: "You'll get a notification on your Android devices when this feature is turned on in 3 days. Until then, you can opt out of the network through Find My Device on the web." The vast majority of Android users have not gotten this email, though, suggesting maybe it was a mistake. It's very weird to announce a launch in "days remaining" rather than just saying what date something will launch, and this email went out Thursday, which would mean a bizarre Sunday launch when everyone is off for the weekend.

Businesses

Telegram Challenges Meta With the Launch of New 'Business' Features, Revenue-Sharing (techcrunch.com) 6

Telegram is enhancing its platform for businesses with the introduction of Telegram Business, offering specialized features like customizable start pages, business hours, and chat management tools, while also initiating an ad-revenue sharing model for public channels with at least 1,000 subscribers. "As a whole, the features could introduce competition into a market where Meta's apps like Messenger, Instagram and WhatsApp have a hold on business communication," reports TechCrunch. From the report: The features arrived just a couple of weeks after Telegram founder Pavel Durov told the Financial Times in an interview that he expected the app, which now has over 900 million users, to become profitable by 2025. Telegram Business is clearly part of that push, leading up to a future IPO, as it's an offering that requires users to subscribe to the paid Premium version to access. Telegram Premium is a bundle of upgraded features that cost $4.99 per month on iOS and Android and is also available as a three-month, six-month or one-year plan.

Telegram Business will likely give Premium another bump as it offers tools and features that can be used by business customers without needing to know how to code. For instance, businesses can choose to display their hours of operation and location on a map, and greet customers with a customized start page for empty chats where they can choose the text and sticker users see before beginning a conversation. Similar to features available on WhatsApp, Telegram Business will offer "quick replies," which are shortcuts to preset messages that support formatting, links, media, stickers and files.

Businesses can also set their own custom greeting messages for customers who engage with the company for the first time, and they can specify a period after which the greeting would be shown again. They can manage their availability using away messages while the business is closed or the owner is on vacation. Plus, the businesses can categorize their chats using colored labels based on what chat folders they're in, like delivery, claim, orders, VIP, feedback, or any others that make sense for them. In addition, businesses can create links to chat that will instantly open a Telegram chat with a request to take an action like tracking an order or reserving a table, among other things. Business customers can also add Telegram bots, including those from other tools or AI assistants, to answer messages on their behalf. The company said more features will roll out to Telegram Business in future updates.

Facebook

Meta Used Spyware to Access Its Users' Activities on Rival Platforms (observer.com) 32

New documents from a class action against Meta "reveal some of the specific ways it tackled rivals in recent years," reports the Observer.

"One of them was using software made by a mobile data analytics company called Onavo in 2016 to access user activities on Snapchat, and eventually Amazon and YouTube, too." Facebook acquired Onavo in 2013 and shut it down in 2019 after a TechCrunch report revealed that the company was paying teenagers to use the software to collect user data.

In 2020, two Facebook users filed a class action lawsuit in the U.S. District Court for the Northern District of California against Meta, then called Facebook, alleging the company engaged in anticompetitive practices and exploited user data. In 2023, the plaintiffs' attorney Brian J. Dunne submitted documents listing how Facebook used Onavo's software to spy on competitors, including Snapchat. According to the documents, made public this week, the Onavo team pitched and launched a project codenamed "Ghostbusters" — in reference to the Snapchat logo — where they developed "kits that can be installed on iOS or Android that intercept traffic for specific sub-domains," allowing them "to read what would otherwise be encrypted traffic so we can measure in-app usage."

The documents also included a presentation from the Onavo team to Mark Zuckerberg showing that they had the ability to track "detailed in-app activity" by "parsing Snapchat analytics collected from incentivized participants in Onavo's program...." The technology was used to do the same to YouTube from 2017 to 2018 and Amazon in 2018, according to the documents. "The intended and actual result of this program was to harm competition, including Facebook's then-nascent Social Advertising competitor Snapchat," the document alleged.

Cellphones

Major Mobile NFT Shooter Game 'MadWorld' Uses Linux Foundation Subsidiary's Game Engine (linuxfoundation.org) 29

A Linux Foundation subsidiary has developed a free and open-source 3D game engine distributed under the Apache license. And last week the Open 3D Foundation announced "a big step forward, showcasing the power of open-source technologies in giving gamers around the globe unforgettable gaming experiences."

"We are proud to unveil MadWorld as the first mobile title powered by O3DE," said Joe Bryant, Executive Director of the Open 3D Foundation, "demonstrating the large potential of open-source technologies in game development."

And then this week Los Angeles Business Journal reported that El Segundo-based gaming studio Carbonated Inc. "has raised $11 million of series A funding to finance the development and release of its debut game title... Prior to its most recent round, Carbonated closed an $8.5 million seed funding round in 2020, which also included participation from Andreessen and Bitkraft." Since its founding [in 2015], the company has been focusing on research and development for its upcoming first title, called "MadWorld." The third-person, multiplayer shooter game is set in a post-apocalyptic world and features both player-versus-player and player-versus-environment features. Players of the game will battle for land control in a dystopian setting. Using a combination of open-source mapping tools and Carbonated's proprietary custom operations technology, called Carbyne, the game's world is designed around real-life cities and locations. Players are initially dropped into the game's version of their own real-time location.

The game allows players to optionally engage using blockchain technology with a digital asset-ownership layer powered by a blockchain network called XPLA.

Earlier this month Madworld "opened up for Early Access registration," reports the egamers web site, arguing that the game "is set to redefine the gaming landscape and will make its public debut later this year." After a catastrophic event named "The Collapse," MadWorld takes place in a desolate Earth where players engage in a battle for survival, highlighting the game's unique setting and immersive experience. The game's world is intricately designed with 250,000 land plots mapped out on a hexagonal grid, each presenting unique resources and strategic benefits. This innovative approach to game design enhances the gameplay experience and introduces a new layer of strategy and competition.

MadWorld's gameplay is centered around integrating Web3 technologies, which allows for the ownership, enhancement, and trading of tokenized representations of real-world locations. This feature encourages players to create clans and work together or compete for essential resources that are spread across the vast game world. Clans can acquire these resources by paying tributes to NFT landowners using "Rounds," the in-game currency. This mechanism not only fosters a sense of community and teamwork but also creates unique economic opportunities within the game by blending traditional gaming elements with the emerging field of digital assets.

"With its use of O3DE, Carbonated can enhance the game's visual fidelity, performance, and scalability," according to the Linux Foundation's announcement, "in order to deliver a fast-paced adventure on mobile platforms." O3DE is an open-source game engine developed by a collaborative community of industry experts. It includes state-of-the-art rendering capabilities, dynamic lighting, and realistic physics simulation. These features have enabled Carbonated to build realistic dystopian environments and create action-packed gameplay in MadWorld.
According to its official site, MadWorld "is set to be released to the public sometime in 2024 and is currently being tested on iOS and Android operating systems."

Carbonated's CEO Travis Boatman made this prediction to the site Decrypt. "We think mobile is where the breakout will happen for Web3."
The Courts

Apple Sues Former Employee For Leaking Journal App, Vision Pro Details (macrumors.com) 47

Apple has sued its former employee Andrew Aude for leaking information about more than a half-dozen Apple products and policies, including its then-unannounced Journal app and Vision Pro headset, product development policies, strategies for regulatory compliance, employee headcounts, and more. MacRumors reports: Aude joined Apple as an iOS software engineer in 2016, shortly after graduating college. He worked on optimizing battery performance, making him "privy to information regarding dozens of Apple's most sensitive projects," according to the complaint. In April 2023, for example, Apple alleges that Aude leaked a list of finalized features for the iPhone's Journal app to a journalist at The Wall Street Journal on a phone call. That same month, The Wall Street Journal's Aaron Tilley published a report titled "Apple Plans iPhone Journaling App in Expansion of Health Initiatives."

Using the encrypted messaging app Signal, Aude is said to have sent "over 1,400" messages to the same journalist, who Aude referred to as "Homeboy." He is also accused of sending "over 10,000 text messages" to another journalist at the website The Information, and he allegedly traveled "across the continent" to meet with her. Other leaks relate to the Vision Pro and other hardware: "As another example, an October 2020 screenshot on Mr. Aude's Apple-issued work iPhone shows that he disclosed Apple's development of products within the spatial computing space to a non-Apple employee. Mr. Aude made this disclosure even though Apple's development efforts were confidential and not known to the public. Over the following months, Mr. Aude disclosed additional Apple confidential information -- including information concerning unannounced products, and hardware information."

Apple believes that Aude's actions were "extensive and purposeful," with Aude allegedly admitting that he leaked information so he could "kill" products and features with which he took issue. The company alleges that his wrongful disclosures resulted in at least five news articles discussing the company's confidential and proprietary information. Apple says these public revelations impeded its ability to "surprise and delight" with its latest products. Apple said it learned of Aude's wrongful disclosures in late 2023, and the company fired him for his alleged misconduct in December of that year. [...] Apple is seeking both compensatory and punitive damages in an amount to be determined at trial, and it is also seeking other legal remedies.
The full complaint can be read here (PDF).
IOS

Recent 'MFA Bombing' Attacks Targeting Apple Users (krebsonsecurity.com) 15

An anonymous reader quotes a report from KrebsOnSecurity: Several Apple customers recently reported being targeted in elaborate phishing attacks that involve what appears to be a bug in Apple's password reset feature. In this scenario, a target's Apple devices are forced to display dozens of system-level prompts that prevent the devices from being used until the recipient responds "Allow" or "Don't Allow" to each prompt. Assuming the user manages not to fat-finger the wrong button on the umpteenth password reset request, the scammers will then call the victim while spoofing Apple support in the caller ID, saying the user's account is under attack and that Apple support needs to "verify" a one-time code. [...]

What sanely designed authentication system would send dozens of requests for a password change in the span of a few moments, when the first requests haven't even been acted on by the user? Could this be the result of a bug in Apple's systems? Kishan Bagaria is a hobbyist security researcher and engineer who founded the website texts.com (now owned by Automattic), and he's convinced Apple has a problem on its end. In August 2019, Bagaria reported to Apple a bug that allowed an exploit he dubbed "AirDoS" because it could be used to let an attacker infinitely spam all nearby iOS devices with a system-level prompt to share a file via AirDrop -- a file-sharing capability built into Apple products.

Apple fixed that bug nearly four months later in December 2019, thanking Bagaria in the associated security bulletin. Bagaria said Apple's fix was to add stricter rate limiting on AirDrop requests, and he suspects that someone has figured out a way to bypass Apple's rate limit on how many of these password reset requests can be sent in a given timeframe. "I think this could be a legit Apple rate limit bug that should be reported," Bagaria said.

Software

Apple Announces WWDC 2024 Event For June 10 (macrumors.com) 24

Apple today announced that its 35th annual Worldwide Developers Conference (WWDC) is set to take place June 10 through 14, 2024. It'll be an online event open to all developers at no cost. MacRumors reports: Apple will hold a WWDC 2024 keynote event on Monday, June 10 to show off iOS 18, iPadOS 18, tvOS 18, macOS 15, watchOS 11, and visionOS 2. The keynote event will be available on the Apple Developer app, the Apple website, and YouTube, with Apple also planning to share videos and information all week long.

Though WWDC 2024 is an online event, Apple is once again planning a special event for select developers and students, which is set to take place on June 10 at the Apple Park campus in Cupertino, California. Attendees will be able to watch the keynote and State of the Union presentations at Apple Park, as well as meet Apple employees and attend the Apple Design Awards. Apple will provide developers with additional information about WWDC 2024 through email, the Apple Developer app, and the Apple Developer website.

Your Rights Online

Facebook Accused of Using Your Phone To Wiretap Snapchat (gizmodo.com) 58

Court filings unsealed last week allege Meta created an internal effort to spy on Snapchat in a secret initiative called "Project Ghostbusters." Gizmodo: Meta did so through Onavo, a Virtual Private Network (VPN) service the company offered between 2016 and 2019 that, ultimately, wasn't private at all. "Whenever someone asks a question about Snapchat, the answer is usually that because their traffic is encrypted we have no analytics about them," said Mark Zuckerberg in an email to three Facebook executives in 2016, unsealed in Meta's antitrust case on Saturday. "It seems important to figure out a new way to get reliable analytics about them... You should figure out how to do this."

Thus, Project Ghostbusters was born. It's Meta's in-house wiretapping tool to spy on data analytics from Snapchat starting in 2016, later used on YouTube and Amazon. This involved creating "kits" that can be installed on iOS and Android devices, to intercept traffic for certain apps, according to the filings. This was described as a "man-in-the-middle" approach to get data on Facebook's rivals, but users of Onavo were the "men in the middle."

Meta's Onavo unit has a history of using invasive techniques to collect data on Facebook's users. Meta acquired Onavo from an Israeli firm over 10 years ago, promising users private networking, as most VPNs do. However, the service was reportedly used to spy on rival social media apps through tens of millions of people who downloaded Onavo. It gave Facebook valuable intel about competitors, and this week's court filings seem to confirm that. A team of senior executives and roughly 41 lawyers worked on Project Ghostbusters, according to court filings. The group was heavily concerned with whether to continue the program in the face of press scrutiny. Facebook ultimately shut down Onavo in 2019 after Apple booted the VPN from its app store.

Android

Epic Games Store To Launch On iOS and Android This Year, Will Take 12% Cut of Sales In EU (9to5mac.com) 33

During its State of Unreal presentation at GDC 2024 today, Epic Games confirmed its plans to bring the Epic Games Store to iOS and Android before the end of the year. The company also shared more details about its app marketplace for iOS in the European Union. As reported by 9to5Mac, Epic Games said it will take a 12% commission from sales. From the report: Epic says the terms for developers will be the same via the Epic Games Store on mobile as they are on the Epic Games Store on PC. As such, the company will take a 12% commission on all sales through the Epic Games Store. The revenue share is 100% for the developer during the first six months on the Epic Games Store. The Epic Games Store will feature Epic's own content, including Fortnite, alongside a selection of third-party partners. The company says it will share additional details in the lead-up to the launch later this year.
EU

EU's Vestager Warns About Apple, Meta Fees, Disparaging Rival Products (reuters.com) 28

EU antitrust chief Margrethe Vestager on Tuesday warned Apple and Meta on their new fees for their services, saying that this may hinder users from enjoying the benefits of the Digital Markets Act which aims to give them more choices. From a report: Apple announced a slew of changes in January in a bid to comply with the landmark EU tech legislation which requires it to open up its closed eco-system to rivals.

A new fee structure includes a core technology fee of 50 euro cents per user account per year that major app developers will have to pay even if they do not use any of Apple's payment services, which has triggered criticism from rivals such as Fortnite creator Epic Games. Vestager said the new fees have attracted her attention. "There are things that we take a keen interest in, for instance, if the new Apple fee structure will de facto not make it in any way attractive to use the benefits of the DMA. That kind of thing is what we will be investigating," she told Reuters in an interview.
Further reading: Apple Working on Solution for App Store Fee That Could Bankrupt Viral Apps.
Businesses

Apple Working on Solution for App Store Fee That Could Bankrupt Viral Apps (macrumors.com) 91

Joe_Dragon shares a report: Since Apple announced plans for the 0.50 euro Core Technology Fee that apps distributed using the new EU App Store business terms must pay, there have been ongoing concerns about what that fee might mean for a developer that suddenly has a free app go viral. Apple's VP of regulatory law Kyle Andeers today met with developers during a workshop on Apple's Digital Markets Act compliance. iOS developer Riley Testut, best known for Game Boy Advance emulator GBA4iOS, asked what Apple would do if a young developer unwittingly racked up millions in fees.

Testut explained that when he was younger, that exact situation happened to him. Back in 2014 as an 18-year-old high school student, he released GBA4iOS outside of the App Store using an enterprise certificate. The app was unexpectedly downloaded more than 10 million times, and under Apple's new rules with Core Technology Fee, Testut said that would have cost $5 million euros, bankrupting his family. He asked whether Apple would actually collect that fee in a similar situation, charging the high price even though it could financially ruin a family. In response, Andeers said that Apple is working on figuring out a solution, but has not done so yet. He said Apple does not want to stifle innovation and wants to figure out how to keep young app makers and their parents from feeling scared to release an app.

Google

Apple Is in Talks To Let Google's Gemini Power iPhone Generative AI Features (bloomberg.com) 52

Apple is in talks to build Google's Gemini AI engine into the iPhone, Bloomberg News reported Monday, citing people familiar with the situation, setting the stage for a blockbuster agreement that would shake up the AI industry. From the report: The two companies are in active negotiations to let Apple license Gemini, Google's set of generative AI models, to power some new features coming to the iPhone software this year, said the people, who asked not to be identified because the deliberations are private. Apple also recently held discussions with OpenAI and has considered using its model, according to the people.
The Courts

Court Docs Reveal Epic CEO's Anger At Steam's 30% Fees (arstechnica.com) 109

New emails from before the launch of the Epic Games Store in 2018 show just how angry Epic CEO Tim Sweeney was with the "assholes" at companies like Valve and Apple for squeezing "the little guy" with what he saw as inflated fees. "The emails, which came out this week as part of Wolfire's price-fixing case against Valve (as noticed by the GameDiscoverCo newsletter), confront Valve managers directly for platform fees Sweeney says are 'no longer justifiable,'" writes Ars Technica's Kyle Orland. "They also offer a behind-the-scenes look at the fury Sweeney and Epic would unleash against Apple in court proceedings starting years later. From the report: The first mostly unredacted email chain from the court documents, from August 2017 (PDF), starts with Valve co-founder Gabe Newell asking Sweeney if there is "anything we [are] doing to annoy you?" That query was likely prompted by Sweeney's public tweets at the time questioning "why Steam is still taking 30% of gross [when] MasterCard and Visa charge 2-5% per transaction, and CDN bandwidth is around $0.002/GB." Later in the same thread, he laments that "the internet was supposed to obsolete the rent-seeking software distribution middlemen, but here's Facebook, Google, Apple, Valve, etc." Expanding on these public thoughts in a private response to Newell, Sweeney allows that there was "a good case" for Steam's 30 percent platform fee "in the early days." But he also argues that the fee is too high now that Steam's sheer scale has driven down operating costs and made it harder for individual games to get as much marketing or user acquisition value from simply being available on the storefront.

Sweeney goes on to spitball some numbers showing how Valve's fees are contributing to the squeeze all but the biggest PC game developers were feeling on their revenues: "If you subtract out the top 25 games on Steam, I bet Valve made more profit from most of the next 1,000 than the developer themselves made. These guys are our engine customers and we talk to them all the time. Valve takes 30% for distribution; they have to spend 30% on Facebook/Google/Twitter [user acquisition] or traditional marketing, 10% on server, 5% on engine. So, the system takes 75% and that leaves 25% for actually creating the game, worse than the retail distribution economics of the 1990's." Based on experience with Fortnite and Paragon, Sweeney estimates that the true cost of distribution for PC games that sell for $25 or more in Western markets "is under 7% of gross." That's only slightly lower than the 12 percent take Epic would establish for its own Epic Games Store the next year.

The second email chain (PDF) revealed in the lawsuit started in November 2018, with Sweeney offering Valve a heads-up on the impending launch of the Epic Games Store that would come just weeks later. While that move was focused on PC and Mac games, Sweeney quickly pivots to a discussion of Apple's total control over iOS, the subject at the time of a lawsuit whose technicalities were being considered by the Supreme Court. Years before Epic would bring its own case against Apple, Sweeney was somewhat prescient, noting that "Apple also has the resources to litigate and delay any change [to its total App Store control] for years... What we need right now is enough developer, press, and platform momentum to steer Apple towards fully opening up iOS sooner rather than later." To that end, Sweeney attempted to convince Valve that lowering its own platform fees would hurt Apple's position and thereby contribute to the greater good: "A timely move by Valve to improve Steam economics for all developers would make a great difference in all of this, clearly demonstrating that store competition leads to better rates for all developers. Epic would gladly speak in support of such a move anytime!"

In a follow-up email on December 3, just days before the Epic Games Store launch, Sweeney took Valve to task more directly for its policy of offering lower platform fees for the largest developers on Steam. He offered some harsh words for Valve while once again begging the company to serve as a positive example in the developing case against Apple: "Right now, you assholes are telling the world that the strong and powerful get special terms, while 30% is for the little people. We're all in for a prolonged battle if Apple tries to keep their monopoly and 30% by cutting backroom deals with big publishers to keep them quiet. Why not give ALL developers a better deal? What better way is there to convince Apple quickly that their model is now totally untenable?" After being forwarded the message by Valve's Erik Johnson, Valve COO Scott Lynch simply offered up a sardonic "You mad bro?"

Google

Google's Safe Browsing Protection in Chrome Goes Real-Time (techcrunch.com) 49

Google announced a major change to its Safe Browsing feature in Chrome today that will make the service work in real time by checking against a server-side list -- all without sharing your browsing habits with Google. From a report: Previously, Chrome downloaded a list of known sites that harbor malware, unwanted software and phishing scams once or twice per hour. Now, Chrome will move to a system that will send the URLs you are visiting to its servers and check against a rapidly updated list there. The advantage of this is that it doesn't take up to an hour to get an updated list because, as Google notes, the average malicious site doesn't exist for more than 10 minutes.

The company claims that this new server-side system can catch up to 25 percent more phishing attacks than using local lists. These local lists have also grown in size, putting more of a strain on low-end machines and low-bandwidth connections. Google is rolling out this new system to desktop and iOS users now, with Android support coming later this month.

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